From 4bd5f5de87313f3d330c3d9ca5af9279bcea1689 Mon Sep 17 00:00:00 2001 From: plagman Date: Tue, 8 Dec 2009 05:57:31 +0000 Subject: [PATCH] Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models. git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/game.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 6ea82d0f0..89e8e4b02 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -3964,7 +3964,9 @@ void G_DisplayRest(int32_t smoothratio) } else { - *(uint32_t *)&hictinting[MAXPALOOKUPS-1].r = 0xFFFFFFFF; + hictinting[MAXPALOOKUPS-1].r = 255; + hictinting[MAXPALOOKUPS-1].g = 255; + hictinting[MAXPALOOKUPS-1].b = 255; } } #endif /* USE_OPENGL && POLYMOST */