fix shrinker/expander glowing bug

git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2011-07-28 21:09:24 +00:00
parent 2f6f395ee6
commit 4aba6785b4

View file

@ -2020,33 +2020,37 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
weapsc(65536L),a,tilenum,shade,p,(2|orientation),windowx1,windowy1,windowx2,windowy2); weapsc(65536L),a,tilenum,shade,p,(2|orientation),windowx1,windowy1,windowx2,windowy2);
} }
static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p, uint8_t slot)
{ {
static int32_t shadef = 0, palf = 0; static int32_t shadef[2] = {0, 0}, palf[2] = {0, 0};
// sanity checking the slot value
if (slot > 1)
slot = 1;
// basic fading between player weapon shades // basic fading between player weapon shades
if (shadef != shade && (!p || palf == p)) if (shadef[slot] != shade && (!p || palf[slot] == p))
{ {
shadef += (shade-shadef)>>2; shadef[slot] += (shade-shadef[slot])>>2;
if (!((shade-shadef)>>2)) if (!((shade-shadef[slot])>>2))
{ {
shadef += (shade-shadef)>>1; shadef[slot] += (shade-shadef[slot])>>1;
if (!((shade-shadef)>>1)) if (!((shade-shadef[slot])>>1))
shadef = shade; shadef[slot] = shade;
} }
} }
else else
shadef = shade; shadef[slot] = shade;
palf = p; palf[slot] = p;
switch (ud.drawweapon) switch (ud.drawweapon)
{ {
default: default:
return; return;
case 1: case 1:
G_DrawTileScaled(x,y,tilenum,shadef,orientation,p); G_DrawTileScaled(x,y,tilenum,shadef[slot],orientation,p);
return; return;
case 2: case 2:
switch (g_currentweapon) switch (g_currentweapon)
@ -2431,18 +2435,18 @@ void P_DisplayWeapon(int32_t snum)
{ {
guniqhudid = cw<<2; guniqhudid = cw<<2;
G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1),
looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal); looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal,0);
} }
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1),
looking_arc+249-gun_pos, looking_arc+249-gun_pos,
HANDHOLDINGLASER+((*kb)>>2),gs,o,pal); HANDHOLDINGLASER+((*kb)>>2),gs,o,pal,0);
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1),
looking_arc+249-gun_pos, looking_arc+249-gun_pos,
HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal); HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
break; break;
@ -2468,12 +2472,12 @@ void P_DisplayWeapon(int32_t snum)
if (*kb < 8) if (*kb < 8)
{ {
G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos, G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
RPGGUN+((*kb)>>1),gs,o|512,pal); RPGGUN+((*kb)>>1),gs,o|512,pal,0);
} }
} }
G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos, G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
RPGGUN,gs,o|512,pal); RPGGUN,gs,o|512,pal,0);
} }
break; break;
@ -2499,14 +2503,14 @@ void P_DisplayWeapon(int32_t snum)
case 2: case 2:
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos, G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
SHOTGUN+2,-128,o,pal); SHOTGUN+2,-128,o,pal,0);
case 0: case 0:
case 6: case 6:
case 7: case 7:
case 8: case 8:
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos, G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
SHOTGUN,gs,o,pal); SHOTGUN,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
case 3: case 3:
@ -2523,11 +2527,11 @@ void P_DisplayWeapon(int32_t snum)
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos, G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal); SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal,0);
} }
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos, G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
SHOTGUN+3,gs,o,pal); SHOTGUN+3,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
case 13: case 13:
@ -2535,7 +2539,7 @@ void P_DisplayWeapon(int32_t snum)
case 15: case 15:
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos, G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
SHOTGUN+4,gs,o,pal); SHOTGUN+4,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
case 16: case 16:
@ -2544,7 +2548,7 @@ void P_DisplayWeapon(int32_t snum)
case 19: case 19:
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos, G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
SHOTGUN+5,gs,o,pal); SHOTGUN+5,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
case 20: case 20:
@ -2553,7 +2557,7 @@ void P_DisplayWeapon(int32_t snum)
case 23: case 23:
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos, G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
SHOTGUN+6,gs,o,pal); SHOTGUN+6,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
case 24: case 24:
@ -2562,7 +2566,7 @@ void P_DisplayWeapon(int32_t snum)
case 27: case 27:
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos, G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
SHOTGUN+5,gs,o,pal); SHOTGUN+5,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
case 28: case 28:
@ -2570,7 +2574,7 @@ void P_DisplayWeapon(int32_t snum)
case 30: case 30:
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos, G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
SHOTGUN+4,gs,o,pal); SHOTGUN+4,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
break; break;
} }
@ -2597,12 +2601,12 @@ void P_DisplayWeapon(int32_t snum)
if (*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3); if (*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3);
G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos, G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos,
CHAINGUN,gs,o,pal); CHAINGUN,gs,o,pal,0);
switch (*kb) switch (*kb)
{ {
case 0: case 0:
G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos, G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
CHAINGUN+1,gs,o,pal); CHAINGUN+1,gs,o,pal,0);
break; break;
default: default:
if (*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]) if (*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON])
@ -2610,21 +2614,21 @@ void P_DisplayWeapon(int32_t snum)
i = 0; i = 0;
if (sprite[p->i].pal != 1) i = rand()&7; if (sprite[p->i].pal != 1) i = rand()&7;
G_DrawWeaponTile(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos, G_DrawWeaponTile(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
CHAINGUN+5+((*kb-4)/5),gs,o,pal); CHAINGUN+5+((*kb-4)/5),gs,o,pal,0);
if (sprite[p->i].pal != 1) i = rand()&7; if (sprite[p->i].pal != 1) i = rand()&7;
G_DrawWeaponTile(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos, G_DrawWeaponTile(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
CHAINGUN+5+((*kb-4)/5),gs,o,pal); CHAINGUN+5+((*kb-4)/5),gs,o,pal,0);
} }
if (*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-4) if (*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-4)
{ {
i = rand()&7; i = rand()&7;
G_DrawWeaponTile(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos, G_DrawWeaponTile(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
CHAINGUN+5+((*kb-2)/5),gs,o,pal); CHAINGUN+5+((*kb-2)/5),gs,o,pal,0);
G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos, G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
CHAINGUN+1+((*kb)>>1),gs,o,pal); CHAINGUN+1+((*kb)>>1),gs,o,pal,0);
} }
else G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos, else G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
CHAINGUN+1,gs,o,pal); CHAINGUN+1,gs,o,pal,0);
break; break;
} }
} }
@ -2652,7 +2656,7 @@ void P_DisplayWeapon(int32_t snum)
l -= 3; l -= 3;
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal); G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else else
@ -2661,42 +2665,42 @@ void P_DisplayWeapon(int32_t snum)
if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-17) if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-17)
{ {
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o|512,pal); G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-12) else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-12)
{ {
G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o|512,pal); G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o|512,pal,0);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal); G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-7) else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-7)
{ {
G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o|512,pal); G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o|512,pal,0);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal); G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-4) else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-4)
{ {
G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o|512,pal); G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o|512,pal,0);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o|512,pal); G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-2) else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-2)
{ {
G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o|512,pal); G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o|512,pal,0);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal); G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]) else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON])
{ {
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o|512,pal); G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
@ -2731,11 +2735,11 @@ void P_DisplayWeapon(int32_t snum)
else if ((*kb) < 20) else if ((*kb) < 20)
gun_pos -= 9*((*kb)-14); //D gun_pos -= 9*((*kb)-14); //D
G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal); G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal,0);
} }
} }
else else
G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal); G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }
@ -2758,9 +2762,9 @@ void P_DisplayWeapon(int32_t snum)
weapon_xoffset = -48; weapon_xoffset = -48;
guniqhudid = cw; guniqhudid = cw;
if ((*kb)) if ((*kb))
G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal); G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal,0);
else else
G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal); G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }
@ -2788,26 +2792,26 @@ void P_DisplayWeapon(int32_t snum)
if (p->hbomb_hold_delay) if (p->hbomb_hold_delay)
{ {
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal); G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal,0);
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal); G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else else
{ {
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal); G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal,0);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal); G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }
else else
{ {
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal); G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal,0);
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal); G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }
@ -2836,15 +2840,15 @@ void P_DisplayWeapon(int32_t snum)
} }
gun_pos -= 16; gun_pos -= 16;
guniqhudid = 0; guniqhudid = 0;
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o|512,pal); G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o|512,pal,0);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o|512,pal); G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else else
{ {
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o|512,pal); G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o|512,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }
@ -2876,11 +2880,11 @@ void P_DisplayWeapon(int32_t snum)
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32, looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
o,2); o,2,1);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal); looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
else else
@ -2889,11 +2893,11 @@ void P_DisplayWeapon(int32_t snum)
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER+2, looking_arc+240-gun_pos,SHRINKER+2,
16-(sintable[p->random_club_frame&2047]>>10), 16-(sintable[p->random_club_frame&2047]>>10),
o,2); o,2,1);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal); looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }
@ -2924,10 +2928,10 @@ void P_DisplayWeapon(int32_t snum)
guniqhudid = cw<<1; guniqhudid = cw<<1;
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32, looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
o,0); o,0,1);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal); looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
@ -2937,10 +2941,10 @@ void P_DisplayWeapon(int32_t snum)
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER+2, looking_arc+240-gun_pos,SHRINKER+2,
16-(sintable[p->random_club_frame&2047]>>10), 16-(sintable[p->random_club_frame&2047]>>10),
o,0); o,0,1);
guniqhudid = cw; guniqhudid = cw;
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1), G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
looking_arc+240-gun_pos,SHRINKER,gs,o,pal); looking_arc+240-gun_pos,SHRINKER,gs,o,pal,0);
guniqhudid = 0; guniqhudid = 0;
} }
} }