- deleted old version.

This commit is contained in:
Christoph Oelckers 2020-05-20 22:22:36 +02:00
parent 16bad04da8
commit 4664d9f970
1 changed files with 0 additions and 183 deletions

View File

@ -805,189 +805,6 @@ void P_ResetPlayer(int playerNum)
pPlayer->movement_lock = 0;
}
#if 0
void P_ResetStatus(int playerNum)
{
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
gFullMap = 0;
pPlayer->dead_flag = 0;
pPlayer->wackedbyactor = -1;
pPlayer->falling_counter = 0;
pPlayer->quick_kick = 0;
pPlayer->subweapon = 0;
pPlayer->last_full_weapon = 0;
pPlayer->ftq = 0;
pPlayer->fta = 0;
pPlayer->tipincs = 0;
pPlayer->buttonpalette = 0;
pPlayer->actorsqu = -1;
pPlayer->invdisptime = 0;
pPlayer->refresh_inventory = 0;
pPlayer->last_pissed_time = 0;
pPlayer->holster_weapon = 0;
pPlayer->pycount = 0;
pPlayer->pyoff = 0;
pPlayer->opyoff = 0;
pPlayer->loogcnt = 0;
pPlayer->weapon_sway = 0;
pPlayer->extra_extra8 = 0;
pPlayer->show_empty_weapon = 0;
pPlayer->dummyplayersprite = -1;
pPlayer->crack_time = 0;
pPlayer->hbomb_hold_delay = 0;
pPlayer->transporter_hold = 0;
//pPlayer->clipdist = 164;
pPlayer->wantweaponfire = -1;
pPlayer->hurt_delay = 0;
if (RRRA)
pPlayer->hurt_delay2 = 0;
pPlayer->footprintcount = 0;
pPlayer->footprintpal = 0;
pPlayer->footprintshade = 0;
pPlayer->jumping_toggle = 0;
pPlayer->q16horizoff = 0;
pPlayer->bobcounter = 0;
pPlayer->on_ground = 0;
pPlayer->player_par = 0;
pPlayer->return_to_center = 9;
pPlayer->airleft = 15 * GAMETICSPERSEC;
pPlayer->rapid_fire_hold = 0;
pPlayer->toggle_key_flag = 0;
pPlayer->access_spritenum = -1;
pPlayer->got_access = ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) ? 7 : 0;
pPlayer->random_club_frame = 0;
pus = 1;
pPlayer->on_warping_sector = 0;
pPlayer->spritebridge = 0;
//pPlayer->sbs = 0;
pPlayer->palette = BASEPAL;
if (pPlayer->inv_amount[GET_STEROIDS] < 400)
{
pPlayer->inv_amount[GET_STEROIDS] = 0;
pPlayer->inven_icon = ICON_NONE;
}
pPlayer->heat_on = 0;
pPlayer->jetpack_on = 0;
pPlayer->holoduke_on = -1;
pPlayer->look_ang = 512 - ((ud.level_number & 1) << 10);
pPlayer->rotscrnang = 0;
pPlayer->orotscrnang = 1; // JBF 20031220
pPlayer->newowner = -1;
pPlayer->jumping_counter = 0;
pPlayer->hard_landing = 0;
pPlayer->vel.x = 0;
pPlayer->vel.y = 0;
pPlayer->vel.z = 0;
pPlayer->fric.x = 0;
pPlayer->fric.y = 0;
pPlayer->somethingonplayer = -1;
pPlayer->one_eighty_count = 0;
pPlayer->cheat_phase = 0;
pPlayer->on_crane = -1;
pPlayer->kickback_pic = (pPlayer->curr_weapon == PISTOL_WEAPON) ? (RR ? 22 : 5) : 0;
pPlayer->weapon_pos = WEAPON_POS_START;
pPlayer->walking_snd_toggle = 0;
pPlayer->weapon_ang = 0;
pPlayer->knuckle_incs = 1;
pPlayer->fist_incs = 0;
pPlayer->knee_incs = 0;
//pPlayer->reloading = 0;
pPlayer->movement_lock = 0;
pPlayer->frag_ps = playerNum;
P_UpdateScreenPal(pPlayer);
if (RR)
{
pPlayer->stairs = 0;
pPlayer->noise_x = 0;
pPlayer->noise_y = 0;
pPlayer->make_noise = 0;
pPlayer->noise_radius = 0;
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART))
{
pPlayer->keys[0] = 1;
pPlayer->keys[1] = 1;
pPlayer->keys[2] = 1;
pPlayer->keys[3] = 1;
pPlayer->keys[4] = 1;
}
else
{
pPlayer->keys[0] = 0;
pPlayer->keys[1] = 0;
pPlayer->keys[2] = 0;
pPlayer->keys[3] = 0;
pPlayer->keys[4] = 0;
}
wupass = 0;
pPlayer->drunkang = pPlayer->eatang = 1647;
pPlayer->drink_amt = pPlayer->eat = 0;
pPlayer->drink_timer = pPlayer->eat_timer = 4096;
pPlayer->shotgun_state[0] = pPlayer->shotgun_state[1] = 0;
pPlayer->detonate_time = 0;
pPlayer->detonate_count = 0;
pPlayer->recoil = 0;
pPlayer->yehaa_timer = 0;
if (RRRA)
{
chickenphase = 0;
if (pPlayer->OnMotorcycle)
{
pPlayer->OnMotorcycle = 0;
pPlayer->gotweapon.Clear(MOTORCYCLE_WEAPON);
pPlayer->curr_weapon = SLINGBLADE_WEAPON;
}
pPlayer->lotag800kill = 0;
pPlayer->moto_do_bump = 0;
pPlayer->MotoOnGround = 1;
pPlayer->moto_underwater = 0;
pPlayer->MotoSpeed = 0;
pPlayer->TiltStatus = 0;
pPlayer->moto_drink = 0;
pPlayer->VBumpTarget = 0;
pPlayer->VBumpNow = 0;
pPlayer->moto_bump_fast = 0;
pPlayer->TurbCount = 0;
pPlayer->moto_on_mud = 0;
pPlayer->moto_on_oil = 0;
if (pPlayer->OnBoat)
{
pPlayer->OnBoat = 0;
pPlayer->gotweapon.Clear(BOAT_WEAPON);
pPlayer->curr_weapon = SLINGBLADE_WEAPON;
}
pPlayer->NotOnWater = 0;
pPlayer->sea_sick = 0;
pPlayer->nocheat = 0;
pPlayer->DrugMode = 0;
pPlayer->drug_stat[0] = 0;
pPlayer->drug_stat[1] = 0;
pPlayer->drug_stat[2] = 0;
pPlayer->drug_aspect = 0;
}
resetlanepics();
if (!g_netServer && numplayers < 2)
{
g_ufoSpawn = min(RRRA ? 3 : (ud.m_player_skill*4+1), 32);
g_ufoCnt = 0;
g_hulkSpawn = ud.m_player_skill + 1;
}
else
{
g_ufoSpawn = 32;
g_ufoCnt = 0;
g_hulkSpawn = 2;
}
}
}
#endif
void P_ResetWeapons(int playerNum)
{
DukePlayer_t *const pPlayer = g_player[playerNum].ps;