diff --git a/source/build/src/xxhash.c b/source/build/src/xxhash.c index e9ff2d424..a6b25036f 100644 --- a/source/build/src/xxhash.c +++ b/source/build/src/xxhash.c @@ -396,7 +396,7 @@ FORCE_INLINE XXH_errorcode XXH32_update_endian (XXH32_state_t* state, const void if (state->memsize) { /* some data left from previous update */ XXH_memcpy((BYTE*)(state->mem32) + state->memsize, input, 16-state->memsize); - { const U32* p32 = state->mem32; + { const unsigned* p32 = state->mem32; state->v1 = XXH32_round(state->v1, XXH_readLE32(p32, endian)); p32++; state->v2 = XXH32_round(state->v2, XXH_readLE32(p32, endian)); p32++; state->v3 = XXH32_round(state->v3, XXH_readLE32(p32, endian)); p32++; diff --git a/source/duke3d/src/gamedef.cpp b/source/duke3d/src/gamedef.cpp index 38987579f..eb266ace0 100644 --- a/source/duke3d/src/gamedef.cpp +++ b/source/duke3d/src/gamedef.cpp @@ -3082,7 +3082,7 @@ DO_DEFSTATE: C_GetNextValue(LABEL_DEFINE); char const * const arrayName = label+(g_labelCnt<<6); - int arrayFlags = 0; + int32_t arrayFlags = 0; while (C_GetKeyword() == -1) C_BitOrNextValue(&arrayFlags); diff --git a/source/duke3d/src/global.cpp b/source/duke3d/src/global.cpp index 2a4bbefcf..4ce29f53c 100644 --- a/source/duke3d/src/global.cpp +++ b/source/duke3d/src/global.cpp @@ -55,26 +55,26 @@ int32_t g_gametypeFlags[MAXGAMETYPES] = 2+/*4+*/8+16+16384+65536+131072 }; -int g_actorRespawnTime = 768; -int g_bouncemineRadius = 2500; -int g_deleteQueueSize = 64; -int g_itemRespawnTime = 768; -int g_lastSaveSlot = -1; +int32_t g_actorRespawnTime = 768; +int32_t g_bouncemineRadius = 2500; +int32_t g_deleteQueueSize = 64; +int32_t g_itemRespawnTime = 768; +int32_t g_lastSaveSlot = -1; int32_t g_requestedSaveSlot = -1; -int g_morterRadius = 2500; -int g_numFreezeBounces = 3; -int g_gametypeCnt = 5; -int g_volumeCnt = 3; -int g_pipebombRadius = 2500; -int g_playerFriction = 0xCFD0; -int g_rpgRadius = 1780; -int g_scriptSize = 1048576; -int g_seenineRadius = 2048; -int g_shrinkerRadius = 650; -int g_spriteGravity = 176; -int g_timerTicsPerSecond = TICRATE; -int g_tripbombRadius = 3880; +int32_t g_morterRadius = 2500; +int32_t g_numFreezeBounces = 3; +int32_t g_gametypeCnt = 5; +int32_t g_volumeCnt = 3; +int32_t g_pipebombRadius = 2500; +int32_t g_playerFriction = 0xCFD0; +int32_t g_rpgRadius = 1780; +int32_t g_scriptSize = 1048576; +int32_t g_seenineRadius = 2048; +int32_t g_shrinkerRadius = 650; +int32_t g_spriteGravity = 176; +int32_t g_timerTicsPerSecond = TICRATE; +int32_t g_tripbombRadius = 3880; int16_t g_blimpSpawnItems[15] = {