mirror of
https://github.com/ZDoom/raze-gles.git
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fix shrinker/expander glowing bug
git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2f6f395ee6
commit
4aba6785b4
1 changed files with 68 additions and 64 deletions
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@ -2020,33 +2020,37 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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weapsc(65536L),a,tilenum,shade,p,(2|orientation),windowx1,windowy1,windowx2,windowy2);
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}
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static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p, uint8_t slot)
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{
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static int32_t shadef = 0, palf = 0;
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static int32_t shadef[2] = {0, 0}, palf[2] = {0, 0};
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// sanity checking the slot value
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if (slot > 1)
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slot = 1;
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// basic fading between player weapon shades
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if (shadef != shade && (!p || palf == p))
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if (shadef[slot] != shade && (!p || palf[slot] == p))
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{
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shadef += (shade-shadef)>>2;
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shadef[slot] += (shade-shadef[slot])>>2;
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if (!((shade-shadef)>>2))
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if (!((shade-shadef[slot])>>2))
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{
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shadef += (shade-shadef)>>1;
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if (!((shade-shadef)>>1))
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shadef = shade;
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shadef[slot] += (shade-shadef[slot])>>1;
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if (!((shade-shadef[slot])>>1))
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shadef[slot] = shade;
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}
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}
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else
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shadef = shade;
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shadef[slot] = shade;
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palf = p;
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palf[slot] = p;
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switch (ud.drawweapon)
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{
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default:
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return;
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case 1:
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G_DrawTileScaled(x,y,tilenum,shadef,orientation,p);
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G_DrawTileScaled(x,y,tilenum,shadef[slot],orientation,p);
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return;
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case 2:
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switch (g_currentweapon)
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@ -2431,18 +2435,18 @@ void P_DisplayWeapon(int32_t snum)
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{
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guniqhudid = cw<<2;
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G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1),
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looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
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looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal,0);
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}
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1),
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
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HANDHOLDINGLASER+((*kb)>>2),gs,o,pal,0);
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1),
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
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HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal,0);
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guniqhudid = 0;
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}
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break;
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@ -2468,12 +2472,12 @@ void P_DisplayWeapon(int32_t snum)
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if (*kb < 8)
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{
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G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
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RPGGUN+((*kb)>>1),gs,o|512,pal);
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RPGGUN+((*kb)>>1),gs,o|512,pal,0);
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}
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}
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G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
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RPGGUN,gs,o|512,pal);
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RPGGUN,gs,o|512,pal,0);
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}
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break;
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@ -2499,14 +2503,14 @@ void P_DisplayWeapon(int32_t snum)
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case 2:
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
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SHOTGUN+2,-128,o,pal);
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SHOTGUN+2,-128,o,pal,0);
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case 0:
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case 6:
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case 7:
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case 8:
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
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SHOTGUN,gs,o,pal);
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SHOTGUN,gs,o,pal,0);
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guniqhudid = 0;
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break;
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case 3:
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@ -2523,11 +2527,11 @@ void P_DisplayWeapon(int32_t snum)
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
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SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
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SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal,0);
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}
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
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SHOTGUN+3,gs,o,pal);
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SHOTGUN+3,gs,o,pal,0);
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guniqhudid = 0;
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break;
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case 13:
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@ -2535,7 +2539,7 @@ void P_DisplayWeapon(int32_t snum)
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case 15:
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guniqhudid = cw;
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G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
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SHOTGUN+4,gs,o,pal);
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SHOTGUN+4,gs,o,pal,0);
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guniqhudid = 0;
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break;
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case 16:
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@ -2544,7 +2548,7 @@ void P_DisplayWeapon(int32_t snum)
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case 19:
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guniqhudid = cw;
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+5,gs,o,pal);
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SHOTGUN+5,gs,o,pal,0);
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guniqhudid = 0;
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break;
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case 20:
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@ -2553,7 +2557,7 @@ void P_DisplayWeapon(int32_t snum)
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case 23:
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guniqhudid = cw;
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G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+6,gs,o,pal);
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SHOTGUN+6,gs,o,pal,0);
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guniqhudid = 0;
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break;
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case 24:
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@ -2562,7 +2566,7 @@ void P_DisplayWeapon(int32_t snum)
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case 27:
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guniqhudid = cw;
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+5,gs,o,pal);
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SHOTGUN+5,gs,o,pal,0);
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guniqhudid = 0;
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break;
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case 28:
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@ -2570,7 +2574,7 @@ void P_DisplayWeapon(int32_t snum)
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case 30:
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guniqhudid = cw;
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G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
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SHOTGUN+4,gs,o,pal);
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SHOTGUN+4,gs,o,pal,0);
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guniqhudid = 0;
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break;
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}
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@ -2597,12 +2601,12 @@ void P_DisplayWeapon(int32_t snum)
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if (*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3);
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G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos,
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CHAINGUN,gs,o,pal);
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CHAINGUN,gs,o,pal,0);
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switch (*kb)
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{
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case 0:
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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CHAINGUN+1,gs,o,pal);
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CHAINGUN+1,gs,o,pal,0);
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break;
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default:
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if (*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON])
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@ -2610,21 +2614,21 @@ void P_DisplayWeapon(int32_t snum)
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i = 0;
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if (sprite[p->i].pal != 1) i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-4)/5),gs,o,pal);
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CHAINGUN+5+((*kb-4)/5),gs,o,pal,0);
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if (sprite[p->i].pal != 1) i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-4)/5),gs,o,pal);
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CHAINGUN+5+((*kb-4)/5),gs,o,pal,0);
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}
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if (*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-4)
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{
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i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-2)/5),gs,o,pal);
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CHAINGUN+5+((*kb-2)/5),gs,o,pal,0);
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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CHAINGUN+1+((*kb)>>1),gs,o,pal);
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CHAINGUN+1+((*kb)>>1),gs,o,pal,0);
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}
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else G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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CHAINGUN+1,gs,o,pal);
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CHAINGUN+1,gs,o,pal,0);
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break;
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}
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}
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@ -2652,7 +2656,7 @@ void P_DisplayWeapon(int32_t snum)
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l -= 3;
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guniqhudid = cw;
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G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal);
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G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal,0);
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guniqhudid = 0;
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}
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else
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@ -2661,42 +2665,42 @@ void P_DisplayWeapon(int32_t snum)
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if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-17)
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{
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guniqhudid = cw;
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o|512,pal);
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o|512,pal,0);
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guniqhudid = 0;
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-12)
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{
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G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o|512,pal);
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G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o|512,pal,0);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
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guniqhudid = 0;
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-7)
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{
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G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o|512,pal);
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G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o|512,pal,0);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
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guniqhudid = 0;
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-4)
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{
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G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o|512,pal);
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G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o|512,pal,0);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o|512,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
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guniqhudid = 0;
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-2)
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{
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G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o|512,pal);
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G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o|512,pal,0);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
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guniqhudid = 0;
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON])
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{
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guniqhudid = cw;
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o|512,pal);
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
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guniqhudid = 0;
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}
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@ -2731,11 +2735,11 @@ void P_DisplayWeapon(int32_t snum)
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else if ((*kb) < 20)
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gun_pos -= 9*((*kb)-14); //D
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal,0);
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}
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}
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else
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal,0);
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guniqhudid = 0;
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}
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}
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@ -2758,9 +2762,9 @@ void P_DisplayWeapon(int32_t snum)
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weapon_xoffset = -48;
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guniqhudid = cw;
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if ((*kb))
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G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal,0);
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else
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G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal,0);
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guniqhudid = 0;
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}
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}
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@ -2788,26 +2792,26 @@ void P_DisplayWeapon(int32_t snum)
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if (p->hbomb_hold_delay)
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{
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guniqhudid = cw;
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G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal);
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G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal,0);
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
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G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal,0);
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guniqhudid = 0;
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}
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else
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{
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guniqhudid = cw<<1;
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G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal);
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G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal,0);
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal,0);
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guniqhudid = 0;
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}
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}
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else
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{
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal,0);
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guniqhudid = cw<<1;
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||||
G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
|
||||
G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal,0);
|
||||
guniqhudid = 0;
|
||||
}
|
||||
}
|
||||
|
@ -2836,15 +2840,15 @@ void P_DisplayWeapon(int32_t snum)
|
|||
}
|
||||
gun_pos -= 16;
|
||||
guniqhudid = 0;
|
||||
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o|512,pal);
|
||||
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o|512,pal,0);
|
||||
guniqhudid = cw;
|
||||
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o|512,pal);
|
||||
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o|512,pal,0);
|
||||
guniqhudid = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
guniqhudid = cw;
|
||||
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o|512,pal);
|
||||
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o|512,pal,0);
|
||||
guniqhudid = 0;
|
||||
}
|
||||
}
|
||||
|
@ -2876,11 +2880,11 @@ void P_DisplayWeapon(int32_t snum)
|
|||
guniqhudid = cw<<1;
|
||||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
||||
o,2);
|
||||
o,2,1);
|
||||
|
||||
guniqhudid = cw;
|
||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
|
||||
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal,0);
|
||||
guniqhudid = 0;
|
||||
}
|
||||
else
|
||||
|
@ -2889,11 +2893,11 @@ void P_DisplayWeapon(int32_t snum)
|
|||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER+2,
|
||||
16-(sintable[p->random_club_frame&2047]>>10),
|
||||
o,2);
|
||||
o,2,1);
|
||||
|
||||
guniqhudid = cw;
|
||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
|
||||
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal,0);
|
||||
guniqhudid = 0;
|
||||
}
|
||||
}
|
||||
|
@ -2924,10 +2928,10 @@ void P_DisplayWeapon(int32_t snum)
|
|||
guniqhudid = cw<<1;
|
||||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
||||
o,0);
|
||||
o,0,1);
|
||||
guniqhudid = cw;
|
||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
|
||||
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal,0);
|
||||
guniqhudid = 0;
|
||||
|
||||
}
|
||||
|
@ -2937,10 +2941,10 @@ void P_DisplayWeapon(int32_t snum)
|
|||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER+2,
|
||||
16-(sintable[p->random_club_frame&2047]>>10),
|
||||
o,0);
|
||||
o,0,1);
|
||||
guniqhudid = cw;
|
||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
||||
looking_arc+240-gun_pos,SHRINKER,gs,o,pal,0);
|
||||
guniqhudid = 0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue