mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames or mapstates. (The capitalization is to distinguish it from the often-used 'numsprites' locals or structure member names. In the editor, get rid of updatenumsprites(). git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9c34845faa
commit
4d4221d71f
8 changed files with 38 additions and 64 deletions
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@ -318,6 +318,7 @@ EXTERN int32_t numyaxbunches;
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EXTERN int16_t headsectbunch[2][YAX_MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
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#endif
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EXTERN int32_t Numsprites;
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EXTERN int16_t numsectors, numwalls;
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EXTERN char display_mirror;
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EXTERN int32_t totalclock;
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@ -82,7 +82,6 @@ extern int32_t autosave;
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extern int32_t mlook;
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extern int16_t prefixtiles[10];
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extern int32_t numsprites;
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extern int32_t showfirstwall;
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extern int32_t graphicsmode;
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@ -84,7 +84,6 @@ int32_t grid = 3, autogrid = 0, gridlock = 1, showtags = 2;
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int32_t zoom = 768, gettilezoom = 1;
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int32_t lastpm16time = 0;
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int32_t numsprites;
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extern int32_t mapversion;
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int16_t highlight[MAXWALLS+MAXSPRITES];
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@ -217,7 +216,6 @@ static int32_t getlinehighlight(int32_t xplc, int32_t yplc, int32_t line);
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int32_t fixspritesectors(void);
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static int32_t movewalls(int32_t start, int32_t offs);
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int32_t loadnames(const char *namesfile, int8_t root);
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void updatenumsprites(void);
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static void getclosestpointonwall(int32_t x, int32_t y, int32_t dawall, int32_t *nx, int32_t *ny,
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int32_t maybe_screen_coord_p);
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static void initcrc(void);
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@ -416,7 +414,6 @@ static void reset_default_mapstate(void)
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numsectors = 0;
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numwalls = 0;
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numsprites = 0;
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editorzrange[0] = INT32_MIN;
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editorzrange[1] = INT32_MAX;
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@ -1277,7 +1274,6 @@ void editinput(void)
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correct_sprite_yoffset(i);
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updatenumsprites();
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asksave = 1;
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VM_OnEvent(EVENT_INSERTSPRITE3D, i);
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@ -1685,12 +1681,11 @@ static int32_t restore_highlighted_map(mapinfofull_t *mapinfo, int32_t forreal)
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{
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int32_t i, j, sect, onumsectors=numsectors, newnumsectors, newnumwalls;
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updatenumsprites();
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if (numsectors+mapinfo->numsectors>MAXSECTORS || numwalls+mapinfo->numwalls>MAXWALLS
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#ifdef YAX_ENABLE
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|| numyaxbunches+mapinfo->numyaxbunches > YAX_MAXBUNCHES
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#endif
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|| numsprites+mapinfo->numsprites>MAXSPRITES)
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|| Numsprites+mapinfo->numsprites>MAXSPRITES)
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{
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mapinfofull_free(mapinfo);
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return -1;
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@ -1762,7 +1757,6 @@ static int32_t restore_highlighted_map(mapinfofull_t *mapinfo, int32_t forreal)
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mapinfofull_free(mapinfo);
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numwalls = newnumwalls;
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updatenumsprites();
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update_highlightsector();
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@ -1948,7 +1942,7 @@ static void duplicate_selected_sprites(void)
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// sprite[j].sectnum = sprite[k].sectnum; //Don't let memcpy overwrite sector!
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// setsprite(j,(vec3_t *)&sprite[j]);
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}
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updatenumsprites();
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printmessage16("Sprites duplicated and stamped.");
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asksave = 1;
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}
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@ -6136,7 +6130,7 @@ end_join_sectors:
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correct_sprite_yoffset(i);
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printmessage16("Sprite inserted.");
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updatenumsprites();
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asksave = 1;
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VM_OnEvent(EVENT_INSERTSPRITE2D, i);
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@ -7036,7 +7030,7 @@ end_batch_insert_points:
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{
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deletesprite(pointhighlight&16383);
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printmessage16("Sprite deleted.");
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updatenumsprites();
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update_highlight();
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asksave = 1;
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}
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@ -7721,7 +7715,6 @@ int32_t LoadBoard(const char *filename, uint32_t flags)
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i==0?"successfully": (i<4 ? "(moderate corruption)" : "(HEAVY corruption)"));
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}
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updatenumsprites();
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startposx = pos.x; //this is same
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startposy = pos.y;
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startposz = pos.z;
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@ -8153,7 +8146,6 @@ static int32_t deletesector(int16_t sucksect)
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while (headspritesect[sucksect] >= 0)
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deletesprite(headspritesect[sucksect]);
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updatenumsprites();
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startwall = sector[sucksect].wallptr;
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endwall = startwall + sector[sucksect].wallnum - 1;
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@ -9615,7 +9607,7 @@ void printcoords16(int32_t posxe, int32_t posye, int16_t ange)
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char snotbuf[80];
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int32_t i, m;
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int32_t v8 = (numsectors > MAXSECTORSV7 || numwalls > MAXWALLSV7 ||
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numsprites > MAXSPRITESV7 || numyaxbunches > 0);
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Numsprites > MAXSPRITESV7 || numyaxbunches > 0);
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#if M32_UNDO
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Bsprintf(snotbuf,"x:%d y:%d ang:%d r%d",posxe,posye,ange,map_revision-1);
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#else
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@ -9644,20 +9636,20 @@ void printcoords16(int32_t posxe, int32_t posye, int16_t ange)
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{
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if (xdim >= 800)
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Bsprintf(&snotbuf[m], "/%d wal. %d/16k spr. %d/256 bn.",
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MAXWALLSV8, numsprites, numyaxbunches);
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MAXWALLSV8, Numsprites, numyaxbunches);
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else
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Bsprintf(&snotbuf[m], " wal. %d spr. %d/256 bn.",
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numsprites, numyaxbunches);
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Numsprites, numyaxbunches);
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}
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else
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{
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if (xdim >= 800)
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Bsprintf(&snotbuf[m], "/%d wal. %d/%d spr.",
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v8?MAXWALLSV8:MAXWALLSV7, numsprites,
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v8?MAXWALLSV8:MAXWALLSV7, Numsprites,
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v8?MAXSPRITESV8:MAXSPRITESV7);
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else
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Bsprintf(&snotbuf[m], "/%dk wal. %d/%dk spr.",
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(v8?MAXWALLSV8:MAXWALLSV7)/1000, numsprites,
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(v8?MAXWALLSV8:MAXWALLSV7)/1000, Numsprites,
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(v8?MAXSPRITESV8:MAXSPRITESV7)/1000);
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}
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}
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@ -9694,15 +9686,6 @@ void printcoords16(int32_t posxe, int32_t posye, int16_t ange)
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printext16(264, ydim-STATUS2DSIZ+128, v8?editorcolors[10]:whitecol, -1, snotbuf,0);
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}
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void updatenumsprites(void)
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{
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int32_t i;
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numsprites = 0;
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for (i=0; i<MAXSPRITES; i++)
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numsprites += (sprite[i].statnum != MAXSTATUS);
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}
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#define DOPRINT(Yofs, fmt, ...) \
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Bsprintf(snotbuf, fmt, ## __VA_ARGS__); \
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printext16(8+col*200, ydim/*-(row*96)*/-STATUS2DSIZ+Yofs, color, -1, snotbuf, 0);
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@ -1268,7 +1268,7 @@ int32_t clipmapinfo_load(const char *filename)
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char fn[BMAX_PATH], loadedwhich[32]={0}, *lwcp=loadedwhich;
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int32_t slen, fi, fisec[10], fispr[10];
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int32_t ournumsectors=0, ournumwalls=0, ournumsprites=0, numsprites;
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int32_t ournumsectors=0, ournumwalls=0, ournumsprites=0;
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clipmapinfo_init();
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@ -1298,14 +1298,11 @@ int32_t clipmapinfo_load(const char *filename)
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i = loadboard(fn, 0, &px,&py,&pz, &ang,&cs);
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if (i<0)
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continue;
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for (numsprites=0; numsprites<MAXSPRITES; numsprites++)
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if (sprite[numsprites].statnum == MAXSTATUS)
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break;
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// Numsprites will now be set!
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if (ournumsectors+numsectors>MAXSECTORS ||
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ournumwalls+numwalls>MAXWALLS ||
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ournumsprites+numsprites>MAXSPRITES)
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ournumsprites+Numsprites>MAXSPRITES)
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{
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initprintf("clip map: warning: exceeded limits when loading %s, aborting.\n", fn);
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break;
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@ -1313,7 +1310,7 @@ int32_t clipmapinfo_load(const char *filename)
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Bmemcpy(loadsector+ournumsectors, sector, numsectors*sizeof(sectortype));
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Bmemcpy(loadwall+ournumwalls, wall, numwalls*sizeof(walltype));
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Bmemcpy(loadsprite+ournumsprites, sprite, numsprites*sizeof(spritetype));
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Bmemcpy(loadsprite+ournumsprites, sprite, Numsprites*sizeof(spritetype));
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for (i=ournumsectors; i<ournumsectors+numsectors; i++)
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loadsector[i].wallptr += ournumwalls;
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for (i=ournumwalls; i<ournumwalls+numwalls; i++)
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@ -1326,12 +1323,12 @@ int32_t clipmapinfo_load(const char *filename)
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loadwall[i].nextsector += ournumsectors;
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}
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}
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for (i=ournumsprites; i<ournumsprites+numsprites; i++)
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for (i=ournumsprites; i<ournumsprites+Numsprites; i++)
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if (loadsprite[i].sectnum>=0)
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loadsprite[i].sectnum += ournumsectors;
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ournumsectors += numsectors;
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ournumwalls += numwalls;
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ournumsprites += numsprites;
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ournumsprites += Numsprites;
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if (lwcp != loadedwhich)
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{
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@ -7598,7 +7595,10 @@ int32_t insertsprite(int16_t sectnum, int16_t statnum)
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int32_t newspritenum = insertspritestat(statnum);
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if (newspritenum >= 0)
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{
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do_insertsprite_at_headofsect(newspritenum, sectnum);
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Numsprites++;
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}
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return newspritenum;
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@ -7632,6 +7632,7 @@ int32_t deletesprite(int16_t spritenum)
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sprite[spritenum].statnum = MAXSTATUS;
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tailspritefree = spritenum;
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Numsprites--;
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return 0;
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}
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@ -8132,6 +8133,7 @@ void initspritelists(void)
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nextspritestat[MAXSPRITES-1] = -1;
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tailspritefree = MAXSPRITES-1;
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Numsprites = 0;
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}
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@ -10016,6 +10018,7 @@ int32_t saveboard(const char *filename, int32_t *daposx, int32_t *daposy, int32_
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numsprites++;
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}
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#endif
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assert(numsprites == Numsprites);
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#ifdef YAX_ENABLE
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if (numyaxbunches > 0)
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@ -457,7 +457,6 @@ void create_map_snapshot(void)
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}
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fixspritesectors();
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updatenumsprites();
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mapstate->numsectors = numsectors;
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mapstate->numwalls = numwalls;
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@ -506,7 +505,7 @@ void create_map_snapshot(void)
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}
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}
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if (numsprites)
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if (Numsprites)
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{
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tempcrc = crc32once((uint8_t *)&sprite[0],sizeof(spritetype) * MAXSPRITES);
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else
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{
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int32_t i = 0;
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spritetype *tspri = (spritetype *)Bcalloc(1, sizeof(spritetype) * numsprites + 1),
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spritetype *tspri = (spritetype *)Bcalloc(1, sizeof(spritetype) * Numsprites + 1),
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*spri = &tspri[0];
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mapstate->sprites = (spritetype *)Bcalloc(1, sizeof(spritetype) * numsprites + QADDNSZ);
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mapstate->sprites = (spritetype *)Bcalloc(1, sizeof(spritetype) * Numsprites + QADDNSZ);
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for (j=0; j<MAXSPRITES && i < numsprites; j++)
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for (j=0; j<MAXSPRITES && i < Numsprites; j++)
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{
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if (sprite[j].statnum != MAXSTATUS)
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{
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@ -534,7 +533,7 @@ void create_map_snapshot(void)
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}
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mapstate->spritesiz = j = qlz_compress(&tspri[0], (char *)&mapstate->sprites[0],
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sizeof(spritetype) * numsprites, state_compress);
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sizeof(spritetype) * Numsprites, state_compress);
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mapstate->sprites = (spritetype *)Brealloc(mapstate->sprites, j);
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mapstate->spritecrc = tempcrc;
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Bfree(tspri);
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@ -596,11 +595,8 @@ int32_t map_undoredo(int32_t dir)
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numsectors = mapstate->numsectors;
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numwalls = mapstate->numwalls;
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numsprites = mapstate->numsprites;
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map_revision = mapstate->revision;
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initspritelists();
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Bmemset(show2dsector, 0, sizeof(show2dsector));
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Bmemset(show2dsprite, 0, sizeof(show2dsprite));
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Bmemset(show2dwall, 0, sizeof(show2dwall));
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@ -617,14 +613,16 @@ int32_t map_undoredo(int32_t dir)
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qlz_decompress((const char *)&mapstate->sprites[0], &sprite[0], state_decompress);
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}
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updatenumsprites();
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initspritelists();
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for (i=0; i<numsprites; i++)
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for (i=0; i<mapstate->numsprites; i++)
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{
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if ((sprite[i].cstat & 48) == 48) sprite[i].cstat &= ~48;
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insertsprite(sprite[i].sectnum,sprite[i].statnum);
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}
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assert(Numsprites == mapstate->numsprites);
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#ifdef POLYMER
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if (qsetmode == 200 && rendmode == 4)
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polymer_loadboard();
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@ -4576,8 +4574,6 @@ ENDFOR1:
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cursor = insertsprite(sprite[startspr].sectnum,0);
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if (cursor < 0) goto ERROR_TOOMANYSPRITES;
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updatenumsprites();
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sp = &sprite[cursor];
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Bmemcpy(sp, &sprite[startspr], sizeof(spritetype));
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sp->yoffset = 0;
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@ -4676,7 +4672,7 @@ ENDFOR1:
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sect = sprite[curspr].sectnum;
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updatesector(dax,day,§);
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if (numsprites < MAXSPRITES && sect >= 0)
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if (Numsprites < MAXSPRITES && sect >= 0)
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{
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i = insertsprite(sect,0);
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Bmemcpy(&sprite[i], &sprite[linebegspr], sizeof(spritetype));
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@ -4702,7 +4698,6 @@ ENDFOR1:
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curspr = i;
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doingspace = 0;
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updatenumsprites();
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asksave = 1;
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if (numletters >= stackallocsize)
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@ -4745,15 +4740,14 @@ ENDFOR1:
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numletters--;
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deletesprite(last);
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updatenumsprites();
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asksave = 1;
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}
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else
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{
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numletters--;
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deletesprite(last);
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curspr = linebegspr;
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updatenumsprites();
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asksave = 1;
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}
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}
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@ -4775,7 +4769,6 @@ ENDFOR1:
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ERROR_TOOMANYSPRITES:
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if (cursor < 0) message("Too many sprites in map!");
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else deletesprite(cursor);
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updatenumsprites();
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ERROR_NOMEMORY:
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if (spritenums) Bfree(spritenums);
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@ -5221,7 +5214,7 @@ static void Keys3d(void)
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if (AIMING_AT_SPRITE)
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{
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deletesprite(searchwall);
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updatenumsprites();
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message("Sprite %d deleted",searchwall);
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if (AmbienceToggle)
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{
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@ -10707,7 +10700,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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if (graphicsmode && !m32_sideview && zoom >= 256)
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{
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for (i=ii=0; i<MAXSPRITES && ii < numsprites; i++)
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for (i=ii=0; i<MAXSPRITES && ii < Numsprites; i++)
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{
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if ((sprite[i].cstat & 48) != 0 || sprite[i].statnum == MAXSTATUS) continue;
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ii++;
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@ -1666,7 +1666,7 @@ badindex:
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int32_t dasectnum = Gv_GetVarX(*insptr++), ret;
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X_ERROR_INVALIDSECT(dasectnum);
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if (numsprites >= MAXSPRITES)
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if (Numsprites >= MAXSPRITES)
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{
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M32_ERROR("Maximum number of sprites reached.");
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continue;
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@ -1675,7 +1675,6 @@ badindex:
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ret = insertsprite(dasectnum, 0);
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vm.g_i = ret;
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vm.g_sp = &sprite[ret];
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numsprites++;
|
||||
}
|
||||
continue;
|
||||
|
||||
|
@ -1689,7 +1688,7 @@ badindex:
|
|||
{
|
||||
M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum);
|
||||
}
|
||||
if ((tw==CON_DUPSPRITE && numsprites >= MAXSPRITES) ||
|
||||
if ((tw==CON_DUPSPRITE && Numsprites >= MAXSPRITES) ||
|
||||
(tw==CON_DUPSPRITE && spritesortcnt >= MAXSPRITESONSCREEN))
|
||||
{
|
||||
M32_ERROR("Maximum number of sprites reached.");
|
||||
|
@ -1709,7 +1708,6 @@ badindex:
|
|||
Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype));
|
||||
vm.g_i = nspritenum;
|
||||
vm.g_sp = &sprite[nspritenum];
|
||||
numsprites++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1730,8 +1728,6 @@ badindex:
|
|||
X_ERROR_INVALIDSPRI(daspritenum);
|
||||
ret = deletesprite(daspritenum);
|
||||
g_iReturnVar = ret;
|
||||
if (ret==0)
|
||||
numsprites--;
|
||||
}
|
||||
continue;
|
||||
|
||||
|
|
|
@ -554,7 +554,7 @@ static void Gv_AddSystemVars(void)
|
|||
|
||||
Gv_NewVar("numwalls",(intptr_t)&numwalls, GAMEVAR_SYSTEM | GAMEVAR_SHORTPTR | GAMEVAR_READONLY);
|
||||
Gv_NewVar("numsectors",(intptr_t)&numsectors, GAMEVAR_SYSTEM | GAMEVAR_SHORTPTR | GAMEVAR_READONLY);
|
||||
Gv_NewVar("numsprites",(intptr_t)&numsprites, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
|
||||
Gv_NewVar("numsprites",(intptr_t)&Numsprites, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
|
||||
{
|
||||
static int32_t numtiles;
|
||||
Gv_NewVar("numtiles",(intptr_t)&numtiles, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
|
||||
|
|
|
@ -40,7 +40,6 @@ uint8_t default_buildkeys[NUMBUILDKEYS] =
|
|||
};
|
||||
|
||||
extern char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck);
|
||||
extern void updatenumsprites(void);
|
||||
|
||||
static char autospritehelp=0, autosecthelp=0;
|
||||
//static int32_t lastmessagetime=-1;
|
||||
|
|
Loading…
Reference in a new issue