mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 12:10:41 +00:00
- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate
. Move out I_GetBuildTime()
from common code to gamefuncs.h
as part of this.
* Allow specification of floating point ticrates as it's possible Blood's QAVs could have a fractional ticrate.
This commit is contained in:
parent
0d9afc1aaf
commit
4a70f6efd0
3 changed files with 21 additions and 32 deletions
|
@ -67,22 +67,14 @@ static uint64_t NSToMS(uint64_t ns)
|
||||||
return static_cast<uint64_t>(ns / 1'000'000);
|
return static_cast<uint64_t>(ns / 1'000'000);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int NSToTic(uint64_t ns)
|
static int NSToTic(uint64_t ns, double const ticrate)
|
||||||
{
|
{
|
||||||
return static_cast<int>(ns * GameTicRate / 1'000'000'000);
|
return static_cast<int>(ns * ticrate / 1'000'000'000);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int NSToBuildTic(uint64_t ns)
|
static uint64_t TicToNS(double tic, double const ticrate)
|
||||||
{
|
{
|
||||||
return static_cast<int>(ns * 120 / 1'000'000'000);
|
return static_cast<uint64_t>(tic * 1'000'000'000 / ticrate);
|
||||||
}
|
|
||||||
static uint64_t TicToNS(int tic)
|
|
||||||
{
|
|
||||||
return static_cast<uint64_t>(tic) * 1'000'000'000 / GameTicRate;
|
|
||||||
}
|
|
||||||
static uint64_t BuildTicToNS(int tic)
|
|
||||||
{
|
|
||||||
return static_cast<uint64_t>(tic) * 1'000'000'000 / 120;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_SetFrameTime()
|
void I_SetFrameTime()
|
||||||
|
@ -111,18 +103,18 @@ void I_WaitVBL(int count)
|
||||||
I_SetFrameTime();
|
I_SetFrameTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
int I_WaitForTic(int prevtic)
|
int I_WaitForTic(int prevtic, double const ticrate)
|
||||||
{
|
{
|
||||||
// Waits until the current tic is greater than prevtic. Time must not be frozen.
|
// Waits until the current tic is greater than prevtic. Time must not be frozen.
|
||||||
|
|
||||||
int time;
|
int time;
|
||||||
while ((time = I_GetTime()) <= prevtic)
|
while ((time = I_GetTime(ticrate)) <= prevtic)
|
||||||
{
|
{
|
||||||
// Windows-specific note:
|
// Windows-specific note:
|
||||||
// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
|
// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
|
||||||
// We set this to 1 ms in DoMain.
|
// We set this to 1 ms in DoMain.
|
||||||
|
|
||||||
const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1);
|
const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1, ticrate);
|
||||||
const uint64_t now = I_nsTime();
|
const uint64_t now = I_nsTime();
|
||||||
|
|
||||||
if (next > now)
|
if (next > now)
|
||||||
|
@ -166,21 +158,16 @@ uint64_t I_GetTimeNS()
|
||||||
return CurrentFrameStartTime - FirstFrameStartTime;
|
return CurrentFrameStartTime - FirstFrameStartTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
int I_GetTime()
|
int I_GetTime(double const ticrate)
|
||||||
{
|
{
|
||||||
return NSToTic(CurrentFrameStartTime - FirstFrameStartTime);
|
return NSToTic(CurrentFrameStartTime - FirstFrameStartTime, ticrate);
|
||||||
}
|
}
|
||||||
|
|
||||||
int I_GetBuildTime()
|
double I_GetTimeFrac(double const ticrate)
|
||||||
{
|
{
|
||||||
return NSToBuildTic(CurrentFrameStartTime - FirstFrameStartTime);
|
int currentTic = NSToTic(CurrentFrameStartTime - FirstFrameStartTime, ticrate);
|
||||||
}
|
uint64_t ticStartTime = FirstFrameStartTime + TicToNS(currentTic, ticrate);
|
||||||
|
uint64_t ticNextTime = FirstFrameStartTime + TicToNS(currentTic + 1, ticrate);
|
||||||
double I_GetTimeFrac()
|
|
||||||
{
|
|
||||||
int currentTic = NSToTic(CurrentFrameStartTime - FirstFrameStartTime);
|
|
||||||
uint64_t ticStartTime = FirstFrameStartTime + TicToNS(currentTic);
|
|
||||||
uint64_t ticNextTime = FirstFrameStartTime + TicToNS(currentTic + 1);
|
|
||||||
|
|
||||||
return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
|
return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,17 +9,14 @@ extern double TimeScale;
|
||||||
void I_SetFrameTime();
|
void I_SetFrameTime();
|
||||||
|
|
||||||
// Called by D_DoomLoop, returns current time in tics.
|
// Called by D_DoomLoop, returns current time in tics.
|
||||||
int I_GetTime();
|
int I_GetTime(double const ticrate = GameTicRate);
|
||||||
// same, but using nanoseconds
|
// same, but using nanoseconds
|
||||||
uint64_t I_GetTimeNS();
|
uint64_t I_GetTimeNS();
|
||||||
|
|
||||||
// Called by Build games in lieu of totalclock, returns current time in tics at ticrate of 120.
|
double I_GetTimeFrac(double const ticrate = GameTicRate);
|
||||||
int I_GetBuildTime();
|
|
||||||
|
|
||||||
double I_GetTimeFrac();
|
|
||||||
|
|
||||||
// like I_GetTime, except it waits for a new tic before returning
|
// like I_GetTime, except it waits for a new tic before returning
|
||||||
int I_WaitForTic(int);
|
int I_WaitForTic(int prevtic, double const ticrate = GameTicRate);
|
||||||
|
|
||||||
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
|
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
|
||||||
// will always return the same value.
|
// will always return the same value.
|
||||||
|
|
|
@ -156,3 +156,8 @@ inline int spriteGetSlope(int spritenum)
|
||||||
auto spr = &sprite[spritenum];
|
auto spr = &sprite[spritenum];
|
||||||
return ((spr->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) != CSTAT_SPRITE_ALIGNMENT_SLOPE) ? 0 : uint8_t(spr->xoffset) + (uint8_t(spr->yoffset) << 8);
|
return ((spr->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) != CSTAT_SPRITE_ALIGNMENT_SLOPE) ? 0 : uint8_t(spr->xoffset) + (uint8_t(spr->yoffset) << 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int I_GetBuildTime()
|
||||||
|
{
|
||||||
|
return I_GetTime(120);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue