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- clearcamera and ssp.
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parent
be21cb0602
commit
46d90f5d49
8 changed files with 21 additions and 19 deletions
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@ -210,12 +210,11 @@ void clearcamera(player_struct* ps)
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updatesector(ps->posx, ps->posy, &ps->cursectnum);
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updatesector(ps->posx, ps->posy, &ps->cursectnum);
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setpal(ps);
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setpal(ps);
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StatIterator it(STAT_ACTOR);
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DukeStatIterator it(STAT_ACTOR);
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int k;
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while (auto k = it.Next())
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while ((k = it.NextIndex()) >= 0)
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{
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{
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if (sprite[k].picnum == TILE_CAMERA1)
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if (k->s.picnum == TILE_CAMERA1)
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sprite[k].yvel = 0;
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k->s.yvel = 0;
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}
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}
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}
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}
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@ -225,16 +224,13 @@ void clearcamera(player_struct* ps)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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int ssp(int i, unsigned int cliptype) //The set sprite function
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int ssp(DDukeActor* const actor, unsigned int cliptype) //The set sprite function
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{
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{
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spritetype* s;
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int movetype;
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int movetype;
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s = &sprite[i];
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movetype = fi.movesprite(actor->GetIndex(),
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(actor->s.xvel * (sintable[(actor->s.ang + 512) & 2047])) >> 14,
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movetype = fi.movesprite(i,
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(actor->s.xvel * (sintable[actor->s.ang & 2047])) >> 14, actor->s.zvel,
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(s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
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(s->xvel * (sintable[s->ang & 2047])) >> 14, s->zvel,
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cliptype);
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cliptype);
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return (movetype == 0);
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return (movetype == 0);
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@ -142,11 +142,6 @@ inline DDukeActor* EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, si
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return &hittype[EGS(whatsect, s_x, s_y, s_z, s_pn, s_s, s_xr, s_yr, s_a, s_ve, s_zv, Owner ? Owner->GetIndex() : -1, s_ss)];
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return &hittype[EGS(whatsect, s_x, s_y, s_z, s_pn, s_s, s_xr, s_yr, s_a, s_ve, s_zv, Owner ? Owner->GetIndex() : -1, s_ss)];
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}
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}
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inline int ssp(DDukeActor* i, unsigned int cliptype) //The set sprite function
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{
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return ssp(i->GetIndex(), cliptype);
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}
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inline int ActorToScriptIndex(DDukeActor* a)
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inline int ActorToScriptIndex(DDukeActor* a)
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{
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{
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if (!a) return -1;
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if (!a) return -1;
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@ -213,4 +208,10 @@ inline void deletesprite(int num)
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deletesprite(&hittype[num]);
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deletesprite(&hittype[num]);
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}
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}
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inline int ssp(int i, unsigned int cliptype) //The set sprite function
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{
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return ssp(&hittype[i], cliptype);
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}
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END_DUKE_NS
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END_DUKE_NS
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@ -100,7 +100,7 @@ void checkavailweapon(struct player_struct* p);
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void deletesprite(DDukeActor* num);
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void deletesprite(DDukeActor* num);
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void addammo(int weapon, struct player_struct* p, int amount);
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void addammo(int weapon, struct player_struct* p, int amount);
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int ssp(int i, unsigned int cliptype); //The set sprite function
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int ssp(DDukeActor* i, unsigned int cliptype); //The set sprite function
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void insertspriteq(int i);
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void insertspriteq(int i);
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int wakeup(int sn, int pn);
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int wakeup(int sn, int pn);
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@ -37,6 +37,7 @@ source as it is released.
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#include "global.h"
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#include "global.h"
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#include "gamevar.h"
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#include "gamevar.h"
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#include "names_d.h"
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#include "names_d.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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@ -36,7 +36,8 @@ source as it is released.
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#include "ns.h"
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#include "ns.h"
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#include "global.h"
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#include "global.h"
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#include "gamevar.h"
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#include "gamevar.h"
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#include "names_d.h"
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#include "names_d.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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@ -37,6 +37,7 @@ source as it is released.
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#include "global.h"
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#include "global.h"
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#include "sounds.h"
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#include "sounds.h"
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#include "automap.h"
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#include "automap.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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@ -36,6 +36,7 @@ source as it is released.
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#include "global.h"
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#include "global.h"
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#include "sounds.h"
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#include "sounds.h"
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#include "names_d.h"
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#include "names_d.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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@ -31,6 +31,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "global.h"
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#include "global.h"
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#include "sounds.h"
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#include "sounds.h"
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#include "names_r.h"
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#include "names_r.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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