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https://github.com/ZDoom/raze-gles.git
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- better handling for maps without names.
Use the file's base part as name if that happens.
This commit is contained in:
parent
db29fc1a01
commit
4cc22e155f
6 changed files with 18 additions and 17 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "gstrings.h"
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#include "gstrings.h"
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#include "cmdlib.h"
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// Localization capable replacement of the game specific solutions.
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// Localization capable replacement of the game specific solutions.
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@ -15,6 +16,7 @@ struct MapRecord
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int parTime;
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int parTime;
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int designerTime;
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int designerTime;
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FString fileName;
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FString fileName;
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FString labelName;
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FString name;
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FString name;
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FString music;
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FString music;
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int cdSongId;
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int cdSongId;
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@ -28,6 +30,7 @@ struct MapRecord
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const char *DisplayName()
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const char *DisplayName()
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{
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{
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if (name.IsEmpty()) return labelName;
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return GStrings.localize(name);
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return GStrings.localize(name);
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}
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}
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void SetName(const char *n)
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void SetName(const char *n)
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@ -35,6 +38,12 @@ struct MapRecord
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name = n;
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name = n;
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MakeStringLocalizable(name);
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MakeStringLocalizable(name);
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}
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}
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void SetFileName(const char* n)
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{
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fileName = n;
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labelName = ExtractFileBase(n);
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}
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};
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};
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extern MapRecord mapList[512];
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extern MapRecord mapList[512];
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@ -5172,7 +5172,7 @@ repeatcase:
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Bcorrectfilename(tempbuf,0);
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Bcorrectfilename(tempbuf,0);
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mapList[j * MAXLEVELS + k].fileName = tempbuf;
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mapList[j * MAXLEVELS + k].SetFileName(tempbuf);
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C_SkipComments();
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C_SkipComments();
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@ -1819,7 +1819,7 @@ int G_EnterLevel(int gameMode)
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if (VOLUMEONE || !Menu_HaveUserMap())
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if (VOLUMEONE || !Menu_HaveUserMap())
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{
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{
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if (mm.name.IsEmpty() || mm.fileName.IsEmpty())
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if (mm.fileName.IsEmpty())
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{
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{
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OSD_Printf(OSDTEXT_RED "Map E%dL%d not defined!\n", ud.volume_number+1, ud.level_number+1);
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OSD_Printf(OSDTEXT_RED "Map E%dL%d not defined!\n", ud.volume_number+1, ud.level_number+1);
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return 1;
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return 1;
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@ -1871,7 +1871,7 @@ static int32_t C_ParseCommand(int32_t loop)
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Bcorrectfilename(tempbuf,0);
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Bcorrectfilename(tempbuf,0);
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mapList[j *MAXLEVELS+k].fileName = tempbuf;
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mapList[j *MAXLEVELS+k].SetFileName(tempbuf);
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C_SkipComments();
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C_SkipComments();
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@ -2340,7 +2340,7 @@ int G_EnterLevel(int gameMode)
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mii = (ud.volume_number*MAXLEVELS)+ud.level_number;
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mii = (ud.volume_number*MAXLEVELS)+ud.level_number;
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auto &mi = mapList[mii];
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auto &mi = mapList[mii];
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if ( mi.name.IsEmpty() || mi.fileName.IsEmpty())
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if (mi.fileName.IsEmpty())
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{
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{
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if (RR && g_lastLevel)
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if (RR && g_lastLevel)
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{
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{
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@ -1025,15 +1025,11 @@ void G_DisplayRest(int32_t smoothratio)
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else if (g_levelTextTime < 5)
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else if (g_levelTextTime < 5)
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o |= 1;
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o |= 1;
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if (mapList[(ud.volume_number*MAXLEVELS) + ud.level_number].name.IsNotEmpty())
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char const * const fn = currentboardfilename[0] != 0 &&
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{
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ud.volume_number == 0 && ud.level_number == 7
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char const * const fn = currentboardfilename[0] != 0 &&
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? currentboardfilename
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ud.volume_number == 0 && ud.level_number == 7
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: mapList[(ud.volume_number*MAXLEVELS) + ud.level_number].DisplayName();
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? currentboardfilename
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menutext_(160<<16, (90+16+8)<<16, -g_levelTextTime+22/*quotepulseshade*/, fn, o, TEXT_XCENTER);
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: mapList[(ud.volume_number*MAXLEVELS) + ud.level_number].DisplayName();
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menutext_(160<<16, (90+16+8)<<16, -g_levelTextTime+22/*quotepulseshade*/, fn, o, TEXT_XCENTER);
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}
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}
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}
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if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && cl_crosshair && ud.camerasprite == -1)
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if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && cl_crosshair && ud.camerasprite == -1)
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@ -2045,8 +2041,6 @@ void G_BonusScreen(int32_t bonusonly)
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else
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else
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{
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{
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lastmapname = mapList[G_LastMapInfoIndex()].DisplayName();
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lastmapname = mapList[G_LastMapInfoIndex()].DisplayName();
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if (!lastmapname || !*lastmapname) // this isn't right but it's better than no name at all
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lastmapname = mapList[G_LastMapInfoIndex()].fileName;
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}
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}
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if (RR)
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if (RR)
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@ -2625,8 +2619,6 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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else
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else
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{
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{
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lastmapname = mapList[G_LastMapInfoIndex()].DisplayName();
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lastmapname = mapList[G_LastMapInfoIndex()].DisplayName();
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if (!lastmapname || !*lastmapname) // this isn't right but it's better than no name at all
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lastmapname = mapList[G_LastMapInfoIndex()].fileName;
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}
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}
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if ((g_lastLevel && ud.volume_number == 2) || g_vixenLevel)
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if ((g_lastLevel && ud.volume_number == 2) || g_vixenLevel)
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