This fixes a defect which could cause the game to crash when a duke3d_w32 network configuration file without explicitly defined ports is used.

git-svn-id: https://svn.eduke32.com/eduke32@486 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2007-02-11 22:05:50 +00:00
parent e96c05767e
commit 465b5041f3

View file

@ -3217,14 +3217,14 @@ void displayrest(long smoothratio)
dotint = 1;
}
// reset a normal palette
/* else */ if (restorepalette)
else if (restorepalette)
{
//setbrightness(ud.brightness>>2,&pp->palette[0],0);
setgamepalette(pp,pp->palette,2);
restorepalette = 0;
}
// loogies courtesy of being snotted on
/* else */ if (pp->loogcnt > 0)
else if (pp->loogcnt > 0)
{
//palto(0,64,0,(pp->loogcnt>>1)+128);
fader = 0;
@ -8183,11 +8183,18 @@ static int load_rancid_net(char *fn)
if (scriptfile_getstring(script,&ip)) break;
Bstrcpy(rancid_ip_strings[MAXPLAYERS-1],ip);
Bstrcpy(rancid_ip_strings[rancid_players++],ip);
strtok(ip,":");
Bsprintf(tempbuf,"%s",strtok(NULL,":"));
if (strtok(ip,":"))
{
char *p = strtok(NULL,":");
if (p != NULL)
{
Bsprintf(tempbuf,"%s",p);
if (atoi(tempbuf) > 1024)
Bsprintf(rancid_local_port_string,"-p %s",tempbuf);
}
}
}
break;
case T_MODE:
{