- SW: Apply fix from c86af08a19 not to just when stopping operation of remote objects, but all objects.

* Fixes #105.
This commit is contained in:
Mitchell Richters 2020-10-06 16:23:54 +11:00
parent d5bd7ba309
commit 478f20b845

View file

@ -5595,10 +5595,10 @@ DoPlayerStopOperate(PLAYERp pp)
pp->q16ang = pp->oq16ang = IntToFixed(pp->remote_sprite->ang); pp->q16ang = pp->oq16ang = IntToFixed(pp->remote_sprite->ang);
else else
pp->q16ang = pp->oq16ang = gethiq16angle(pp->sop_remote->xmid - pp->posx, pp->sop_remote->ymid - pp->posy); pp->q16ang = pp->oq16ang = gethiq16angle(pp->sop_remote->xmid - pp->posx, pp->sop_remote->ymid - pp->posy);
}
if (!cl_syncinput) if (!cl_syncinput)
pp->angTarget = 0; pp->angTarget = 0;
}
if (pp->sop_control) if (pp->sop_control)
{ {