Use existing viewingrange and yxaspect for showview so it matches that of the main view

This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

git-svn-id: https://svn.eduke32.com/eduke32@7350 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-02-22 18:35:37 +00:00
parent e0b5e32be2
commit 4b1d268908

View file

@ -1205,13 +1205,11 @@ LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, i
horiz = fix16_clamp(horiz, F16(HORIZ_MIN), F16(HORIZ_MAX)); horiz = fix16_clamp(horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
int const onewaspect = newaspect_enable; int const viewingRange = viewingrange;
newaspect_enable = r_usenewaspect; int const yxAspect = yxaspect;
setaspect_new_use_dimen = 1;
videoSetViewableArea(x1,y1,x2,y2);
setaspect_new_use_dimen = 0;
newaspect_enable = onewaspect;
videoSetViewableArea(x1,y1,x2,y2);
renderSetAspect(viewingRange, yxAspect);
int const smoothratio = calc_smoothratio(totalclock, ototalclock); int const smoothratio = calc_smoothratio(totalclock, ototalclock);
G_DoInterpolations(smoothratio); G_DoInterpolations(smoothratio);
G_HandleMirror(vec.x, vec.y, vec.z, a, horiz, smoothratio); G_HandleMirror(vec.x, vec.y, vec.z, a, horiz, smoothratio);
@ -1229,6 +1227,7 @@ LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, i
renderDrawMasks(); renderDrawMasks();
G_RestoreInterpolations(); G_RestoreInterpolations();
G_UpdateScreenArea(); G_UpdateScreenArea();
renderSetAspect(viewingRange, yxAspect);
} }
void Screen_Play(void) void Screen_Play(void)