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- SW: Fix some typos in pUziReload()
, fix some interpolation issues in pUziClip()
and fix sequence of events in InitWeaponUzi2()
.
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parent
a29d7bd3cd
commit
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1 changed files with 5 additions and 5 deletions
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@ -1911,7 +1911,7 @@ pUziReload(PANEL_SPRITEp nclip)
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PlaySound(DIGI_REPLACECLIP, nclip->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
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PlaySound(DIGI_REPLACECLIP, nclip->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
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nclip->ox = nclip->x = gun->x - UZI_CLIP_XOFF;
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nclip->ox = nclip->x = gun->x - UZI_CLIP_XOFF;
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nclip->ox = nclip->y = gun->y + UZI_CLIP_YOFF;
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nclip->oy = nclip->y = gun->y + UZI_CLIP_YOFF;
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nclip->vel = 680;
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nclip->vel = 680;
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nclip->ang = NORM_ANGLE(nclip->ang - 128 - 64);
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nclip->ang = NORM_ANGLE(nclip->ang - 128 - 64);
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// go to retract phase
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// go to retract phase
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@ -1925,7 +1925,7 @@ pUziReload(PANEL_SPRITEp nclip)
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PlaySound(DIGI_REPLACECLIP, nclip->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
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PlaySound(DIGI_REPLACECLIP, nclip->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
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nclip->ox = nclip->x = gun->x + UZI_CLIP_XOFF;
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nclip->ox = nclip->x = gun->x + UZI_CLIP_XOFF;
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nclip->ox = nclip->y = gun->y + UZI_CLIP_YOFF;
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nclip->oy = nclip->y = gun->y + UZI_CLIP_YOFF;
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nclip->vel = 680;
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nclip->vel = 680;
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nclip->ang = NORM_ANGLE(nclip->ang + 128 + 64);
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nclip->ang = NORM_ANGLE(nclip->ang + 128 + 64);
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// go to retract phase
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// go to retract phase
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@ -2069,7 +2069,8 @@ pUziClip(PANEL_SPRITEp oclip)
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oclip->yfract = LSW(y);
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oclip->yfract = LSW(y);
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oclip->y = y / (double)(FRACUNIT);
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oclip->y = y / (double)(FRACUNIT);
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oclip->y = UZI_RELOAD_YOFF;
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oclip->ox = oclip->x;
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oclip->oy = oclip->y = UZI_RELOAD_YOFF;
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gun->vel = 800;
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gun->vel = 800;
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gun->ang = NORM_ANGLE(oclip->ang + 1024);
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gun->ang = NORM_ANGLE(oclip->ang + 1024);
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@ -2183,10 +2184,9 @@ InitWeaponUzi2(PANEL_SPRITEp uzi_orig)
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pp->WpnUziType = 0; // 0 is up, 1 is retract
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pp->WpnUziType = 0; // 0 is up, 1 is retract
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New = pSpawnSprite(pp, ps_PresentUzi2, PRI_MID, 160 - UZI_XOFF, UZI_YOFF);
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New = pSpawnSprite(pp, ps_PresentUzi2, PRI_MID, 160 - UZI_XOFF, UZI_YOFF);
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uzi_orig->sibling = New;
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New->y += tilesiz[New->picndx].y;
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New->y += tilesiz[New->picndx].y;
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New->oy = New->y;
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New->oy = New->y;
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uzi_orig->sibling = New;
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// Set up the New Weapon variables
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// Set up the New Weapon variables
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SET(New->flags, PANF_WEAPON_SPRITE);
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SET(New->flags, PANF_WEAPON_SPRITE);
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