From 4a76674f4b3692ed891b1ac5ef9a4212113fd414 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 5 Mar 2020 01:20:58 +0100 Subject: [PATCH] - deleted a few unused files --- source/duke3d/src/m32def.h | 616 ----------------------------- source/duke3d/src/mdump.cpp | 103 ----- source/rr/src/m32def.h | 614 ----------------------------- source/rr/src/mdump.cpp | 119 ------ source/rr/src/names.h | 764 ------------------------------------ 5 files changed, 2216 deletions(-) delete mode 100644 source/duke3d/src/m32def.h delete mode 100644 source/duke3d/src/mdump.cpp delete mode 100644 source/rr/src/m32def.h delete mode 100644 source/rr/src/mdump.cpp delete mode 100644 source/rr/src/names.h diff --git a/source/duke3d/src/m32def.h b/source/duke3d/src/m32def.h deleted file mode 100644 index bf95ead33..000000000 --- a/source/duke3d/src/m32def.h +++ /dev/null @@ -1,616 +0,0 @@ -//------------------------------------------------------------------------- -/* -Copyright (C) 1996, 2003 - 3D Realms Entertainment -Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) -Copyright (C) 2004, 2007 - EDuke32 developers - -This file is part of EDuke32 - -EDuke32 is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License version 2 -as published by the Free Software Foundation. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -*/ -//------------------------------------------------------------------------- - -#ifndef m32def_h_ -#define m32def_h_ - -// the parsing routines aren't good at error recovery yet... -#define ABORTERRCNT 1 - -// these two are for m32def.c -#define C_CUSTOMERROR(Text, ...) do { \ - C_ReportError(-1); \ - initprintf("%s:%d: error: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \ - C_PrintErrorPosition(); \ - g_numCompilerErrors++; \ - } while (0) -#define C_CUSTOMWARNING(Text, ...) do { \ - C_ReportError(-1); \ - initprintf("%s:%d: warning: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \ - C_PrintErrorPosition(); \ - g_numCompilerWarnings++; \ - } while (0) - -extern void C_PrintErrorPosition(); -extern void C_ReportError(int32_t iError); - -extern char g_szScriptFileName[BMAX_PATH]; -extern int32_t g_totalLines, g_lineNumber; -extern int32_t g_numCompilerErrors, g_numCompilerWarnings; - -extern int32_t g_didDefineSomething; - -extern instype *g_scriptPtr; - -void C_Compile(const char *filenameortext, int32_t isfilename); -void C_CompilationInfo(void); - -void registerMenuFunction(const char *funcname, int32_t stateidx); -void M32_PostScriptExec(void); - -typedef struct -{ - int32_t ofs; // offset into script[] - int32_t codesize; - uint16_t numlocals; // number of local int32_t vars to allocate - char name[MAXLABELLEN]; -} statesinfo_t; - -extern statesinfo_t *statesinfo; -extern int32_t g_stateCount; - - -typedef struct -{ - const char *name; - int16_t lId; - int16_t flags; // 1: read-only - int32_t min, max; -} memberlabel_t; - -extern const memberlabel_t SectorLabels[]; -extern const memberlabel_t WallLabels[]; -extern const memberlabel_t SpriteLabels[]; -extern const memberlabel_t LightLabels[]; - - -typedef struct { - const char* token; - int32_t val; -} tokenmap_t; - -extern const tokenmap_t iter_tokens[]; - -enum vmflags -{ - VMFLAG_RETURN = 1, - VMFLAG_BREAK = 2, - VMFLAG_ERROR = 4, -}; - -enum miscvmflags -{ - VMFLAG_MISC_UPDATEHL = 1, - VMFLAG_MISC_UPDATEHLSECT = 2, - VMFLAG_MISC_INTERACTIVE = 4, -}; - -typedef struct { - int32_t spriteNum; - // VM state: either ==0 (top-level), >=1 and < MAXEVENTS+1 (event), - // or >= MAXEVENTS+1 and < MAXEVENTS+1+g_stateCount (state) - int32_t g_st; - union { - spritetype * pSprite; - uspritetype const * pUSprite; - }; - uint32_t flags; // g_errorFlag, g_returnFlag; - - // 1:updatehighlight, 2:updatehighlightsector, 4:interactive (from menu)? - uint32_t miscflags; -} vmstate_t; - -extern vmstate_t vm; -extern vmstate_t vm_default; - - -extern int32_t g_errorLineNum; -extern int32_t g_tw; -extern const char *keyw[]; - -enum SystemString_t { - STR_MAPFILENAME, - STR_VERSION, -}; - -enum ScriptError_t -{ - ERROR_CLOSEBRACKET, - ERROR_EVENTONLY, -// ERROR_EXCEEDSMAXTILES, - ERROR_EXPECTEDKEYWORD, - ERROR_FOUNDWITHIN, - ERROR_ISAKEYWORD, - ERROR_NOENDSWITCH, - ERROR_NOTAGAMEDEF, - ERROR_NOTAGAMEVAR, - ERROR_NOTAGAMEARRAY, - ERROR_GAMEARRAYBNC, - ERROR_GAMEARRAYBNO, - ERROR_INVALIDARRAYWRITE, - ERROR_EXPECTEDSIMPLEVAR, - ERROR_OPENBRACKET, - ERROR_PARAMUNDEFINED, - ERROR_SYMBOLNOTRECOGNIZED, - ERROR_SYNTAXERROR, - ERROR_VARREADONLY, - ERROR_ARRAYREADONLY, - ERROR_VARTYPEMISMATCH, - ERROR_LABELINUSE, -// WARNING_BADGAMEVAR, - WARNING_DUPLICATECASE, - WARNING_DUPLICATEDEFINITION, - WARNING_LABELSONLY, - WARNING_NAMEMATCHESVAR, -// WARNING_CONSTANTBITSIZE, - WARNING_OUTSIDEDRAWSPRITE, -}; - - -enum SectorLabel_t -{ - SECTOR_WALLPTR, - SECTOR_WALLNUM, - SECTOR_CEILINGZ, - SECTOR_FLOORZ, - SECTOR_CEILINGSTAT, - SECTOR_FLOORSTAT, - SECTOR_CEILINGPICNUM, - SECTOR_CEILINGSLOPE, - SECTOR_CEILINGSHADE, - SECTOR_CEILINGPAL, - SECTOR_CEILINGXPANNING, - SECTOR_CEILINGYPANNING, - SECTOR_FLOORPICNUM, - SECTOR_FLOORSLOPE, - SECTOR_FLOORSHADE, - SECTOR_FLOORPAL, - SECTOR_FLOORXPANNING, - SECTOR_FLOORYPANNING, - SECTOR_VISIBILITY, - SECTOR_FOGPAL, - SECTOR_LOTAG, - SECTOR_HITAG, - SECTOR_EXTRA, - SECTOR_END -}; - -enum WallLabel_t -{ - WALL_X, - WALL_Y, - WALL_POINT2, - WALL_NEXTWALL, - WALL_NEXTSECTOR, - WALL_CSTAT, - WALL_PICNUM, - WALL_OVERPICNUM, - WALL_SHADE, - WALL_PAL, - WALL_XREPEAT, - WALL_YREPEAT, - WALL_XPANNING, - WALL_YPANNING, - WALL_LOTAG, - WALL_HITAG, - WALL_EXTRA, - WALL_END -}; - -enum SpriteLabel_t -{ - SPRITE_X, // 0 - SPRITE_Y, - SPRITE_Z, - SPRITE_CSTAT, - SPRITE_PICNUM, - SPRITE_SHADE, // 5 - SPRITE_PAL, - SPRITE_CLIPDIST, - SPRITE_BLEND, - SPRITE_XREPEAT, - SPRITE_YREPEAT, // 10 - SPRITE_XOFFSET, - SPRITE_YOFFSET, - SPRITE_SECTNUM, - SPRITE_STATNUM, - SPRITE_ANG, // 15 - SPRITE_OWNER, - SPRITE_XVEL, - SPRITE_YVEL, - SPRITE_ZVEL, - SPRITE_LOTAG, // 20 - SPRITE_HITAG, - SPRITE_EXTRA, - - LIGHT_X, // must be first here - LIGHT_Y, - LIGHT_Z, // 25 - LIGHT_HORIZ, - LIGHT_RANGE, - LIGHT_ANGLE, - LIGHT_FADERADIUS, - LIGHT_RADIUS, // 30 - LIGHT_SECTOR, - LIGHT_R, - LIGHT_G, - LIGHT_B, - LIGHT_PRIORITY, // 35 - LIGHT_TILENUM, - LIGHT_MINSHADE, - LIGHT_MAXSHADE, - LIGHT_ACTIVE, - - SPRITE_END -}; - -enum IterationTypes_t -{ - ITER_ALLSPRITES, - ITER_ALLSECTORS, - ITER_ALLWALLS, - ITER_ACTIVELIGHTS, - ITER_SELSPRITES, - ITER_SELSECTORS, - ITER_SELWALLS, - ITER_DRAWNSPRITES, -// --- - ITER_SPRITESOFSECTOR, - ITER_WALLSOFSECTOR, - ITER_LOOPOFWALL, - ITER_RANGE, - ITER_END -}; - -enum ScriptKeywords_t -{ -// basic commands - CON_NULLOP, - CON_DEFINE, - CON_INCLUDE, - CON_DEFSTATE, - CON_ENDS, - CON_STATE, - CON_ONEVENT, - CON_ENDEVENT, - CON_GAMEVAR, - -// control flow (except if*) - CON_ELSE, - CON_RETURN, - CON_BREAK, - CON_SWITCH, - CON_CASE, - CON_DEFAULT, - CON_ENDSWITCH, - CON_GETCURRADDRESS, - CON_JUMP, - CON_LEFTBRACE, - CON_RIGHTBRACE, - -#if 0 -// more basic commands - CON_SETSECTOR, - CON_GETSECTOR, - CON_SETWALL, - CON_GETWALL, - CON_SETSPRITE, //+ - CON_GETSPRITE, //+ - CON_GETTSPR, - CON_SETTSPR, -#endif - -// arrays - CON_GAMEARRAY, - CON_SETARRAY, - CON_GETARRAYSIZE, - CON_RESIZEARRAY, - CON_COPY, -/// CON_WRITEARRAYTOFILE, -/// CON_READARRAYFROMFILE, - -// var ops - CON_RANDVAR, - CON_DISPLAYRANDVAR, - CON_SETVAR, - CON_ADDVAR, - CON_SUBVAR, - CON_MULVAR, - CON_DIVVAR, - CON_MODVAR, - CON_ANDVAR, - CON_ORVAR, - CON_XORVAR, - CON_SHIFTVARL, - CON_SHIFTVARR, -// varvar ops - CON_RANDVARVAR, - CON_DISPLAYRANDVARVAR, - CON_SETVARVAR, - CON_ADDVARVAR, - CON_SUBVARVAR, - CON_MULVARVAR, - CON_DIVVARVAR, - CON_MODVARVAR, - CON_ANDVARVAR, - CON_ORVARVAR, - CON_XORVARVAR, - CON_SHIFTVARVARL, - CON_SHIFTVARVARR, - CON_SIN, - CON_COS, - -// random - CON_DISPLAYRAND, - -// other math - CON_ITOF, - CON_FTOI, - CON_CLAMP, - CON_INV, - CON_SQRT, - CON_MULSCALE, - CON_DIVSCALE, - CON_SCALEVAR, - CON_DIST, - CON_LDIST, - CON_CALCHYPOTENUSE, - CON_GETANGLE, - CON_GETINCANGLE, - CON_A2XY, - CON_AH2XYZ, - - CON_COLLECTSECTORS, - CON_SORT, - CON_FOR, - -// if & while var - CON_IFVARL, - CON_IFVARLE, - CON_IFVARG, - CON_IFVARGE, - CON_IFVARA, - CON_IFVARAE, - CON_IFVARB, - CON_IFVARBE, - CON_IFVARE, - CON_IFVARN, - CON_IFVARAND, - CON_IFVAROR, - CON_IFVARXOR, - CON_IFVAREITHER, - CON_IFVARBOTH, - CON_WHILEVARN, - CON_WHILEVARL, - -// if & while varvar - CON_IFVARVARL, - CON_IFVARVARLE, - CON_IFVARVARG, - CON_IFVARVARGE, - CON_IFVARVARA, - CON_IFVARVARAE, - CON_IFVARVARB, - CON_IFVARVARBE, - CON_IFVARVARE, - CON_IFVARVARN, - CON_IFVARVARAND, - CON_IFVARVAROR, - CON_IFVARVARXOR, - CON_IFVARVAREITHER, - CON_IFVARVARBOTH, - CON_WHILEVARVARN, - CON_WHILEVARVARL, - -// other if* - CON_IFHITKEY, - CON_IFHOLDKEY, - CON_IFRND, - -// if* using current sprite - CON_IFANGDIFFL, - CON_IFSPRITEPAL, - CON_IFHIGHLIGHTED, - CON_IFACTOR, - CON_IFSOUND, - CON_IFPDISTL, - CON_IFPDISTG, -/// CON_IFGAPZL, -/// CON_IFFLOORDISTL, -/// CON_IFCEILINGDISTL, - - CON_IFINSIDE, - - CON_IFEITHERALT, - CON_IFEITHERCTRL, - CON_IFEITHERSHIFT, - CON_IFAWAYFROMWALL, - CON_IFCANSEE, - CON_IFONWATER, - CON_IFINWATER, - CON_IFOUTSIDE, -/// CON_IFHITSPACE, -/// CON_IFINSPACE, -/// CON_IFINOUTERSPACE, -/// CON_IFCANSEETARGET, - CON_IFNOSOUNDS, - CON_IFIN3DMODE, - CON_IFAIMINGSPRITE, - CON_IFAIMINGWALL, - CON_IFAIMINGSECTOR, - CON_IFINTERACTIVE, - -// keyboard - CON_RESETKEY, - CON_SETKEY, - -// BUILD functions - CON_INSERTSPRITE, - CON_DUPSPRITE, - CON_TDUPSPRITE, - CON_DELETESPRITE, - CON_GETSPRITELINKTYPE, - CON_LASTWALL, - CON_UPDATECURSECTNUM, - CON_UPDATESECTOR, - CON_UPDATESECTORZ, - CON_UPDATESECTORNEIGHBOR, - CON_UPDATESECTORNEIGHBORZ, - CON_GETZRANGE, - CON_CLIPMOVE, - CON_LINEINTERSECT, - CON_RAYINTERSECT, - CON_HITSCAN, - CON_CANSEE, - CON_CANSEESPR, - CON_NEARTAG, - CON_ROTATEPOINT, - CON_DRAGPOINT, - CON_GETCEILZOFSLOPE, - CON_GETFLORZOFSLOPE, - CON_ALIGNCEILSLOPE, - CON_ALIGNFLORSLOPE, - CON_BSETSPRITE, // was CON_SETSPRITE - CON_SETFIRSTWALL, - CON_CHANGESPRITESTAT, - CON_CHANGESPRITESECT, - CON_HEADSPRITESTAT, - CON_PREVSPRITESTAT, - CON_NEXTSPRITESTAT, - CON_HEADSPRITESECT, - CON_PREVSPRITESECT, - CON_NEXTSPRITESECT, - CON_SECTOROFWALL, - CON_FIXREPEATS, - CON_GETCLOSESTCOL, - -// stuff - CON_UPDATEHIGHLIGHT, - CON_UPDATEHIGHLIGHTSECTOR, - CON_SETHIGHLIGHT, - CON_SETHIGHLIGHTSECTOR, - CON_ADDLOGVAR, - CON_ADDLOG, - CON_DEBUG, - -// strings - CON_DEFINEQUOTE, - CON_REDEFINEQUOTE, - CON_PRINT, - CON_QUOTE, - CON_ERRORINS, - CON_PRINTMESSAGE16, - CON_PRINTMESSAGE256, - CON_PRINTEXT256, - CON_PRINTEXT16, - CON_DRAWLABEL, - CON_GETNUMBER16, - CON_GETNUMBER256, - CON_GETNUMBERFROMUSER, - CON_QSPRINTF, - CON_QSTRCAT, - CON_QSTRCPY, - CON_QSTRLEN, -// CON_QGETSYSSTR, - CON_QSTRNCAT, - CON_QSUBSTR, - -// findnear* - CON_FINDNEARSPRITE, - CON_FINDNEARSPRITEVAR, - CON_FINDNEARSPRITE3D, - CON_FINDNEARSPRITE3DVAR, - CON_FINDNEARSPRITEZ, - CON_FINDNEARSPRITEZVAR, - - CON_GETTICKS, - CON_GETTIMEDATE, - CON_SETASPECT, - -// vvv stuff using current sprite - CON_SETI, - CON_SIZEAT, - CON_CSTAT, - CON_CSTATOR, - CON_CLIPDIST, - CON_SPRITEPAL, - CON_CACTOR, - CON_SPGETLOTAG, - CON_SPGETHITAG, - CON_SECTGETLOTAG, - CON_SECTGETHITAG, - CON_GETTEXTUREFLOOR, - CON_GETTEXTURECEILING, -/// CON_KILLIT, - -// left to define later/undecided - -// sound - CON_SOUNDVAR, - CON_SOUNDONCEVAR, - CON_STOPALLSOUNDS, - CON_STOPSOUNDVAR, - CON_GLOBALSOUNDVAR, - CON_GETSOUNDFLAGS, -/// CON_SOUND, -/// CON_SOUNDONCE, -/// CON_STOPSOUND, -/// CON_GLOBALSOUND, - -// drawing -/// CON_MYOS, -/// CON_MYOSPAL, -/// CON_MYOSX, -/// CON_MYOSPALX, -/// CON_MINITEXT, -/// CON_GAMETEXT, -/// CON_DIGITALNUMBER, -/// CON_SHOWVIEW, -/// CON_GAMETEXTZ, -/// CON_DIGITALNUMBERZ, - CON_DRAWLINE16, - CON_DRAWLINE16B, - CON_DRAWLINE16Z, - CON_DRAWCIRCLE16, - CON_DRAWCIRCLE16B, - CON_DRAWCIRCLE16Z, - CON_ROTATESPRITEA, - CON_ROTATESPRITE16, - CON_ROTATESPRITE, - CON_SETGAMEPALETTE, - -/// CON_TIME, -/// CON_GETANGLETOTARGET, -/// CON_ANGOFF, -/// CON_ANGOFFVAR, -/// CON_PRECACHE, -/// CON_SAVEGAMEVAR, -/// CON_READGAMEVAR, -/// CON_SETDEFNAME, -/// CON_SETCFGNAME, - - CON_END -}; - -#endif diff --git a/source/duke3d/src/mdump.cpp b/source/duke3d/src/mdump.cpp deleted file mode 100644 index 438b0a045..000000000 --- a/source/duke3d/src/mdump.cpp +++ /dev/null @@ -1,103 +0,0 @@ -#include "ns.h" // Must come before everything else! - -#include "compat.h" -#include "mdump.h" - -#include - -BEGIN_DUKE_NS - -LPCSTR MiniDumper::m_szAppName; - -MiniDumper g_dumper("eduke32"); - -MiniDumper::MiniDumper(LPCSTR szAppName) -{ - // if this assert fires then you have two instances of MiniDumper - // which is not allowed - assert(m_szAppName == NULL); - - m_szAppName = szAppName ? _strdup(szAppName) : "Application"; - - ::SetUnhandledExceptionFilter(TopLevelFilter); -} - -LONG MiniDumper::TopLevelFilter(struct _EXCEPTION_POINTERS *pExceptionInfo) -{ - HMODULE hDll = NULL; - char szDbgHelpPath[_MAX_PATH]; - - if (GetModuleFileNameW(NULL, szDbgHelpPath, _MAX_PATH)) - { - auto pSlash = _tcsrchr(szDbgHelpPath, '\\'); - - if (pSlash) - { - _tcscpy(pSlash + 1, "DBGHELP.DLL"); - hDll = ::LoadLibrary(szDbgHelpPath); - } - } - - if (hDll == NULL) - { - // load any version we can - hDll = ::LoadLibrary("DBGHELP.DLL"); - } - - LONG retval = EXCEPTION_CONTINUE_SEARCH; - LPCTSTR szResult = "DBGHELP.DLL not found"; - char szScratch[_MAX_PATH]; - - if (hDll) - { - auto pDump = MINIDUMPWRITEDUMP(::GetProcAddress(hDll, "MiniDumpWriteDump")); - - if (pDump) - { - char szDumpPath[_MAX_PATH]; - - sprintf(szDumpPath, "%s_%u.dmp", m_szAppName, timeGetTime()); - - HANDLE hFile = ::CreateFile(szDumpPath, GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, 0, NULL); - - if (hFile != INVALID_HANDLE_VALUE) - { - _MINIDUMP_EXCEPTION_INFORMATION ExInfo = { ::GetCurrentThreadId(), pExceptionInfo, NULL }; - - // take a dump - BOOL bOK = pDump(GetCurrentProcess(), GetCurrentProcessId(), hFile, MiniDumpNormal, &ExInfo, NULL, NULL); - - if (bOK) - { - sprintf(szScratch, "Saved dump file to \"%s\"", szDumpPath); - szResult = szScratch; - retval = EXCEPTION_EXECUTE_HANDLER; - } - else - { - sprintf(szScratch, "Failed to save dump file to \"%s\" (error %d)", szDumpPath, GetLastError()); - szResult = szScratch; - } - - ::CloseHandle(hFile); - } - else - { - sprintf(szScratch, "Failed to create dump file \"%s\" (error %d)", szDumpPath, GetLastError()); - szResult = szScratch; - } - } - else - { - szResult = "DBGHELP.DLL too old"; - } - - ::FreeLibrary(hDll); - } - - ::MessageBox(NULL, szResult, m_szAppName, MB_OK); - - return retval; -} - -END_DUKE_NS diff --git a/source/rr/src/m32def.h b/source/rr/src/m32def.h deleted file mode 100644 index 86a4259b8..000000000 --- a/source/rr/src/m32def.h +++ /dev/null @@ -1,614 +0,0 @@ -//------------------------------------------------------------------------- -/* -Copyright (C) 1996, 2003 - 3D Realms Entertainment -Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) -Copyright (C) 2004, 2007 - EDuke32 developers - -This file is part of EDuke32 - -EDuke32 is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License version 2 -as published by the Free Software Foundation. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -*/ -//------------------------------------------------------------------------- - -#ifndef m32def_h_ -#define m32def_h_ - -// the parsing routines aren't good at error recovery yet... -#define ABORTERRCNT 1 - -// these two are for m32def.c -#define C_CUSTOMERROR(Text, ...) do { \ - C_ReportError(-1); \ - initprintf("%s:%d: error: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \ - C_PrintErrorPosition(); \ - g_numCompilerErrors++; \ - } while (0) -#define C_CUSTOMWARNING(Text, ...) do { \ - C_ReportError(-1); \ - initprintf("%s:%d: warning: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \ - C_PrintErrorPosition(); \ - g_numCompilerWarnings++; \ - } while (0) - -extern void C_PrintErrorPosition(); -extern void C_ReportError(int32_t iError); - -extern char g_szScriptFileName[BMAX_PATH]; -extern int32_t g_totalLines, g_lineNumber; -extern int32_t g_numCompilerErrors, g_numCompilerWarnings; - -extern int32_t g_didDefineSomething; - -extern instype *g_scriptPtr; - -void C_Compile(const char *filenameortext, int32_t isfilename); -void C_CompilationInfo(void); - -void registerMenuFunction(const char *funcname, int32_t stateidx); -void M32_PostScriptExec(void); - -typedef struct -{ - int32_t ofs; // offset into script[] - int32_t codesize; - uint16_t numlocals; // number of local int32_t vars to allocate - char name[MAXLABELLEN]; -} statesinfo_t; - -extern statesinfo_t *statesinfo; -extern int32_t g_stateCount; - - -typedef struct -{ - const char *name; - int16_t lId; - int16_t flags; // 1: read-only - int32_t min, max; -} memberlabel_t; - -extern const memberlabel_t SectorLabels[]; -extern const memberlabel_t WallLabels[]; -extern const memberlabel_t SpriteLabels[]; -extern const memberlabel_t LightLabels[]; - - -typedef struct { - const char* token; - int32_t val; -} tokenmap_t; - -extern const tokenmap_t iter_tokens[]; - -enum vmflags -{ - VMFLAG_RETURN = 1, - VMFLAG_BREAK = 2, - VMFLAG_ERROR = 4, -}; - -enum miscvmflags -{ - VMFLAG_MISC_UPDATEHL = 1, - VMFLAG_MISC_UPDATEHLSECT = 2, - VMFLAG_MISC_INTERACTIVE = 4, -}; - -typedef struct { - int32_t spriteNum; - // VM state: either ==0 (top-level), >=1 and < MAXEVENTS+1 (event), - // or >= MAXEVENTS+1 and < MAXEVENTS+1+g_stateCount (state) - int32_t g_st; - union { - spritetype * pSprite; - uspritetype *pUSprite; - }; - uint32_t flags; // g_errorFlag, g_returnFlag; - - // 1:updatehighlight, 2:updatehighlightsector, 4:interactive (from menu)? - uint32_t miscflags; -} vmstate_t; - -extern vmstate_t vm; -extern vmstate_t vm_default; - - -extern int32_t g_errorLineNum; -extern int32_t g_tw; -extern const char *keyw[]; - -enum SystemString_t { - STR_MAPFILENAME, - STR_VERSION, -}; - -enum ScriptError_t -{ - ERROR_CLOSEBRACKET, - ERROR_EVENTONLY, -// ERROR_EXCEEDSMAXTILES, - ERROR_EXPECTEDKEYWORD, - ERROR_FOUNDWITHIN, - ERROR_ISAKEYWORD, - ERROR_NOENDSWITCH, - ERROR_NOTAGAMEDEF, - ERROR_NOTAGAMEVAR, - ERROR_NOTAGAMEARRAY, - ERROR_GAMEARRAYBNC, - ERROR_GAMEARRAYBNO, - ERROR_INVALIDARRAYWRITE, - ERROR_EXPECTEDSIMPLEVAR, - ERROR_OPENBRACKET, - ERROR_PARAMUNDEFINED, - ERROR_SYMBOLNOTRECOGNIZED, - ERROR_SYNTAXERROR, - ERROR_VARREADONLY, - ERROR_ARRAYREADONLY, - ERROR_VARTYPEMISMATCH, - ERROR_LABELINUSE, -// WARNING_BADGAMEVAR, - WARNING_DUPLICATECASE, - WARNING_DUPLICATEDEFINITION, - WARNING_LABELSONLY, - WARNING_NAMEMATCHESVAR, -// WARNING_CONSTANTBITSIZE, - WARNING_OUTSIDEDRAWSPRITE, -}; - - -enum SectorLabel_t -{ - SECTOR_WALLPTR, - SECTOR_WALLNUM, - SECTOR_CEILINGZ, - SECTOR_FLOORZ, - SECTOR_CEILINGSTAT, - SECTOR_FLOORSTAT, - SECTOR_CEILINGPICNUM, - SECTOR_CEILINGSLOPE, - SECTOR_CEILINGSHADE, - SECTOR_CEILINGPAL, - SECTOR_CEILINGXPANNING, - SECTOR_CEILINGYPANNING, - SECTOR_FLOORPICNUM, - SECTOR_FLOORSLOPE, - SECTOR_FLOORSHADE, - SECTOR_FLOORPAL, - SECTOR_FLOORXPANNING, - SECTOR_FLOORYPANNING, - SECTOR_VISIBILITY, - SECTOR_FOGPAL, - SECTOR_LOTAG, - SECTOR_HITAG, - SECTOR_EXTRA, - SECTOR_END -}; - -enum WallLabel_t -{ - WALL_X, - WALL_Y, - WALL_POINT2, - WALL_NEXTWALL, - WALL_NEXTSECTOR, - WALL_CSTAT, - WALL_PICNUM, - WALL_OVERPICNUM, - WALL_SHADE, - WALL_PAL, - WALL_XREPEAT, - WALL_YREPEAT, - WALL_XPANNING, - WALL_YPANNING, - WALL_LOTAG, - WALL_HITAG, - WALL_EXTRA, - WALL_END -}; - -enum SpriteLabel_t -{ - SPRITE_X, // 0 - SPRITE_Y, - SPRITE_Z, - SPRITE_CSTAT, - SPRITE_PICNUM, - SPRITE_SHADE, // 5 - SPRITE_PAL, - SPRITE_CLIPDIST, - SPRITE_BLEND, - SPRITE_XREPEAT, - SPRITE_YREPEAT, // 10 - SPRITE_XOFFSET, - SPRITE_YOFFSET, - SPRITE_SECTNUM, - SPRITE_STATNUM, - SPRITE_ANG, // 15 - SPRITE_OWNER, - SPRITE_XVEL, - SPRITE_YVEL, - SPRITE_ZVEL, - SPRITE_LOTAG, // 20 - SPRITE_HITAG, - SPRITE_EXTRA, - - LIGHT_X, // must be first here - LIGHT_Y, - LIGHT_Z, // 25 - LIGHT_HORIZ, - LIGHT_RANGE, - LIGHT_ANGLE, - LIGHT_FADERADIUS, - LIGHT_RADIUS, // 30 - LIGHT_SECTOR, - LIGHT_R, - LIGHT_G, - LIGHT_B, - LIGHT_PRIORITY, // 35 - LIGHT_TILENUM, - LIGHT_MINSHADE, - LIGHT_MAXSHADE, - LIGHT_ACTIVE, - - SPRITE_END -}; - -enum IterationTypes_t -{ - ITER_ALLSPRITES, - ITER_ALLSECTORS, - ITER_ALLWALLS, - ITER_ACTIVELIGHTS, - ITER_SELSPRITES, - ITER_SELSECTORS, - ITER_SELWALLS, - ITER_DRAWNSPRITES, -// --- - ITER_SPRITESOFSECTOR, - ITER_WALLSOFSECTOR, - ITER_LOOPOFWALL, - ITER_RANGE, - ITER_END -}; - -enum ScriptKeywords_t -{ -// basic commands - CON_NULLOP, - CON_DEFINE, - CON_INCLUDE, - CON_DEFSTATE, - CON_ENDS, - CON_STATE, - CON_ONEVENT, - CON_ENDEVENT, - CON_GAMEVAR, - -// control flow (except if*) - CON_ELSE, - CON_RETURN, - CON_BREAK, - CON_SWITCH, - CON_CASE, - CON_DEFAULT, - CON_ENDSWITCH, - CON_GETCURRADDRESS, - CON_JUMP, - CON_LEFTBRACE, - CON_RIGHTBRACE, - -#if 0 -// more basic commands - CON_SETSECTOR, - CON_GETSECTOR, - CON_SETWALL, - CON_GETWALL, - CON_SETSPRITE, //+ - CON_GETSPRITE, //+ - CON_GETTSPR, - CON_SETTSPR, -#endif - -// arrays - CON_GAMEARRAY, - CON_SETARRAY, - CON_GETARRAYSIZE, - CON_RESIZEARRAY, - CON_COPY, -/// CON_WRITEARRAYTOFILE, -/// CON_READARRAYFROMFILE, - -// var ops - CON_RANDVAR, - CON_DISPLAYRANDVAR, - CON_SETVAR, - CON_ADDVAR, - CON_SUBVAR, - CON_MULVAR, - CON_DIVVAR, - CON_MODVAR, - CON_ANDVAR, - CON_ORVAR, - CON_XORVAR, - CON_SHIFTVARL, - CON_SHIFTVARR, -// varvar ops - CON_RANDVARVAR, - CON_DISPLAYRANDVARVAR, - CON_SETVARVAR, - CON_ADDVARVAR, - CON_SUBVARVAR, - CON_MULVARVAR, - CON_DIVVARVAR, - CON_MODVARVAR, - CON_ANDVARVAR, - CON_ORVARVAR, - CON_XORVARVAR, - CON_SHIFTVARVARL, - CON_SHIFTVARVARR, - CON_SIN, - CON_COS, - -// random - CON_DISPLAYRAND, - -// other math - CON_ITOF, - CON_FTOI, - CON_CLAMP, - CON_INV, - CON_SQRT, - CON_MULSCALE, - CON_DIVSCALE, - CON_SCALEVAR, - CON_DIST, - CON_LDIST, - CON_CALCHYPOTENUSE, - CON_GETANGLE, - CON_GETINCANGLE, - CON_A2XY, - CON_AH2XYZ, - - CON_COLLECTSECTORS, - CON_SORT, - CON_FOR, - -// if & while var - CON_IFVARL, - CON_IFVARLE, - CON_IFVARG, - CON_IFVARGE, - CON_IFVARA, - CON_IFVARAE, - CON_IFVARB, - CON_IFVARBE, - CON_IFVARE, - CON_IFVARN, - CON_IFVARAND, - CON_IFVAROR, - CON_IFVARXOR, - CON_IFVAREITHER, - CON_IFVARBOTH, - CON_WHILEVARN, - CON_WHILEVARL, - -// if & while varvar - CON_IFVARVARL, - CON_IFVARVARLE, - CON_IFVARVARG, - CON_IFVARVARGE, - CON_IFVARVARA, - CON_IFVARVARAE, - CON_IFVARVARB, - CON_IFVARVARBE, - CON_IFVARVARE, - CON_IFVARVARN, - CON_IFVARVARAND, - CON_IFVARVAROR, - CON_IFVARVARXOR, - CON_IFVARVAREITHER, - CON_IFVARVARBOTH, - CON_WHILEVARVARN, - CON_WHILEVARVARL, - -// other if* - CON_IFHITKEY, - CON_IFHOLDKEY, - CON_IFRND, - -// if* using current sprite - CON_IFANGDIFFL, - CON_IFSPRITEPAL, - CON_IFHIGHLIGHTED, - CON_IFACTOR, - CON_IFSOUND, - CON_IFPDISTL, - CON_IFPDISTG, -/// CON_IFGAPZL, -/// CON_IFFLOORDISTL, -/// CON_IFCEILINGDISTL, - - CON_IFINSIDE, - - CON_IFEITHERALT, - CON_IFEITHERCTRL, - CON_IFEITHERSHIFT, - CON_IFAWAYFROMWALL, - CON_IFCANSEE, - CON_IFONWATER, - CON_IFINWATER, - CON_IFOUTSIDE, -/// CON_IFHITSPACE, -/// CON_IFINSPACE, -/// CON_IFINOUTERSPACE, -/// CON_IFCANSEETARGET, - CON_IFNOSOUNDS, - CON_IFIN3DMODE, - CON_IFAIMINGSPRITE, - CON_IFAIMINGWALL, - CON_IFAIMINGSECTOR, - CON_IFINTERACTIVE, - -// keyboard - CON_RESETKEY, - CON_SETKEY, - -// BUILD functions - CON_INSERTSPRITE, - CON_DUPSPRITE, - CON_TDUPSPRITE, - CON_DELETESPRITE, - CON_GETSPRITELINKTYPE, - CON_LASTWALL, - CON_UPDATECURSECTNUM, - CON_UPDATESECTOR, - CON_UPDATESECTORZ, - CON_GETZRANGE, - CON_CLIPMOVE, - CON_LINEINTERSECT, - CON_RAYINTERSECT, - CON_HITSCAN, - CON_CANSEE, - CON_CANSEESPR, - CON_NEARTAG, - CON_ROTATEPOINT, - CON_DRAGPOINT, - CON_GETCEILZOFSLOPE, - CON_GETFLORZOFSLOPE, - CON_ALIGNCEILSLOPE, - CON_ALIGNFLORSLOPE, - CON_BSETSPRITE, // was CON_SETSPRITE - CON_SETFIRSTWALL, - CON_CHANGESPRITESTAT, - CON_CHANGESPRITESECT, - CON_HEADSPRITESTAT, - CON_PREVSPRITESTAT, - CON_NEXTSPRITESTAT, - CON_HEADSPRITESECT, - CON_PREVSPRITESECT, - CON_NEXTSPRITESECT, - CON_SECTOROFWALL, - CON_FIXREPEATS, - CON_GETCLOSESTCOL, - -// stuff - CON_UPDATEHIGHLIGHT, - CON_UPDATEHIGHLIGHTSECTOR, - CON_SETHIGHLIGHT, - CON_SETHIGHLIGHTSECTOR, - CON_ADDLOGVAR, - CON_ADDLOG, - CON_DEBUG, - -// strings - CON_DEFINEQUOTE, - CON_REDEFINEQUOTE, - CON_PRINT, - CON_QUOTE, - CON_ERRORINS, - CON_PRINTMESSAGE16, - CON_PRINTMESSAGE256, - CON_PRINTEXT256, - CON_PRINTEXT16, - CON_DRAWLABEL, - CON_GETNUMBER16, - CON_GETNUMBER256, - CON_GETNUMBERFROMUSER, - CON_QSPRINTF, - CON_QSTRCAT, - CON_QSTRCPY, - CON_QSTRLEN, -// CON_QGETSYSSTR, - CON_QSTRNCAT, - CON_QSUBSTR, - -// findnear* - CON_FINDNEARSPRITE, - CON_FINDNEARSPRITEVAR, - CON_FINDNEARSPRITE3D, - CON_FINDNEARSPRITE3DVAR, - CON_FINDNEARSPRITEZ, - CON_FINDNEARSPRITEZVAR, - - CON_GETTICKS, - CON_GETTIMEDATE, - CON_SETASPECT, - -// vvv stuff using current sprite - CON_SETI, - CON_SIZEAT, - CON_CSTAT, - CON_CSTATOR, - CON_CLIPDIST, - CON_SPRITEPAL, - CON_CACTOR, - CON_SPGETLOTAG, - CON_SPGETHITAG, - CON_SECTGETLOTAG, - CON_SECTGETHITAG, - CON_GETTEXTUREFLOOR, - CON_GETTEXTURECEILING, -/// CON_KILLIT, - -// left to define later/undecided - -// sound - CON_SOUNDVAR, - CON_SOUNDONCEVAR, - CON_STOPALLSOUNDS, - CON_STOPSOUNDVAR, - CON_GLOBALSOUNDVAR, - CON_GETSOUNDFLAGS, -/// CON_SOUND, -/// CON_SOUNDONCE, -/// CON_STOPSOUND, -/// CON_GLOBALSOUND, - -// drawing -/// CON_MYOS, -/// CON_MYOSPAL, -/// CON_MYOSX, -/// CON_MYOSPALX, -/// CON_MINITEXT, -/// CON_GAMETEXT, -/// CON_DIGITALNUMBER, -/// CON_SHOWVIEW, -/// CON_GAMETEXTZ, -/// CON_DIGITALNUMBERZ, - CON_DRAWLINE16, - CON_DRAWLINE16B, - CON_DRAWLINE16Z, - CON_DRAWCIRCLE16, - CON_DRAWCIRCLE16B, - CON_DRAWCIRCLE16Z, - CON_ROTATESPRITEA, - CON_ROTATESPRITE16, - CON_ROTATESPRITE, - CON_SETGAMEPALETTE, - -/// CON_TIME, -/// CON_GETANGLETOTARGET, -/// CON_ANGOFF, -/// CON_ANGOFFVAR, -/// CON_PRECACHE, -/// CON_SAVEGAMEVAR, -/// CON_READGAMEVAR, -/// CON_SETDEFNAME, -/// CON_SETCFGNAME, - - CON_END -}; - -#endif diff --git a/source/rr/src/mdump.cpp b/source/rr/src/mdump.cpp deleted file mode 100644 index a3b0c2823..000000000 --- a/source/rr/src/mdump.cpp +++ /dev/null @@ -1,119 +0,0 @@ -#include "ns.h" // Must come before everything else! - -#include "compat.h" -#include "mdump.h" - -#include - -BEGIN_RR_NS - -LPCSTR MiniDumper::m_szAppName; - -MiniDumper g_dumper("eduke32"); - -MiniDumper::MiniDumper( LPCSTR szAppName ) -{ - // if this assert fires then you have two instances of MiniDumper - // which is not allowed - assert( m_szAppName==NULL ); - - m_szAppName = szAppName ? _strdup(szAppName) : "Application"; - - ::SetUnhandledExceptionFilter( TopLevelFilter ); -} - -LONG MiniDumper::TopLevelFilter( struct _EXCEPTION_POINTERS *pExceptionInfo ) -{ - LONG retval = EXCEPTION_CONTINUE_SEARCH; - //HWND hParent = NULL; // find a better value for your app - - // firstly see if dbghelp.dll is around and has the function we need - // look next to the EXE first, as the one in System32 might be old - // (e.g. Windows 2000) - HMODULE hDll = NULL; - char szDbgHelpPath[_MAX_PATH]; - - if (GetModuleFileName( NULL, szDbgHelpPath, _MAX_PATH )) - { - char *pSlash = _tcsrchr( szDbgHelpPath, '\\' ); - if (pSlash) - { - _tcscpy( pSlash+1, "DBGHELP.DLL" ); - hDll = ::LoadLibrary( szDbgHelpPath ); - } - } - - if (hDll==NULL) - { - // load any version we can - hDll = ::LoadLibrary( "DBGHELP.DLL" ); - } - - LPCTSTR szResult = "DBGHELP.DLL not found";; - char szScratch [_MAX_PATH]; - - if (hDll) - { - MINIDUMPWRITEDUMP pDump = (MINIDUMPWRITEDUMP)::GetProcAddress( hDll, "MiniDumpWriteDump" ); - if (pDump) - { - char szDumpPath[_MAX_PATH]; - - // work out a good place for the dump file - /*if (!GetTempPath( _MAX_PATH, szDumpPath )) - _tcscpy( szDumpPath, "c:\\temp\\" ); - */ - sprintf(szDumpPath,"%s_%u",m_szAppName,timeGetTime()); - _tcscat( szDumpPath, ".dmp" ); - - // ask the user if they want to save a dump file - //if (::MessageBox( NULL, "Something bad happened in your program, would you like to save a diagnostic file?", m_szAppName, MB_YESNO )==IDYES) - { - // create the file - HANDLE hFile = ::CreateFile( szDumpPath, GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, - FILE_ATTRIBUTE_NORMAL, NULL ); - - if (hFile!=INVALID_HANDLE_VALUE) - { - _MINIDUMP_EXCEPTION_INFORMATION ExInfo; - - ExInfo.ThreadId = ::GetCurrentThreadId(); - ExInfo.ExceptionPointers = pExceptionInfo; - ExInfo.ClientPointers = NULL; - - // write the dump - BOOL bOK = pDump( GetCurrentProcess(), GetCurrentProcessId(), hFile, MiniDumpNormal, &ExInfo, NULL, NULL ); - if (bOK) - { - sprintf( szScratch, "Saved dump file to \"%s\"", szDumpPath ); - szResult = szScratch; - retval = EXCEPTION_EXECUTE_HANDLER; - } - else - { - sprintf( szScratch, "Failed to save dump file to \"%s\" (error %d)", szDumpPath, GetLastError() ); - szResult = szScratch; - } - ::CloseHandle(hFile); - } - else - { - sprintf( szScratch, "Failed to create dump file \"%s\" (error %d)", szDumpPath, GetLastError() ); - szResult = szScratch; - } - } - } - else - { - szResult = "DBGHELP.DLL too old"; - } - - ::FreeLibrary(hDll); - } - - ::MessageBox( NULL, szResult, m_szAppName, MB_OK ); - - return retval; -} - -END_RR_NS diff --git a/source/rr/src/names.h b/source/rr/src/names.h deleted file mode 100644 index 5e1fffec5..000000000 --- a/source/rr/src/names.h +++ /dev/null @@ -1,764 +0,0 @@ -//------------------------------------------------------------------------- -/* -Copyright (C) 2010 EDuke32 developers and contributors - -This file is part of EDuke32. - -EDuke32 is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License version 2 -as published by the Free Software Foundation. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -*/ -//------------------------------------------------------------------------- - -#define SECTOREFFECTOR 1 -#define ACTIVATOR 2 -#define TOUCHPLATE 3 -#define ACTIVATORLOCKED 4 -#define MUSICANDSFX 5 -#define LOCATORS 6 -#define CYCLER 7 -#define MASTERSWITCH 8 -#define RESPAWN 9 -#define GPSPEED 10 -#define FOF 13 -#define ARROW 20 -#define FIRSTGUNSPRITE 21 -#define CHAINGUNSPRITE 22 -#define RPGSPRITE 23 -#define FREEZESPRITE 24 -#define SHRINKERSPRITE 25 -#define HEAVYHBOMB 26 -#define TRIPBOMBSPRITE 27 -#define SHOTGUNSPRITE 28 -#define DEVISTATORSPRITE 29 -#define HEALTHBOX 30 -#define AMMOBOX 31 -#define GROWSPRITEICON 32 -#define INVENTORYBOX 33 -#define FREEZEAMMO 37 -#define AMMO 40 -#define BATTERYAMMO 41 -#define DEVISTATORAMMO 42 -#define RPGAMMO 44 -#define GROWAMMO 45 -#define CRYSTALAMMO 46 -#define HBOMBAMMO 47 -#define AMMOLOTS 48 -#define SHOTGUNAMMO 49 -#define COLA 51 -#define SIXPAK 52 -#define FIRSTAID 53 -#define SHIELD 54 -#define STEROIDS 55 -#define AIRTANK 56 -#define JETPACK 57 -#define HEATSENSOR 59 -#define ACCESSCARD 60 -#define BOOTS 61 -#define MIRRORBROKE 70 -#define CLOUDYOCEAN 78 -#define CLOUDYSKIES 79 -#define MOONSKY1 80 -#define MOONSKY2 81 -#define MOONSKY3 82 -#define MOONSKY4 83 -#define BIGORBIT1 84 -#define BIGORBIT2 85 -#define BIGORBIT3 86 -#define BIGORBIT4 87 -#define BIGORBIT5 88 -#define LA 89 -#define REDSKY1 98 -#define REDSKY2 99 -#define ATOMICHEALTH 100 -#define TECHLIGHT2 120 -#define TECHLIGHTBUST2 121 -#define TECHLIGHT4 122 -#define TECHLIGHTBUST4 123 -#define WALLLIGHT4 124 -#define WALLLIGHTBUST4 125 -#define ACCESSSWITCH 130 -#define SLOTDOOR 132 -#define LIGHTSWITCH 134 -#define SPACEDOORSWITCH 136 -#define SPACELIGHTSWITCH 138 -#define FRANKENSTINESWITCH 140 -#define NUKEBUTTON 142 -#define MULTISWITCH 146 -#define DOORTILE5 150 -#define DOORTILE6 151 -#define DOORTILE1 152 -#define DOORTILE2 153 -#define DOORTILE3 154 -#define DOORTILE4 155 -#define DOORTILE7 156 -#define DOORTILE8 157 -#define DOORTILE9 158 -#define DOORTILE10 159 -#define DOORSHOCK 160 -#define DIPSWITCH 162 -#define DIPSWITCH2 164 -#define TECHSWITCH 166 -#define DIPSWITCH3 168 -#define ACCESSSWITCH2 170 -#define REFLECTWATERTILE 180 -#define FLOORSLIME 200 -#define BIGFORCE 230 -#define EPISODE 247 -#define MASKWALL9 255 -#define W_LIGHT 260 -#define SCREENBREAK1 263 -#define SCREENBREAK2 264 -#define SCREENBREAK3 265 -#define SCREENBREAK4 266 -#define SCREENBREAK5 267 -#define SCREENBREAK6 268 -#define SCREENBREAK7 269 -#define SCREENBREAK8 270 -#define SCREENBREAK9 271 -#define SCREENBREAK10 272 -#define SCREENBREAK11 273 -#define SCREENBREAK12 274 -#define SCREENBREAK13 275 -#define MASKWALL1 285 -#define W_TECHWALL1 293 -#define W_TECHWALL2 297 -#define W_TECHWALL15 299 -#define W_TECHWALL3 301 -#define W_TECHWALL4 305 -#define W_TECHWALL10 306 -#define W_TECHWALL16 307 -#define WATERTILE2 336 -#define BPANNEL1 341 -#define PANNEL1 342 -#define PANNEL2 343 -#define WATERTILE 344 -#define STATIC 351 -#define W_SCREENBREAK 357 -#define W_HITTECHWALL3 360 -#define W_HITTECHWALL4 361 -#define W_HITTECHWALL2 362 -#define W_HITTECHWALL1 363 -#define MASKWALL10 387 -#define MASKWALL11 391 -#define DOORTILE22 395 -#define FANSPRITE 407 -#define FANSPRITEBROKE 411 -#define FANSHADOW 412 -#define FANSHADOWBROKE 416 -#define DOORTILE18 447 -#define DOORTILE19 448 -#define DOORTILE20 449 -#define SPACESHUTTLE 487 -#define SATELLITE 489 -#define VIEWSCREEN2 499 -#define VIEWSCREENBROKE 501 -#define VIEWSCREEN 502 -#define GLASS 503 -#define GLASS2 504 -#define STAINGLASS1 510 -#define MASKWALL5 514 -#define SATELITE 516 -#define FUELPOD 517 -#define SLIMEPIPE 538 -#define CRACK1 546 -#define CRACK2 547 -#define CRACK3 548 -#define CRACK4 549 -#define FOOTPRINTS 550 -#define DOMELITE 551 -#define CAMERAPOLE 554 -#define CHAIR1 556 -#define CHAIR2 557 -#define BROKENCHAIR 559 -#define MIRROR 560 -#define WATERFOUNTAIN 563 -#define WATERFOUNTAINBROKE 567 -#define FEMMAG1 568 -#define TOILET 569 -#define STALL 571 -#define STALLBROKE 573 -#define FEMMAG2 577 -#define REACTOR2 578 -#define REACTOR2BURNT 579 -#define REACTOR2SPARK 580 -#define GRATE1 595 -#define BGRATE1 596 -#define SOLARPANNEL 602 -#define NAKED1 603 -#define ANTENNA 607 -#define MASKWALL12 609 -#define TOILETBROKE 615 -#define PIPE2 616 -#define PIPE1B 617 -#define PIPE3 618 -#define PIPE1 619 -#define CAMERA1 621 -#define BRICK 626 -#define SPLINTERWOOD 630 -#define PIPE2B 633 -#define BOLT1 634 -#define W_NUMBERS 640 -#define WATERDRIP 660 -#define WATERBUBBLE 661 -#define WATERBUBBLEMAKER 662 -#define W_FORCEFIELD 663 -#define VACUUM 669 -#define FOOTPRINTS2 672 -#define FOOTPRINTS3 673 -#define FOOTPRINTS4 674 -#define EGG 675 -#define SCALE 678 -#define CHAIR3 680 -#define CAMERALIGHT 685 -#define MOVIECAMERA 686 -#define IVUNIT 689 -#define POT1 694 -#define POT2 695 -#define POT3 697 -#define PIPE3B 700 -#define WALLLIGHT3 701 -#define WALLLIGHTBUST3 702 -#define WALLLIGHT1 703 -#define WALLLIGHTBUST1 704 -#define WALLLIGHT2 705 -#define WALLLIGHTBUST2 706 -#define LIGHTSWITCH2 712 -#define WAITTOBESEATED 716 -#define DOORTILE14 717 -#define STATUE 753 -#define MIKE 762 -#define VASE 765 -#define SUSHIPLATE1 768 -#define SUSHIPLATE2 769 -#define SUSHIPLATE3 774 -#define SUSHIPLATE4 779 -#define DOORTILE16 781 -#define SUSHIPLATE5 792 -#define OJ 806 -#define MASKWALL13 830 -#define HURTRAIL 859 -#define POWERSWITCH1 860 -#define LOCKSWITCH1 862 -#define POWERSWITCH2 864 -#define ATM 867 -#define STATUEFLASH 869 -#define ATMBROKE 888 -#define BIGHOLE2 893 -#define STRIPEBALL 901 -#define QUEBALL 902 -#define POCKET 903 -#define WOODENHORSE 904 -#define TREE1 908 -#define TREE2 910 -#define CACTUS 911 -#define MASKWALL2 913 -#define MASKWALL3 914 -#define MASKWALL4 915 -#define FIREEXT 916 -#define TOILETWATER 921 -#define NEON1 925 -#define NEON2 926 -#define CACTUSBROKE 939 -#define BOUNCEMINE 940 -#define BROKEFIREHYDRENT 950 -#define BOX 951 -#define BULLETHOLE 952 -#define BOTTLE1 954 -#define BOTTLE2 955 -#define BOTTLE3 956 -#define BOTTLE4 957 -#define FEMPIC5 963 -#define FEMPIC6 964 -#define FEMPIC7 965 -#define HYDROPLANT 969 -#define OCEANSPRITE1 971 -#define OCEANSPRITE2 972 -#define OCEANSPRITE3 973 -#define OCEANSPRITE4 974 -#define OCEANSPRITE5 975 -#define GENERICPOLE 977 -#define CONE 978 -#define HANGLIGHT 979 -#define HYDRENT 981 -#define MASKWALL14 988 -#define TIRE 990 -#define PIPE5 994 -#define PIPE6 995 -#define PIPE4 996 -#define PIPE4B 997 -#define BROKEHYDROPLANT 1003 -#define PIPE5B 1005 -#define NEON3 1007 -#define NEON4 1008 -#define NEON5 1009 -#define BOTTLE5 1012 -#define BOTTLE6 1013 -#define BOTTLE8 1014 -#define SPOTLITE 1020 -#define HANGOOZ 1022 -#define MASKWALL15 1024 -#define BOTTLE7 1025 -#define HORSEONSIDE 1026 -#define GLASSPIECES 1031 -#define HORSELITE 1034 -#define DONUTS 1045 -#define NEON6 1046 -#define MASKWALL6 1059 -#define CLOCK 1060 -#define RUBBERCAN 1062 -#define BROKENCLOCK 1067 -#define PLUG 1069 -#define OOZFILTER 1079 -#define FLOORPLASMA 1082 -#define REACTOR 1088 -#define REACTORSPARK 1092 -#define REACTORBURNT 1096 -#define DOORTILE15 1102 -#define HANDSWITCH 1111 -#define CIRCLEPANNEL 1113 -#define CIRCLEPANNELBROKE 1114 -#define PULLSWITCH 1122 -#define MASKWALL8 1124 -#define BIGHOLE 1141 -#define ALIENSWITCH 1142 -#define DOORTILE21 1144 -#define HANDPRINTSWITCH 1155 -#define BOTTLE10 1157 -#define BOTTLE11 1158 -#define BOTTLE12 1159 -#define BOTTLE13 1160 -#define BOTTLE14 1161 -#define BOTTLE15 1162 -#define BOTTLE16 1163 -#define BOTTLE17 1164 -#define BOTTLE18 1165 -#define BOTTLE19 1166 -#define DOORTILE17 1169 -#define MASKWALL7 1174 -#define JAILBARBREAK 1175 -#define DOORTILE11 1178 -#define DOORTILE12 1179 -#define VENDMACHINE 1212 -#define VENDMACHINEBROKE 1214 -#define COLAMACHINE 1215 -#define COLAMACHINEBROKE 1217 -#define CRANEPOLE 1221 -#define CRANE 1222 -#define BARBROKE 1225 -#define BLOODPOOL 1226 -#define NUKEBARREL 1227 -#define NUKEBARRELDENTED 1228 -#define NUKEBARRELLEAKED 1229 -#define CANWITHSOMETHING 1232 -#define MONEY 1233 -#define BANNER 1236 -#define EXPLODINGBARREL 1238 -#define EXPLODINGBARREL2 1239 -#define FIREBARREL 1240 -#define SEENINE 1247 -#define SEENINEDEAD 1248 -#define STEAM 1250 -#define CEILINGSTEAM 1255 -#define PIPE6B 1260 -#define TRANSPORTERBEAM 1261 -#define RAT 1267 -#define TRASH 1272 -#define FEMPIC1 1280 -#define FEMPIC2 1289 -#define BLANKSCREEN 1293 -#define PODFEM1 1294 -#define FEMPIC3 1298 -#define FEMPIC4 1306 -#define FEM1 1312 -#define FEM2 1317 -#define FEM3 1321 -#define FEM5 1323 -#define BLOODYPOLE 1324 -#define FEM4 1325 -#define FEM6 1334 -#define FEM6PAD 1335 -#define FEM8 1336 -#define HELECOPT 1346 -#define FETUSJIB 1347 -#define HOLODUKE 1348 -#define SPACEMARINE 1353 -#define INDY 1355 -#define FETUS 1358 -#define FETUSBROKE 1359 -#define MONK 1352 -#define LUKE 1354 -#define COOLEXPLOSION1 1360 -#define WATERSPLASH2 1380 -#define FIREVASE 1390 -#define SCRATCH 1393 -#define FEM7 1395 -#define APLAYERTOP 1400 -#define APLAYER 1405 -#define PLAYERONWATER 1420 -#define DUKELYINGDEAD 1518 -#define DUKETORSO 1520 -#define DUKEGUN 1528 -#define DUKELEG 1536 -#define SHARK 1550 -#define BLOOD 1620 -#define FIRELASER 1625 -#define TRANSPORTERSTAR 1630 -#define SPIT 1636 -#define LOOGIE 1637 -#define FIST 1640 -#define FREEZEBLAST 1641 -#define DEVISTATORBLAST 1642 -#define SHRINKSPARK 1646 -#define TONGUE 1647 -#define MORTER 1650 -#define SHRINKEREXPLOSION 1656 -#define RADIUSEXPLOSION 1670 -#define FORCERIPPLE 1671 -#define LIZTROOP 1680 -#define LIZTROOPRUNNING 1681 -#define LIZTROOPSTAYPUT 1682 -#define LIZTOP 1705 -#define LIZTROOPSHOOT 1715 -#define LIZTROOPJETPACK 1725 -#define LIZTROOPDSPRITE 1734 -#define LIZTROOPONTOILET 1741 -#define LIZTROOPJUSTSIT 1742 -#define LIZTROOPDUCKING 1744 -#define HEADJIB1 1768 -#define ARMJIB1 1772 -#define LEGJIB1 1776 -#define CANNON 1810 -#define CANNONBALL 1817 -#define CANNONBALLS 1818 -#define OCTABRAIN 1820 -#define OCTABRAINSTAYPUT 1821 -#define OCTATOP 1845 -#define OCTADEADSPRITE 1855 -#define INNERJAW 1860 -#define DRONE 1880 -#define EXPLOSION2 1890 -#define COMMANDER 1920 -#define COMMANDERSTAYPUT 1921 -#define RECON 1960 -#define TANK 1975 -#define PIGCOP 2000 -#define PIGCOPSTAYPUT 2001 -#define PIGCOPDIVE 2045 -#define PIGCOPDEADSPRITE 2060 -#define PIGTOP 2061 -#define LIZMAN 2120 -#define LIZMANSTAYPUT 2121 -#define LIZMANSPITTING 2150 -#define LIZMANFEEDING 2160 -#define LIZMANJUMP 2165 -#define LIZMANDEADSPRITE 2185 -#define FECES 2200 -#define LIZMANHEAD1 2201 -#define LIZMANARM1 2205 -#define LIZMANLEG1 2209 -#define EXPLOSION2BOT 2219 -#define USERWEAPON 2235 -#define HEADERBAR 2242 -#define JIBS1 2245 -#define JIBS2 2250 -#define JIBS3 2255 -#define JIBS4 2260 -#define JIBS5 2265 -#define BURNING 2270 -#define FIRE 2271 -#define JIBS6 2286 -#define BLOODSPLAT1 2296 -#define BLOODSPLAT3 2297 -#define BLOODSPLAT2 2298 -#define BLOODSPLAT4 2299 -#define OOZ 2300 -#define OOZ2 2309 -#define WALLBLOOD1 2301 -#define WALLBLOOD2 2302 -#define WALLBLOOD3 2303 -#define WALLBLOOD4 2304 -#define WALLBLOOD5 2305 -#define WALLBLOOD6 2306 -#define WALLBLOOD7 2307 -#define WALLBLOOD8 2308 -#define BURNING2 2310 -#define FIRE2 2311 -#define CRACKKNUCKLES 2324 -#define SMALLSMOKE 2329 -#define SMALLSMOKEMAKER 2330 -#define FLOORFLAME 2333 -#define ROTATEGUN 2360 -#define GREENSLIME 2370 -#define WATERDRIPSPLASH 2380 -#define SCRAP6 2390 -#define SCRAP1 2400 -#define SCRAP2 2404 -#define SCRAP3 2408 -#define SCRAP4 2412 -#define SCRAP5 2416 -#define ORGANTIC 2420 -#define BETAVERSION 2440 -#define PLAYERISHERE 2442 -#define PLAYERWASHERE 2443 -#define SELECTDIR 2444 -#define F1HELP 2445 -#define NOTCHON 2446 -#define NOTCHOFF 2447 -#define GROWSPARK 2448 -#define DUKEICON 2452 -#define BADGUYICON 2453 -#define FOODICON 2454 -#define GETICON 2455 -#define MENUSCREEN 2456 -#define MENUBAR 2457 -#define KILLSICON 2458 -#define FIRSTAID_ICON 2460 -#define HEAT_ICON 2461 -#define BOTTOMSTATUSBAR 2462 -#define BOOT_ICON 2463 -#define FRAGBAR 2465 -#define JETPACK_ICON 2467 -#define AIRTANK_ICON 2468 -#define STEROIDS_ICON 2469 -#define HOLODUKE_ICON 2470 -#define ACCESS_ICON 2471 -#define DIGITALNUM 2472 -#define DUKECAR 2491 -#define CAMCORNER 2482 -#define CAMLIGHT 2484 -#define LOGO 2485 -#define TITLE 2486 -#define NUKEWARNINGICON 2487 -#define MOUSECURSOR 2488 -#define SLIDEBAR 2489 -#define DREALMS 2492 -#define BETASCREEN 2493 -#define WINDOWBORDER1 2494 -#define TEXTBOX 2495 -#define WINDOWBORDER2 2496 -#define DUKENUKEM 2497 -#define THREEDEE 2498 -#define INGAMEDUKETHREEDEE 2499 -#define TENSCREEN 2500 -#define PLUTOPAKSPRITE 2501 -#define DEVISTATOR 2510 -#define KNEE 2521 -#define CROSSHAIR 2523 -#define FIRSTGUN 2524 -#define FIRSTGUNRELOAD 2528 -#define FALLINGCLIP 2530 -#define CLIPINHAND 2531 -#define HAND 2532 -#define SHELL 2533 -#define SHOTGUNSHELL 2535 -#define CHAINGUN 2536 -#define RPGGUN 2544 -#define RPGMUZZLEFLASH 2545 -#define FREEZE 2548 -#define CATLITE 2552 -#define SHRINKER 2556 -#define HANDHOLDINGLASER 2563 -#define TRIPBOMB 2566 -#define LASERLINE 2567 -#define HANDHOLDINGACCESS 2568 -#define HANDREMOTE 2570 -#define HANDTHROW 2573 -#define TIP 2576 -#define GLAIR 2578 -#define SCUBAMASK 2581 -#define SPACEMASK 2584 -#define FORCESPHERE 2590 -#define SHOTSPARK1 2595 -#define RPG 2605 -#define LASERSITE 2612 -#define SHOTGUN 2613 -#define BOSS1 2630 -#define BOSS1STAYPUT 2631 -#define BOSS1SHOOT 2660 -#define BOSS1LOB 2670 -#define BOSSTOP 2696 -#define BOSS2 2710 -#define BOSS3 2760 -#define SPINNINGNUKEICON 2813 -#define BIGFNTCURSOR 2820 -#define SMALLFNTCURSOR 2821 -#define STARTALPHANUM 2822 -#define ENDALPHANUM 2915 -#define BIGALPHANUM 2940 -#define BIGPERIOD 3002 -#define BIGCOMMA 3003 -#define BIGX 3004 -#define BIGQ 3005 -#define BIGSEMI 3006 -#define BIGCOLIN 3007 -#define THREEBYFIVE 3010 -#define BIGAPPOS 3022 -#define BLANK 3026 -#define MINIFONT 3072 -#define BUTTON1 3164 -#define GLASS3 3187 -#define RESPAWNMARKERRED 3190 -#define RESPAWNMARKERYELLOW 3200 -#define RESPAWNMARKERGREEN 3210 -#define BONUSSCREEN 3240 -#define VIEWBORDER 3250 -#define VICTORY1 3260 -#define ORDERING 3270 -#define TEXTSTORY 3280 -#define LOADSCREEN 3281 -#define BORNTOBEWILDSCREEN 3370 -#define BLIMP 3400 -#define FEM9 3450 -#define FOOTPRINT 3701 -#define FRAMEEFFECT1_13 3999 -#define POOP 4094 -#define FRAMEEFFECT1 4095 -#define PANNEL3 4099 -#define SCREENBREAK14 4120 -#define SCREENBREAK15 4123 -#define SCREENBREAK19 4125 -#define SCREENBREAK16 4127 -#define SCREENBREAK17 4128 -#define SCREENBREAK18 4129 -#define W_TECHWALL11 4130 -#define W_TECHWALL12 4131 -#define W_TECHWALL13 4132 -#define W_TECHWALL14 4133 -#define W_TECHWALL5 4134 -#define W_TECHWALL6 4136 -#define W_TECHWALL7 4138 -#define W_TECHWALL8 4140 -#define W_TECHWALL9 4142 -#define BPANNEL3 4100 -#define W_HITTECHWALL16 4144 -#define W_HITTECHWALL10 4145 -#define W_HITTECHWALL15 4147 -#define W_MILKSHELF 4181 -#define W_MILKSHELFBROKE 4203 -#define PURPLELAVA 4240 -#define LAVABUBBLE 4340 -#define DUKECUTOUT 4352 -#define TARGET 4359 -#define GUNPOWDERBARREL 4360 -#define DUCK 4361 -#define HATRACK 4367 -#define DESKLAMP 4370 -#define COFFEEMACHINE 4372 -#define CUPS 4373 -#define GAVALS 4374 -#define GAVALS2 4375 -#define POLICELIGHTPOLE 4377 -#define FLOORBASKET 4388 -#define PUKE 4389 -#define DOORTILE23 4391 -#define TOPSECRET 4396 -#define SPEAKER 4397 -#define TEDDYBEAR 4400 -#define ROBOTDOG 4402 -#define ROBOTPIRATE 4404 -#define ROBOTMOUSE 4407 -#define MAIL 4410 -#define MAILBAG 4413 -#define HOTMEAT 4427 -#define COFFEEMUG 4438 -#define DONUTS2 4440 -#define TRIPODCAMERA 4444 -#define METER 4453 -#define DESKPHONE 4454 -#define GUMBALLMACHINE 4458 -#define GUMBALLMACHINEBROKE 4459 -#define PAPER 4460 -#define MACE 4464 -#define GENERICPOLE2 4465 -#define XXXSTACY 4470 -#define WETFLOOR 4495 -#define BROOM 4496 -#define MOP 4497 -#define LETTER 4502 -#define PIRATE1A 4510 -#define PIRATE4A 4511 -#define PIRATE2A 4512 -#define PIRATE5A 4513 -#define PIRATE3A 4514 -#define PIRATE6A 4515 -#define PIRATEHALF 4516 -#define CHESTOFGOLD 4520 -#define SIDEBOLT1 4525 -#define FOODOBJECT1 4530 -#define FOODOBJECT2 4531 -#define FOODOBJECT3 4532 -#define FOODOBJECT4 4533 -#define FOODOBJECT5 4534 -#define FOODOBJECT6 4535 -#define FOODOBJECT7 4536 -#define FOODOBJECT8 4537 -#define FOODOBJECT9 4538 -#define FOODOBJECT10 4539 -#define FOODOBJECT11 4540 -#define FOODOBJECT12 4541 -#define FOODOBJECT13 4542 -#define FOODOBJECT14 4543 -#define FOODOBJECT15 4544 -#define FOODOBJECT16 4545 -#define FOODOBJECT17 4546 -#define FOODOBJECT18 4547 -#define FOODOBJECT19 4548 -#define FOODOBJECT20 4549 -#define HEADLAMP 4550 -#define TAMPON 4557 -#define SKINNEDCHICKEN 4554 -#define FEATHEREDCHICKEN 4555 -#define ROBOTDOG2 4560 -#define JOLLYMEAL 4569 -#define DUKEBURGER 4570 -#define SHOPPINGCART 4576 -#define CANWITHSOMETHING2 4580 -#define CANWITHSOMETHING3 4581 -#define CANWITHSOMETHING4 4582 -#define SNAKEP 4590 -#define DOLPHIN1 4591 -#define DOLPHIN2 4592 -#define NEWBEAST 4610 -#define NEWBEASTSTAYPUT 4611 -#define NEWBEASTJUMP 4690 -#define NEWBEASTHANG 4670 -#define NEWBEASTHANGDEAD 4671 -#define BOSS4 4740 -#define BOSS4STAYPUT 4741 -#define FEM10 4864 -#define TOUGHGAL 4866 -#define MAN 4871 -#define MAN2 4872 -#define WOMAN 4874 -#define PLEASEWAIT 4887 -#define NATURALLIGHTNING 4890 -#define WEATHERWARN 4893 -#define DUKETAG 4900 -#define SIGN1 4909 -#define SIGN2 4912 -#define JURYGUY 4943 - -// These tile positions are reserved! -#define RESERVEDSLOT1 6132 -#define RESERVEDSLOT2 6133 -#define RESERVEDSLOT3 6134 -#define RESERVEDSLOT4 6135 -#define RESERVEDSLOT5 6136 -#define RESERVEDSLOT6 6137 -#define RESERVEDSLOT7 6138 -#define RESERVEDSLOT8 6139 -#define RESERVEDSLOT9 6140 -#define RESERVEDSLOT10 6141 -#define RESERVEDSLOT11 6142 -#define RESERVEDSLOT12 6143