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Fix "too many sprites spawned" check
git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 1 deletions
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@ -1301,7 +1301,7 @@ int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int1
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{
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{
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int32_t i = Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : insertsprite(whatsect, s_ss);
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int32_t i = Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : insertsprite(whatsect, s_ss);
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if (EDUKE32_PREDICT_FALSE(i) < 0)
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if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXSPRITES))
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{
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{
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G_DumpDebugInfo();
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G_DumpDebugInfo();
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OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
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OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
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