Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.

git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2015-10-20 07:15:01 +00:00
parent 49bc51a56d
commit 470449a963
6 changed files with 43 additions and 49 deletions

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@ -700,6 +700,7 @@ EXTERN char *palookup[MAXPALOOKUPS];
extern uint8_t *basepaltable[MAXBASEPALS];
EXTERN uint8_t paletteloaded;
EXTERN char *blendtable[MAXBLENDTABS];
EXTERN uint8_t whitecol;
enum {
PALETTE_MAIN = 1<<0,

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@ -265,7 +265,7 @@ extern void showspritedata(int16_t spritenum, int16_t small);
extern void drawsmallabel(const char *text, char col, char backcol, char border, int32_t dax, int32_t day, int32_t daz);
extern int32_t whitecol, blackcol;
extern uint8_t blackcol;
extern int32_t circlewall;
extern int32_t searchlock;

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@ -274,7 +274,7 @@ int32_t showfirstwall=0;
int32_t showheightindicators=1;
int32_t circlewall=-1;
int32_t whitecol, blackcol;
uint8_t blackcol;
#ifdef POLYMER
static int16_t maphacklightcnt=0;

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@ -703,26 +703,6 @@ int32_t CONFIG_ReadSetup(void)
tempbuf[0] = 0;
*/
SCRIPT_GetString(ud.config.scripthandle, "Misc", "CrosshairColor",&tempbuf[0]);
if (tempbuf[0])
{
char *ptr = strtok(tempbuf,",");
palette_t temppal;
char *palptr = (char *)&temppal;
i = 0;
while (ptr != NULL && i < 3)
{
palptr[i++] = Batoi(ptr);
ptr = strtok(NULL,",");
}
if (i == 3)
{
Bmemcpy(&CrosshairColors,&temppal,sizeof(palette_t));
DefaultCrosshairColors.f = 1;
}
}
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions);
#ifdef _WIN32
@ -746,7 +726,7 @@ int32_t CONFIG_ReadSetup(void)
===================
*/
void CONFIG_WriteBinds(void) // save binds and aliases to <cfgname>_settings.cfg
void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
{
int32_t i;
BFILE *fp;
@ -778,6 +758,10 @@ void CONFIG_WriteBinds(void) // save binds and aliases to <cfgname>_settings.cfg
CONTROL_MouseBinds[i].repeat?"":" norepeat",CONTROL_MouseBinds[i].cmdstr);
OSD_WriteAliases(fp);
if (g_crosshairSum && g_crosshairSum != DefaultCrosshairColors.r+(DefaultCrosshairColors.g<<1)+(DefaultCrosshairColors.b<<2))
Bfprintf(fp, "crosshaircolor %d %d %d\n", CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
OSD_WriteCvars(fp);
Bfclose(fp);
@ -979,7 +963,7 @@ void CONFIG_WriteSetup(uint32_t flags)
SCRIPT_Free(ud.config.scripthandle);
OSD_Printf("Wrote %s\n",setupfilename);
CONFIG_WriteBinds();
CONFIG_WriteSettings();
Bfflush(NULL);
}

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@ -2421,7 +2421,7 @@ static void G_DrawStatusBar(int32_t snum)
}
#define COLOR_RED 248
#define COLOR_WHITE 31
#define COLOR_WHITE whitecol
#define LOW_FPS 30
#if defined GEKKO
@ -3364,16 +3364,20 @@ void G_GetCrosshairColor(void)
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{
char *ptr = (char *)waloff[CROSSHAIR];
int32_t i, ii;
if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<8)+(b<<16)) return;
if (g_crosshairSum == r+(g<<8)+(b<<16)) return;
if (!DefaultCrosshairColors.f)
G_GetCrosshairColor();
g_crosshairSum = r+(g<<8)+(b<<16);
CrosshairColors.r = r;
CrosshairColors.g = g;
CrosshairColors.b = b;
char *ptr = (char *) waloff[CROSSHAIR];
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
@ -4028,14 +4032,6 @@ void G_DrawBackground(void)
flushperms();
// XXX: if dapicnum is not available, this might leave the menu background
// not drawn, leading to "HOM".
if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
{
pus = pub = NUMPAGES;
return;
}
int32_t y1=0, y2=ydim;
if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2)
@ -4074,6 +4070,14 @@ void G_DrawBackground(void)
return;
}
// XXX: if dapicnum is not available, this might leave the menu background
// not drawn, leading to "HOM".
if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
{
pus = pub = NUMPAGES;
return;
}
y2 = scale(ydim,200-sbarsc(tilesiz[BOTTOMSTATUSBAR].y),200);
if (ud.screen_size > 8)
@ -7248,8 +7252,7 @@ static inline void G_DoEventAnimSprites(int32_t j)
return;
spriteext[ow].tspr = &tsprite[j];
// XXX: wouldn't screenpeek be more meaningful as current player?
VM_OnEvent_(EVENT_ANIMATESPRITES, ow, myconnectindex);
VM_OnEvent_(EVENT_ANIMATESPRITES, ow, screenpeek);
spriteext[ow].tspr = NULL;
}
@ -11783,15 +11786,6 @@ int32_t app_main(int32_t argc, const char **argv)
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
}
{
char *ptr = Xstrdup(setupfilename), *p = strtok(ptr,".");
if (!Bstrcmp(setupfilename, SETUPFILENAME))
Bsprintf(tempbuf, "settings.cfg");
else Bsprintf(tempbuf,"%s_settings.cfg",p);
OSD_Exec(tempbuf);
Bfree(ptr);
}
#ifdef HAVE_CLIPSHAPE_FEATURE
if ((i = clipmapinfo_load()) > 0)
initprintf("There was an error loading the sprite clipping map (status %d).\n", i);
@ -11808,8 +11802,6 @@ int32_t app_main(int32_t argc, const char **argv)
for (i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
minitext_lowercase &= tile_exists(i);
OSD_Exec("autoexec.cfg");
system_getcvars();
if (g_networkMode != NET_DEDICATED_SERVER)
@ -11858,6 +11850,18 @@ int32_t app_main(int32_t argc, const char **argv)
}
// loadtmb();
char *ptr = Xstrdup(setupfilename), *p = strtok(ptr, ".");
if (!Bstrcmp(setupfilename, SETUPFILENAME))
Bsprintf(tempbuf, "settings.cfg");
else
Bsprintf(tempbuf, "%s_settings.cfg", p);
OSD_Exec(tempbuf);
Bfree(ptr);
OSD_Exec("autoexec.cfg");
M_Init();
if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))

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@ -752,7 +752,10 @@ static int32_t osdcmd_crosshaircolor(const osdfuncparm_t *parm)
g = Batol(parm->parms[1]);
b = Batol(parm->parms[2]);
G_SetCrosshairColor(r,g,b);
OSD_Printf("%s\n", parm->raw);
if (!OSD_ParsingScript())
OSD_Printf("%s\n", parm->raw);
return OSDCMD_OK;
}
@ -1077,6 +1080,8 @@ static int32_t osdcmd_bind(const osdfuncparm_t *parm)
if (CONTROL_KeyIsBound(ConsoleKeys[i].id))
OSD_Printf("%-9s %s\"%s\"\n", ConsoleKeys[i].name, CONTROL_KeyBinds[ConsoleKeys[i].id].repeat?"":"norepeat ",
CONTROL_KeyBinds[ConsoleKeys[i].id].cmdstr);
else OSD_Printf("%s is unbound\n", ConsoleKeys[i].name);
return OSDCMD_OK;
}