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Fix taking address out of bounds of stack'd array, introduced in r3983.
Clang's UBSan reports this as undefined behavior. I think that the reason is as follows: C99 6.5.3.2#1 (Constraints) says: The operand of the unary & operator shall be either a function designator, the result of a [] or unary * operator, or an lvalue that designates an object that is not a bit-field and is not declared with the register storage-class specifier. But in case of an expression like "&array[-1]", the operand ("array[-1]") does not designate a valid object. Moral: check first -- assure that an expression is valid for a particular operation before carrying it out. Keep in mind that otherwise, the compiler is absolutely free to optimize out the *check*. git-svn-id: https://svn.eduke32.com/eduke32@4014 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4270,11 +4270,13 @@ static void G_OROR_DupeSprites(void)
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// dupe the sprites touching the portal to the other sector
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// viewing from bottom
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int32_t k;
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spritetype *sp = &sprite[ror_sprite];
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spritetype *sp;
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if ((unsigned) ror_sprite >= MAXSPRITES || drawing_ror != 1)
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return;
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sp = &sprite[ror_sprite];
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for (k = headspritesect[sp->sectnum]; k != -1; k = nextspritesect[k])
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{
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if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
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