From 4654fd648df9a4bcad12ca440ec7726ca28461a5 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 13 Apr 2020 21:21:46 +1000 Subject: [PATCH] Renderer: Disable models by default since they're not supported currently. - Better to see sprites in HRPs than nothing on-screen. --- source/build/src/polymost.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/build/src/polymost.cpp b/source/build/src/polymost.cpp index 6994a53a1..607f57341 100644 --- a/source/build/src/polymost.cpp +++ b/source/build/src/polymost.cpp @@ -24,7 +24,7 @@ CVAR(Bool, hw_glowmapping, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Bool, hw_polygonmode, 0, 0) CVARD(Bool, hw_animsmoothing, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model animation smoothing") CVARD(Bool, hw_hightile, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable hightile texture rendering") -CVARD(Bool, hw_models, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model rendering") +CVARD(Bool, hw_models, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model rendering") CVARD(Bool, hw_parallaxskypanning, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky") CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable shade interpolation") CVARD(Float, hw_shadescale, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "multiplier for shading")