mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
49bc51a56d
commit
470449a963
6 changed files with 43 additions and 49 deletions
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@ -700,6 +700,7 @@ EXTERN char *palookup[MAXPALOOKUPS];
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extern uint8_t *basepaltable[MAXBASEPALS];
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EXTERN uint8_t paletteloaded;
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EXTERN char *blendtable[MAXBLENDTABS];
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EXTERN uint8_t whitecol;
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enum {
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PALETTE_MAIN = 1<<0,
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@ -265,7 +265,7 @@ extern void showspritedata(int16_t spritenum, int16_t small);
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extern void drawsmallabel(const char *text, char col, char backcol, char border, int32_t dax, int32_t day, int32_t daz);
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extern int32_t whitecol, blackcol;
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extern uint8_t blackcol;
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extern int32_t circlewall;
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extern int32_t searchlock;
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@ -274,7 +274,7 @@ int32_t showfirstwall=0;
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int32_t showheightindicators=1;
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int32_t circlewall=-1;
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int32_t whitecol, blackcol;
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uint8_t blackcol;
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#ifdef POLYMER
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static int16_t maphacklightcnt=0;
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@ -703,26 +703,6 @@ int32_t CONFIG_ReadSetup(void)
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tempbuf[0] = 0;
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*/
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SCRIPT_GetString(ud.config.scripthandle, "Misc", "CrosshairColor",&tempbuf[0]);
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if (tempbuf[0])
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{
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char *ptr = strtok(tempbuf,",");
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palette_t temppal;
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char *palptr = (char *)&temppal;
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i = 0;
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while (ptr != NULL && i < 3)
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{
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palptr[i++] = Batoi(ptr);
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ptr = strtok(NULL,",");
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}
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if (i == 3)
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{
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Bmemcpy(&CrosshairColors,&temppal,sizeof(palette_t));
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DefaultCrosshairColors.f = 1;
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}
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}
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions);
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#ifdef _WIN32
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@ -746,7 +726,7 @@ int32_t CONFIG_ReadSetup(void)
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===================
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*/
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void CONFIG_WriteBinds(void) // save binds and aliases to <cfgname>_settings.cfg
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void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
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{
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int32_t i;
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BFILE *fp;
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@ -778,6 +758,10 @@ void CONFIG_WriteBinds(void) // save binds and aliases to <cfgname>_settings.cfg
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CONTROL_MouseBinds[i].repeat?"":" norepeat",CONTROL_MouseBinds[i].cmdstr);
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OSD_WriteAliases(fp);
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if (g_crosshairSum && g_crosshairSum != DefaultCrosshairColors.r+(DefaultCrosshairColors.g<<1)+(DefaultCrosshairColors.b<<2))
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Bfprintf(fp, "crosshaircolor %d %d %d\n", CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
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OSD_WriteCvars(fp);
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Bfclose(fp);
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@ -979,7 +963,7 @@ void CONFIG_WriteSetup(uint32_t flags)
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SCRIPT_Free(ud.config.scripthandle);
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OSD_Printf("Wrote %s\n",setupfilename);
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CONFIG_WriteBinds();
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CONFIG_WriteSettings();
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Bfflush(NULL);
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}
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@ -2421,7 +2421,7 @@ static void G_DrawStatusBar(int32_t snum)
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}
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#define COLOR_RED 248
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#define COLOR_WHITE 31
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#define COLOR_WHITE whitecol
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#define LOW_FPS 30
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#if defined GEKKO
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@ -3364,16 +3364,20 @@ void G_GetCrosshairColor(void)
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void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
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{
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char *ptr = (char *)waloff[CROSSHAIR];
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int32_t i, ii;
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if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<8)+(b<<16)) return;
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if (g_crosshairSum == r+(g<<8)+(b<<16)) return;
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if (!DefaultCrosshairColors.f)
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G_GetCrosshairColor();
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g_crosshairSum = r+(g<<8)+(b<<16);
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CrosshairColors.r = r;
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CrosshairColors.g = g;
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CrosshairColors.b = b;
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char *ptr = (char *) waloff[CROSSHAIR];
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if (waloff[CROSSHAIR] == 0)
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{
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loadtile(CROSSHAIR);
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@ -4028,14 +4032,6 @@ void G_DrawBackground(void)
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flushperms();
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// XXX: if dapicnum is not available, this might leave the menu background
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// not drawn, leading to "HOM".
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if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
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{
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pus = pub = NUMPAGES;
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return;
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}
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int32_t y1=0, y2=ydim;
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if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2)
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@ -4074,6 +4070,14 @@ void G_DrawBackground(void)
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return;
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}
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// XXX: if dapicnum is not available, this might leave the menu background
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// not drawn, leading to "HOM".
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if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
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{
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pus = pub = NUMPAGES;
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return;
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}
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y2 = scale(ydim,200-sbarsc(tilesiz[BOTTOMSTATUSBAR].y),200);
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if (ud.screen_size > 8)
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@ -7248,8 +7252,7 @@ static inline void G_DoEventAnimSprites(int32_t j)
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return;
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spriteext[ow].tspr = &tsprite[j];
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// XXX: wouldn't screenpeek be more meaningful as current player?
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VM_OnEvent_(EVENT_ANIMATESPRITES, ow, myconnectindex);
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VM_OnEvent_(EVENT_ANIMATESPRITES, ow, screenpeek);
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spriteext[ow].tspr = NULL;
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}
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@ -11783,15 +11786,6 @@ int32_t app_main(int32_t argc, const char **argv)
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setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
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}
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{
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char *ptr = Xstrdup(setupfilename), *p = strtok(ptr,".");
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if (!Bstrcmp(setupfilename, SETUPFILENAME))
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Bsprintf(tempbuf, "settings.cfg");
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else Bsprintf(tempbuf,"%s_settings.cfg",p);
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OSD_Exec(tempbuf);
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Bfree(ptr);
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}
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#ifdef HAVE_CLIPSHAPE_FEATURE
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if ((i = clipmapinfo_load()) > 0)
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initprintf("There was an error loading the sprite clipping map (status %d).\n", i);
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@ -11808,8 +11802,6 @@ int32_t app_main(int32_t argc, const char **argv)
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for (i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
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minitext_lowercase &= tile_exists(i);
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OSD_Exec("autoexec.cfg");
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system_getcvars();
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if (g_networkMode != NET_DEDICATED_SERVER)
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@ -11858,6 +11850,18 @@ int32_t app_main(int32_t argc, const char **argv)
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}
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// loadtmb();
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char *ptr = Xstrdup(setupfilename), *p = strtok(ptr, ".");
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if (!Bstrcmp(setupfilename, SETUPFILENAME))
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Bsprintf(tempbuf, "settings.cfg");
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else
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Bsprintf(tempbuf, "%s_settings.cfg", p);
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OSD_Exec(tempbuf);
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Bfree(ptr);
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OSD_Exec("autoexec.cfg");
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M_Init();
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if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))
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@ -752,7 +752,10 @@ static int32_t osdcmd_crosshaircolor(const osdfuncparm_t *parm)
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g = Batol(parm->parms[1]);
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b = Batol(parm->parms[2]);
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G_SetCrosshairColor(r,g,b);
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if (!OSD_ParsingScript())
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OSD_Printf("%s\n", parm->raw);
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return OSDCMD_OK;
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}
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@ -1077,6 +1080,8 @@ static int32_t osdcmd_bind(const osdfuncparm_t *parm)
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if (CONTROL_KeyIsBound(ConsoleKeys[i].id))
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OSD_Printf("%-9s %s\"%s\"\n", ConsoleKeys[i].name, CONTROL_KeyBinds[ConsoleKeys[i].id].repeat?"":"norepeat ",
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CONTROL_KeyBinds[ConsoleKeys[i].id].cmdstr);
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else OSD_Printf("%s is unbound\n", ConsoleKeys[i].name);
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return OSDCMD_OK;
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}
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