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- re-enabled depth clamping.
This was never supposed to remain deactivated.
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1 changed files with 1 additions and 1 deletions
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@ -162,7 +162,7 @@ void OpenGLFrameBuffer::InitializeState()
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glDisable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_POLYGON_OFFSET_LINE);
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glEnable(GL_BLEND);
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//glEnable(GL_DEPTH_CLAMP);
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glEnable(GL_DEPTH_CLAMP);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LINE_SMOOTH);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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