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Fix missing/invalid palswaps and shades in automap with Polymost
Patch from Nuke.YKT. git-svn-id: https://svn.eduke32.com/eduke32@7314 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 2 deletions
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@ -7491,7 +7491,8 @@ void polymost_fillpolygon(int32_t npoints)
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if (!(pth->flags & PTH_INDEXED))
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polymost_usePaletteIndexing(false);
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}
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else
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if (videoGetRenderMode() == REND_POLYMOST)
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polymost_updatePalette();
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float const f = getshadefactor(globalshade);
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@ -7570,7 +7571,8 @@ int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, i
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if (!(pth->flags & PTH_INDEXED))
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polymost_usePaletteIndexing(false);
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}
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else
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if (videoGetRenderMode() == REND_POLYMOST)
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polymost_updatePalette();
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glDisable(GL_ALPHA_TEST);
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