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https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- handle the cheap-ass ROR code.
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10d4f92232
commit
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2 changed files with 67 additions and 53 deletions
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@ -180,7 +180,7 @@ void fakedomovethings(void)
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psectlotag = 0;
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spritebridge = 1;
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}
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if(badguy(chz.actor) && sprite[j].xrepeat > 24 && klabs(p->GetActor()->s.z- chz.actor->s.z) < (84<<8) )
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if(badguy(chz.actor) && chz.actor->s.xrepeat > 24 && klabs(p->GetActor()->s.z- chz.actor->s.z) < (84<<8) )
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{
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j = getangle(chz.actor->s.x-myx, chz.actor->s.y-myy);
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myxvel -= sintable[(j+512)&2047]<<4;
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@ -58,104 +58,118 @@ static int tempsectorz[MAXSECTORS];
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static int tempsectorpicnum[MAXSECTORS];
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//short tempcursectnum;
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void SE40_Draw(int tag, int spnum, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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{
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int i, j = 0, k = 0;
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int floor1, floor2 = 0, ok = 0, fofmode = 0;
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int ok = 0, fofmode = 0;
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int offx, offy;
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spritetype* floor1, *floor2 = nullptr;
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if (sprite[spnum].ang != 512) return;
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if (spr->ang != 512) return;
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i = FOF; //Effect TILE
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tileDelete(FOF);
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if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
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gotpic[i >> 3] &= ~(1 << (i & 7));
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floor1 = spnum;
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floor1 = spr;
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if (sprite[spnum].lotag == tag + 2) fofmode = tag + 0;
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if (sprite[spnum].lotag == tag + 3) fofmode = tag + 1;
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if (sprite[spnum].lotag == tag + 4) fofmode = tag + 0;
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if (sprite[spnum].lotag == tag + 5) fofmode = tag + 1;
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if (spr->lotag == tag + 2) fofmode = tag + 0;
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if (spr->lotag == tag + 3) fofmode = tag + 1;
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if (spr->lotag == tag + 4) fofmode = tag + 0;
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if (spr->lotag == tag + 5) fofmode = tag + 1;
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ok++;
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for (j = 0; j < MAXSPRITES; j++)
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DukeStatIterator it(STAT_RAROR);
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while (auto act = it.Next())
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{
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auto spr = &act->s;
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if (
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sprite[j].picnum == 1 &&
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sprite[j].lotag == fofmode &&
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sprite[j].hitag == sprite[floor1].hitag
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) {
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floor1 = j; fofmode = sprite[j].lotag; ok++; break;
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spr->picnum == SECTOREFFECTOR &&
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spr->lotag == fofmode &&
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spr->hitag == floor1->hitag
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)
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{
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floor1 = spr;
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fofmode = spr->lotag;
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ok++;
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break;
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}
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}
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// if(ok==1) { Message("no floor1",RED); return; }
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if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
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for (j = 0; j < MAXSPRITES; j++)
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it.Reset(STAT_RAROR);
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while (auto act = it.Next())
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{
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auto spr = &act->s;
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if (
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sprite[j].picnum == 1 &&
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sprite[j].lotag == k &&
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sprite[j].hitag == sprite[floor1].hitag
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) {
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floor2 = j; ok++; break;
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spr->picnum == SECTOREFFECTOR &&
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spr->lotag == k &&
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spr->hitag == floor1->hitag
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)
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{
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floor2 = spr;
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ok++;
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break;
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}
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}
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// if(ok==2) { Message("no floor2",RED); return; }
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for (j = 0; j < MAXSPRITES; j++) // raise ceiling or floor
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it.Reset(STAT_RAROR);
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while (auto act = it.Next())
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{
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if (sprite[j].picnum == 1 &&
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sprite[j].lotag == k + 2 &&
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sprite[j].hitag == sprite[floor1].hitag
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auto spr = &act->s;
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if (spr->picnum == SECTOREFFECTOR &&
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spr->lotag == k + 2 &&
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spr->hitag == floor1->hitag
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)
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{
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if (k == tag + 0)
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{
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tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
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sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
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tempsectorpicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
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sector[sprite[j].sectnum].floorpicnum = 13;
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tempsectorz[spr->sectnum] = sector[spr->sectnum].floorz;
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sector[spr->sectnum].floorz += (((z - sector[spr->sectnum].floorz) / 32768) + 1) * 32768;
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tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].floorpicnum;
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sector[spr->sectnum].floorpicnum = 13;
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}
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if (k == tag + 1)
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{
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tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
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sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
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tempsectorpicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingpicnum;
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sector[sprite[j].sectnum].ceilingpicnum = 13;
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tempsectorz[spr->sectnum] = sector[spr->sectnum].ceilingz;
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sector[spr->sectnum].ceilingz += (((z - sector[spr->sectnum].ceilingz) / 32768) - 1) * 32768;
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tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].ceilingpicnum;
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sector[spr->sectnum].ceilingpicnum = 13;
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}
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}
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}
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i = floor1;
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offx = x - sprite[i].x;
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offy = y - sprite[i].y;
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i = floor2;
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offx = x - floor1->x;
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offy = y - floor1->y;
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renderDrawRoomsQ16(sprite[i].x + offx, sprite[i].y + offy, z, a.asq16(), h.asq16(), sprite[i].sectnum);
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fi.animatesprites(offx + sprite[i].x, offy + sprite[i].y, a.asbuild(), smoothratio);
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renderDrawRoomsQ16(floor2->x + offx, floor2->y + offy, z, a.asq16(), h.asq16(), floor2->sectnum);
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fi.animatesprites(offx + floor2->x, offy + floor2->y, a.asbuild(), smoothratio);
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renderDrawMasks();
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for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
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it.Reset(STAT_RAROR);
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while (auto act = it.Next())
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{
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if (sprite[j].picnum == 1 &&
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sprite[j].lotag == k + 2 &&
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sprite[j].hitag == sprite[floor1].hitag
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auto spr = &act->s;
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if (spr->picnum == 1 &&
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spr->lotag == k + 2 &&
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spr->hitag == floor1->hitag
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)
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{
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if (k == tag + 0)
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{
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sector[sprite[j].sectnum].floorz = tempsectorz[sprite[j].sectnum];
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sector[sprite[j].sectnum].floorpicnum = tempsectorpicnum[sprite[j].sectnum];
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sector[spr->sectnum].floorz = tempsectorz[spr->sectnum];
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sector[spr->sectnum].floorpicnum = tempsectorpicnum[spr->sectnum];
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}
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if (k == tag + 1)
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{
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sector[sprite[j].sectnum].ceilingz = tempsectorz[sprite[j].sectnum];
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sector[sprite[j].sectnum].ceilingpicnum = tempsectorpicnum[sprite[j].sectnum];
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sector[spr->sectnum].ceilingz = tempsectorz[spr->sectnum];
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sector[spr->sectnum].ceilingpicnum = tempsectorpicnum[spr->sectnum];
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}
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}// end if
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}// end for
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@ -171,15 +185,15 @@ void SE40_Draw(int tag, int spnum, int x, int y, int z, binangle a, fixedhoriz h
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void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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{
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int i, tag;
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int tag;
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if (!isRR()) tag = 40;
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else if (isRRRA()) tag = 150;
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else return;
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StatIterator it(STAT_RAROR);
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while ((i = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_RAROR);
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while (auto act = it.Next())
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{
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switch (sprite[i].lotag - tag + 40)
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switch (act->s.lotag - tag + 40)
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{
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// case 40:
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// case 41:
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@ -189,8 +203,8 @@ void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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case 43:
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case 44:
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case 45:
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if (ps[screenpeek].cursectnum == sprite[i].sectnum)
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SE40_Draw(tag, i, x, y, z, a, h, smoothratio);
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if (ps[screenpeek].cursectnum == act->s.sectnum)
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SE40_Draw(tag, &act->s, x, y, z, a, h, smoothratio);
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break;
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}
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}
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