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Support building without a startup window through the Makefile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5928 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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4ca5e25e2c
commit
466f3aca30
9 changed files with 34 additions and 9 deletions
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@ -510,8 +510,12 @@ ifeq ($(PLATFORM),WINDOWS)
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endif
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg
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LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
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ifeq ($(STARTUP_WINDOW),1)
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DUKE3D_GAME_OBJS+= gameres winbits startwin.game
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DUKE3D_EDITOR_OBJS+= buildres
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else
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DUKE3D_GAME_OBJS+= winbits
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endif
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ifeq ($(MIXERTYPE),WIN)
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LIBS+= -ldsound
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MIDI_OBJS=music midi mpu401
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@ -187,6 +187,7 @@ else
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HAVE_XMP ?= 0
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endif
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NETCODE ?= 1
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STARTUP_WINDOW ?= 1
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LUNATIC ?= 0
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USE_LUAJIT_2_1 ?= 0
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@ -654,6 +655,10 @@ ifneq (0,$(USE_LIBVPX))
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COMPILERFLAGS+= -DUSE_LIBVPX
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endif
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ifneq (0,$(STARTUP_WINDOW))
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COMPILERFLAGS+= -DSTARTUP_WINDOW
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endif
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ifneq (0,$(HAVE_VORBIS))
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COMPILERFLAGS+= -DHAVE_VORBIS
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endif
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@ -110,12 +110,12 @@ $(DUKE3D_OBJ)/m32vars.$o: $(DUKE3D_SRC)/m32vars.c $(DUKE3D_SRC)/m32structures.c
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# TODO: m32common.c
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# misc objects
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$(DUKE3D_OBJ)/game_icon.$o: $(DUKE3D_RSRC)/game_icon.c
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$(DUKE3D_OBJ)/build_icon.$o: $(DUKE3D_RSRC)/build_icon.c
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$(DUKE3D_OBJ)/game_icon.$o: $(DUKE3D_RSRC)/game_icon.c $(DUKE3D_RSRC)/game_icon.ico
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$(DUKE3D_OBJ)/build_icon.$o: $(DUKE3D_RSRC)/build_icon.c $(DUKE3D_RSRC)/build_icon.ico
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$(DUKE3D_OBJ)/grpscan.$o: $(DUKE3D_SRC)/grpscan.c $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/crc32.h $(DUKE3D_INC)/grpscan.h
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$(DUKE3D_OBJ)/gameres.$o: $(DUKE3D_SRC)/misc/gameres.rc $(DUKE3D_SRC)/startwin.game.h $(DUKE3D_RSRC)/game.bmp $(DUKE3D_RSRC)/game_icon.ico
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$(DUKE3D_OBJ)/buildres.$o: $(DUKE3D_SRC)/misc/buildres.rc $(ENGINE_INC)/startwin.editor.h $(DUKE3D_RSRC)/build.bmp $(DUKE3D_RSRC)/build_icon.ico
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$(DUKE3D_OBJ)/gameres.$o: $(DUKE3D_SRC)/misc/gameres.rc $(DUKE3D_SRC)/startwin.game.h $(DUKE3D_RSRC)/game.bmp
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$(DUKE3D_OBJ)/buildres.$o: $(DUKE3D_SRC)/misc/buildres.rc $(ENGINE_INC)/startwin.editor.h $(DUKE3D_RSRC)/build.bmp
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$(DUKE3D_OBJ)/startwin.game.$o: $(DUKE3D_SRC)/startwin.game.c $(duke3d_h) $(ENGINE_INC)/build.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/compat.h $(DUKE3D_INC)/grpscan.h
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$(DUKE3D_OBJ)/startgtk.game.$o: $(DUKE3D_SRC)/startgtk.game.c $(duke3d_h) $(ENGINE_INC)/dynamicgtk.h $(ENGINE_INC)/build.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/compat.h
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@ -75,7 +75,7 @@ flags_cl=$(flags_cl) /arch:SSE
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flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386
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!endif
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ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DUSE_LIBPNG /DUSE_LIBVPX /DHAVE_VORBIS #/DHAVE_FLAC
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ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DSTARTUP_WINDOW /DUSE_LIBPNG /DUSE_LIBVPX /DHAVE_VORBIS #/DHAVE_FLAC
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!ifdef CPLUSPLUS
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ENGINEOPTS=$(ENGINEOPTS) /TP
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@ -6,6 +6,8 @@
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#endif
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#undef STARTUP_SETUP_WINDOW
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#ifdef STARTUP_WINDOW
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2))
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# define STARTUP_SETUP_WINDOW
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#endif
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@ -14,3 +16,4 @@
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2 || SDL_MAJOR_VERSION==2))
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# define WM_MSGBOX_WINDOW
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#endif
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#endif
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@ -3,6 +3,10 @@
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#endif
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#include "compat.h"
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#include "renderlayer.h"
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#ifdef STARTUP_SETUP_WINDOW
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#include "build.h"
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#include "editor.h"
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#include "winlayer.h"
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@ -490,3 +494,4 @@ int32_t startwin_run(void)
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return done;
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}
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#endif // STARTUP_SETUP_WINDOW
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@ -143,6 +143,7 @@
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<ClInclude Include="build\include\prlights.h" />
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<ClInclude Include="build\include\lz4.h" />
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<ClInclude Include="build\include\rawinput.h" />
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<ClInclude Include="build\include\renderlayer.h" />
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<ClInclude Include="build\include\scriptfile.h" />
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<ClInclude Include="build\include\sdlayer.h" />
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<ClInclude Include="build\include\sdl_inc.h" />
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@ -543,6 +543,9 @@
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<ClInclude Include="build\include\m32script.h">
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<Filter>eduke32\headers\editor</Filter>
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</ClInclude>
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<ClInclude Include="build\include\renderlayer.h">
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<Filter>build\headers</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="build\src\a-c.c">
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@ -24,12 +24,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#error Only for Windows
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#endif
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#include "compat.h"
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#include "renderlayer.h"
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#ifdef STARTUP_SETUP_WINDOW
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#include "duke3d.h"
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#include "sounds.h"
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#include "build.h"
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#include "renderlayer.h"
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#include "compat.h"
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#include "grpscan.h"
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@ -799,3 +802,4 @@ int32_t startwin_run(void)
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return done;
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}
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#endif // STARTUP_SETUP_WINDOW
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