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Comment out computergetinput() and children, which are unused since ng netcode.
git-svn-id: https://svn.eduke32.com/eduke32@2512 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 5 additions and 5 deletions
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@ -169,8 +169,6 @@ static void G_DrawCameraText(int16_t i);
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
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static void G_DoOrderScreen(void);
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static void G_DoOrderScreen(void);
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extern void computergetinput(int32_t snum, input_t *syn);
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#define quotepulseshade (sintable[(totalclock<<5)&2047]>>11)
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#define quotepulseshade (sintable[(totalclock<<5)&2047]>>11)
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int32_t althud_numbertile = 2930;
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int32_t althud_numbertile = 2930;
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@ -5629,8 +5629,10 @@ HORIZONLY:
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P_ProcessWeapon(snum);
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P_ProcessWeapon(snum);
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}
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}
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#if 0
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//UPDATE THIS FILE OVER THE OLD GETSPRITESCORE/COMPUTERGETINPUT FUNCTIONS
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//UPDATE THIS FILE OVER THE OLD GETSPRITESCORE/COMPUTERGETINPUT FUNCTIONS
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int32_t getspritescore(int32_t snum, int32_t dapicnum)
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static int32_t getspritescore(int32_t snum, int32_t dapicnum)
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{
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{
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switch (DYNAMICTILEMAP(dapicnum))
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switch (DYNAMICTILEMAP(dapicnum))
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{
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{
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@ -6213,4 +6215,5 @@ void computergetinput(int32_t snum, input_t *syn)
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syn->avel = min(max((((daang+1024-damyang)&2047)-1024)>>3,-127),127);
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syn->avel = min(max((((daang+1024-damyang)&2047)-1024)>>3,-127),127);
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}
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}
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}
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}
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#endif
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@ -268,9 +268,8 @@ extern int32_t ticrandomseed;
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int32_t A_GetHitscanRange(int32_t i);
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int32_t A_GetHitscanRange(int32_t i);
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int32_t A_Shoot(int32_t i,int32_t atwith);
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int32_t A_Shoot(int32_t i,int32_t atwith);
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void computergetinput(int32_t snum,input_t *syn);
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//void computergetinput(int32_t snum,input_t *syn);
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void getinput(int32_t snum);
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void getinput(int32_t snum);
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int32_t getspritescore(int32_t snum,int32_t dapicnum);
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void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount);
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void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount);
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void P_AddWeapon(DukePlayer_t *p,int32_t weapon);
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void P_AddWeapon(DukePlayer_t *p,int32_t weapon);
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void P_AddWeaponNoSwitch(DukePlayer_t *p,int32_t weapon);
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void P_AddWeaponNoSwitch(DukePlayer_t *p,int32_t weapon);
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