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Add some #includes to gameexec.h and sector.h so that they can be included directly
git-svn-id: https://svn.eduke32.com/eduke32@2328 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 10 additions and 2 deletions
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@ -23,7 +23,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __gameexec_h__
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#define __gameexec_h__
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#include "build.h"
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#include "sector.h" // mapstate_t
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#include "gamedef.h" // vmstate_t
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// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
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// KEEPINSYNC2 with EventNames[] and same enum in defs.ilua
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enum GameEvent_t {
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EVENT_INIT,
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EVENT_ENTERLEVEL,
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@ -121,7 +121,7 @@ G_EXTERN intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
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G_EXTERN intptr_t *g_scriptPtr,*insptr;
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G_EXTERN int32_t *labelcode,*labeltype;
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G_EXTERN intptr_t *script;
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G_EXTERN map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS];
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G_EXTERN map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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G_EXTERN playerdata_t g_player[MAXPLAYERS];
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G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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G_EXTERN projectile_t ProjectileData[MAXTILES],DefaultProjectileData[MAXTILES],SpriteProjectile[MAXSPRITES];
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@ -24,6 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define __sector_h__
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#include "gamevars.h"
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#include "actors.h" // actor_t
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#include "player.h" // playerspawn_t
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#define MAXCYCLERS 1024
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#define MAXANIMATES 256
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@ -85,7 +88,7 @@ typedef struct {
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mapstate_t *savedstate;
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} map_t;
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extern map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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//extern map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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void G_ActivateBySector(int32_t sect,int32_t j);
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int32_t A_CallSound(int32_t sn,int32_t whatsprite);
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