mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically. - do not use [=] as key names for the bindings.
This commit is contained in:
parent
ef9f50aa12
commit
4b5ec2aabb
27 changed files with 86 additions and 229 deletions
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@ -876,7 +876,7 @@ void LocalKeys(void)
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}
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else
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{
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gPlayerMsg.Set(CommbatMacro[fk]);
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gPlayerMsg.Set(*CombatMacros[fk]);
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gPlayerMsg.Send();
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}
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keyFlushScans();
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@ -61,7 +61,6 @@ int32_t mus_restartonload;
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int32_t configversion;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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char CommbatMacro[MAXRIDECULE][MAXRIDECULELENGTH];
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char szPlayerName[MAXPLAYERNAME];
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int32_t gTurnSpeed;
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int32_t gDetail;
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@ -189,18 +188,6 @@ void CONFIG_SetDefaults(void)
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cl_weaponswitch = 1;
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Bstrcpy(szPlayerName, "Player");
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Bstrcpy(CommbatMacro[0], "I love the smell of napalm...");
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Bstrcpy(CommbatMacro[1], "Is that gasoline I smell?");
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Bstrcpy(CommbatMacro[2], "Ta da!");
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Bstrcpy(CommbatMacro[3], "Who wants some, huh? Who's next?");
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Bstrcpy(CommbatMacro[4], "I have something for you.");
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Bstrcpy(CommbatMacro[5], "You just gonna stand there...");
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Bstrcpy(CommbatMacro[6], "That'll teach ya!");
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Bstrcpy(CommbatMacro[7], "Ooh, that wasn't a bit nice.");
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Bstrcpy(CommbatMacro[8], "Amateurs!");
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Bstrcpy(CommbatMacro[9], "Fool! You are already dead.");
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}
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@ -244,14 +231,6 @@ int CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(scripthandle, "Game Options", "WeaponsV10x", &gWeaponsV10x);
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///////
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char commmacro[] = "CommbatMacro# ";
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for (int i = 0; i < MAXRIDECULE; i++)
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{
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commmacro[13] = i+'0';
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SCRIPT_GetString(scripthandle, "Comm Setup",commmacro,&CommbatMacro[i][0]);
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}
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Bmemset(tempbuf, 0, sizeof(tempbuf));
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SCRIPT_GetString(scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);
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@ -34,8 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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#define MAXRIDECULE 10
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#define MAXRIDECULELENGTH 40
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#define MAXPLAYERNAME 16
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extern int32_t scripthandle;
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@ -43,7 +41,6 @@ extern int32_t setupread;
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extern int32_t configversion;
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extern int32_t CheckForUpdates;
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extern int32_t LastUpdateCheck;
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extern char CommbatMacro[MAXRIDECULE][MAXRIDECULELENGTH];
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extern char szPlayerName[MAXPLAYERNAME];
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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@ -614,7 +614,7 @@ void CPlayerMsg::ProcessKeys(void)
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case sc_F9:
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case sc_F10:
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CONTROL_ClearButton(gamefunc_See_Chase_View);
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Set(CommbatMacro[key-sc_F1]);
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Set(*CombatMacros[key-sc_F1]);
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Send();
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keystatus[key] = 0;
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break;
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@ -41,7 +41,6 @@ enum cvartype_t
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CVAR_DOUBLE = 0x00000020,
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CVAR_READONLY = 0x00000040,
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CVAR_MULTI = 0x00000080,
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CVAR_NOSAVE = 0x00000100,
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CVAR_FUNCPTR = 0x00000200,
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CVAR_RESTARTVID = 0x00000400,
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CVAR_INVALIDATEALL = 0x00000800,
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@ -291,7 +290,6 @@ int OSD_RegisterFunction(const char *pszName, const char *pszDesc, int (*func)(o
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int osdcmd_cvar_set(osdcmdptr_t parm);
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void OSD_RegisterCvar(osdcvardata_t * cvar, int (*func)(osdcmdptr_t));
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void OSD_WriteAliases(buildvfs_FILE fp);
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void OSD_WriteCvars(buildvfs_FILE fp);
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static inline void OSD_SetHistory(int idx, const char *src)
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{
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@ -252,13 +252,6 @@ int osdcmd_glinfo(osdcmdptr_t UNUSED(parm))
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int32_t baselayer_init(void)
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{
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#ifdef _WIN32
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// on Windows, don't save the "r_screenaspect" cvar because the physical screen size is
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// determined at startup
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# define SCREENASPECT_CVAR_TYPE (CVAR_UINT|CVAR_NOSAVE)
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#else
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# define SCREENASPECT_CVAR_TYPE (CVAR_UINT)
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#endif
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#ifdef USE_OPENGL
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@ -2212,49 +2212,3 @@ int osdcmd_cvar_set(osdcmdptr_t parm)
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}
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void OSD_WriteCvars(buildvfs_FILE fp)
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{
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Bassert(fp);
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char buf[64];
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for (int i = 0; i < osd->numcvars; i++)
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{
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osdcvardata_t const &pData = *osd->cvars[i].pData;
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if (!(pData.flags & CVAR_NOSAVE))
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{
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switch (pData.flags & CVAR_TYPEMASK)
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{
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case CVAR_FLOAT:
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buildvfs_fputstrptr(fp, pData.name);
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snprintf(buf, sizeof(buf), " \"%f\"\n", *pData.f);
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buildvfs_fputstrptr(fp, buf);
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break;
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case CVAR_DOUBLE:
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buildvfs_fputstrptr(fp, pData.name);
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snprintf(buf, sizeof(buf), " \"%f\"\n", *pData.d);
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buildvfs_fputstrptr(fp, buf);
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break;
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case CVAR_INT:
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case CVAR_BOOL:
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buildvfs_fputstrptr(fp, pData.name);
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snprintf(buf, sizeof(buf), " \"%d\"\n", *pData.i32);
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buildvfs_fputstrptr(fp, buf);
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break;
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case CVAR_UINT:
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buildvfs_fputstrptr(fp, pData.name);
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snprintf(buf, sizeof(buf), " \"%u\"\n", *pData.u32);
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buildvfs_fputstrptr(fp, buf);
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break;
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case CVAR_STRING:
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buildvfs_fputstrptr(fp, pData.name);
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buildvfs_fputstr(fp, " \"");
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buildvfs_fputstrptr(fp, pData.string);
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buildvfs_fputstr(fp, "\"\n");
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break;
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default: EDUKE32_UNREACHABLE_SECTION(break);
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}
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}
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}
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}
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@ -145,7 +145,7 @@ void I_Error(const char *error, ...)
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char errortext[MAX_ERRORTEXT];
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va_start(argptr, error);
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snprintf(errortext, MAX_ERRORTEXT, error, argptr);
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vsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
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va_end(argptr);
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#ifdef _WIN32
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OutputDebugStringA(errortext);
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FString logpath = M_GetDocumentsPath() + "demolition.log";
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OSD_SetLogFile(logpath);
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CONFIG_ReadCombatMacros();
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// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
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G_LoadConfig(currentGame);
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@ -51,8 +51,6 @@
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//#include "menu/menu.h"
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//#include "vm.h"
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#define CVAR_NOSAVE 0x100 // duplicate name, put in header later
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struct FLatchedValue
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{
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FBaseCVar *Variable;
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@ -1387,23 +1385,36 @@ void C_SetCVarsToDefaults (void)
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}
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}
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static int cvarcmp(const void* a, const void* b)
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{
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FBaseCVar** A = (FBaseCVar**)a;
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FBaseCVar** B = (FBaseCVar**)b;
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return strcmp((*A)->GetName(), (*B)->GetName());
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}
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void C_ArchiveCVars (FConfigFile *f, uint32_t filter)
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{
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FBaseCVar *cvar = CVars;
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TArray<FBaseCVar*> cvarlist;
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while (cvar)
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{
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if ((cvar->Flags &
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(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_SERVERINFO|CVAR_NOSAVE))
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(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_SERVERINFO|CVAR_USERINFO|CVAR_NOSAVE))
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== filter)
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{
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const char *const value = (cvar->Flags & CVAR_ISDEFAULT)
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? cvar->GetGenericRep(CVAR_String).String
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: cvar->SafeValue.GetChars();
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f->SetValueForKey(cvar->GetName(), value);
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cvarlist.Push(cvar);
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}
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cvar = cvar->m_Next;
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}
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qsort(cvarlist.Data(), cvarlist.Size(), sizeof(FBaseCVar*), cvarcmp);
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for (auto cvar : cvarlist)
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{
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const char* const value = (cvar->Flags & CVAR_ISDEFAULT)
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? cvar->GetGenericRep(CVAR_String).String
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: cvar->SafeValue.GetChars();
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f->SetValueForKey(cvar->GetName(), value);
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}
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}
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#if 0
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CVAR_UNSETTABLE = 32, // can unset this var from console
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CVAR_DEMOSAVE = 64, // save the value of this cvar in a demo
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CVAR_ISDEFAULT = 128, // is cvar unchanged since creation?
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//CVAR_NOSAVE = 256, // when used with CVAR_SERVERINFO, do not save var to savegame
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CVAR_NOSAVE = 256, // when used with CVAR_SERVERINFO, do not save var to savegame
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CVAR_NOINITCALL = 512, // don't call callback at game start
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CVAR_GLOBALCONFIG = 1024, // cvar is saved to global config section
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CVAR_VIDEOCONFIG = 2048, // cvar is saved to video config section (not implemented)
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}
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}
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void FGameConfigFile::DoGameSetup (const char *gamename)
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{
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const char *key;
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{ NULL, NULL }
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};
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*/
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const char *key, *value;
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sublen = countof(section) - 1 - snprintf(section, countof(section), "%s.", gamename);
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subsection = section + countof(section) - sublen - 1;
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//C_SetDefaultBindings ();
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#if 0
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const char* key, * value;
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for (int i = 0; binders[i].label != NULL; ++i)
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{
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strncpy(subsection, binders[i].label, sublen);
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@ -533,6 +534,7 @@ static FString GameName;
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void G_LoadConfig(const char* game)
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{
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OSD_Init();
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GameConfig = new FGameConfigFile();
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GameConfig->DoGlobalSetup();
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GameConfig->DoGameSetup(game);
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@ -111,6 +111,7 @@ static FString stringStore[2 * NUMGAMEFUNCTIONS]; // toss all persistent strings
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CVAR(Int, cl_defaultconfiguration, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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static int osdcmd_button(osdcmdptr_t parm)
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{
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static char const s_gamefunc_[] = "gamefunc_";
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@ -339,6 +340,35 @@ void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy/*=false*/)
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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CVAR(String, combatmacro0, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro1, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro2, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro3, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro4, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro5, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro6, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro7, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro8, "", CVAR_ARCHIVE | CVAR_USERINFO)
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CVAR(String, combatmacro9, "", CVAR_ARCHIVE | CVAR_USERINFO)
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FStringCVar* const CombatMacros[] = { &combatmacro0, &combatmacro1, &combatmacro2, &combatmacro3, &combatmacro4, &combatmacro5, &combatmacro6, &combatmacro7, &combatmacro8, &combatmacro9};
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void CONFIG_ReadCombatMacros()
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{
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FScanner sc;
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sc.Open("demolition/combatmacros.txt");
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for (auto s : CombatMacros)
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{
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sc.MustGetToken(TK_StringConst);
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if (strlen(*s) == 0)
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*s = sc.String;
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}
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}
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//==========================================================================
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//
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@ -1093,14 +1123,6 @@ void CONFIG_WriteControllerSettings()
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GameConfig->SetValueForKey("Comm Setup", "RTSName", &ud.rtsname[0]);
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char commmacro[] = "CommbatMacro# ";
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for (int dummy = 0; dummy < MAXRIDECULE; dummy++)
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{
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commmacro[13] = dummy + '0';
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GameConfig->SetValueForKey("Comm Setup", commmacro, &ud.ridecule[dummy][0]);
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}
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SCRIPT_Save(g_setupFileName);
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if ((flags & 2) == 0)
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@ -1111,3 +1133,4 @@ void CONFIG_WriteControllerSettings()
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Bfflush(NULL);
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#endif
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@ -3,6 +3,10 @@
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#include "keyboard.h"
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#include "control.h"
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#include "_control.h"
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#include "c_cvars.h"
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#include "zstring.h"
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extern FString currentGame;
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// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
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enum GameFunction_t
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@ -146,3 +150,7 @@ void CONFIG_SetGameControllerDefaultsPro();
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void CONFIG_SetGameControllerDefaultsClear();
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char const* CONFIG_GetGameFuncOnJoystick(int gameFunc);
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char const* CONFIG_GetGameFuncOnKeyboard(int gameFunc);
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extern FStringCVar* const CombatMacros[];
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void CONFIG_ReadCombatMacros();
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@ -118,20 +118,6 @@ void CONFIG_SetDefaults(void)
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Bstrcpy(szPlayerName, "Player");
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#ifndef EDUKE32_STANDALONE
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Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
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Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
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Bstrcpy(ud.ridecule[2], "It hurts to be you.");
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Bstrcpy(ud.ridecule[3], "Lucky son of a bitch.");
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Bstrcpy(ud.ridecule[4], "Hmmm... payback time.");
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Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
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Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
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Bstrcpy(ud.ridecule[7], "Ha ha ha... wasted!");
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Bstrcpy(ud.ridecule[8], "You suck!");
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Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
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#endif
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VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
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}
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@ -169,14 +155,6 @@ int CONFIG_ReadSetup(void)
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if (ud.config.scripthandle < 0)
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return -1;
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char commmacro[] = "CommbatMacro# ";
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for (int i = 0; i < MAXRIDECULE; i++)
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{
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commmacro[13] = i+'0';
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SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[i][0]);
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}
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Bmemset(tempbuf, 0, sizeof(tempbuf));
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SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);
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@ -4754,15 +4754,15 @@ void G_HandleLocalKeys(void)
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return;
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}
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G_AddUserQuote(ud.ridecule[ridiculeNum-1]);
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G_AddUserQuote(*CombatMacros[ridiculeNum-1]);
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#ifndef NETCODE_DISABLE
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tempbuf[0] = PACKET_MESSAGE;
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tempbuf[1] = 255;
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tempbuf[2] = 0;
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Bstrcat(tempbuf+2,ud.ridecule[ridiculeNum-1]);
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Bstrcat(tempbuf+2,*CombatMacros[ridiculeNum-1]);
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ridiculeNum = 2+strlen(ud.ridecule[ridiculeNum-1]);
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ridiculeNum = 2+ strlen(*CombatMacros[ridiculeNum-1]);
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tempbuf[ridiculeNum++] = myconnectindex;
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@ -148,8 +148,6 @@ extern camera_t g_camera;
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#endif
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#define MAXRIDECULE 10
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#define MAXRIDECULELENGTH 40
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#define MAXSAVEGAMENAMESTRUCT 32
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#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
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#define MAXPWLOCKOUT 128
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@ -245,7 +243,6 @@ typedef struct {
|
|||
char overhead_on,last_overhead,showweapons;
|
||||
char god,warp_on,cashman,eog,showallmap;
|
||||
char show_help,scrollmode,noclip;
|
||||
char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
|
||||
char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
|
||||
char display_bonus_screen;
|
||||
char show_level_text;
|
||||
|
|
|
@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "savegame.h"
|
||||
#include "scriplib.h"
|
||||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "gameconfigfile.h"
|
||||
|
||||
#include "vfs.h"
|
||||
|
@ -4259,7 +4260,6 @@ badindex:
|
|||
insptr++;
|
||||
dispatch();
|
||||
}
|
||||
extern FString currentGame;
|
||||
FString section = currentGame + ".Gamevars";
|
||||
GameConfig->SetSection(section);
|
||||
switch (VM_DECODE_INST(tw))
|
||||
|
|
|
@ -1269,9 +1269,12 @@ static MenuEntry_t *MEL_PLAYER[] = {
|
|||
#endif
|
||||
};
|
||||
|
||||
#define MAXRIDECULE 10
|
||||
#define MAXRIDECULELENGTH 40
|
||||
static MenuString_t MEO_MACROS_TEMPLATE = MAKE_MENUSTRING( NULL, &MF_Bluefont, MAXRIDECULELENGTH, 0 );
|
||||
static MenuString_t MEO_MACROS[10];
|
||||
static MenuEntry_t ME_MACROS_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_Bluefont, &MEF_Macros, &MEO_MACROS_TEMPLATE, String );
|
||||
static char sink[50];
|
||||
static MenuEntry_t ME_MACROS[MAXRIDECULE];
|
||||
static MenuEntry_t *MEL_MACROS[MAXRIDECULE];
|
||||
|
||||
|
@ -1840,7 +1843,7 @@ void Menu_Init(void)
|
|||
ME_MACROS[i].entry = &MEO_MACROS[i];
|
||||
MEO_MACROS[i] = MEO_MACROS_TEMPLATE;
|
||||
|
||||
MEO_MACROS[i].variable = ud.ridecule[i];
|
||||
MEO_MACROS[i].variable = sink;// ud.ridecule[i]; temporarily disabled
|
||||
}
|
||||
|
||||
// prepare input
|
||||
|
|
|
@ -42,9 +42,9 @@ static struct
|
|||
kb_scancode sc;
|
||||
} CONSTEXPR sctokeylut[] = {
|
||||
{ "Escape", 0x1 }, { "1", 0x2 }, { "2", 0x3 }, { "3", 0x4 }, { "4", 0x5 }, { "5", 0x6 }, { "6", 0x7 },
|
||||
{ "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "=", 0xd }, { "BakSpc", 0xe },
|
||||
{ "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "Equal", 0xd }, { "BakSpc", 0xe },
|
||||
{ "Tab", 0xf }, { "Q", 0x10 }, { "W", 0x11 }, { "E", 0x12 }, { "R", 0x13 }, { "T", 0x14 }, { "Y", 0x15 },
|
||||
{ "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "[", 0x1a }, { "]", 0x1b }, { "Enter", 0x1c },
|
||||
{ "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "LeftBrk", 0x1a }, { "RightBrk", 0x1b }, { "Enter", 0x1c },
|
||||
{ "LCtrl", 0x1d }, { "A", 0x1e }, { "S", 0x1f }, { "D", 0x20 }, { "F", 0x21 }, { "G", 0x22 }, { "H", 0x23 },
|
||||
{ "J", 0x24 }, { "K", 0x25 }, { "L", 0x26 }, { ";", 0x27 }, { "'", 0x28 }, { "`", 0x29 }, { "LShift", 0x2a },
|
||||
{ "Backslash", 0x2b }, { "Z", 0x2c }, { "X", 0x2d }, { "C", 0x2e }, { "V", 0x2f }, { "B", 0x30 }, { "N", 0x31 },
|
||||
|
|
|
@ -120,41 +120,12 @@ void CONFIG_SetDefaults(void)
|
|||
Bstrcpy(ud.rtsname, G_DefaultRtsFile());
|
||||
|
||||
Bstrcpy(szPlayerName, "Player");
|
||||
|
||||
//if (RR)
|
||||
//{
|
||||
// Bstrcpy(ud.ridecule[0], "Yer as ugly as a mud fence!");
|
||||
// Bstrcpy(ud.ridecule[1], "Duck you pecker-head!");
|
||||
// Bstrcpy(ud.ridecule[2], "You like that boy?");
|
||||
// Bstrcpy(ud.ridecule[3], "Yer lower than catfish crap!");
|
||||
// Bstrcpy(ud.ridecule[4], "Eat lead, you shit monkey!");
|
||||
// Bstrcpy(ud.ridecule[5], "You dumb-ass!");
|
||||
// Bstrcpy(ud.ridecule[6], "Yer slower'n a three legged dog!");
|
||||
// Bstrcpy(ud.ridecule[7], "Come on...Squeal like a pig!");
|
||||
// Bstrcpy(ud.ridecule[8], "Haw, haw, haw!");
|
||||
// Bstrcpy(ud.ridecule[9], "Now you gone and done it!");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
|
||||
Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
|
||||
Bstrcpy(ud.ridecule[2], "It hurts to be you.");
|
||||
Bstrcpy(ud.ridecule[3], "Lucky son of a bitch.");
|
||||
Bstrcpy(ud.ridecule[4], "Hmmm... payback time.");
|
||||
Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
|
||||
Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
|
||||
Bstrcpy(ud.ridecule[7], "Ha ha ha... wasted!");
|
||||
Bstrcpy(ud.ridecule[8], "You suck!");
|
||||
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
|
||||
int32_t CONFIG_ReadSetup(void)
|
||||
{
|
||||
int32_t dummy;
|
||||
char commmacro[] = "CommbatMacro# ";
|
||||
char tempbuf[1024];
|
||||
|
||||
CONFIG_SetDefaults();
|
||||
|
@ -189,12 +160,6 @@ int32_t CONFIG_ReadSetup(void)
|
|||
if (ud.config.scripthandle < 0)
|
||||
return -1;
|
||||
|
||||
for (dummy = 0; dummy < MAXRIDECULE; dummy++)
|
||||
{
|
||||
commmacro[13] = dummy+'0';
|
||||
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
|
||||
}
|
||||
|
||||
Bmemset(tempbuf, 0, sizeof(tempbuf));
|
||||
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);
|
||||
|
||||
|
|
|
@ -6260,15 +6260,15 @@ void G_HandleLocalKeys(void)
|
|||
return;
|
||||
}
|
||||
|
||||
G_AddUserQuote(ud.ridecule[ridiculeNum-1]);
|
||||
G_AddUserQuote(*CombatMacros[ridiculeNum-1]);
|
||||
|
||||
#ifndef NETCODE_DISABLE
|
||||
tempbuf[0] = PACKET_MESSAGE;
|
||||
tempbuf[1] = 255;
|
||||
tempbuf[2] = 0;
|
||||
Bstrcat(tempbuf+2,ud.ridecule[ridiculeNum-1]);
|
||||
Bstrcat(tempbuf+2,*CombatMacros[ridiculeNum-1]);
|
||||
|
||||
ridiculeNum = 2+strlen(ud.ridecule[ridiculeNum-1]);
|
||||
ridiculeNum = 2 + strlen(*CombatMacros[ridiculeNum - 1]);
|
||||
|
||||
tempbuf[ridiculeNum++] = myconnectindex;
|
||||
|
||||
|
|
|
@ -128,8 +128,6 @@ void A_DeleteSprite(int spriteNum);
|
|||
|
||||
#endif
|
||||
|
||||
#define MAXRIDECULE 10
|
||||
#define MAXRIDECULELENGTH 40
|
||||
#define MAXSAVEGAMENAMESTRUCT 32
|
||||
#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
|
||||
#define MAXPWLOCKOUT 128
|
||||
|
@ -206,7 +204,6 @@ typedef struct {
|
|||
char overhead_on,last_overhead,showweapons;
|
||||
char god,warp_on,cashman,eog,showallmap;
|
||||
char show_help,scrollmode,noclip;
|
||||
char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
|
||||
char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
|
||||
char display_bonus_screen;
|
||||
char show_level_text;
|
||||
|
|
|
@ -1218,8 +1218,11 @@ static MenuEntry_t *MEL_PLAYER[] = {
|
|||
#endif
|
||||
};
|
||||
|
||||
#define MAXRIDECULE 10
|
||||
#define MAXRIDECULELENGTH 40
|
||||
static MenuString_t MEO_MACROS_TEMPLATE = MAKE_MENUSTRING( NULL, &MF_Bluefont, MAXRIDECULELENGTH, 0 );
|
||||
static MenuString_t MEO_MACROS[10];
|
||||
static char sink[50];
|
||||
static MenuEntry_t ME_MACROS_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_Bluefont, &MEF_Macros, &MEO_MACROS_TEMPLATE, String );
|
||||
static MenuEntry_t ME_MACROS[MAXRIDECULE];
|
||||
static MenuEntry_t *MEL_MACROS[MAXRIDECULE];
|
||||
|
@ -1735,8 +1738,8 @@ void Menu_Init(void)
|
|||
ME_MACROS[i].entry = &MEO_MACROS[i];
|
||||
MEO_MACROS[i] = MEO_MACROS_TEMPLATE;
|
||||
|
||||
MEO_MACROS[i].variable = ud.ridecule[i];
|
||||
}
|
||||
MEO_MACROS[i].variable = sink;// ud.ridecule[i]; temporarily disabled
|
||||
}
|
||||
|
||||
// prepare input
|
||||
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
|
|
|
@ -81,7 +81,6 @@ int32_t ScreenHeight = 480;
|
|||
int32_t ScreenBPP = 8;
|
||||
int32_t ForceSetup = 1;
|
||||
|
||||
extern char WangBangMacro[10][64];
|
||||
char RTSName[MAXRTSNAMELENGTH];
|
||||
static int32_t scripthandle = -1;
|
||||
|
||||
|
@ -129,20 +128,6 @@ void CONFIG_SetDefaults(void)
|
|||
|
||||
Bstrcpy(RTSName, DEFAULTRTSFILE);
|
||||
Bstrcpy(CommPlayerName, DEFAULTPLAYERNAME);
|
||||
|
||||
Bstrcpy(WangBangMacro[0], MACRO1);
|
||||
Bstrcpy(WangBangMacro[1], MACRO2);
|
||||
Bstrcpy(WangBangMacro[2], MACRO3);
|
||||
Bstrcpy(WangBangMacro[3], MACRO4);
|
||||
Bstrcpy(WangBangMacro[4], MACRO5);
|
||||
Bstrcpy(WangBangMacro[5], MACRO6);
|
||||
Bstrcpy(WangBangMacro[6], MACRO7);
|
||||
Bstrcpy(WangBangMacro[7], MACRO8);
|
||||
Bstrcpy(WangBangMacro[8], MACRO9);
|
||||
Bstrcpy(WangBangMacro[9], MACRO10);
|
||||
|
||||
//SetMouseDefaults(0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -61,7 +61,6 @@ extern char InitString[MAXMODEMSTRING];
|
|||
extern char HangupString[MAXMODEMSTRING];
|
||||
extern char DialoutString[MAXMODEMSTRING];
|
||||
extern int32_t SocketNumber;
|
||||
extern char CommbatMacro[MAXMACROS][MAXMACROLENGTH];
|
||||
extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH];
|
||||
extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH];
|
||||
extern char PhoneNumber[PHONENUMBERLENGTH];
|
||||
|
|
|
@ -4423,8 +4423,6 @@ ConKey(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
char WangBangMacro[10][64];
|
||||
|
||||
void
|
||||
FunctionKeys(PLAYERp pp)
|
||||
{
|
||||
|
@ -4481,14 +4479,14 @@ FunctionKeys(PLAYERp pp)
|
|||
{
|
||||
short pnum;
|
||||
|
||||
sprintf(ds,"SENT: %s",WangBangMacro[fn_key-1]);
|
||||
sprintf(ds,"SENT: %s",**CombatMacros[fn_key-1]);
|
||||
adduserquote(ds);
|
||||
|
||||
TRAVERSE_CONNECT(pnum)
|
||||
{
|
||||
if (pnum != myconnectindex)
|
||||
{
|
||||
sprintf(ds,"%s: %s",pp->PlayerName, WangBangMacro[fn_key-1]);
|
||||
sprintf(ds,"%s: %s",pp->PlayerName, **CombatMacros[fn_key - 1]);
|
||||
SW_SendMessage(pnum, ds);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -112,13 +112,6 @@ void ReadGameSetup(int32_t scripthandle)
|
|||
{
|
||||
int dummy;
|
||||
int ret;
|
||||
extern char WangBangMacro[10][64];
|
||||
|
||||
for (dummy = 0; dummy < 10; dummy++)
|
||||
{
|
||||
sprintf(ds,"CommbatMacro#%d",dummy);
|
||||
SCRIPT_GetString(scripthandle, "Comm Setup",ds,WangBangMacro[dummy]);
|
||||
}
|
||||
|
||||
SCRIPT_GetString(scripthandle, "Options","Rooster",gs.Password);
|
||||
DecodePassword(gs.Password);
|
||||
|
@ -164,22 +157,6 @@ void ReadGameSetup(int32_t scripthandle)
|
|||
SCRIPT_GetNumber(scripthandle, "Options", "Messages",&dummy);
|
||||
if (dummy != -1) gs.Messages = dummy;
|
||||
|
||||
dummy = -1;
|
||||
SCRIPT_GetNumber(scripthandle, "Options", "Talking",&dummy);
|
||||
if (dummy != -1) snd_speech = dummy;
|
||||
|
||||
dummy = -1;
|
||||
SCRIPT_GetNumber(scripthandle, "Options", "Ambient",&dummy);
|
||||
if (dummy != -1) snd_ambience = dummy;
|
||||
|
||||
dummy = -1;
|
||||
SCRIPT_GetNumber(scripthandle, "Options", "FxOn",&dummy);
|
||||
if (dummy != -1) snd_enabled = dummy;
|
||||
|
||||
dummy = -1;
|
||||
SCRIPT_GetNumber(scripthandle, "Options", "MusicOn",&dummy);
|
||||
if (dummy != -1) mus_enabled = dummy;
|
||||
|
||||
dummy = -1;
|
||||
SCRIPT_GetNumber(scripthandle, "Controls", "MouseAiming",&dummy);
|
||||
if (dummy != -1) gs.MouseAimingType = dummy;
|
||||
|
@ -292,22 +269,11 @@ void WriteGameSetup(int32_t scripthandle)
|
|||
SCRIPT_PutNumber(scripthandle, "Options", "AutoRun",dummy,FALSE,FALSE);
|
||||
dummy = gs.Crosshair;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "Crosshair",dummy,FALSE,FALSE);
|
||||
dummy = cl_autoaim;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "AutoAim",dummy,FALSE,FALSE);
|
||||
dummy = gs.Messages;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "Messages",dummy,FALSE,FALSE);
|
||||
dummy = snd_speech;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "Talking",dummy,FALSE,FALSE);
|
||||
dummy = snd_ambience;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "Ambient",dummy,FALSE,FALSE);
|
||||
dummy = snd_enabled;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "FxOn",dummy,FALSE,FALSE);
|
||||
dummy = gs.MouseAimingType;
|
||||
SCRIPT_PutNumber(scripthandle, "Controls", "MouseAiming",dummy,FALSE,FALSE);
|
||||
|
||||
dummy = mus_enabled;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "MusicOn",dummy,FALSE,FALSE);
|
||||
|
||||
dummy = gs.NetGameType;
|
||||
SCRIPT_PutNumber(scripthandle, "Options", "NetGameType",dummy,FALSE,FALSE);
|
||||
dummy = gs.NetLevel;
|
||||
|
|
Loading…
Reference in a new issue