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SW: Mark function parameters as unused in cases we can't easily change
the functions' signatures (often due to being used as callbacks/hooks) git-svn-id: https://svn.eduke32.com/eduke32@8696 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/jnstub.cpp # source/sw/src/menus.cpp # source/sw/src/panel.cpp # source/sw/src/text.cpp
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3 changed files with 8 additions and 6 deletions
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@ -1876,21 +1876,21 @@ void gStateControl(STATEp *State, int *tics)
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(*(*State)->Animator)(0);
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(*(*State)->Animator)(0);
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}
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}
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int BonusPunchSound(short SpriteNum)
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int BonusPunchSound(short UNUSED(SpriteNum))
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{
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{
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PLAYERp pp = Player + myconnectindex;
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PLAYERp pp = Player + myconnectindex;
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PlaySound(DIGI_PLAYERYELL3, pp, v3df_none);
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PlaySound(DIGI_PLAYERYELL3, pp, v3df_none);
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return 0;
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return 0;
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}
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}
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int BonusKickSound(short SpriteNum)
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int BonusKickSound(short UNUSED(SpriteNum))
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{
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{
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PLAYERp pp = Player + myconnectindex;
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PLAYERp pp = Player + myconnectindex;
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PlaySound(DIGI_PLAYERYELL2, pp, v3df_none);
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PlaySound(DIGI_PLAYERYELL2, pp, v3df_none);
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return 0;
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return 0;
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}
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}
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int BonusGrabSound(short SpriteNum)
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int BonusGrabSound(short UNUSED(SpriteNum))
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{
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{
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PLAYERp pp = Player + myconnectindex;
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PLAYERp pp = Player + myconnectindex;
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PlaySound(DIGI_BONUS_GRAB, pp, v3df_none);
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PlaySound(DIGI_BONUS_GRAB, pp, v3df_none);
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@ -120,12 +120,13 @@ int ChangeWeapon(PLAYERp);
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ANIMATOR InitFire;
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ANIMATOR InitFire;
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int NullAnimator(short SpriteNum)
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int
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NullAnimator(short UNUSED(SpriteNum))
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{
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{
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return 0;
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return 0;
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}
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}
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void pNullAnimator(PANEL_SPRITEp psp)
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void pNullAnimator(PANEL_SPRITEp UNUSED(psp))
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{
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{
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return;
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return;
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}
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}
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@ -275,7 +275,8 @@ DisplayMiniBarNumber(short xs, short ys, int number)
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}
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}
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}
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}
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void DisplayMiniBarSmString(PLAYERp pp, short xs, short ys, short pal, const char *buffer)
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void
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DisplayMiniBarSmString(PLAYERp UNUSED(pp), short xs, short ys, short pal, const char *buffer)
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{
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{
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short size=4,x;
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short size=4,x;
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const char *ptr;
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const char *ptr;
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