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Don't check clip objects for sprites in the keepaway() loop in clipmove()
This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway. git-svn-id: https://svn.eduke32.com/eduke32@7835 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 1 deletions
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@ -1336,9 +1336,12 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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{
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for (native_t i=clipnum-1;i>=0;--i)
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{
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if (clipinsideboxline(pos->x, pos->y, clipit[i].x1, clipit[i].y1, clipit[i].x2, clipit[i].y2, walldist))
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if ((clipobjectval[i] & 49152) != 49152 && clipinsidebox(&pos->vec2, clipobjectval[i] & (MAXWALLS-1), walldist))
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{
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vec2_t const vec = pos->vec2;
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keepaway(&pos->x, &pos->y, i);
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if (inside(pos->x,pos->y, *sectnum) != 1)
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pos->vec2 = vec;
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break;
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}
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}
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