diff --git a/polymer/eduke32/source/anim.c b/polymer/eduke32/source/anim.c index 0254177d6..a7a73691d 100644 --- a/polymer/eduke32/source/anim.c +++ b/polymer/eduke32/source/anim.c @@ -235,11 +235,13 @@ void G_PlayAnim(const char *fn,char t) ANIM_LoadAnim(animbuf); numframes = ANIM_NumFrames(); - animpal = ANIM_GetPalette(); + anim_pal = ANIM_GetPalette(); + + basepaltable[ANIMPAL] = anim_pal; //setpalette(0L,256L,tempbuf); //setbrightness(ud.brightness>>2,tempbuf,2); - P_SetGamePalette(g_player[myconnectindex].ps,animpal,10); + P_SetGamePalette(g_player[myconnectindex].ps,ANIMPAL,10); #if defined(POLYMOST) && defined(USE_OPENGL) gltexfiltermode = 0; @@ -271,7 +273,7 @@ void G_PlayAnim(const char *fn,char t) if (g_restorePalette == 1) { - P_SetGamePalette(g_player[myconnectindex].ps,animpal,0); + P_SetGamePalette(g_player[myconnectindex].ps,ANIMPAL,0); g_restorePalette = 0; } diff --git a/polymer/eduke32/source/demo.c b/polymer/eduke32/source/demo.c index 4d54252dc..01328108e 100644 --- a/polymer/eduke32/source/demo.c +++ b/polymer/eduke32/source/demo.c @@ -344,7 +344,7 @@ RECHECK: goto RECHECK; } fadepal(0,0,0, 0,63,7); - P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 G_DrawBackground(); M_DisplayMenus(); //g_player[myconnectindex].ps->palette = palette; diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 77e87af55..38ce1b10f 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -99,7 +99,11 @@ char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0}; static char g_rootDir[BMAX_PATH]; char g_modDir[BMAX_PATH] = "/"; -uint8_t waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768], *animpal; + +uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal; + +uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, title_pal, dre_alms, ending_pal, NULL }; + static int32_t g_skipDefaultCons = 0; int32_t voting = -1; @@ -279,18 +283,20 @@ static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2) // else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1); } -void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set) +void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set) { - if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal)) - pal = palette; + if (palid >= BASEPALCOUNT) + palid = BASEPAL; if (player != g_player[screenpeek].ps) { - player->palette = pal; + player->palette = palid; return; } + + player->palette = palid; - setbrightness(ud.brightness>>2, (player->palette = pal), set); + setbrightness(ud.brightness>>2, basepaltable[palid], set); } int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t, @@ -1916,7 +1922,7 @@ static void G_DisplayExtraScreens(void) setview(0,0,xdim-1,ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 fadepal(0,0,0, 0,64,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1); @@ -1943,7 +1949,7 @@ static void G_DisplayExtraScreens(void) setview(0,0,xdim-1,ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 fadepal(0,0,0, 0,64,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1); @@ -1961,7 +1967,7 @@ extern int32_t g_doQuickSave; void G_GameExit(const char *t) { - if (*t != 0) g_player[myconnectindex].ps->palette = (uint8_t *) &palette[0]; + if (*t != 0) g_player[myconnectindex].ps->palette = BASEPAL; if (ud.recstat == 1) G_CloseDemoWrite(); else if (ud.recstat == 2) @@ -2534,12 +2540,12 @@ void G_DisplayRest(int32_t smoothratio) // this takes care of fullscreen tint for OpenGL if (getrendermode() >= 3) { - if (pp->palette == waterpal) + if (pp->palette == WATERPAL) { static palette_t wp = { 224, 192, 255, 0 }; Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t)); } - else if (pp->palette == slimepal) + else if (pp->palette == SLIMEPAL) { static palette_t sp = { 208, 255, 192, 0 }; Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t)); @@ -8698,7 +8704,7 @@ static void G_DisplayLogo(void) //G_FadePalette(0,0,0,63); if (logoflags & LOGO_3DRSCREEN) { - P_SetGamePalette(g_player[myconnectindex].ps, drealms, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 11); // JBF 20040308 fadepal(0,0,0, 0,64,7); flushperms(); rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1); @@ -8729,7 +8735,7 @@ static void G_DisplayLogo(void) if (logoflags & LOGO_TITLESCREEN) { //g_player[myconnectindex].ps->palette = titlepal; - P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11); // JBF 20040308 flushperms(); rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16,0,0,xdim-1,ydim-1); KB_FlushKeyboardQueue(); @@ -8816,7 +8822,7 @@ static void G_DisplayLogo(void) nextpage(); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 S_PlaySound(NITEVISION_ONOFF); //G_FadePalette(0,0,0,0); @@ -9006,15 +9012,15 @@ static void G_LoadExtraPalettes(void) makepalookup(g_numRealPalettes + 2, tempbuf, 0, 15, 0, 1); makepalookup(g_numRealPalettes + 3, tempbuf, 0, 0, 15, 1); - kread(fp,&waterpal[0],768); - kread(fp,&slimepal[0],768); - kread(fp,&titlepal[0],768); - kread(fp,&drealms[0],768); - kread(fp,&endingpal[0],768); + kread(fp,&water_pal[0],768); + kread(fp,&slime_pal[0],768); + kread(fp,&title_pal[0],768); + kread(fp,&dre_alms[0],768); + kread(fp,&ending_pal[0],768); palette[765] = palette[766] = palette[767] = 0; - slimepal[765] = slimepal[766] = slimepal[767] = 0; - waterpal[765] = waterpal[766] = waterpal[767] = 0; + slime_pal[765] = slime_pal[766] = slime_pal[767] = 0; + water_pal[765] = water_pal[766] = water_pal[767] = 0; kclose(fp); } @@ -9218,7 +9224,7 @@ void G_BackToMenu(void) int32_t G_EndOfLevel(void) { - P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); P_UpdateScreenPal(g_player[myconnectindex].ps); if (g_player[myconnectindex].ps->gm&MODE_EOL) @@ -9764,7 +9770,7 @@ CLEAN_DIRECTORY: if (!g_player[i].sync) g_player[i].sync = (input_t *)Bcalloc(1, sizeof(input_t)); } - g_player[myconnectindex].ps->palette = (uint8_t *)&palette[0]; + g_player[myconnectindex].ps->palette = BASEPAL; i = 1; for (j=numplayers; j>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); S_MusicStartup(); S_SoundStartup(); @@ -9915,7 +9921,7 @@ CLEAN_DIRECTORY: clearview(0L); //g_player[myconnectindex].ps->palette = palette; //G_FadePalette(0,0,0,0); - P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1); menutext(160,105,0,0,"LOADING SAVED GAME..."); nextpage(); @@ -10327,7 +10333,7 @@ static void G_DoOrderScreen(void) fadepal(0,0,0, 0,63,7); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-7); @@ -10432,7 +10438,7 @@ void G_BonusScreen(int32_t bonusonly) case 0: if (ud.lockout == 0) { - P_SetGamePalette(g_player[myconnectindex].ps, endingpal, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 11); // JBF 20040308 clearview(0L); rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1); nextpage(); @@ -10495,7 +10501,7 @@ void G_BonusScreen(int32_t bonusonly) KB_FlushKeyboardQueue(); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308 rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-1); @@ -10528,7 +10534,7 @@ void G_BonusScreen(int32_t bonusonly) setview(0,0,xdim-1,ydim-1); KB_FlushKeyboardQueue(); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308 rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-1); while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open)) @@ -10568,7 +10574,7 @@ void G_BonusScreen(int32_t bonusonly) KB_FlushKeyBoardQueue(); //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308 G_FadePalette(0,0,0,63); clearview(0L); menutext(160,60,0,0,"THANKS TO ALL OUR"); @@ -10698,7 +10704,7 @@ ENDANM: FRAGBONUS: //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308 G_FadePalette(0,0,0,63); // JBF 20031228 KB_FlushKeyboardQueue(); totalclock = 0; diff --git a/polymer/eduke32/source/game.h b/polymer/eduke32/source/game.h index 178fc87a4..65e341a43 100644 --- a/polymer/eduke32/source/game.h +++ b/polymer/eduke32/source/game.h @@ -227,7 +227,21 @@ extern palette_t DefaultCrosshairColors; extern uint32_t g_frameDelay; -extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],*animpal; +#define BASEPALCOUNT 7 + +extern uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal; + +extern uint8_t *basepaltable[BASEPALCOUNT]; + +typedef enum basepal_ { + BASEPAL = 0, + WATERPAL, + SLIMEPAL, + TITLEPAL, + DREALMSPAL, + ENDINGPAL, + ANIMPAL +} basepal_t; extern user_defs ud; @@ -277,7 +291,7 @@ void G_Shutdown(void); void G_UpdatePlayerFromMenu(void); void M32RunScript(const char *s); void P_DoQuote(int32_t q,DukePlayer_t *p); -void P_SetGamePalette(DukePlayer_t *player,uint8_t *pal,int32_t set); +void P_SetGamePalette(DukePlayer_t *player,uint8_t palid,int32_t set); int32_t app_main(int32_t argc,const char **argv); void computergetinput(int32_t snum,input_t *syn); void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step); diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index 3c09cc614..6118cb2b8 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -4341,17 +4341,7 @@ nullquote: case CON_SETGAMEPALETTE: insptr++; - switch (Gv_GetVarX(*(insptr++))) - { - default: - case 0:P_SetGamePalette(g_player[vm.g_p].ps,palette ,0); break; - case 1:P_SetGamePalette(g_player[vm.g_p].ps,waterpal ,0); break; - case 2:P_SetGamePalette(g_player[vm.g_p].ps,slimepal ,0); break; - case 3:P_SetGamePalette(g_player[vm.g_p].ps,drealms ,0); break; - case 4:P_SetGamePalette(g_player[vm.g_p].ps,titlepal ,0); break; - case 5:P_SetGamePalette(g_player[vm.g_p].ps,endingpal,0); break; - case 6:P_SetGamePalette(g_player[vm.g_p].ps,animpal ,0); break; - } + P_SetGamePalette(g_player[vm.g_p].ps, Gv_GetVarX(*(insptr++)),0); continue; case CON_GETTEXTURECEILING: diff --git a/polymer/eduke32/source/menus.c b/polymer/eduke32/source/menus.c index b73973636..2ce00b169 100644 --- a/polymer/eduke32/source/menus.c +++ b/polymer/eduke32/source/menus.c @@ -555,7 +555,7 @@ void M_DisplayMenus(void) if (g_netSync) { - P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11); + P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11); rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); @@ -2613,7 +2613,7 @@ cheat_for_port_credits: vid_gamma = (double)b/40960.f; ud.brightness = (int32_t)(min(max((double)((vid_gamma-1.0)*10.0),0),15)); ud.brightness <<= 2; - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); } b = (int32_t)(vid_contrast*40960.f); @@ -2622,7 +2622,7 @@ cheat_for_port_credits: if (b != (vid_contrast*40960.f)) { vid_contrast = (double)b/40960.f; - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); } b = (int32_t)(vid_brightness*40960.f); @@ -2631,7 +2631,7 @@ cheat_for_port_credits: if (b != (vid_brightness*40960.f)) { vid_brightness = (double)b/40960.f; - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); } if (x == 3) @@ -2640,7 +2640,7 @@ cheat_for_port_credits: vid_contrast = DEFAULT_CONTRAST; vid_brightness = DEFAULT_BRIGHTNESS; ud.brightness = 0; - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); } } diff --git a/polymer/eduke32/source/net.c b/polymer/eduke32/source/net.c index c6075b6c4..1be9a8eb5 100644 --- a/polymer/eduke32/source/net.c +++ b/polymer/eduke32/source/net.c @@ -1928,7 +1928,7 @@ void Net_WaitForServer(void) if ((g_netServer || ud.multimode > 1)) { - P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11); + P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11); rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); @@ -1955,7 +1955,7 @@ void Net_WaitForServer(void) if (g_player[0].playerreadyflag > server_ready) { - P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); return; } } diff --git a/polymer/eduke32/source/osdcmds.c b/polymer/eduke32/source/osdcmds.c index 878f1d5da..782930bff 100644 --- a/polymer/eduke32/source/osdcmds.c +++ b/polymer/eduke32/source/osdcmds.c @@ -698,25 +698,19 @@ static int32_t osdcmd_give(const osdfuncparm_t *parm) void onvideomodechange(int32_t newmode) { - uint8_t *pal; + uint8_t palid; extern int32_t g_crosshairSum; if (newmode) { - if (g_player[screenpeek].ps->palette == palette || - g_player[screenpeek].ps->palette == waterpal || - g_player[screenpeek].ps->palette == titlepal || - g_player[screenpeek].ps->palette == animpal || - g_player[screenpeek].ps->palette == endingpal || - g_player[screenpeek].ps->palette == drealms || - g_player[screenpeek].ps->palette == slimepal) - pal = g_player[screenpeek].ps->palette; + if (g_player[screenpeek].ps->palette < BASEPALCOUNT) + palid = g_player[screenpeek].ps->palette; else - pal = palette; + palid = BASEPAL; } else { - pal = g_player[screenpeek].ps->palette; + palid = g_player[screenpeek].ps->palette; } #ifdef POLYMER @@ -737,7 +731,7 @@ void onvideomodechange(int32_t newmode) } #endif - setbrightness(ud.brightness>>2, pal, 0); + setbrightness(ud.brightness>>2, basepaltable[palid], 0); g_restorePalette = 1; g_crosshairSum = 0; } @@ -1310,19 +1304,19 @@ static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm) { ud.brightness = GAMMA_CALC; ud.brightness <<= 2; - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); return r; } else if (!Bstrcasecmp(parm->name, "vid_brightness")) { - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); return r; } else if (!Bstrcasecmp(parm->name, "vid_contrast")) { - setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); + setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0); return r; } diff --git a/polymer/eduke32/source/player.c b/polymer/eduke32/source/player.c index ea7f31962..cf40117be 100644 --- a/polymer/eduke32/source/player.c +++ b/polymer/eduke32/source/player.c @@ -42,16 +42,16 @@ int32_t g_numSelfObituaries = 0; void P_UpdateScreenPal(DukePlayer_t *p) { - if (p->heat_on) p->palette = slimepal; - else if (p->cursectnum < 0) p->palette = palette; + if (p->heat_on) p->palette = SLIMEPAL; + else if (p->cursectnum < 0) p->palette = BASEPAL; else if ((sector[p->cursectnum].ceilingpicnum >= FLOORSLIME)&&(sector[p->cursectnum].ceilingpicnum <=FLOORSLIME+2)) { - p->palette = slimepal; + p->palette = SLIMEPAL; } else { - if (sector[p->cursectnum].lotag == 2) p->palette = waterpal; - else p->palette = palette; + if (sector[p->cursectnum].lotag == 2) p->palette = WATERPAL; + else p->palette = BASEPAL; } g_restorePalette = 1; } diff --git a/polymer/eduke32/source/player.h b/polymer/eduke32/source/player.h index 17387846b..f47b31b70 100644 --- a/polymer/eduke32/source/player.h +++ b/polymer/eduke32/source/player.h @@ -145,7 +145,7 @@ typedef struct { uint32_t interface_toggle_flag; - uint8_t *palette; + uint8_t palette; uint16_t max_actors_killed, actors_killed; uint16_t gotweapon, zoom; diff --git a/polymer/eduke32/source/premap.c b/polymer/eduke32/source/premap.c index d43154e2c..551a1b0a6 100644 --- a/polymer/eduke32/source/premap.c +++ b/polymer/eduke32/source/premap.c @@ -349,7 +349,7 @@ static void G_DoLoadScreen(char *statustext, int32_t percent) if (!statustext) { //g_player[myconnectindex].ps->palette = palette; - P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 i = ud.screen_size; ud.screen_size = 0; G_UpdateScreenArea(); @@ -402,7 +402,7 @@ static void G_DoLoadScreen(char *statustext, int32_t percent) clearview(0L); //g_player[myconnectindex].ps->palette = palette; //G_FadePalette(0,0,0,0); - P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 } /*Gv_SetVar(g_iReturnVarID,LOADSCREEN, -1, -1);*/ aGameVars[g_iReturnVarID].val.lValue = LOADSCREEN; @@ -764,7 +764,7 @@ void P_ResetStatus(int32_t snum) p->on_warping_sector = 0; p->spritebridge = 0; p->sbs = 0; - p->palette = (uint8_t *) &palette[0]; + p->palette = BASEPAL; if (p->inv_amount[GET_STEROIDS] < 400) { @@ -1891,7 +1891,7 @@ int32_t G_EnterLevel(int32_t g) //g_player[myconnectindex].ps->palette = palette; //G_FadePalette(0,0,0,0); - P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308 + P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 P_UpdateScreenPal(g_player[myconnectindex].ps); flushperms();