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https://github.com/ZDoom/raze-gles.git
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- check_fta_sounds.
This commit is contained in:
parent
b9aa5de217
commit
4c9655b110
8 changed files with 30 additions and 33 deletions
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@ -73,13 +73,13 @@ void SerializeActorGlobals(FSerializer& arc)
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{
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fire.Clear();
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if (!res) return;
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auto length = arc.ArraySize() / 2;
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int length = arc.ArraySize() / 2;
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int key;
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FireProj value;
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for (int i = 0; i < length; i++)
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{
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Serialize(arc, nullptr, key, nullptr);
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arc(nullptr, key);
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Serialize(arc, nullptr, value, nullptr);
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fire.Insert(key, value);
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}
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@ -144,10 +144,9 @@ bool floorspace_d(int sectnum)
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//
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//---------------------------------------------------------------------------
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void check_fta_sounds_d(int i)
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void check_fta_sounds_d(DDukeActor* actor)
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{
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auto spri = &sprite[i];
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if (spri->extra > 0) switch (spri->picnum)
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if (actor->s.extra > 0) switch (actor->s.picnum)
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{
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case LIZTROOPONTOILET:
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case LIZTROOPJUSTSIT:
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@ -156,56 +155,56 @@ void check_fta_sounds_d(int i)
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case LIZTROOPDUCKING:
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case LIZTROOPRUNNING:
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case LIZTROOP:
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S_PlayActorSound(PRED_RECOG, i);
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S_PlayActorSound(PRED_RECOG, actor);
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break;
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case LIZMAN:
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case LIZMANSPITTING:
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case LIZMANFEEDING:
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case LIZMANJUMP:
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S_PlayActorSound(CAPT_RECOG, i);
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S_PlayActorSound(CAPT_RECOG, actor);
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break;
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case PIGCOP:
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case PIGCOPDIVE:
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S_PlayActorSound(PIG_RECOG, i);
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S_PlayActorSound(PIG_RECOG, actor);
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break;
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case RECON:
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S_PlayActorSound(RECO_RECOG, i);
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S_PlayActorSound(RECO_RECOG, actor);
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break;
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case DRONE:
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S_PlayActorSound(DRON_RECOG, i);
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S_PlayActorSound(DRON_RECOG, actor);
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break;
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case COMMANDER:
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case COMMANDERSTAYPUT:
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S_PlayActorSound(COMM_RECOG, i);
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S_PlayActorSound(COMM_RECOG, actor);
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break;
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case ORGANTIC:
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S_PlayActorSound(TURR_RECOG, i);
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S_PlayActorSound(TURR_RECOG, actor);
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break;
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case OCTABRAIN:
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case OCTABRAINSTAYPUT:
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S_PlayActorSound(OCTA_RECOG, i);
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S_PlayActorSound(OCTA_RECOG, actor);
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break;
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case BOSS1:
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S_PlaySound(BOS1_RECOG);
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break;
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case BOSS2:
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if (spri->pal == 1)
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if (actor->s.pal == 1)
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S_PlaySound(BOS2_RECOG);
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else S_PlaySound(WHIPYOURASS);
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break;
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case BOSS3:
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if (spri->pal == 1)
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if (actor->s.pal == 1)
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S_PlaySound(BOS3_RECOG);
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else S_PlaySound(RIPHEADNECK);
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break;
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case BOSS4:
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case BOSS4STAYPUT:
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if (spri->pal == 1)
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if (actor->s.pal == 1)
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S_PlaySound(BOS4_RECOG);
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S_PlaySound(BOSS4_FIRSTSEE);
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break;
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case GREENSLIME:
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S_PlayActorSound(SLIM_RECOG, i);
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S_PlayActorSound(SLIM_RECOG, actor);
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break;
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}
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}
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@ -781,7 +780,7 @@ void movefta_d(void)
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default:
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ht->timetosleep = 0;
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fi.check_fta_sounds(i);
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check_fta_sounds_d(&hittype[i]);
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changespritestat(i, STAT_ACTOR);
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break;
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}
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@ -92,18 +92,18 @@ bool floorspace_r(int sectnum)
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//
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//---------------------------------------------------------------------------
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void check_fta_sounds_r(int i)
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void check_fta_sounds_r(DDukeActor* actor)
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{
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if (sprite[i].extra > 0) switch (sprite[i].picnum)
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if (actor->s.extra > 0) switch (actor->s.picnum)
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{
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case COOT: // LIZTROOP
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if (!isRRRA() && (krand() & 3) == 2)
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S_PlayActorSound(PRED_RECOG, i);
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S_PlayActorSound(PRED_RECOG, actor);
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break;
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case BILLYCOCK:
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case BILLYRAY:
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case BRAYSNIPER: // PIGCOP
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S_PlayActorSound(PIG_RECOG, i);
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S_PlayActorSound(PIG_RECOG, actor);
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break;
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}
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}
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@ -606,7 +606,7 @@ void movefta_r(void)
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if (actorflag(spriteNum, SFLAG_USEACTIVATOR) && sector[sprite[spriteNum].sectnum].lotag & 16384) break;
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#endif
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hittype[i].timetosleep = 0;
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fi.check_fta_sounds(i);
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check_fta_sounds_r(&hittype[i]);
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changespritestat(i, STAT_ACTOR);
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break;
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}
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@ -624,7 +624,7 @@ void movefta_r(void)
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if (wakeup(i, p))
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{
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hittype[i].timetosleep = 0;
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fi.check_fta_sounds(i);
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check_fta_sounds_r(&hittype[i]);
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changespritestat(i, STAT_ACTOR);
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}
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}
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@ -88,8 +88,6 @@ void move_d(int g_i, int g_p, int g_x);
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void move_r(int g_i, int g_p, int g_x);
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int spawn_d(int j, int pn);
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int spawn_r(int j, int pn);
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void check_fta_sounds_d(int i);
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void check_fta_sounds_r(int i);
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void incur_damage_d(struct player_struct* p);
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void incur_damage_r(struct player_struct* p);
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void shoot_d(int i, int atwith);
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@ -161,7 +159,6 @@ void SetDispatcher()
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checktimetosleep_d,
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move_d,
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spawn_d,
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check_fta_sounds_d,
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incur_damage_d,
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shoot_d,
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@ -212,7 +209,6 @@ void SetDispatcher()
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checktimetosleep_r,
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move_r,
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spawn_r,
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check_fta_sounds_r,
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incur_damage_r,
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shoot_r,
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@ -101,7 +101,6 @@ struct Dispatcher
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void (*checktimetosleep)(int g_i);
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void (*move)(int g_i, int g_p, int g_x);
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int (*spawn)(int j, int pn);
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void (*check_fta_sounds)(int i);
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// player
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void (*incur_damage)(struct player_struct* p);
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@ -95,6 +95,9 @@ void handle_se128(DDukeActor* i);
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void handle_se130(DDukeActor* i, int countmax, int EXPLOSION2);
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void respawn_rrra(DDukeActor* oldact, DDukeActor* newact);
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// This is only called from game specific code so it does not need an indirection.
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void check_fta_sounds_d(DDukeActor* i);
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void check_fta_sounds_r(DDukeActor* i);
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int dodge(DDukeActor*);
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void alterang(int ang, DDukeActor* actor, int g_p);
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@ -3991,7 +3991,7 @@ HORIZONLY:
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if (sprite[var60].picnum == BILLYRAY)
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S_PlayActorSound(404, var60);
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else
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fi.check_fta_sounds(var60);
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check_fta_sounds_r(&hittype[var60]);
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changespritestat(var60, 1);
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}
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}
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@ -106,7 +106,7 @@ int spawn_d(int j, int pn)
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if (j >= 0) {
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hittype[i].timetosleep = 0;
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fi.check_fta_sounds(i);
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check_fta_sounds_d(&hittype[i]);
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changespritestat(i, 1);
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} else
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changespritestat(i, 2);
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@ -879,7 +879,7 @@ int spawn_d(int j, int pn)
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if(j >= 0)
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{
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hittype[i].timetosleep = 0;
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fi.check_fta_sounds(i);
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check_fta_sounds_d(&hittype[i]);
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changespritestat(i,1);
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}
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else changespritestat(i,2);
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@ -1049,7 +1049,7 @@ int spawn_r(int j, int pn)
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if(j >= 0)
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{
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hittype[i].timetosleep = 0;
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fi.check_fta_sounds(i);
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check_fta_sounds_r(&hittype[i]);
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changespritestat(i,1);
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}
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else changespritestat(i,2);
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