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Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero
git-svn-id: https://svn.eduke32.com/eduke32@8244 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3054,7 +3054,7 @@ void P_GetInput(int const playerNum)
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int const sectorLotag = pPlayer->cursectnum != -1 ? sector[pPlayer->cursectnum].lotag : 0;
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int const sectorLotag = pPlayer->cursectnum != -1 ? sector[pPlayer->cursectnum].lotag : 0;
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int const crouchable = sectorLotag != 2 && (sectorLotag != 1 || pPlayer->spritebridge);
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int const crouchable = sectorLotag != 2 && (sectorLotag != 1 || pPlayer->spritebridge);
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if (BUTTON(gamefunc_Toggle_Crouch))
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if (pPlayer->cheat_phase == 0 && BUTTON(gamefunc_Toggle_Crouch))
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{
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{
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pPlayer->crouch_toggle = !pPlayer->crouch_toggle && crouchable;
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pPlayer->crouch_toggle = !pPlayer->crouch_toggle && crouchable;
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