Make r_showfps 2 work a little bit better

git-svn-id: https://svn.eduke32.com/eduke32@6238 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-06-23 03:59:32 +00:00
parent eae02b26a1
commit 4a7806150c

View file

@ -772,46 +772,37 @@ static void G_ShowCacheLocks(void)
static void G_PrintFPS(void)
{
// adapted from ZDoom because I like it better than what we had
// applicable ZDoom code available under GPL from csDoom
static int32_t FrameCount = 0, LastCount = 0, LastSec = 0, LastMS = 0;
static int32_t MinFrames = INT32_MAX, MaxFrames = 0;
static int32_t frameCount = 0, lastFPS = 0, lastFrameTime = 0;
static int32_t minFPS = -1, maxFPS = 0;
int32_t ms = getticks();
int32_t howlong = ms - LastMS;
int32_t frameTime = getticks();
int32_t frameDelay = frameTime - lastFrameTime;
if (g_player[0].ps->player_par < 3)
if (frameDelay >= 0)
{
MinFrames = INT32_MAX;
MaxFrames = 0;
}
if (howlong >= 0)
{
int32_t thisSec = ms/1000;
int32_t x = (xdim <= 640);
if (ud.showfps)
{
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", frameDelay, lastFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+1+FPS_YOFFSET,
FPS_COLOR(LastCount < LOW_FPS), -1, tempbuf, x);
FPS_COLOR(lastFPS < LOW_FPS), -1, tempbuf, x);
if (ud.showfps > 1)
{
chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames);
chars = Bsprintf(tempbuf, "max fps: %3u", maxFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+10+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+10+FPS_YOFFSET,
FPS_COLOR(MaxFrames < LOW_FPS), -1, tempbuf, x);
FPS_COLOR(maxFPS < LOW_FPS), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames);
chars = Bsprintf(tempbuf, "min fps: %3u", minFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+20+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+20+FPS_YOFFSET,
FPS_COLOR(MinFrames < LOW_FPS), -1, tempbuf, x);
FPS_COLOR(minFPS < LOW_FPS), -1, tempbuf, x);
}
// lag meter
@ -825,21 +816,31 @@ static void G_PrintFPS(void)
}
}
if (thisSec - LastSec)
{
g_frameRate = LastCount = tabledivide32_noinline(FrameCount, thisSec - LastSec);
LastSec = thisSec;
FrameCount = 0;
int32_t const thisSec = tabledivide32_noinline(frameTime, 1000);
int32_t const lastSec = tabledivide32_noinline(lastFrameTime, 1000);
if (!osdshown)
if (thisSec - lastSec)
{
if (LastCount > MaxFrames) MaxFrames = LastCount;
if (LastCount < MinFrames) MinFrames = LastCount;
g_frameRate = lastFPS = tabledivide32_noinline(frameCount, thisSec - lastSec);
frameCount = 0;
if (ud.showfps > 1)
{
if (lastFPS > maxFPS) maxFPS = lastFPS;
if ((unsigned) lastFPS < (unsigned) minFPS) minFPS = lastFPS;
static int secondCounter;
if (++secondCounter == 3)
{
maxFPS = (lastFPS + maxFPS) >> 1;
minFPS = (lastFPS + minFPS) >> 1;
secondCounter = 0;
}
}
FrameCount++;
}
LastMS = ms;
frameCount++;
}
lastFrameTime = frameTime;
}
#undef FPS_COLOR