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Fix TARGET sprites used as switches, introduced in r3679.
git-svn-id: https://svn.eduke32.com/eduke32@3713 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3654,7 +3654,7 @@ ACTOR_STATIC void G_MoveActors(void)
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{
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if (sprite[j].lotag == s->lotag && sprite[j].picnum == s->picnum)
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{
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if ((sprite[j].hitag!=0) ^ !(sprite[j].cstat&32))
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if ((sprite[j].hitag!=0) ^ ((sprite[j].cstat&32)!=0))
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{
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k = 0;
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break;
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