mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7fa0abda26
commit
4d8bb170a3
25 changed files with 1140 additions and 96 deletions
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@ -201,6 +201,8 @@ engine_objs := \
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mhk.cpp \
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pngwrite.cpp \
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miniz.c \
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fix16.c \
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fix16_str.c \
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engine_editor_objs := \
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build.cpp \
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@ -103,6 +103,8 @@
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<ClInclude Include="..\..\source\build\include\dxtfilter.h" />
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<ClInclude Include="..\..\source\build\include\dynamicgtk.h" />
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<ClInclude Include="..\..\source\build\include\editor.h" />
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<ClInclude Include="..\..\source\build\include\fix16.h" />
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<ClInclude Include="..\..\source\build\include\fix16.hpp" />
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<ClInclude Include="..\..\source\build\include\glbuild.h" />
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<ClInclude Include="..\..\source\build\include\glext.h" />
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<ClInclude Include="..\..\source\build\include\gtkbits.h" />
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@ -263,6 +265,8 @@
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<ClCompile Include="..\..\source\build\src\dxtfilter.cpp" />
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<ClCompile Include="..\..\source\build\src\dynamicgtk.cpp" />
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<ClCompile Include="..\..\source\build\src\engine.cpp" />
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<ClCompile Include="..\..\source\build\src\fix16.c" />
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<ClCompile Include="..\..\source\build\src\fix16_str.c" />
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<ClCompile Include="..\..\source\build\src\glbuild.cpp" />
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<ClCompile Include="..\..\source\build\src\gtkbits.cpp" />
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<ClCompile Include="..\..\source\build\src\hash.cpp" />
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@ -567,6 +567,12 @@
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<ClInclude Include="..\..\source\glad\include\glad\glad_wgl.h">
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<Filter>glad\headers\glad</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\build\include\fix16.h">
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<Filter>build\headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\build\include\fix16.hpp">
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<Filter>build\headers</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\source\build\src\a-c.cpp">
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@ -989,6 +995,12 @@
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<ClCompile Include="..\..\source\glad\src\glad_wgl.c">
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<Filter>glad\source</Filter>
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</ClCompile>
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<ClCompile Include="..\..\source\build\src\fix16.c">
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<Filter>build\source</Filter>
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</ClCompile>
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<ClCompile Include="..\..\source\build\src\fix16_str.c">
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<Filter>build\source</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="msvc.mak">
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@ -184,7 +184,9 @@ ENGINE_OBJS= \
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$(ENGINE_OBJ)\screenshot.$o \
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$(ENGINE_OBJ)\mhk.$o \
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$(ENGINE_OBJ)\pngwrite.$o \
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$(ENGINE_OBJ)\miniz.$o
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$(ENGINE_OBJ)\miniz.$o \
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$(ENGINE_OBJ)\fix16.$o \
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$(ENGINE_OBJ)\fix16_str.$o
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ENGINE_EDITOR_OBJS=$(ENGINE_OBJ)\build.$o \
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@ -29,8 +29,8 @@ $(ENGINE_OBJ)/textfont.$o: $(ENGINE_SRC)/textfont.cpp
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$(ENGINE_OBJ)/smalltextfont.$o: $(ENGINE_SRC)/smalltextfont.cpp
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$(ENGINE_OBJ)/glbuild.$o: $(ENGINE_SRC)/glbuild.cpp $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/baselayer.h $(GLAD_INC)/glad/glad.h
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$(ENGINE_OBJ)/kplib.$o: $(ENGINE_SRC)/kplib.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/kplib.h
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$(ENGINE_OBJ)/lz4.$o: $(ENGINE_SRC)/lz4.c $(ENGINE_INC)/lz4.h
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$(ENGINE_OBJ)/md4.$o: $(ENGINE_SRC)/md4.cpp $(ENGINE_INC)/md4.h
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$(ENGINE_OBJ)/lz4.$o: $(ENGINE_SRC)/lz4.c $(ENGINE_INC)/lz4.h
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$(ENGINE_OBJ)/osd.$o: $(ENGINE_SRC)/osd.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h
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$(ENGINE_OBJ)/pragmas.$o: $(ENGINE_SRC)/pragmas.cpp $(ENGINE_INC)/compat.h
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$(ENGINE_OBJ)/scriptfile.$o: $(ENGINE_SRC)/scriptfile.cpp $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/compat.h
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@ -46,6 +46,8 @@ $(ENGINE_OBJ)/winbits.$o: $(ENGINE_SRC)/winbits.cpp $(ENGINE_INC)/winbits.h
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$(ENGINE_OBJ)/xxhash.$o: $(ENGINE_SRC)/xxhash.c $(ENGINE_INC)/xxhash.h
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$(ENGINE_OBJ)/pngwrite.$o: $(ENGINE_SRC)/pngwrite.cpp $(ENGINE_INC)/pngwrite.h
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$(ENGINE_OBJ)/miniz.$o: $(ENGINE_SRC)/miniz.c $(ENGINE_INC)/miniz.h
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$(ENGINE_OBJ)/fix16.$o: $(ENGINE_SRC)/fix16.c $(ENGINE_INC)/fix16.h
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$(ENGINE_OBJ)/fix16_str.$o: $(ENGINE_SRC)/fix16_str.c $(ENGINE_INC)/fix16.h
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$(ENGINE_OBJ)/lunatic.$o: $(ENGINE_SRC)/lunatic.cpp $(ENGINE_INC)/lunatic.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/osd.h
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@ -1241,6 +1241,7 @@ static inline void maybe_grow_buffer(char ** const buffer, int32_t * const buffe
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#define LIBDIVIDE_NONAMESPACE
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#define LIBDIVIDE_NOINLINE
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#include "libdivide.h"
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#include "fix16.h"
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/* End dependence on compat.o object. */
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318
source/build/include/fix16.h
Normal file
318
source/build/include/fix16.h
Normal file
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@ -0,0 +1,318 @@
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#ifndef __libfixmath_fix16_h__
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#define __libfixmath_fix16_h__
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* These options may let the optimizer to remove some calls to the functions.
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* Refer to http://gcc.gnu.org/onlinedocs/gcc/Function-Attributes.html
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*/
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#ifndef FIXMATH_FUNC_ATTRS
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# ifdef __GNUC__
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# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ > 6)
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# define FIXMATH_FUNC_ATTRS __attribute__((leaf, nothrow, const))
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# else
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# define FIXMATH_FUNC_ATTRS __attribute__((nothrow, const))
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# endif
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# else
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# define FIXMATH_FUNC_ATTRS
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# endif
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#endif
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#include <stdint.h>
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typedef int32_t fix16_t;
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static const fix16_t FOUR_DIV_PI = 0x145F3; /*!< Fix16 value of 4/PI */
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static const fix16_t _FOUR_DIV_PI2 = 0xFFFF9840; /*!< Fix16 value of -4/PI² */
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static const fix16_t X4_CORRECTION_COMPONENT = 0x399A; /*!< Fix16 value of 0.225 */
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static const fix16_t PI_DIV_4 = 0x0000C90F; /*!< Fix16 value of PI/4 */
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static const fix16_t THREE_PI_DIV_4 = 0x00025B2F; /*!< Fix16 value of 3PI/4 */
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static const fix16_t fix16_maximum = 0x7FFFFFFF; /*!< the maximum value of fix16_t */
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static const fix16_t fix16_minimum = 0x80000000; /*!< the minimum value of fix16_t */
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static const fix16_t fix16_overflow = 0x80000000; /*!< the value used to indicate overflows when FIXMATH_NO_OVERFLOW is not specified */
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static const fix16_t fix16_pi = 205887; /*!< fix16_t value of pi */
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static const fix16_t fix16_e = 178145; /*!< fix16_t value of e */
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static const fix16_t fix16_one = 0x00010000; /*!< fix16_t value of 1 */
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/* Conversion functions between fix16_t and float/integer.
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* These are inlined to allow compiler to optimize away constant numbers
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*/
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static inline fix16_t fix16_from_int(int a) { return a * fix16_one; }
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static inline float fix16_to_float(fix16_t a) { return (float)a / fix16_one; }
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static inline double fix16_to_dbl(fix16_t a) { return (double)a / fix16_one; }
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static inline int fix16_to_int(fix16_t a)
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{
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#ifdef FIXMATH_NO_ROUNDING
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return (a >> 16);
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#else
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if (a >= 0)
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return (a + (fix16_one >> 1)) / fix16_one;
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return (a - (fix16_one >> 1)) / fix16_one;
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#endif
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}
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static inline fix16_t fix16_from_float(float a)
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{
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float temp = a * fix16_one;
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#ifndef FIXMATH_NO_ROUNDING
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temp += (temp >= 0) ? 0.5f : -0.5f;
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#endif
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return (fix16_t)temp;
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}
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static inline fix16_t fix16_from_dbl(double a)
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{
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double temp = a * fix16_one;
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#ifndef FIXMATH_NO_ROUNDING
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temp += (temp >= 0) ? 0.5f : -0.5f;
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#endif
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return (fix16_t)temp;
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}
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/* Macro for defining fix16_t constant values.
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The functions above can't be used from e.g. global variable initializers,
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and their names are quite long also. This macro is useful for constants
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springled alongside code, e.g. F16(1.234).
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Note that the argument is evaluated multiple times, and also otherwise
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you should only use this for constant values. For runtime-conversions,
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use the functions above.
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*/
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#define F16(x) ((fix16_t)(((x) >= 0) ? ((x) * 65536.0 + 0.5) : ((x) * 65536.0 - 0.5)))
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static inline fix16_t fix16_abs(fix16_t x)
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{ return (x < 0 ? -x : x); }
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static inline fix16_t fix16_floor(fix16_t x)
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{ return (x & 0xFFFF0000UL); }
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static inline fix16_t fix16_ceil(fix16_t x)
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{ return (x & 0xFFFF0000UL) + (x & 0x0000FFFFUL ? fix16_one : 0); }
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static inline fix16_t fix16_min(fix16_t x, fix16_t y)
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{ return (x < y ? x : y); }
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static inline fix16_t fix16_max(fix16_t x, fix16_t y)
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{ return (x > y ? x : y); }
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static inline fix16_t fix16_clamp(fix16_t x, fix16_t lo, fix16_t hi)
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{ return fix16_min(fix16_max(x, lo), hi); }
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/* Subtraction and addition with (optional) overflow detection. */
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#ifdef FIXMATH_NO_OVERFLOW
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static inline fix16_t fix16_add(fix16_t inArg0, fix16_t inArg1) { return (inArg0 + inArg1); }
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static inline fix16_t fix16_sub(fix16_t inArg0, fix16_t inArg1) { return (inArg0 - inArg1); }
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#else
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extern fix16_t fix16_add(fix16_t a, fix16_t b) FIXMATH_FUNC_ATTRS;
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extern fix16_t fix16_sub(fix16_t a, fix16_t b) FIXMATH_FUNC_ATTRS;
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/* Saturating arithmetic */
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extern fix16_t fix16_sadd(fix16_t a, fix16_t b) FIXMATH_FUNC_ATTRS;
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extern fix16_t fix16_ssub(fix16_t a, fix16_t b) FIXMATH_FUNC_ATTRS;
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#endif
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/*! Multiplies the two given fix16_t's and returns the result.
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*/
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extern fix16_t fix16_mul(fix16_t inArg0, fix16_t inArg1) FIXMATH_FUNC_ATTRS;
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/*! Divides the first given fix16_t by the second and returns the result.
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*/
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extern fix16_t fix16_div(fix16_t inArg0, fix16_t inArg1) FIXMATH_FUNC_ATTRS;
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#ifndef FIXMATH_NO_OVERFLOW
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/*! Performs a saturated multiplication (overflow-protected) of the two given fix16_t's and returns the result.
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*/
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extern fix16_t fix16_smul(fix16_t inArg0, fix16_t inArg1) FIXMATH_FUNC_ATTRS;
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/*! Performs a saturated division (overflow-protected) of the first fix16_t by the second and returns the result.
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*/
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extern fix16_t fix16_sdiv(fix16_t inArg0, fix16_t inArg1) FIXMATH_FUNC_ATTRS;
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#endif
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/*! Divides the first given fix16_t by the second and returns the result.
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*/
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extern fix16_t fix16_mod(fix16_t x, fix16_t y) FIXMATH_FUNC_ATTRS;
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/*! Returns the linear interpolation: (inArg0 * (1 - inFract)) + (inArg1 * inFract)
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*/
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extern fix16_t fix16_lerp8(fix16_t inArg0, fix16_t inArg1, uint8_t inFract) FIXMATH_FUNC_ATTRS;
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extern fix16_t fix16_lerp16(fix16_t inArg0, fix16_t inArg1, uint16_t inFract) FIXMATH_FUNC_ATTRS;
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extern fix16_t fix16_lerp32(fix16_t inArg0, fix16_t inArg1, uint32_t inFract) FIXMATH_FUNC_ATTRS;
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/*! Returns the sine of the given fix16_t.
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*/
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extern fix16_t fix16_sin_parabola(fix16_t inAngle) FIXMATH_FUNC_ATTRS;
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/*! Returns the sine of the given fix16_t.
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*/
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extern fix16_t fix16_sin(fix16_t inAngle) FIXMATH_FUNC_ATTRS;
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/*! Returns the cosine of the given fix16_t.
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*/
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extern fix16_t fix16_cos(fix16_t inAngle) FIXMATH_FUNC_ATTRS;
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/*! Returns the tangent of the given fix16_t.
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*/
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extern fix16_t fix16_tan(fix16_t inAngle) FIXMATH_FUNC_ATTRS;
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/*! Returns the arcsine of the given fix16_t.
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*/
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extern fix16_t fix16_asin(fix16_t inValue) FIXMATH_FUNC_ATTRS;
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/*! Returns the arccosine of the given fix16_t.
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*/
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extern fix16_t fix16_acos(fix16_t inValue) FIXMATH_FUNC_ATTRS;
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/*! Returns the arctangent of the given fix16_t.
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*/
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extern fix16_t fix16_atan(fix16_t inValue) FIXMATH_FUNC_ATTRS;
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/*! Returns the arctangent of inY/inX.
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*/
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extern fix16_t fix16_atan2(fix16_t inY, fix16_t inX) FIXMATH_FUNC_ATTRS;
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static const fix16_t fix16_rad_to_deg_mult = 3754936;
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static inline fix16_t fix16_rad_to_deg(fix16_t radians)
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{ return fix16_mul(radians, fix16_rad_to_deg_mult); }
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static const fix16_t fix16_deg_to_rad_mult = 1144;
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static inline fix16_t fix16_deg_to_rad(fix16_t degrees)
|
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{ return fix16_mul(degrees, fix16_deg_to_rad_mult); }
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/*! Returns the square root of the given fix16_t.
|
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*/
|
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extern fix16_t fix16_sqrt(fix16_t inValue) FIXMATH_FUNC_ATTRS;
|
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|
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/*! Returns the square of the given fix16_t.
|
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*/
|
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static inline fix16_t fix16_sq(fix16_t x)
|
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{ return fix16_mul(x, x); }
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|
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/*! Returns the exponent (e^) of the given fix16_t.
|
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*/
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extern fix16_t fix16_exp(fix16_t inValue) FIXMATH_FUNC_ATTRS;
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|
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/*! Returns the natural logarithm of the given fix16_t.
|
||||
*/
|
||||
extern fix16_t fix16_log(fix16_t inValue) FIXMATH_FUNC_ATTRS;
|
||||
|
||||
/*! Returns the base 2 logarithm of the given fix16_t.
|
||||
*/
|
||||
extern fix16_t fix16_log2(fix16_t x) FIXMATH_FUNC_ATTRS;
|
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|
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/*! Returns the saturated base 2 logarithm of the given fix16_t.
|
||||
*/
|
||||
extern fix16_t fix16_slog2(fix16_t x) FIXMATH_FUNC_ATTRS;
|
||||
|
||||
/*! Convert fix16_t value to a string.
|
||||
* Required buffer length for largest values is 13 bytes.
|
||||
*/
|
||||
extern void fix16_to_str(fix16_t value, char *buf, int decimals);
|
||||
|
||||
/*! Convert string to a fix16_t value
|
||||
* Ignores spaces at beginning and end. Returns fix16_overflow if
|
||||
* value is too large or there were garbage characters.
|
||||
*/
|
||||
extern fix16_t fix16_from_str(const char *buf);
|
||||
|
||||
/** Helper macro for F16C. Replace token with its number of characters/digits. */
|
||||
#define FIXMATH_TOKLEN(token) ( sizeof( #token ) - 1 )
|
||||
|
||||
/** Helper macro for F16C. Handles pow(10, n) for n from 0 to 8. */
|
||||
#define FIXMATH_CONSTANT_POW10(times) ( \
|
||||
(times == 0) ? 1ULL \
|
||||
: (times == 1) ? 10ULL \
|
||||
: (times == 2) ? 100ULL \
|
||||
: (times == 3) ? 1000ULL \
|
||||
: (times == 4) ? 10000ULL \
|
||||
: (times == 5) ? 100000ULL \
|
||||
: (times == 6) ? 1000000ULL \
|
||||
: (times == 7) ? 10000000ULL \
|
||||
: 100000000ULL \
|
||||
)
|
||||
|
||||
|
||||
/** Helper macro for F16C, the type uint64_t is only used at compile time and
|
||||
* shouldn't be visible in the generated code.
|
||||
*
|
||||
* @note We do not use fix16_one instead of 65536ULL, because the
|
||||
* "use of a const variable in a constant expression is nonstandard in C".
|
||||
*/
|
||||
#define FIXMATH_CONVERT_MANTISSA(m) \
|
||||
( (unsigned) \
|
||||
( \
|
||||
( \
|
||||
( \
|
||||
(uint64_t)( ( ( 1 ## m ## ULL ) - FIXMATH_CONSTANT_POW10(FIXMATH_TOKLEN(m)) ) * FIXMATH_CONSTANT_POW10(5 - FIXMATH_TOKLEN(m)) ) \
|
||||
* 100000ULL * 65536ULL \
|
||||
) \
|
||||
+ 5000000000ULL /* rounding: + 0.5 */ \
|
||||
) \
|
||||
/ \
|
||||
10000000000LL \
|
||||
) \
|
||||
)
|
||||
|
||||
|
||||
#define FIXMATH_COMBINE_I_M(i, m) \
|
||||
( \
|
||||
( \
|
||||
( i ) \
|
||||
<< 16 \
|
||||
) \
|
||||
| \
|
||||
( \
|
||||
FIXMATH_CONVERT_MANTISSA(m) \
|
||||
& 0xFFFF \
|
||||
) \
|
||||
)
|
||||
|
||||
|
||||
/** Create int16_t (Q16.16) constant from separate integer and mantissa part.
|
||||
*
|
||||
* Only tested on 32-bit ARM Cortex-M0 / x86 Intel.
|
||||
*
|
||||
* This macro is needed when compiling with options like "--fpu=none",
|
||||
* which forbid all and every use of float and related types and
|
||||
* would thus make it impossible to have fix16_t constants.
|
||||
*
|
||||
* Just replace uses of F16() with F16C() like this:
|
||||
* F16(123.1234) becomes F16C(123,1234)
|
||||
*
|
||||
* @warning Specification of any value outside the mentioned intervals
|
||||
* WILL result in undefined behavior!
|
||||
*
|
||||
* @note Regardless of the specified minimum and maximum values for i and m below,
|
||||
* the total value of the number represented by i and m MUST be in the interval
|
||||
* ]-32768.00000:32767.99999[ else usage with this macro will yield undefined behavior.
|
||||
*
|
||||
* @param i Signed integer constant with a value in the interval ]-32768:32767[.
|
||||
* @param m Positive integer constant in the interval ]0:99999[ (fractional part/mantissa).
|
||||
*/
|
||||
#define F16C(i, m) \
|
||||
( (fix16_t) \
|
||||
( \
|
||||
(( #i[0] ) == '-') \
|
||||
? -FIXMATH_COMBINE_I_M((unsigned)( ( (i) * -1) ), m) \
|
||||
: FIXMATH_COMBINE_I_M((unsigned)i, m) \
|
||||
) \
|
||||
)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#include "fix16.hpp"
|
||||
#endif
|
||||
|
||||
#endif
|
154
source/build/include/fix16.hpp
Normal file
154
source/build/include/fix16.hpp
Normal file
|
@ -0,0 +1,154 @@
|
|||
#ifndef __libfixmath_fix16_hpp__
|
||||
#define __libfixmath_fix16_hpp__
|
||||
|
||||
#include "fix16.h"
|
||||
|
||||
class Fix16 {
|
||||
public:
|
||||
fix16_t value;
|
||||
|
||||
Fix16() { value = 0; }
|
||||
Fix16(const Fix16 &inValue) { value = inValue.value; }
|
||||
Fix16(const fix16_t inValue) { value = inValue; }
|
||||
Fix16(const float inValue) { value = fix16_from_float(inValue); }
|
||||
Fix16(const double inValue) { value = fix16_from_dbl(inValue); }
|
||||
Fix16(const int16_t inValue) { value = fix16_from_int(inValue); }
|
||||
|
||||
operator fix16_t() const { return value; }
|
||||
operator double() const { return fix16_to_dbl(value); }
|
||||
operator float() const { return fix16_to_float(value); }
|
||||
operator int16_t() const { return fix16_to_int(value); }
|
||||
|
||||
Fix16 & operator=(const Fix16 &rhs) { value = rhs.value; return *this; }
|
||||
Fix16 & operator=(const fix16_t rhs) { value = rhs; return *this; }
|
||||
Fix16 & operator=(const double rhs) { value = fix16_from_dbl(rhs); return *this; }
|
||||
Fix16 & operator=(const float rhs) { value = fix16_from_float(rhs); return *this; }
|
||||
Fix16 & operator=(const int16_t rhs) { value = fix16_from_int(rhs); return *this; }
|
||||
|
||||
Fix16 & operator+=(const Fix16 &rhs) { value += rhs.value; return *this; }
|
||||
Fix16 & operator+=(const fix16_t rhs) { value += rhs; return *this; }
|
||||
Fix16 & operator+=(const double rhs) { value += fix16_from_dbl(rhs); return *this; }
|
||||
Fix16 & operator+=(const float rhs) { value += fix16_from_float(rhs); return *this; }
|
||||
Fix16 & operator+=(const int16_t rhs) { value += fix16_from_int(rhs); return *this; }
|
||||
|
||||
Fix16 & operator-=(const Fix16 &rhs) { value -= rhs.value; return *this; }
|
||||
Fix16 & operator-=(const fix16_t rhs) { value -= rhs; return *this; }
|
||||
Fix16 & operator-=(const double rhs) { value -= fix16_from_dbl(rhs); return *this; }
|
||||
Fix16 & operator-=(const float rhs) { value -= fix16_from_float(rhs); return *this; }
|
||||
Fix16 & operator-=(const int16_t rhs) { value -= fix16_from_int(rhs); return *this; }
|
||||
|
||||
Fix16 & operator*=(const Fix16 &rhs) { value = fix16_mul(value, rhs.value); return *this; }
|
||||
Fix16 & operator*=(const fix16_t rhs) { value = fix16_mul(value, rhs); return *this; }
|
||||
Fix16 & operator*=(const double rhs) { value = fix16_mul(value, fix16_from_dbl(rhs)); return *this; }
|
||||
Fix16 & operator*=(const float rhs) { value = fix16_mul(value, fix16_from_float(rhs)); return *this; }
|
||||
Fix16 & operator*=(const int16_t rhs) { value *= rhs; return *this; }
|
||||
|
||||
Fix16 & operator/=(const Fix16 &rhs) { value = fix16_div(value, rhs.value); return *this; }
|
||||
Fix16 & operator/=(const fix16_t rhs) { value = fix16_div(value, rhs); return *this; }
|
||||
Fix16 & operator/=(const double rhs) { value = fix16_div(value, fix16_from_dbl(rhs)); return *this; }
|
||||
Fix16 & operator/=(const float rhs) { value = fix16_div(value, fix16_from_float(rhs)); return *this; }
|
||||
Fix16 & operator/=(const int16_t rhs) { value /= rhs; return *this; }
|
||||
|
||||
const Fix16 operator+(const Fix16 &other) const { Fix16 ret = *this; ret += other; return ret; }
|
||||
const Fix16 operator+(const fix16_t other) const { Fix16 ret = *this; ret += other; return ret; }
|
||||
const Fix16 operator+(const double other) const { Fix16 ret = *this; ret += other; return ret; }
|
||||
const Fix16 operator+(const float other) const { Fix16 ret = *this; ret += other; return ret; }
|
||||
const Fix16 operator+(const int16_t other) const { Fix16 ret = *this; ret += other; return ret; }
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
const Fix16 sadd(const Fix16 &other) const { Fix16 ret = fix16_sadd(value, other.value); return ret; }
|
||||
const Fix16 sadd(const fix16_t other) const { Fix16 ret = fix16_sadd(value, other); return ret; }
|
||||
const Fix16 sadd(const double other) const { Fix16 ret = fix16_sadd(value, fix16_from_dbl(other)); return ret; }
|
||||
const Fix16 sadd(const float other) const { Fix16 ret = fix16_sadd(value, fix16_from_float(other)); return ret; }
|
||||
const Fix16 sadd(const int16_t other) const { Fix16 ret = fix16_sadd(value, fix16_from_int(other)); return ret; }
|
||||
#endif
|
||||
|
||||
const Fix16 operator-(const Fix16 &other) const { Fix16 ret = *this; ret -= other; return ret; }
|
||||
const Fix16 operator-(const fix16_t other) const { Fix16 ret = *this; ret -= other; return ret; }
|
||||
const Fix16 operator-(const double other) const { Fix16 ret = *this; ret -= other; return ret; }
|
||||
const Fix16 operator-(const float other) const { Fix16 ret = *this; ret -= other; return ret; }
|
||||
const Fix16 operator-(const int16_t other) const { Fix16 ret = *this; ret -= other; return ret; }
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
const Fix16 ssub(const Fix16 &other) const { Fix16 ret = fix16_sadd(value, -other.value); return ret; }
|
||||
const Fix16 ssub(const fix16_t other) const { Fix16 ret = fix16_sadd(value, -other); return ret; }
|
||||
const Fix16 ssub(const double other) const { Fix16 ret = fix16_sadd(value, -fix16_from_dbl(other)); return ret; }
|
||||
const Fix16 ssub(const float other) const { Fix16 ret = fix16_sadd(value, -fix16_from_float(other)); return ret; }
|
||||
const Fix16 ssub(const int16_t other) const { Fix16 ret = fix16_sadd(value, -fix16_from_int(other)); return ret; }
|
||||
#endif
|
||||
|
||||
const Fix16 operator*(const Fix16 &other) const { Fix16 ret = *this; ret *= other; return ret; }
|
||||
const Fix16 operator*(const fix16_t other) const { Fix16 ret = *this; ret *= other; return ret; }
|
||||
const Fix16 operator*(const double other) const { Fix16 ret = *this; ret *= other; return ret; }
|
||||
const Fix16 operator*(const float other) const { Fix16 ret = *this; ret *= other; return ret; }
|
||||
const Fix16 operator*(const int16_t other) const { Fix16 ret = *this; ret *= other; return ret; }
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
const Fix16 smul(const Fix16 &other) const { Fix16 ret = fix16_smul(value, other.value); return ret; }
|
||||
const Fix16 smul(const fix16_t other) const { Fix16 ret = fix16_smul(value, other); return ret; }
|
||||
const Fix16 smul(const double other) const { Fix16 ret = fix16_smul(value, fix16_from_dbl(other)); return ret; }
|
||||
const Fix16 smul(const float other) const { Fix16 ret = fix16_smul(value, fix16_from_float(other)); return ret; }
|
||||
const Fix16 smul(const int16_t other) const { Fix16 ret = fix16_smul(value, fix16_from_int(other)); return ret; }
|
||||
#endif
|
||||
|
||||
const Fix16 operator/(const Fix16 &other) const { Fix16 ret = *this; ret /= other; return ret; }
|
||||
const Fix16 operator/(const fix16_t other) const { Fix16 ret = *this; ret /= other; return ret; }
|
||||
const Fix16 operator/(const double other) const { Fix16 ret = *this; ret /= other; return ret; }
|
||||
const Fix16 operator/(const float other) const { Fix16 ret = *this; ret /= other; return ret; }
|
||||
const Fix16 operator/(const int16_t other) const { Fix16 ret = *this; ret /= other; return ret; }
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
const Fix16 sdiv(const Fix16 &other) const { Fix16 ret = fix16_sdiv(value, other.value); return ret; }
|
||||
const Fix16 sdiv(const fix16_t other) const { Fix16 ret = fix16_sdiv(value, other); return ret; }
|
||||
const Fix16 sdiv(const double other) const { Fix16 ret = fix16_sdiv(value, fix16_from_dbl(other)); return ret; }
|
||||
const Fix16 sdiv(const float other) const { Fix16 ret = fix16_sdiv(value, fix16_from_float(other)); return ret; }
|
||||
const Fix16 sdiv(const int16_t other) const { Fix16 ret = fix16_sdiv(value, fix16_from_int(other)); return ret; }
|
||||
#endif
|
||||
|
||||
int operator==(const Fix16 &other) const { return (value == other.value); }
|
||||
int operator==(const fix16_t other) const { return (value == other); }
|
||||
int operator==(const double other) const { return (value == fix16_from_dbl(other)); }
|
||||
int operator==(const float other) const { return (value == fix16_from_float(other)); }
|
||||
int operator==(const int16_t other) const { return (value == fix16_from_int(other)); }
|
||||
|
||||
int operator!=(const Fix16 &other) const { return (value != other.value); }
|
||||
int operator!=(const fix16_t other) const { return (value != other); }
|
||||
int operator!=(const double other) const { return (value != fix16_from_dbl(other)); }
|
||||
int operator!=(const float other) const { return (value != fix16_from_float(other)); }
|
||||
int operator!=(const int16_t other) const { return (value != fix16_from_int(other)); }
|
||||
|
||||
int operator<=(const Fix16 &other) const { return (value <= other.value); }
|
||||
int operator<=(const fix16_t other) const { return (value <= other); }
|
||||
int operator<=(const double other) const { return (value <= fix16_from_dbl(other)); }
|
||||
int operator<=(const float other) const { return (value <= fix16_from_float(other)); }
|
||||
int operator<=(const int16_t other) const { return (value <= fix16_from_int(other)); }
|
||||
|
||||
int operator>=(const Fix16 &other) const { return (value >= other.value); }
|
||||
int operator>=(const fix16_t other) const { return (value >= other); }
|
||||
int operator>=(const double other) const { return (value >= fix16_from_dbl(other)); }
|
||||
int operator>=(const float other) const { return (value >= fix16_from_float(other)); }
|
||||
int operator>=(const int16_t other) const { return (value >= fix16_from_int(other)); }
|
||||
|
||||
int operator< (const Fix16 &other) const { return (value < other.value); }
|
||||
int operator< (const fix16_t other) const { return (value < other); }
|
||||
int operator< (const double other) const { return (value < fix16_from_dbl(other)); }
|
||||
int operator< (const float other) const { return (value < fix16_from_float(other)); }
|
||||
int operator< (const int16_t other) const { return (value < fix16_from_int(other)); }
|
||||
|
||||
int operator> (const Fix16 &other) const { return (value > other.value); }
|
||||
int operator> (const fix16_t other) const { return (value > other); }
|
||||
int operator> (const double other) const { return (value > fix16_from_dbl(other)); }
|
||||
int operator> (const float other) const { return (value > fix16_from_float(other)); }
|
||||
int operator> (const int16_t other) const { return (value > fix16_from_int(other)); }
|
||||
|
||||
Fix16 sin() const { return Fix16(fix16_sin(value)); }
|
||||
Fix16 cos() const { return Fix16(fix16_cos(value)); }
|
||||
Fix16 tan() const { return Fix16(fix16_tan(value)); }
|
||||
Fix16 asin() const { return Fix16(fix16_asin(value)); }
|
||||
Fix16 acos() const { return Fix16(fix16_acos(value)); }
|
||||
Fix16 atan() const { return Fix16(fix16_atan(value)); }
|
||||
Fix16 atan2(const Fix16 &inY) const { return Fix16(fix16_atan2(value, inY.value)); }
|
||||
Fix16 sqrt() const { return Fix16(fix16_sqrt(value)); }
|
||||
};
|
||||
|
||||
#endif
|
162
source/build/include/int64.h
Normal file
162
source/build/include/int64.h
Normal file
|
@ -0,0 +1,162 @@
|
|||
#ifndef __libfixmath_int64_h__
|
||||
#define __libfixmath_int64_h__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#ifndef FIXMATH_NO_64BIT
|
||||
static inline int64_t int64_const(int32_t hi, uint32_t lo) { return (((int64_t)hi << 32) | lo); }
|
||||
static inline int64_t int64_from_int32(int32_t x) { return (int64_t)x; }
|
||||
static inline int32_t int64_hi(int64_t x) { return (x >> 32); }
|
||||
static inline uint32_t int64_lo(int64_t x) { return (x & ((1ULL << 32) - 1)); }
|
||||
|
||||
static inline int64_t int64_add(int64_t x, int64_t y) { return (x + y); }
|
||||
static inline int64_t int64_neg(int64_t x) { return (-x); }
|
||||
static inline int64_t int64_sub(int64_t x, int64_t y) { return (x - y); }
|
||||
static inline int64_t int64_shift(int64_t x, int8_t y) { return (y < 0 ? (x >> -y) : (x << y)); }
|
||||
|
||||
static inline int64_t int64_mul_i32_i32(int32_t x, int32_t y) { return (x * y); }
|
||||
static inline int64_t int64_mul_i64_i32(int64_t x, int32_t y) { return (x * y); }
|
||||
|
||||
static inline int64_t int64_div_i64_i32(int64_t x, int32_t y) { return (x / y); }
|
||||
|
||||
static inline int int64_cmp_eq(int64_t x, int64_t y) { return (x == y); }
|
||||
static inline int int64_cmp_ne(int64_t x, int64_t y) { return (x != y); }
|
||||
static inline int int64_cmp_gt(int64_t x, int64_t y) { return (x > y); }
|
||||
static inline int int64_cmp_ge(int64_t x, int64_t y) { return (x >= y); }
|
||||
static inline int int64_cmp_lt(int64_t x, int64_t y) { return (x < y); }
|
||||
static inline int int64_cmp_le(int64_t x, int64_t y) { return (x <= y); }
|
||||
#else
|
||||
|
||||
typedef struct {
|
||||
int32_t hi;
|
||||
uint32_t lo;
|
||||
} __int64_t;
|
||||
|
||||
static inline __int64_t int64_const(int32_t hi, uint32_t lo) { return (__int64_t){ hi, lo }; }
|
||||
static inline __int64_t int64_from_int32(int32_t x) { return (__int64_t){ (x < 0 ? -1 : 0), x }; }
|
||||
static inline int32_t int64_hi(__int64_t x) { return x.hi; }
|
||||
static inline uint32_t int64_lo(__int64_t x) { return x.lo; }
|
||||
|
||||
static inline int int64_cmp_eq(__int64_t x, __int64_t y) { return ((x.hi == y.hi) && (x.lo == y.lo)); }
|
||||
static inline int int64_cmp_ne(__int64_t x, __int64_t y) { return ((x.hi != y.hi) || (x.lo != y.lo)); }
|
||||
static inline int int64_cmp_gt(__int64_t x, __int64_t y) { return ((x.hi > y.hi) || ((x.hi == y.hi) && (x.lo > y.lo))); }
|
||||
static inline int int64_cmp_ge(__int64_t x, __int64_t y) { return ((x.hi > y.hi) || ((x.hi == y.hi) && (x.lo >= y.lo))); }
|
||||
static inline int int64_cmp_lt(__int64_t x, __int64_t y) { return ((x.hi < y.hi) || ((x.hi == y.hi) && (x.lo < y.lo))); }
|
||||
static inline int int64_cmp_le(__int64_t x, __int64_t y) { return ((x.hi < y.hi) || ((x.hi == y.hi) && (x.lo <= y.lo))); }
|
||||
|
||||
static inline __int64_t int64_add(__int64_t x, __int64_t y) {
|
||||
__int64_t ret;
|
||||
ret.hi = x.hi + y.hi;
|
||||
ret.lo = x.lo + y.lo;
|
||||
if((ret.lo < x.lo) || (ret.hi < y.hi))
|
||||
ret.hi++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static inline __int64_t int64_neg(__int64_t x) {
|
||||
__int64_t ret;
|
||||
ret.hi = ~x.hi;
|
||||
ret.lo = ~x.lo + 1;
|
||||
if(ret.lo == 0)
|
||||
ret.hi++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static inline __int64_t int64_sub(__int64_t x, __int64_t y) {
|
||||
return int64_add(x, int64_neg(y));
|
||||
}
|
||||
|
||||
static inline __int64_t int64_shift(__int64_t x, int8_t y) {
|
||||
__int64_t ret;
|
||||
if(y > 0) {
|
||||
if(y >= 32)
|
||||
return (__int64_t){ 0, 0 };
|
||||
ret.hi = (x.hi << y) | (x.lo >> (32 - y));
|
||||
ret.lo = (x.lo << y);
|
||||
} else {
|
||||
y = -y;
|
||||
if(y >= 32)
|
||||
return (__int64_t){ 0, 0 };
|
||||
ret.lo = (x.lo >> y) | (x.hi << (32 - y));
|
||||
ret.hi = (x.hi >> y);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static inline __int64_t int64_mul_i32_i32(int32_t x, int32_t y) {
|
||||
int16_t hi[2] = { (x >> 16), (y >> 16) };
|
||||
uint16_t lo[2] = { (x & 0xFFFF), (y & 0xFFFF) };
|
||||
|
||||
int32_t r_hi = hi[0] * hi[1];
|
||||
int32_t r_md = (hi[0] * lo[1]) + (hi[1] * lo[0]);
|
||||
uint32_t r_lo = lo[0] * lo[1];
|
||||
|
||||
r_hi += (r_md >> 16);
|
||||
r_lo += (r_md << 16);
|
||||
|
||||
return (__int64_t){ r_hi, r_lo };
|
||||
}
|
||||
|
||||
static inline __int64_t int64_mul_i64_i32(__int64_t x, int32_t y) {
|
||||
int neg = ((x.hi ^ y) < 0);
|
||||
if(x.hi < 0)
|
||||
x = int64_neg(x);
|
||||
if(y < 0)
|
||||
y = -y;
|
||||
|
||||
uint32_t _x[4] = { (x.hi >> 16), (x.hi & 0xFFFF), (x.lo >> 16), (x.lo & 0xFFFF) };
|
||||
uint32_t _y[2] = { (y >> 16), (y & 0xFFFF) };
|
||||
|
||||
uint32_t r[4];
|
||||
r[0] = (_x[0] * _y[0]);
|
||||
r[1] = (_x[1] * _y[0]) + (_x[0] * _y[1]);
|
||||
r[2] = (_x[1] * _y[1]) + (_x[2] * _y[0]);
|
||||
r[3] = (_x[2] * _y[0]) + (_x[1] * _y[1]);
|
||||
|
||||
__int64_t ret;
|
||||
ret.lo = r[0] + (r[1] << 16);
|
||||
ret.hi = (r[3] << 16) + r[2] + (r[1] >> 16);
|
||||
return (neg ? int64_neg(ret) : ret);
|
||||
}
|
||||
|
||||
static inline __int64_t int64_div_i64_i32(__int64_t x, int32_t y) {
|
||||
int neg = ((x.hi ^ y) < 0);
|
||||
if(x.hi < 0)
|
||||
x = int64_neg(x);
|
||||
if(y < 0)
|
||||
y = -y;
|
||||
|
||||
__int64_t ret = { (x.hi / y) , (x.lo / y) };
|
||||
x.hi = x.hi % y;
|
||||
x.lo = x.lo % y;
|
||||
|
||||
__int64_t _y = int64_from_int32(y);
|
||||
|
||||
__int64_t i;
|
||||
for(i = int64_from_int32(1); int64_cmp_lt(_y, x); _y = int64_shift(_y, 1), i = int64_shift(i, 1));
|
||||
|
||||
while(x.hi) {
|
||||
_y = int64_shift(_y, -1);
|
||||
i = int64_shift(i, -1);
|
||||
if(int64_cmp_ge(x, _y)) {
|
||||
x = int64_sub(x, _y);
|
||||
ret = int64_add(ret, i);
|
||||
}
|
||||
}
|
||||
|
||||
ret = int64_add(ret, int64_from_int32(x.lo / y));
|
||||
return (neg ? int64_neg(ret) : ret);
|
||||
}
|
||||
|
||||
#define int64_t __int64_t
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -214,7 +214,7 @@ static void scansector(int16_t startsectnum);
|
|||
static void draw_rainbow_background(void);
|
||||
|
||||
int16_t editstatus = 0;
|
||||
static int32_t global100horiz; // (-100..300)-scale horiz (the one passed to drawrooms)
|
||||
static fix16_t global100horiz; // (-100..300)-scale horiz (the one passed to drawrooms)
|
||||
|
||||
|
||||
////////// YAX //////////
|
||||
|
@ -874,7 +874,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
|
|||
{
|
||||
static uint8_t havebunch[YAX_MAXBUNCHES>>3];
|
||||
|
||||
const int32_t horiz = global100horiz;
|
||||
const fix16_t horiz = global100horiz;
|
||||
|
||||
int32_t i, j, k, lev, cf, nmp;
|
||||
int32_t bnchcnt, bnchnum[2] = {0,0}, maxlev[2];
|
||||
|
@ -1386,6 +1386,7 @@ static int32_t xsi[8], ysi[8], horizycent;
|
|||
static int32_t *horizlookup=0, *horizlookup2=0;
|
||||
|
||||
int32_t globalposx, globalposy, globalposz, globalhoriz;
|
||||
fix16_t qglobalhoriz;
|
||||
float fglobalposx, fglobalposy, fglobalposz;
|
||||
int16_t globalang, globalcursectnum;
|
||||
int32_t globalpal, cosglobalang, singlobalang;
|
||||
|
@ -7911,7 +7912,7 @@ void set_globalang(int16_t ang)
|
|||
// drawrooms
|
||||
//
|
||||
int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
|
||||
int16_t daang, int32_t dahoriz, int16_t dacursectnum)
|
||||
int16_t daang, fix16_t dahoriz, int16_t dacursectnum)
|
||||
{
|
||||
int32_t i, j, /*cz, fz,*/ closest;
|
||||
int16_t *shortptr1, *shortptr2;
|
||||
|
@ -7927,7 +7928,8 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
|
|||
|
||||
// xdimenscale is scale(xdimen,yxaspect,320);
|
||||
// normalization by viewingrange so that center-of-aim doesn't depend on it
|
||||
globalhoriz = mulscale16(dahoriz-100,divscale16(xdimenscale,viewingrange))+(ydimen>>1);
|
||||
globalhoriz = mulscale16(fix16_to_int(dahoriz)-100,divscale16(xdimenscale,viewingrange))+(ydimen>>1);
|
||||
qglobalhoriz = mulscale16(dahoriz-F16(100), divscale16(xdimenscale, viewingrange))+fix16_from_int(ydimen>>1);
|
||||
|
||||
globaluclip = (0-globalhoriz)*xdimscale;
|
||||
globaldclip = (ydimen-globalhoriz)*xdimscale;
|
||||
|
|
|
@ -205,6 +205,7 @@ extern int32_t xdimen, xdimenrecip, halfxdimen, xdimenscale, xdimscale, ydimen;
|
|||
extern float fxdimen;
|
||||
extern intptr_t frameoffset;
|
||||
extern int32_t globalposx, globalposy, globalposz, globalhoriz;
|
||||
extern fix16_t qglobalhoriz;
|
||||
extern float fglobalposx, fglobalposy, fglobalposz;
|
||||
extern int16_t globalang, globalcursectnum;
|
||||
extern int32_t globalpal, cosglobalang, singlobalang;
|
||||
|
|
260
source/build/src/fix16.c
Normal file
260
source/build/src/fix16.c
Normal file
|
@ -0,0 +1,260 @@
|
|||
#include "fix16.h"
|
||||
#include "int64.h"
|
||||
|
||||
/* Subtraction and addition with overflow detection.
|
||||
* The versions without overflow detection are inlined in the header.
|
||||
*/
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
fix16_t fix16_add(fix16_t a, fix16_t b)
|
||||
{
|
||||
// Use unsigned integers because overflow with signed integers is
|
||||
// an undefined operation (http://www.airs.com/blog/archives/120).
|
||||
uint32_t _a = a, _b = b;
|
||||
uint32_t sum = _a + _b;
|
||||
|
||||
// Overflow can only happen if sign of a == sign of b, and then
|
||||
// it causes sign of sum != sign of a.
|
||||
if (!((_a ^ _b) & 0x80000000) && ((_a ^ sum) & 0x80000000))
|
||||
return fix16_overflow;
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
fix16_t fix16_sub(fix16_t a, fix16_t b)
|
||||
{
|
||||
uint32_t _a = a, _b = b;
|
||||
uint32_t diff = _a - _b;
|
||||
|
||||
// Overflow can only happen if sign of a != sign of b, and then
|
||||
// it causes sign of diff != sign of a.
|
||||
if (((_a ^ _b) & 0x80000000) && ((_a ^ diff) & 0x80000000))
|
||||
return fix16_overflow;
|
||||
|
||||
return diff;
|
||||
}
|
||||
|
||||
/* Saturating arithmetic */
|
||||
fix16_t fix16_sadd(fix16_t a, fix16_t b)
|
||||
{
|
||||
fix16_t result = fix16_add(a, b);
|
||||
|
||||
if (result == fix16_overflow)
|
||||
return (a >= 0) ? fix16_maximum : fix16_minimum;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
fix16_t fix16_ssub(fix16_t a, fix16_t b)
|
||||
{
|
||||
fix16_t result = fix16_sub(a, b);
|
||||
|
||||
if (result == fix16_overflow)
|
||||
return (a >= 0) ? fix16_maximum : fix16_minimum;
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/* 64-bit implementation for fix16_mul. Fastest version for e.g. ARM Cortex M3.
|
||||
* Performs a 32*32 -> 64bit multiplication. The middle 32 bits are the result,
|
||||
* bottom 16 bits are used for rounding, and upper 16 bits are used for overflow
|
||||
* detection.
|
||||
*/
|
||||
|
||||
fix16_t fix16_mul(fix16_t inArg0, fix16_t inArg1)
|
||||
{
|
||||
int64_t product = (int64_t)inArg0 * inArg1;
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
// The upper 17 bits should all be the same (the sign).
|
||||
uint32_t upper = (product >> 47);
|
||||
#endif
|
||||
|
||||
if (product < 0)
|
||||
{
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
if (~upper)
|
||||
return fix16_overflow;
|
||||
#endif
|
||||
|
||||
#ifndef FIXMATH_NO_ROUNDING
|
||||
// This adjustment is required in order to round -1/2 correctly
|
||||
product--;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
if (upper)
|
||||
return fix16_overflow;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef FIXMATH_NO_ROUNDING
|
||||
return product >> 16;
|
||||
#else
|
||||
fix16_t result = product >> 16;
|
||||
result += (product & 0x8000) >> 15;
|
||||
|
||||
return result;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
/* Wrapper around fix16_mul to add saturating arithmetic. */
|
||||
fix16_t fix16_smul(fix16_t inArg0, fix16_t inArg1)
|
||||
{
|
||||
fix16_t result = fix16_mul(inArg0, inArg1);
|
||||
|
||||
if (result == fix16_overflow)
|
||||
{
|
||||
if ((inArg0 >= 0) == (inArg1 >= 0))
|
||||
return fix16_maximum;
|
||||
else
|
||||
return fix16_minimum;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* 32-bit implementation of fix16_div. Fastest version for e.g. ARM Cortex M3.
|
||||
* Performs 32-bit divisions repeatedly to reduce the remainder. For this to
|
||||
* be efficient, the processor has to have 32-bit hardware division.
|
||||
*/
|
||||
#ifdef __GNUC__
|
||||
// Count leading zeros, using processor-specific instruction if available.
|
||||
#define clz(x) (__builtin_clzl(x) - (8 * sizeof(long) - 32))
|
||||
#else
|
||||
static uint8_t clz(uint32_t x)
|
||||
{
|
||||
uint8_t result = 0;
|
||||
if (x == 0) return 32;
|
||||
while (!(x & 0xF0000000)) { result += 4; x <<= 4; }
|
||||
while (!(x & 0x80000000)) { result += 1; x <<= 1; }
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
fix16_t fix16_div(fix16_t a, fix16_t b)
|
||||
{
|
||||
// This uses a hardware 32/32 bit division multiple times, until we have
|
||||
// computed all the bits in (a<<17)/b. Usually this takes 1-3 iterations.
|
||||
|
||||
if (b == 0)
|
||||
return fix16_minimum;
|
||||
|
||||
uint32_t remainder = (a >= 0) ? a : (-a);
|
||||
uint32_t divider = (b >= 0) ? b : (-b);
|
||||
uint32_t quotient = 0;
|
||||
int bit_pos = 17;
|
||||
|
||||
// Kick-start the division a bit.
|
||||
// This improves speed in the worst-case scenarios where N and D are large
|
||||
// It gets a lower estimate for the result by N/(D >> 17 + 1).
|
||||
if (divider & 0xFFF00000)
|
||||
{
|
||||
uint32_t shifted_div = ((divider >> 17) + 1);
|
||||
quotient = remainder / shifted_div;
|
||||
remainder -= ((uint64_t)quotient * divider) >> 17;
|
||||
}
|
||||
|
||||
// If the divider is divisible by 2^n, take advantage of it.
|
||||
while (!(divider & 0xF) && bit_pos >= 4)
|
||||
{
|
||||
divider >>= 4;
|
||||
bit_pos -= 4;
|
||||
}
|
||||
|
||||
while (remainder && bit_pos >= 0)
|
||||
{
|
||||
// Shift remainder as much as we can without overflowing
|
||||
int shift = clz(remainder);
|
||||
if (shift > bit_pos) shift = bit_pos;
|
||||
remainder <<= shift;
|
||||
bit_pos -= shift;
|
||||
|
||||
uint32_t div = remainder / divider;
|
||||
remainder = remainder % divider;
|
||||
quotient += div << bit_pos;
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
if (div & ~(0xFFFFFFFF >> bit_pos))
|
||||
return fix16_overflow;
|
||||
#endif
|
||||
|
||||
remainder <<= 1;
|
||||
bit_pos--;
|
||||
}
|
||||
|
||||
#ifndef FIXMATH_NO_ROUNDING
|
||||
// Quotient is always positive so rounding is easy
|
||||
quotient++;
|
||||
#endif
|
||||
|
||||
fix16_t result = quotient >> 1;
|
||||
|
||||
// Figure out the sign of the result
|
||||
if ((a ^ b) & 0x80000000)
|
||||
{
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
if (result == fix16_minimum)
|
||||
return fix16_overflow;
|
||||
#endif
|
||||
|
||||
result = -result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#ifndef FIXMATH_NO_OVERFLOW
|
||||
/* Wrapper around fix16_div to add saturating arithmetic. */
|
||||
fix16_t fix16_sdiv(fix16_t inArg0, fix16_t inArg1)
|
||||
{
|
||||
fix16_t result = fix16_div(inArg0, inArg1);
|
||||
|
||||
if (result == fix16_overflow)
|
||||
{
|
||||
if ((inArg0 >= 0) == (inArg1 >= 0))
|
||||
return fix16_maximum;
|
||||
else
|
||||
return fix16_minimum;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
fix16_t fix16_mod(fix16_t x, fix16_t y) { return x %= y; }
|
||||
|
||||
|
||||
#ifndef FIXMATH_NO_64BIT
|
||||
|
||||
fix16_t fix16_lerp8(fix16_t inArg0, fix16_t inArg1, uint8_t inFract)
|
||||
{
|
||||
int64_t tempOut = int64_mul_i32_i32(inArg0, ((1 << 8) - inFract));
|
||||
tempOut = int64_add(tempOut, int64_mul_i32_i32(inArg1, inFract));
|
||||
tempOut = int64_shift(tempOut, -8);
|
||||
return (fix16_t)int64_lo(tempOut);
|
||||
}
|
||||
|
||||
fix16_t fix16_lerp16(fix16_t inArg0, fix16_t inArg1, uint16_t inFract)
|
||||
{
|
||||
int64_t tempOut = int64_mul_i32_i32(inArg0, (((int32_t)1 << 16) - inFract));
|
||||
tempOut = int64_add(tempOut, int64_mul_i32_i32(inArg1, inFract));
|
||||
tempOut = int64_shift(tempOut, -16);
|
||||
return (fix16_t)int64_lo(tempOut);
|
||||
}
|
||||
|
||||
fix16_t fix16_lerp32(fix16_t inArg0, fix16_t inArg1, uint32_t inFract)
|
||||
{
|
||||
int64_t tempOut;
|
||||
tempOut = ((int64_t)inArg0 * (0 - inFract));
|
||||
tempOut += ((int64_t)inArg1 * inFract);
|
||||
tempOut >>= 32;
|
||||
return (fix16_t)tempOut;
|
||||
}
|
||||
#endif
|
114
source/build/src/fix16_str.c
Normal file
114
source/build/src/fix16_str.c
Normal file
|
@ -0,0 +1,114 @@
|
|||
#include "fix16.h"
|
||||
#include <stdbool.h>
|
||||
#include <ctype.h>
|
||||
|
||||
static const uint32_t scales[8] = {
|
||||
/* 5 decimals is enough for full fix16_t precision */
|
||||
1, 10, 100, 1000, 10000, 100000, 100000, 100000
|
||||
};
|
||||
|
||||
static char *itoa_loop(char *buf, uint32_t scale, uint32_t value, bool skip)
|
||||
{
|
||||
while (scale)
|
||||
{
|
||||
unsigned digit = (value / scale);
|
||||
|
||||
if (!skip || digit || scale == 1)
|
||||
{
|
||||
skip = false;
|
||||
*buf++ = '0' + digit;
|
||||
value %= scale;
|
||||
}
|
||||
|
||||
scale /= 10;
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
void fix16_to_str(fix16_t value, char *buf, int decimals)
|
||||
{
|
||||
uint32_t uvalue = (value >= 0) ? value : -value;
|
||||
if (value < 0)
|
||||
*buf++ = '-';
|
||||
|
||||
/* Separate the integer and decimal parts of the value */
|
||||
unsigned intpart = uvalue >> 16;
|
||||
uint32_t fracpart = uvalue & 0xFFFF;
|
||||
uint32_t scale = scales[decimals & 7];
|
||||
fracpart = fix16_mul(fracpart, scale);
|
||||
|
||||
if (fracpart >= scale)
|
||||
{
|
||||
/* Handle carry from decimal part */
|
||||
intpart++;
|
||||
fracpart -= scale;
|
||||
}
|
||||
|
||||
/* Format integer part */
|
||||
buf = itoa_loop(buf, 10000, intpart, true);
|
||||
|
||||
/* Format decimal part (if any) */
|
||||
if (scale != 1)
|
||||
{
|
||||
*buf++ = '.';
|
||||
buf = itoa_loop(buf, scale / 10, fracpart, false);
|
||||
}
|
||||
|
||||
*buf = '\0';
|
||||
}
|
||||
|
||||
fix16_t fix16_from_str(const char *buf)
|
||||
{
|
||||
while (isspace(*buf))
|
||||
buf++;
|
||||
|
||||
/* Decode the sign */
|
||||
bool negative = (*buf == '-');
|
||||
if (*buf == '+' || *buf == '-')
|
||||
buf++;
|
||||
|
||||
/* Decode the integer part */
|
||||
uint32_t intpart = 0;
|
||||
int count = 0;
|
||||
while (isdigit(*buf))
|
||||
{
|
||||
intpart *= 10;
|
||||
intpart += *buf++ - '0';
|
||||
count++;
|
||||
}
|
||||
|
||||
if (count == 0 || count > 5
|
||||
|| intpart > 32768 || (!negative && intpart > 32767))
|
||||
return fix16_overflow;
|
||||
|
||||
fix16_t value = intpart << 16;
|
||||
|
||||
/* Decode the decimal part */
|
||||
if (*buf == '.' || *buf == ',')
|
||||
{
|
||||
buf++;
|
||||
|
||||
uint32_t fracpart = 0;
|
||||
uint32_t scale = 1;
|
||||
while (isdigit(*buf) && scale < 100000)
|
||||
{
|
||||
scale *= 10;
|
||||
fracpart *= 10;
|
||||
fracpart += *buf++ - '0';
|
||||
}
|
||||
|
||||
value += fix16_div(fracpart, scale);
|
||||
}
|
||||
|
||||
/* Verify that there is no garbage left over */
|
||||
while (*buf != '\0')
|
||||
{
|
||||
if (!isdigit(*buf) && !isspace(*buf))
|
||||
return fix16_overflow;
|
||||
|
||||
buf++;
|
||||
}
|
||||
|
||||
return negative ? -value : value;
|
||||
}
|
||||
|
|
@ -4630,7 +4630,7 @@ void polymost_drawrooms()
|
|||
gsinang2 = gsinang * (fviewingrange * (1.0f/65536.f));
|
||||
ghalfx = (float)(xdimen>>1);
|
||||
grhalfxdown10 = 1.f/(ghalfx*1024.f);
|
||||
ghoriz = (float)globalhoriz;
|
||||
ghoriz = fix16_to_float(qglobalhoriz);
|
||||
|
||||
gvisibility = ((float)globalvisibility)*FOGSCALE;
|
||||
|
||||
|
|
|
@ -2611,7 +2611,7 @@ ACTOR_STATIC void A_DoProjectileBounce(int const spriteNum)
|
|||
|
||||
ACTOR_STATIC void P_HandleBeingSpitOn(DukePlayer_t * const ps)
|
||||
{
|
||||
ps->horiz += 32;
|
||||
ps->qhoriz += F16(32);
|
||||
ps->return_to_center = 8;
|
||||
|
||||
if (ps->loogcnt)
|
||||
|
@ -4303,7 +4303,7 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
DELETE_SPRITE_AND_CONTINUE(spriteNum);
|
||||
}
|
||||
|
||||
pSprite->z = pPlayer->pos.z + pPlayer->pyoff - pData[2] + ZOFFSET3 + ((100 - pPlayer->horiz) << 4);
|
||||
pSprite->z = pPlayer->pos.z + pPlayer->pyoff - pData[2] + ZOFFSET3 + (fix16_to_int(F16(100) - pPlayer->qhoriz) << 4);
|
||||
|
||||
if (pData[2] > 512)
|
||||
pData[2] -= 128;
|
||||
|
|
|
@ -334,7 +334,7 @@ static void M32_drawdebug(void)
|
|||
#endif
|
||||
|
||||
|
||||
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, int32_t horiz)
|
||||
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, fix16_t qhoriz)
|
||||
{
|
||||
spritetype *sp = &sprite[pp->i];
|
||||
int32_t i, hx, hy;
|
||||
|
@ -344,7 +344,7 @@ static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vs
|
|||
vec3_t n = {
|
||||
sintable[(ang+1536)&2047]>>4,
|
||||
sintable[(ang+1024)&2047]>>4,
|
||||
(horiz-100)*128
|
||||
fix16_mul(qhoriz-F16(100), F16(128))
|
||||
};
|
||||
|
||||
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
|
||||
|
@ -522,7 +522,7 @@ static void G_SE40(int32_t smoothratio)
|
|||
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio);
|
||||
#endif
|
||||
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
|
||||
z + renderz, CAMERA(ang), CAMERA(horiz), sect);
|
||||
z + renderz, CAMERA(ang), CAMERA(qhoriz), sect);
|
||||
drawing_ror = 1 + level;
|
||||
|
||||
if (drawing_ror == 2) // viewing from top
|
||||
|
@ -555,7 +555,7 @@ static void G_SE40(int32_t smoothratio)
|
|||
}
|
||||
#endif
|
||||
|
||||
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio)
|
||||
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, fix16_t qhoriz, int32_t smoothratio)
|
||||
{
|
||||
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
|
||||
#ifdef POLYMER
|
||||
|
@ -616,12 +616,12 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, i
|
|||
int32_t didmirror;
|
||||
|
||||
yax_preparedrawrooms();
|
||||
didmirror = drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
didmirror = drawrooms(tposx,tposy,z,tang,qhoriz,g_mirrorSector[i]+MAXSECTORS);
|
||||
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
|
||||
}
|
||||
#ifdef USE_OPENGL
|
||||
else
|
||||
drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
drawrooms(tposx,tposy,z,tang,qhoriz,g_mirrorSector[i]+MAXSECTORS);
|
||||
// XXX: Sprites don't get drawn with TROR/Polymost
|
||||
#endif
|
||||
display_mirror = 1;
|
||||
|
@ -910,8 +910,8 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
CAMERA(pos) = camVect;
|
||||
CAMERA(ang) = pPlayer->oang + mulscale16(((pPlayer->ang + 1024 - pPlayer->oang) & 2047) - 1024, smoothRatio);
|
||||
CAMERA(ang) += pPlayer->look_ang;
|
||||
CAMERA(horiz) = pPlayer->ohoriz + pPlayer->ohorizoff
|
||||
+ mulscale16((pPlayer->horiz + pPlayer->horizoff - pPlayer->ohoriz - pPlayer->ohorizoff), smoothRatio);
|
||||
CAMERA(qhoriz) = pPlayer->oqhoriz + pPlayer->oqhorizoff
|
||||
+ mulscale16((pPlayer->qhoriz + pPlayer->qhorizoff - pPlayer->oqhoriz - pPlayer->oqhorizoff), smoothRatio);
|
||||
|
||||
if (ud.viewbob)
|
||||
{
|
||||
|
@ -927,10 +927,10 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
{
|
||||
CAMERA(pos.z) -= 3072;
|
||||
|
||||
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz)) < 0)
|
||||
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(qhoriz)) < 0)
|
||||
{
|
||||
CAMERA(pos.z) += 3072;
|
||||
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz));
|
||||
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(qhoriz));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -941,7 +941,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
// looking through viewscreen
|
||||
CAMERA(pos) = camVect;
|
||||
CAMERA(ang) = pPlayer->ang + pPlayer->look_ang;
|
||||
CAMERA(horiz) = 100 + sprite[pPlayer->newowner].shade;
|
||||
CAMERA(qhoriz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade);
|
||||
CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
|
||||
}
|
||||
|
||||
|
@ -1005,7 +1005,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
// like showview must cope with that situation or bail out!
|
||||
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMS, pPlayer->i, playerNum, 0);
|
||||
|
||||
CAMERA(horiz) = clamp(CAMERA(horiz), HORIZ_MIN, HORIZ_MAX);
|
||||
CAMERA(qhoriz) = fix16_clamp(CAMERA(qhoriz), F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||
|
||||
if (noDraw != 1) // event return values other than 0 and 1 are reserved
|
||||
{
|
||||
|
@ -1015,7 +1015,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
"other values are reserved.\n");
|
||||
*/
|
||||
|
||||
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(horiz), smoothRatio);
|
||||
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(qhoriz), smoothRatio);
|
||||
#ifdef LEGACY_ROR
|
||||
G_SE40(smoothRatio);
|
||||
#endif
|
||||
|
@ -1030,7 +1030,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
|
||||
#else
|
||||
yax_preparedrawrooms();
|
||||
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(horiz),CAMERA(sect));
|
||||
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(qhoriz),CAMERA(sect));
|
||||
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
|
||||
#ifdef LEGACY_ROR
|
||||
if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
|
||||
|
@ -2118,7 +2118,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
T1(newSprite) = krand() & 1;
|
||||
|
||||
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - ((pPlayer->horizoff + pPlayer->horiz - 100) << 4);
|
||||
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - (fix16_to_int((pPlayer->qhorizoff + pPlayer->qhoriz - F16(100))) << 4);
|
||||
|
||||
if (pSprite->picnum == SHOTGUNSHELL)
|
||||
pSprite->z += (3 << 8);
|
||||
|
@ -6858,7 +6858,7 @@ int G_DoMoveThings(void)
|
|||
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
||||
|
||||
hitscan((vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047], sintable[pPlayer->ang & 2047],
|
||||
(100 - pPlayer->horiz - pPlayer->horizoff) << 11, &hitData, 0xffff0030);
|
||||
fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) << 11, &hitData, 0xffff0030);
|
||||
|
||||
for (bssize_t TRAVERSE_CONNECT(i))
|
||||
if (g_player[i].ps->holoduke_on != -1)
|
||||
|
|
|
@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "premap.h" // XXX
|
||||
#endif
|
||||
|
||||
#include "fix16.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -127,7 +129,8 @@ static inline int32_t G_GetLogoFlags(void)
|
|||
typedef struct {
|
||||
vec3_t pos;
|
||||
int32_t dist, clock;
|
||||
int16_t ang, horiz, sect;
|
||||
fix16_t qhoriz;
|
||||
int16_t ang, sect;
|
||||
} camera_t;
|
||||
|
||||
extern camera_t g_camera;
|
||||
|
@ -189,7 +192,8 @@ typedef struct {
|
|||
int32_t returnvar[MAX_RETURN_VALUES-1];
|
||||
|
||||
#if !defined LUNATIC
|
||||
int16_t cameraang, camerasect, camerahoriz;
|
||||
int16_t cameraang, camerasect;
|
||||
fix16_t cameraqhoriz;
|
||||
#endif
|
||||
int16_t pause_on,from_bonus;
|
||||
int16_t camerasprite,last_camsprite;
|
||||
|
@ -367,7 +371,7 @@ void G_DisplayRest(int32_t smoothratio);
|
|||
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio);
|
||||
void G_DrawBackground(void);
|
||||
void G_DrawFrags(void);
|
||||
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio);
|
||||
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, fix16_t horiz, int32_t smoothratio);
|
||||
void G_DrawRooms(int32_t snum,int32_t smoothratio);
|
||||
void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
|
||||
int G_FPSLimit(void);
|
||||
|
|
|
@ -285,7 +285,7 @@ GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
|
|||
{
|
||||
int const nAngle = 128-(krand()&255);
|
||||
|
||||
pPlayer->horiz += 64;
|
||||
pPlayer->qhoriz += F16(64);
|
||||
pPlayer->return_to_center = 9;
|
||||
pPlayer->rotscrnang = nAngle >> 1;
|
||||
pPlayer->look_ang = pPlayer->rotscrnang;
|
||||
|
|
|
@ -539,9 +539,9 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
case PLAYER_POSX: labelNum = ps->pos.x; break;
|
||||
case PLAYER_POSY: labelNum = ps->pos.y; break;
|
||||
case PLAYER_POSZ: labelNum = ps->pos.z; break;
|
||||
case PLAYER_HORIZ: labelNum = ps->horiz; break;
|
||||
case PLAYER_OHORIZ: labelNum = ps->ohoriz; break;
|
||||
case PLAYER_OHORIZOFF: labelNum = ps->ohorizoff; break;
|
||||
case PLAYER_HORIZ: labelNum = fix16_to_int(ps->qhoriz); break;
|
||||
case PLAYER_OHORIZ: labelNum = fix16_to_int(ps->oqhoriz); break;
|
||||
case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps->oqhorizoff); break;
|
||||
case PLAYER_INVDISPTIME: labelNum = ps->invdisptime; break;
|
||||
case PLAYER_BOBPOSX: labelNum = ps->bobpos.x; break;
|
||||
case PLAYER_BOBPOSY: labelNum = ps->bobpos.y; break;
|
||||
|
@ -578,7 +578,7 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
case PLAYER_CURR_WEAPON: labelNum = ps->curr_weapon; break;
|
||||
case PLAYER_LAST_WEAPON: labelNum = ps->last_weapon; break;
|
||||
case PLAYER_TIPINCS: labelNum = ps->tipincs; break;
|
||||
case PLAYER_HORIZOFF: labelNum = ps->horizoff; break;
|
||||
case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps->qhorizoff); break;
|
||||
case PLAYER_WANTWEAPONFIRE: labelNum = ps->wantweaponfire; break;
|
||||
case PLAYER_HOLODUKE_AMOUNT: labelNum = ps->inv_amount[GET_HOLODUKE]; break;
|
||||
case PLAYER_NEWOWNER: labelNum = ps->newowner; break;
|
||||
|
@ -723,9 +723,9 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
|
|||
case PLAYER_POSX: ps->pos.x = iSet; break;
|
||||
case PLAYER_POSY: ps->pos.y = iSet; break;
|
||||
case PLAYER_POSZ: ps->pos.z = iSet; break;
|
||||
case PLAYER_HORIZ: ps->horiz = iSet; break;
|
||||
case PLAYER_OHORIZ: ps->ohoriz = iSet; break;
|
||||
case PLAYER_OHORIZOFF: ps->ohorizoff = iSet; break;
|
||||
case PLAYER_HORIZ: ps->qhoriz = fix16_from_int(iSet); break;
|
||||
case PLAYER_OHORIZ: ps->oqhoriz = fix16_from_int(iSet); break;
|
||||
case PLAYER_OHORIZOFF: ps->oqhorizoff = fix16_from_int(iSet); break;
|
||||
case PLAYER_INVDISPTIME: ps->invdisptime = iSet; break;
|
||||
case PLAYER_BOBPOSX: ps->bobpos.x = iSet; break;
|
||||
case PLAYER_BOBPOSY: ps->bobpos.y = iSet; break;
|
||||
|
@ -762,7 +762,7 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
|
|||
case PLAYER_CURR_WEAPON: ps->curr_weapon = iSet; break;
|
||||
case PLAYER_LAST_WEAPON: ps->last_weapon = iSet; break;
|
||||
case PLAYER_TIPINCS: ps->tipincs = iSet; break;
|
||||
case PLAYER_HORIZOFF: ps->horizoff = iSet; break;
|
||||
case PLAYER_HORIZOFF: ps->qhorizoff = fix16_from_int(iSet); break;
|
||||
case PLAYER_WANTWEAPONFIRE: ps->wantweaponfire = iSet; break;
|
||||
case PLAYER_HOLODUKE_AMOUNT: ps->inv_amount[GET_HOLODUKE] = iSet; break;
|
||||
case PLAYER_NEWOWNER: ps->newowner = iSet; break;
|
||||
|
@ -907,7 +907,7 @@ int32_t __fastcall VM_GetPlayerInput(int32_t const playerNum, int32_t labelNum)
|
|||
switch (labelNum)
|
||||
{
|
||||
case INPUT_AVEL: labelNum = i->avel; break;
|
||||
case INPUT_HORZ: labelNum = i->horz; break;
|
||||
case INPUT_HORZ: labelNum = fix16_to_int(i->qhorz); break;
|
||||
case INPUT_FVEL: labelNum = i->fvel; break;
|
||||
case INPUT_SVEL: labelNum = i->svel; break;
|
||||
case INPUT_BITS: labelNum = i->bits; break;
|
||||
|
@ -931,7 +931,7 @@ void __fastcall VM_SetPlayerInput(int32_t const playerNum, int32_t const labelNu
|
|||
switch (labelNum)
|
||||
{
|
||||
case INPUT_AVEL: i->avel = iSet; break;
|
||||
case INPUT_HORZ: i->horz = iSet; break;
|
||||
case INPUT_HORZ: i->qhorz = fix16_from_int(iSet); break;
|
||||
case INPUT_FVEL: i->fvel = iSet; break;
|
||||
case INPUT_SVEL: i->svel = iSet; break;
|
||||
case INPUT_BITS: i->bits = iSet; break;
|
||||
|
|
|
@ -1544,7 +1544,7 @@ static void Gv_AddSystemVars(void)
|
|||
Gv_NewVar("cameray",(intptr_t)&ud.camerapos.y, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameraz",(intptr_t)&ud.camerapos.z, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameraang",(intptr_t)&ud.cameraang, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
|
||||
Gv_NewVar("camerahoriz",(intptr_t)&ud.camerahoriz, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
|
||||
Gv_NewVar("camerahoriz",(intptr_t)&ud.cameraqhoriz, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR); // XXX FIXME
|
||||
Gv_NewVar("camerasect",(intptr_t)&ud.camerasect, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
|
||||
Gv_NewVar("cameradist",(intptr_t)&g_cameraDistance, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameraclock",(intptr_t)&g_cameraClock, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
|
@ -1701,7 +1701,7 @@ void Gv_RefreshPointers(void)
|
|||
aGameVars[Gv_GetVarIndex("cameray")].global = (intptr_t)&ud.camerapos.y;
|
||||
aGameVars[Gv_GetVarIndex("cameraz")].global = (intptr_t)&ud.camerapos.z;
|
||||
aGameVars[Gv_GetVarIndex("cameraang")].global = (intptr_t)&ud.cameraang;
|
||||
aGameVars[Gv_GetVarIndex("camerahoriz")].global = (intptr_t)&ud.camerahoriz;
|
||||
aGameVars[Gv_GetVarIndex("camerahoriz")].global = (intptr_t)&ud.cameraqhoriz; // XXX FIXME
|
||||
aGameVars[Gv_GetVarIndex("camerasect")].global = (intptr_t)&ud.camerasect;
|
||||
aGameVars[Gv_GetVarIndex("cameradist")].global = (intptr_t)&g_cameraDistance;
|
||||
aGameVars[Gv_GetVarIndex("cameraclock")].global = (intptr_t)&g_cameraClock;
|
||||
|
|
|
@ -1442,8 +1442,8 @@ void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player)
|
|||
update->opos = g_player[player].ps->opos;
|
||||
update->vel = g_player[player].ps->vel;
|
||||
update->ang = g_player[player].ps->ang;
|
||||
update->horiz = g_player[player].ps->horiz;
|
||||
update->horizoff = g_player[player].ps->horizoff;
|
||||
update->horiz = g_player[player].ps->qhoriz;
|
||||
update->horizoff = g_player[player].ps->qhorizoff;
|
||||
update->ping = g_player[player].ping;
|
||||
update->deadflag = g_player[player].ps->dead_flag;
|
||||
update->playerquitflag = g_player[player].playerquitflag;
|
||||
|
@ -1459,8 +1459,8 @@ void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type)
|
|||
g_player[playerindex].ps->opos = update->opos;
|
||||
g_player[playerindex].ps->vel = update->vel;
|
||||
g_player[playerindex].ps->ang = update->ang;
|
||||
g_player[playerindex].ps->horiz = update->horiz;
|
||||
g_player[playerindex].ps->horizoff = update->horizoff;
|
||||
g_player[playerindex].ps->qhoriz = update->horiz;
|
||||
g_player[playerindex].ps->qhorizoff = update->horizoff;
|
||||
}
|
||||
|
||||
if (type == PACKET_MASTER_TO_SLAVE)
|
||||
|
|
|
@ -289,7 +289,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
|
|||
if (pSprite->picnum == APLAYER)
|
||||
{
|
||||
const DukePlayer_t *const ps = g_player[P_GetP(pSprite)].ps;
|
||||
onScreen = (klabs(scale(SZ(spriteNum)-pSprite->z,10,spriteDist)-(ps->horiz+ps->horizoff-100)) < 100);
|
||||
onScreen = (klabs(scale(SZ(spriteNum)-pSprite->z,10,spriteDist)-fix16_to_int(ps->qhoriz+ps->qhorizoff-F16(100))) < 100);
|
||||
}
|
||||
|
||||
int const canSee = (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN)
|
||||
|
@ -480,7 +480,7 @@ static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_
|
|||
{
|
||||
hitdata_t hitData;
|
||||
|
||||
*zvel = A_GetShootZvel((100-pPlayer->horiz-pPlayer->horizoff)<<5);
|
||||
*zvel = A_GetShootZvel(fix16_to_int(F16(100)-pPlayer->qhoriz-pPlayer->qhorizoff)<<5);
|
||||
|
||||
hitscan(srcVect, sprite[spriteNum].sectnum, sintable[(*shootAng + 512) & 2047],
|
||||
sintable[*shootAng & 2047], *zvel << 6, &hitData, CLIPMASK1);
|
||||
|
@ -503,7 +503,7 @@ static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_
|
|||
if (aimSprite == -1) // no target
|
||||
{
|
||||
notarget:
|
||||
*zvel = (100-pPlayer->horiz-pPlayer->horizoff)<<5;
|
||||
*zvel = fix16_to_int(F16(100)-pPlayer->qhoriz-pPlayer->qhorizoff)<<5;
|
||||
}
|
||||
|
||||
Proj_MaybeAddSpread(doSpread, zvel, shootAng, zRange, angRange);
|
||||
|
@ -917,7 +917,7 @@ static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng
|
|||
otherSprite = GetAutoAimAng(spriteNum, playerNum, projecTile, 8<<8, 0+2, startPos, pProj->vel, &zvel, &shootAng);
|
||||
|
||||
if (otherSprite < 0)
|
||||
zvel = (100-pPlayer->horiz-pPlayer->horizoff)*(pProj->vel/8);
|
||||
zvel = fix16_to_int(F16(100)-pPlayer->qhoriz-pPlayer->qhorizoff)*(pProj->vel/8);
|
||||
|
||||
if (pProj->sound >= 0)
|
||||
A_PlaySound(pProj->sound, spriteNum);
|
||||
|
@ -976,7 +976,7 @@ static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng
|
|||
case PROJECTILE_KNEE:
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
zvel = (100 - pPlayer->horiz - pPlayer->horizoff) << 5;
|
||||
zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) << 5;
|
||||
startPos->z += (6 << 8);
|
||||
shootAng += 15;
|
||||
}
|
||||
|
@ -1095,7 +1095,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
{
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) << 5;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) << 5;
|
||||
startPos.z += (6 << 8);
|
||||
shootAng += 15;
|
||||
}
|
||||
|
@ -1239,7 +1239,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
if (playerNum >= 0)
|
||||
{
|
||||
if (GetAutoAimAng(spriteNum, playerNum, projecTile, -ZOFFSET4, 0, &startPos, vel, &Zvel, &shootAng) < 0)
|
||||
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) * 98;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 98;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1306,7 +1306,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
j = GetAutoAimAng(spriteNum, playerNum, projecTile, 8 << 8, 0 + 2, &startPos, vel, &Zvel, &shootAng);
|
||||
|
||||
if (j < 0)
|
||||
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) * 81;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 81;
|
||||
|
||||
if (projecTile == RPG)
|
||||
A_PlaySound(RPG_SHOOT, spriteNum);
|
||||
|
@ -1413,7 +1413,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
case HANDHOLDINGLASER__STATIC:
|
||||
{
|
||||
int const zOffset = (playerNum >= 0) ? g_player[playerNum].ps->pyoff : 0;
|
||||
Zvel = (playerNum >= 0) ? (100 - pPlayer->horiz - pPlayer->horizoff) * 32 : 0;
|
||||
Zvel = (playerNum >= 0) ? fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 32 : 0;
|
||||
|
||||
startPos.z -= zOffset;
|
||||
Proj_DoHitscan(spriteNum, 0, &startPos, Zvel, shootAng, &hitData);
|
||||
|
@ -1513,7 +1513,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
if (playerNum >= 0)
|
||||
{
|
||||
if (GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
|
||||
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) * 98;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 98;
|
||||
}
|
||||
else if (pSprite->statnum != STAT_EFFECTOR)
|
||||
{
|
||||
|
@ -1831,7 +1831,7 @@ static int P_DisplayKnee(int kneeShade)
|
|||
kneePal = ps->palookup;
|
||||
|
||||
G_DrawTileScaled(105+(g_player[screenpeek].inputBits->avel>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
|
||||
kneeY+280-((ps->horiz-ps->horizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
|
||||
kneeY+280-(fix16_to_int(ps->qhoriz-ps->qhorizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -1861,7 +1861,7 @@ static int P_DisplayKnuckles(int knuckleShade)
|
|||
int const knucklePal = P_GetHudPal(pPlayer);
|
||||
|
||||
G_DrawTileScaled(160 + (g_player[screenpeek].inputBits->avel >> 5) - (pPlayer->look_ang >> 1),
|
||||
knuckleY + 180 - ((pPlayer->horiz - pPlayer->horizoff) >> 4),
|
||||
knuckleY + 180 - (fix16_to_int(pPlayer->qhoriz - pPlayer->qhorizoff) >> 4),
|
||||
CRACKKNUCKLES + knuckleFrames[pPlayer->knuckle_incs >> 1], knuckleShade, 4 + DRAWEAP_CENTER,
|
||||
knucklePal);
|
||||
|
||||
|
@ -2016,7 +2016,7 @@ static int P_DisplayTip(int tipShade)
|
|||
guniqhudid = 201;
|
||||
|
||||
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pPlayer->look_ang >> 1),
|
||||
tipYOffset + tipY + 240 - ((pPlayer->horiz - pPlayer->horizoff) >> 4),
|
||||
tipYOffset + tipY + 240 - (fix16_to_int(pPlayer->qhoriz - pPlayer->qhorizoff) >> 4),
|
||||
TIP + ((26 - pPlayer->tipincs) >> 4), tipShade, DRAWEAP_CENTER, tipPal);
|
||||
|
||||
guniqhudid = 0;
|
||||
|
@ -2049,13 +2049,13 @@ static int P_DisplayAccess(int accessShade)
|
|||
if ((pSprite->access_incs - 3) > 0 && (pSprite->access_incs - 3) >> 3)
|
||||
{
|
||||
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||
accessY + 266 - ((pSprite->horiz - pSprite->horizoff) >> 4),
|
||||
accessY + 266 - (fix16_to_int(pSprite->qhoriz - pSprite->qhorizoff) >> 4),
|
||||
HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||
accessY + 266 - ((pSprite->horiz - pSprite->horizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
||||
accessY + 266 - (fix16_to_int(pSprite->qhoriz - pSprite->qhorizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
||||
4 + DRAWEAP_CENTER, accessPal);
|
||||
}
|
||||
|
||||
|
@ -2886,7 +2886,7 @@ void P_GetInput(int playerNum)
|
|||
// JBF: Run key behaviour is selectable
|
||||
int const playerRunning = (ud.runkey_mode) ? (BUTTON(gamefunc_Run) | ud.auto_run) : (ud.auto_run ^ BUTTON(gamefunc_Run));
|
||||
|
||||
staticInput.svel = staticInput.fvel = staticInput.avel = staticInput.horz = 0;
|
||||
staticInput.svel = staticInput.fvel = staticInput.avel = staticInput.qhorz = 0;
|
||||
|
||||
if (BUTTON(gamefunc_Strafe))
|
||||
{
|
||||
|
@ -2900,9 +2900,10 @@ void P_GetInput(int playerNum)
|
|||
info[1].dyaw = (info[1].dyaw + info[0].dyaw) % 32;
|
||||
}
|
||||
|
||||
staticInput.horz = (ud.mouseflip) ? -(info[0].dpitch + info[1].dpitch) / (314 - 128) : (info[0].dpitch + info[1].dpitch) / (314 - 128);
|
||||
staticInput.qhorz = fix16_div(fix16_from_int(info[0].dpitch), F16(512));
|
||||
|
||||
if (ud.mouseflip) staticInput.qhorz = -staticInput.qhorz;
|
||||
|
||||
info[1].dpitch = (info[1].dpitch + info[0].dpitch) % (314 - 128);
|
||||
staticInput.svel -= info[0].dx;
|
||||
info[1].dz = info[0].dz % (1 << 6);
|
||||
staticInput.fvel = -info[0].dz >> 6;
|
||||
|
@ -2950,7 +2951,7 @@ void P_GetInput(int playerNum)
|
|||
staticInput.fvel = clamp(staticInput.fvel, -MAXVEL, MAXVEL);
|
||||
staticInput.svel = clamp(staticInput.svel, -MAXSVEL, MAXSVEL);
|
||||
staticInput.avel = clamp(staticInput.avel, -MAXANGVEL, MAXANGVEL);
|
||||
staticInput.horz = clamp(staticInput.horz, -MAXHORIZ, MAXHORIZ);
|
||||
staticInput.qhorz = fix16_clamp(staticInput.qhorz, F16(-MAXHORIZ), F16(MAXHORIZ));
|
||||
|
||||
int weaponSelection;
|
||||
|
||||
|
@ -3050,7 +3051,7 @@ void P_GetInput(int playerNum)
|
|||
localInput.fvel = 0;
|
||||
localInput.svel = 0;
|
||||
localInput.avel = 0;
|
||||
localInput.horz = 0;
|
||||
localInput.qhorz = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3063,7 +3064,7 @@ void P_GetInput(int playerNum)
|
|||
pPlayer->fric.y;
|
||||
|
||||
localInput.avel = staticInput.avel;
|
||||
localInput.horz = staticInput.horz;
|
||||
localInput.qhorz = staticInput.qhorz;
|
||||
}
|
||||
|
||||
static int32_t P_DoCounters(int playerNum)
|
||||
|
@ -3917,7 +3918,7 @@ static void P_ProcessWeapon(int playerNum)
|
|||
hitdata_t hitData;
|
||||
|
||||
hitscan((const vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047],
|
||||
sintable[pPlayer->ang & 2047], (100 - pPlayer->horiz - pPlayer->horizoff) * 32, &hitData,
|
||||
sintable[pPlayer->ang & 2047], fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 32, &hitData,
|
||||
CLIPMASK1);
|
||||
|
||||
if ((hitData.sect < 0 || hitData.sprite >= 0) ||
|
||||
|
@ -4015,12 +4016,12 @@ static void P_ProcessWeapon(int playerNum)
|
|||
if (pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
||||
{
|
||||
pipeBombFwdVel = 15;
|
||||
pipeBombZvel = ((pPlayer->horiz + pPlayer->horizoff - 100) * 20);
|
||||
pipeBombZvel = (fix16_to_int(pPlayer->qhoriz + pPlayer->qhorizoff - F16(100)) * 20);
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeBombFwdVel = 140;
|
||||
pipeBombZvel = -512 - ((pPlayer->horiz + pPlayer->horizoff - 100) * 20);
|
||||
pipeBombZvel = -512 - (fix16_to_int(pPlayer->qhoriz + pPlayer->qhorizoff - F16(100)) * 20);
|
||||
}
|
||||
|
||||
int pipeSpriteNum = A_InsertSprite(pPlayer->cursectnum,
|
||||
|
@ -4513,8 +4514,8 @@ static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ,
|
|||
pPlayer->oang = pPlayer->ang;
|
||||
pPlayer->opyoff = pPlayer->pyoff;
|
||||
|
||||
pPlayer->horiz = 100;
|
||||
pPlayer->horizoff = 0;
|
||||
pPlayer->qhoriz = F16(100);
|
||||
pPlayer->qhorizoff = 0;
|
||||
|
||||
updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
|
||||
|
||||
|
@ -4605,8 +4606,8 @@ void P_ProcessInput(int playerNum)
|
|||
actor[pPlayer->i].floorz = floorZ;
|
||||
actor[pPlayer->i].ceilingz = ceilZ;
|
||||
|
||||
pPlayer->ohoriz = pPlayer->horiz;
|
||||
pPlayer->ohorizoff = pPlayer->horizoff;
|
||||
pPlayer->oqhoriz = pPlayer->qhoriz;
|
||||
pPlayer->oqhorizoff = pPlayer->qhorizoff;
|
||||
|
||||
// calculates automatic view angle for playing without a mouse
|
||||
if (pPlayer->aim_mode == 0 && pPlayer->on_ground && sectorLotag != ST_2_UNDERWATER
|
||||
|
@ -4623,14 +4624,14 @@ void P_ProcessInput(int playerNum)
|
|||
int const slopeZ = getflorzofslope(pPlayer->cursectnum, adjustedPlayer.x, adjustedPlayer.y);
|
||||
if ((pPlayer->cursectnum == curSectNum) ||
|
||||
(klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6))
|
||||
pPlayer->horizoff += mulscale16(trueFloorZ - slopeZ, 160);
|
||||
pPlayer->qhorizoff += fix16_from_int(mulscale16(trueFloorZ - slopeZ, 160));
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->horizoff > 0)
|
||||
pPlayer->horizoff -= ((pPlayer->horizoff >> 3) + 1);
|
||||
else if (pPlayer->horizoff < 0)
|
||||
pPlayer->horizoff += (((-pPlayer->horizoff) >> 3) + 1);
|
||||
if (pPlayer->qhorizoff > 0)
|
||||
pPlayer->qhorizoff -= ((pPlayer->qhorizoff >> 3) + fix16_one);
|
||||
else if (pPlayer->qhorizoff < 0)
|
||||
pPlayer->qhorizoff += (((-pPlayer->qhorizoff) >> 3) + fix16_one);
|
||||
|
||||
if (highZhit >= 0 && (highZhit&49152) == 49152)
|
||||
{
|
||||
|
@ -5317,7 +5318,7 @@ HORIZONLY:;
|
|||
if (VM_OnEvent(EVENT_LOOKUP,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->return_to_center = 9;
|
||||
pPlayer->horiz += 12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
||||
pPlayer->qhoriz += fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5327,7 +5328,7 @@ HORIZONLY:;
|
|||
if (VM_OnEvent(EVENT_LOOKDOWN,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->return_to_center = 9;
|
||||
pPlayer->horiz -= 12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
||||
pPlayer->qhoriz -= fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5336,7 +5337,7 @@ HORIZONLY:;
|
|||
{
|
||||
if (VM_OnEvent(EVENT_AIMUP,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->horiz += 6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
||||
pPlayer->qhoriz += fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5345,7 +5346,7 @@ HORIZONLY:;
|
|||
{
|
||||
if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->horiz -= 6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
||||
pPlayer->qhoriz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5353,23 +5354,23 @@ HORIZONLY:;
|
|||
if (pPlayer->return_to_center > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
|
||||
{
|
||||
pPlayer->return_to_center--;
|
||||
pPlayer->horiz += 33-(pPlayer->horiz/3);
|
||||
pPlayer->qhoriz += F16(33)-fix16_div(pPlayer->qhoriz, F16(3));
|
||||
centerHoriz++;
|
||||
}
|
||||
|
||||
if (pPlayer->hard_landing > 0)
|
||||
{
|
||||
pPlayer->hard_landing--;
|
||||
pPlayer->horiz -= (pPlayer->hard_landing<<4);
|
||||
pPlayer->qhoriz -= fix16_from_int(pPlayer->hard_landing<<4);
|
||||
}
|
||||
|
||||
if (centerHoriz)
|
||||
{
|
||||
if (pPlayer->horiz > 95 && pPlayer->horiz < 105) pPlayer->horiz = 100;
|
||||
if (pPlayer->horizoff > -5 && pPlayer->horizoff < 5) pPlayer->horizoff = 0;
|
||||
if (pPlayer->qhoriz > F16(95) && pPlayer->qhoriz < F16(105)) pPlayer->qhoriz = F16(100);
|
||||
if (pPlayer->qhorizoff > F16(-5) && pPlayer->qhorizoff < F16(5)) pPlayer->qhorizoff = 0;
|
||||
}
|
||||
|
||||
pPlayer->horiz = clamp(pPlayer->horiz + g_player[playerNum].inputBits->horz, HORIZ_MIN, HORIZ_MAX);
|
||||
pPlayer->qhoriz = fix16_clamp(pPlayer->qhoriz + g_player[playerNum].inputBits->qhorz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||
|
||||
//Shooting code/changes
|
||||
|
||||
|
@ -5391,7 +5392,7 @@ HORIZONLY:;
|
|||
|
||||
if (pPlayer->knee_incs > 0)
|
||||
{
|
||||
pPlayer->horiz -= 48;
|
||||
pPlayer->qhoriz -= F16(48);
|
||||
pPlayer->return_to_center = 9;
|
||||
|
||||
if (++pPlayer->knee_incs > 15)
|
||||
|
|
|
@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define player_h_
|
||||
|
||||
#include "inv.h"
|
||||
#include "fix16.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -119,7 +120,8 @@ typedef struct {
|
|||
typedef struct {
|
||||
uint32_t bits;
|
||||
int16_t fvel, svel, avel;
|
||||
int8_t horz, extbits;
|
||||
fix16_t qhorz;
|
||||
int8_t extbits;
|
||||
} input_t;
|
||||
|
||||
#pragma pack(push,1)
|
||||
|
@ -155,7 +157,7 @@ typedef struct {
|
|||
int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
|
||||
int16_t wackedbyactor, pyoff, opyoff;
|
||||
|
||||
int16_t horiz, horizoff, ohoriz, ohorizoff;
|
||||
fix16_t qhoriz, qhorizoff, oqhoriz, oqhorizoff;
|
||||
int16_t newowner, jumping_counter, airleft;
|
||||
int16_t fta, ftq, access_wallnum, access_spritenum;
|
||||
int16_t got_access, weapon_ang, visibility;
|
||||
|
|
|
@ -712,10 +712,10 @@ void P_ResetPlayer(int playerNum)
|
|||
pPlayer->last_extra = pSprite->extra = pPlayer->max_player_health;
|
||||
|
||||
pPlayer->wantweaponfire = -1;
|
||||
pPlayer->horiz = 100;
|
||||
pPlayer->qhoriz = F16(100);
|
||||
pPlayer->on_crane = -1;
|
||||
pPlayer->frag_ps = playerNum;
|
||||
pPlayer->horizoff = 0;
|
||||
pPlayer->qhorizoff = 0;
|
||||
pPlayer->opyoff = 0;
|
||||
pPlayer->wackedbyactor = -1;
|
||||
pPlayer->inv_amount[GET_SHIELD] = g_startArmorAmount;
|
||||
|
@ -790,9 +790,9 @@ void P_ResetStatus(int playerNum)
|
|||
pPlayer->footprintpal = 0;
|
||||
pPlayer->footprintshade = 0;
|
||||
pPlayer->jumping_toggle = 0;
|
||||
pPlayer->ohoriz = 140;
|
||||
pPlayer->horiz = 140;
|
||||
pPlayer->horizoff = 0;
|
||||
pPlayer->oqhoriz = F16(140);
|
||||
pPlayer->qhoriz = F16(140);
|
||||
pPlayer->qhorizoff = 0;
|
||||
pPlayer->bobcounter = 0;
|
||||
pPlayer->on_ground = 0;
|
||||
pPlayer->player_par = 0;
|
||||
|
|
|
@ -639,7 +639,10 @@ static void G_PrintCoords(int32_t snum)
|
|||
}
|
||||
Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z);
|
||||
printext256(x, y, COLOR_WHITE, -1, tempbuf, 0);
|
||||
Bsprintf(tempbuf, "A/H/HO= %d, %d, %d", ps->ang, ps->horiz, ps->horizoff);
|
||||
char horiz[16], horizoff[16];
|
||||
fix16_to_str(ps->qhoriz, horiz, 2);
|
||||
fix16_to_str(ps->qhorizoff, horizoff, 2);
|
||||
Bsprintf(tempbuf, "A/H/HO= %d, %s, %s", ps->ang, horiz, horizoff);
|
||||
printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0);
|
||||
Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)",
|
||||
ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
|
||||
|
|
Loading…
Reference in a new issue