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https://github.com/ZDoom/raze-gles.git
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Merge branch 'master' into newrenderer2
This commit is contained in:
commit
4cdc39c9b9
9 changed files with 13 additions and 10 deletions
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@ -189,6 +189,7 @@ static void GameTicker()
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case ga_newgame:
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FX_StopAllSounds();
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case ga_newgamenostopsound:
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DeleteScreenJob();
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newGameStarted = true;
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FX_SetReverb(0);
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gi->FreeLevelData();
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@ -915,6 +915,7 @@ public:
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startTime = -1;
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clock = 0;
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jobs[index].job->fadestate = DScreenJob::fadeout;
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gamestate = GS_INTRO; // block menu and console during fadeout - this can cause timing problems.
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actionState = State_Fadeout;
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}
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else
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@ -959,6 +960,7 @@ void DeleteScreenJob()
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delete runner;
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runner = nullptr;
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}
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twod->SetScreenFade(1);
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}
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void RunScreenJobFrame()
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@ -4505,7 +4505,7 @@ void handle_se27(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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void handle_se24(DDukeActor *actor, int16_t *list1, int16_t *list2, int TRIPBOMB, int LASERLINE, int CRANE, int shift)
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void handle_se24(DDukeActor *actor, int16_t *list1, int16_t *list2, bool scroll, int TRIPBOMB, int LASERLINE, int CRANE, int shift)
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{
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int* t = &actor->temp_data[0];
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@ -4575,7 +4575,7 @@ void handle_se24(DDukeActor *actor, int16_t *list1, int16_t *list2, int TRIPBOMB
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}
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}
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}
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sector[actor->s.sectnum].addfloorxpan(actor->s.yvel / 128.f);
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if (scroll) sector[actor->s.sectnum].addfloorxpan(actor->s.yvel / 128.f);
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}
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//---------------------------------------------------------------------------
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@ -3697,7 +3697,7 @@ void moveeffectors_d(void) //STATNUM 3
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{
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static int16_t list1[] = { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, FOOTPRINTS4, BULLETHOLE, BLOODSPLAT1, BLOODSPLAT2, BLOODSPLAT3, BLOODSPLAT4, -1 };
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static int16_t list2[] = { BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, SIDEBOLT1, SIDEBOLT1 + 1, SIDEBOLT1 + 2, SIDEBOLT1 + 3, -1 };
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handle_se24(act, list1, list2, TRIPBOMB, LASERLINE, CRANE, 2);
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handle_se24(act, list1, list2, false, TRIPBOMB, LASERLINE, CRANE, 2);
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break;
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}
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case SE_35:
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@ -3576,7 +3576,7 @@ void moveeffectors_r(void) //STATNUM 3
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{
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static int16_t list1[] = { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, -1 };
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static int16_t list2[] = { BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, -1 };
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handle_se24(act, list1, list2, BULLETHOLE, -1, CRANE, 1);
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handle_se24(act, list1, list2, st != 156, BULLETHOLE, -1, CRANE, 1);
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break;
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}
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@ -84,7 +84,7 @@ void handle_se19(DDukeActor* i, int BIGFORCE);
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void handle_se20(DDukeActor* i);
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void handle_se21(DDukeActor* i);
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void handle_se22(DDukeActor* i);
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void handle_se24(DDukeActor* actor, int16_t* list1, int16_t* list2, int TRIPBOMB, int LASERLINE, int CRANE, int shift);
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void handle_se24(DDukeActor* actor, int16_t* list1, int16_t* list2, bool scroll, int TRIPBOMB, int LASERLINE, int CRANE, int shift);
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void handle_se25(DDukeActor* a, int t_index, int snd1, int snd2);
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void handle_se26(DDukeActor* i);
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void handle_se27(DDukeActor* i);
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@ -785,7 +785,8 @@ void spawneffector(DDukeActor* actor)
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break;
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}
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case 156:
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if (!isRRRA()) break;
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break;
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case 34:
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StartInterpolation(sect, Interp_Sect_FloorPanX);
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break;
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@ -193,7 +193,7 @@ static void Intermission(MapRecord *from_map, MapRecord *to_map)
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gameaction = ga_nextlevel;
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}
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});
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}, true, true);
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}
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}
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@ -1494,9 +1494,8 @@ OptionMenu VideoModeMenu protected
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{
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Title "$VIDMNU_TITLE"
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// does not work yet.
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//Option "$VIDMNU_PREFERBACKEND", "vid_preferbackend", "PreferBackend"
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//StaticText " "
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Option "$VIDMNU_PREFERBACKEND", "vid_preferbackend", "PreferBackend"
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StaticText " "
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Option "$VIDMNU_FULLSCREEN", "vid_fullscreen", "YesNo"
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IfOption(Mac)
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