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Remove redundant checks for some map state function uses.
Also, prettify G_FreeMapState(), remove some duplicate function decls and resurrect 'savestate' and 'restorestate' OSD commands for the debug build. git-svn-id: https://svn.eduke32.com/eduke32@3791 1a8010ca-5511-0410-912e-c29ae57300e0
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38d12b9441
commit
4a6fc2b94f
7 changed files with 24 additions and 29 deletions
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@ -9625,7 +9625,8 @@ static void G_Cleanup(void)
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if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename);
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if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn);
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if (MapInfo[i].alt_musicfn != NULL) Bfree(MapInfo[i].alt_musicfn);
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if (MapInfo[i].savedstate != NULL) G_FreeMapState(i);
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G_FreeMapState(i);
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}
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for (i=MAXQUOTES-1; i>=0; i--)
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@ -3400,8 +3400,7 @@ nullquote:
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continue;
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case CON_LOADMAPSTATE:
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if (MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate)
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G_RestoreMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
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G_RestoreMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
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insptr++;
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continue;
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@ -3414,8 +3413,8 @@ nullquote:
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CON_ERRPRINTF("Invalid map number: %d\n", j);
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continue;
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}
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if (MapInfo[j].savedstate)
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G_FreeMapState(j);
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G_FreeMapState(j);
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}
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continue;
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@ -146,10 +146,7 @@ int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs);
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void A_GetZLimits(int32_t iActor);
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int32_t G_GetAngleDelta(int32_t a,int32_t na);
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void G_RestoreMapState(mapstate_t *save);
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void G_RestoreMapState(mapstate_t *save);
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void G_SaveMapState(mapstate_t *save);
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void G_SaveMapState(mapstate_t *save);
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//void Gv_RefreshPointers(void);
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int32_t VM_OnEvent(int32_t iEventID,int32_t iActor,int32_t iPlayer,int32_t lDist, int32_t iReturn);
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void VM_ScriptInfo(void);
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@ -34,9 +34,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int32_t OSD_errors;
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void Gv_RefreshPointers(void);
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extern void G_FreeMapState(int32_t mapnum);
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static void Gv_Free(void) /* called from Gv_ReadSave() and Gv_ResetVars() */
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{
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// call this function as many times as needed.
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@ -192,7 +189,7 @@ int32_t Gv_ReadSave(int32_t fil, int32_t newbehav)
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}
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}
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}
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else if (MapInfo[i].savedstate)
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else
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{
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G_FreeMapState(i);
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}
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@ -105,7 +105,6 @@ int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor
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int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
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int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
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void __fastcall A_ResetVars(register int32_t iActor);
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void G_FreeMapState(int32_t mapnum);
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void Gv_DumpValues(void);
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void Gv_InitWeaponPointers(void);
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void Gv_RefreshPointers(void);
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@ -1136,7 +1136,7 @@ static int32_t osdcmd_screenshot(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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}
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/*
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#ifdef DEBUGGINGAIDS
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static int32_t osdcmd_savestate(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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@ -1149,11 +1149,10 @@ static int32_t osdcmd_savestate(const osdfuncparm_t *parm)
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static int32_t osdcmd_restorestate(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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if (MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate)
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G_RestoreMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
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G_RestoreMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
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return OSDCMD_OK;
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}
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*/
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#endif
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#ifdef DEBUGGINGAIDS
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static int32_t osdcmd_inittimer(const osdfuncparm_t *parm)
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@ -1608,8 +1607,10 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
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OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
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// OSD_RegisterFunction("savestate","",osdcmd_savestate);
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// OSD_RegisterFunction("restorestate","",osdcmd_restorestate);
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#ifdef DEBUGGINGAIDS
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OSD_RegisterFunction("savestate","",osdcmd_savestate);
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OSD_RegisterFunction("restorestate","",osdcmd_restorestate);
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#endif
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//baselayer_onvideomodechange = onvideomodechange;
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return 0;
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@ -2048,23 +2048,24 @@ int32_t G_EnterLevel(int32_t g)
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void G_FreeMapState(int32_t mapnum)
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{
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map_t *mapinfo = &MapInfo[mapnum];
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#if !defined LUNATIC
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int32_t j;
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#endif
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if (mapinfo->savedstate == NULL)
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return;
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#if !defined LUNATIC
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for (j=0; j<g_gameVarCount; j++)
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{
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if (aGameVars[j].dwFlags & GAMEVAR_NORESET) continue;
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if (aGameVars[j].dwFlags & GAMEVAR_PERPLAYER)
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if (aGameVars[j].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR))
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{
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if (MapInfo[mapnum].savedstate->vars[j])
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Bfree(MapInfo[mapnum].savedstate->vars[j]);
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}
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else if (aGameVars[j].dwFlags & GAMEVAR_PERACTOR)
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{
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if (MapInfo[mapnum].savedstate->vars[j])
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Bfree(MapInfo[mapnum].savedstate->vars[j]);
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if (mapinfo->savedstate->vars[j])
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Bfree(mapinfo->savedstate->vars[j]);
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}
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}
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#endif
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Bfree(MapInfo[mapnum].savedstate);
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MapInfo[mapnum].savedstate = NULL;
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Bfree(mapinfo->savedstate);
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mapinfo->savedstate = NULL;
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}
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