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https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- greenslime.
This commit is contained in:
parent
d4ee8a1c48
commit
44fc4f9243
1 changed files with 75 additions and 77 deletions
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@ -2336,10 +2336,10 @@ void movetransports_d(void)
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//
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//---------------------------------------------------------------------------
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static void greenslime(int i)
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static void greenslime(DDukeActor *actor)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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int sect = s->sectnum;
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int j;
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@ -2359,20 +2359,20 @@ static void greenslime(int i)
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if (sector[sect].floorstat & 1)
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{
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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int x;
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int p = findplayer(s, &x);
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int p = findplayer(&actor->s, &x);
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if (x > 20480)
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{
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hittype[i].timetosleep++;
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if (hittype[i].timetosleep > SLEEPTIME)
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actor->timetosleep++;
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if (actor->timetosleep > SLEEPTIME)
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{
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hittype[i].timetosleep = 0;
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changespritestat(i, 2);
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actor->timetosleep = 0;
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changespritestat(actor, 2);
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return;
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}
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}
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@ -2386,27 +2386,28 @@ static void greenslime(int i)
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t[0] = 0;
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return;
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}
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makeitfall(i);
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makeitfall(actor);
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s->cstat = 257;
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s->picnum = GREENSLIME + 2;
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s->extra = 1;
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s->pal = 1;
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j = fi.ifhitbyweapon(&hittype[i]); if (j >= 0)
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j = fi.ifhitbyweapon(actor);
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if (j >= 0)
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{
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if (j == FREEZEBLAST)
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return;
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for (j = 16; j >= 0; j--)
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{
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int k = EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z, GLASSPIECES + (j % 3), -32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 1023), i, 5);
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sprite[k].pal = 1;
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auto k = EGS(s->sectnum, s->x, s->y, s->z, GLASSPIECES + (j % 3), -32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 1023), actor, 5);
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k->s.pal = 1;
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}
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ps[p].actors_killed++;
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S_PlayActorSound(GLASS_BREAKING, i);
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deletesprite(i);
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S_PlayActorSound(GLASS_BREAKING, actor);
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deletesprite(actor);
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}
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else if (x < 1024 && ps[p].quick_kick == 0)
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{
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j = getincangle(ps[p].angle.ang.asbuild(), getangle(sprite[i].x - ps[p].posx, sprite[i].y - ps[p].posy));
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j = getincangle(ps[p].angle.ang.asbuild(), getangle(s->x - ps[p].posx, s->y - ps[p].posy));
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if (j > -128 && j < 128)
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ps[p].quick_kick = 14;
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}
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@ -2420,37 +2421,37 @@ static void greenslime(int i)
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if (t[0] == -4) //On the player
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{
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if (sprite[ps[p].i].extra < 1)
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if (ps[p].GetActor()->s.extra < 1)
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{
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t[0] = 0;
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return;
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}
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setsprite(i, s->x, s->y, s->z);
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setsprite(actor, s->pos);
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s->ang = ps[p].angle.ang.asbuild();
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if ((PlayerInput(p, SB_FIRE) || (ps[p].quick_kick > 0)) && sprite[ps[p].i].extra > 0)
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if ((PlayerInput(p, SB_FIRE) || (ps[p].quick_kick > 0)) && ps[p].GetActor()->s.extra > 0)
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if (ps[p].quick_kick > 0 || (ps[p].curr_weapon != HANDREMOTE_WEAPON && ps[p].curr_weapon != HANDBOMB_WEAPON && ps[p].curr_weapon != TRIPBOMB_WEAPON && ps[p].ammo_amount[ps[p].curr_weapon] >= 0))
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{
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for (x = 0; x < 8; x++)
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{
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j = EGS(sect, s->x, s->y, s->z - (8 << 8), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
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sprite[j].pal = 6;
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auto j = EGS(sect, s->x, s->y, s->z - (8 << 8), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), actor, 5);
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j->s.pal = 6;
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}
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S_PlayActorSound(SLIM_DYING, i);
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S_PlayActorSound(SQUISHED, i);
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S_PlayActorSound(SLIM_DYING, actor);
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S_PlayActorSound(SQUISHED, actor);
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if ((krand() & 255) < 32)
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{
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j = fi.spawn(i, BLOODPOOL);
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sprite[j].pal = 0;
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auto j = spawn(actor, BLOODPOOL);
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j->s.pal = 0;
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}
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ps[p].actors_killed++;
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t[0] = -3;
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if (ps[p].somethingonplayer == &hittype[i])
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if (ps[p].somethingonplayer == actor)
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ps[p].somethingonplayer = nullptr;
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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@ -2475,10 +2476,10 @@ static void greenslime(int i)
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updatesector(ps[p].posx, ps[p].posy, &ps[p].cursectnum);
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setpal(&ps[p]);
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StatIterator it(STAT_ACTOR);
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while ((j = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_ACTOR);
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while (auto ac = it.Next())
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{
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if (sprite[j].picnum == CAMERA1) sprite[j].yvel = 0;
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if (ac->s.picnum == CAMERA1) ac->s.yvel = 0;
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}
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}
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@ -2490,8 +2491,9 @@ static void greenslime(int i)
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if (t[3] == 5)
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{
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sprite[ps[p].i].extra += -(5 + (krand() & 3));
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S_PlayActorSound(SLIM_ATTACK, i);
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auto psp = ps[p].GetActor();
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psp->s.extra += -(5 + (krand() & 3));
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S_PlayActorSound(SLIM_ATTACK, actor);
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}
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if (t[3] < 7) t[3]++;
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@ -2518,7 +2520,7 @@ static void greenslime(int i)
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{
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if (ps[p].somethingonplayer == nullptr)
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{
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ps[p].somethingonplayer = &hittype[i];
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ps[p].somethingonplayer = actor;
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if (t[0] == 3 || t[0] == 2) //Falling downward
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t[2] = (12 << 8);
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else t[2] = -(13 << 8); //Climbing up duke
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@ -2526,70 +2528,70 @@ static void greenslime(int i)
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}
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}
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j = fi.ifhitbyweapon(&hittype[i]); if (j >= 0)
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j = fi.ifhitbyweapon(actor);
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if (j >= 0)
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{
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S_PlayActorSound(SLIM_DYING, i);
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S_PlayActorSound(SLIM_DYING, actor);
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if (ps[p].somethingonplayer == &hittype[i])
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if (ps[p].somethingonplayer == actor)
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ps[p].somethingonplayer = nullptr;
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if (j == FREEZEBLAST)
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{
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S_PlayActorSound(SOMETHINGFROZE, i); t[0] = -5; t[3] = 0;
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S_PlayActorSound(SOMETHINGFROZE, actor);
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t[0] = -5; t[3] = 0;
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return;
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}
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ps[p].actors_killed++;
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if ((krand() & 255) < 32)
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{
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j = fi.spawn(i, BLOODPOOL);
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sprite[j].pal = 0;
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auto j = spawn(actor, BLOODPOOL);
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j->s.pal = 0;
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}
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for (x = 0; x < 8; x++)
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{
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j = EGS(sect, s->x, s->y, s->z - (8 << 8), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
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sprite[j].pal = 6;
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auto j = EGS(sect, s->x, s->y, s->z - (8 << 8), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), actor, 5);
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j->s.pal = 6;
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}
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t[0] = -3;
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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// All weap
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if (t[0] == -1) //Shrinking down
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{
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makeitfall(i);
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makeitfall(actor);
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s->cstat &= 65535 - 8;
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s->picnum = GREENSLIME + 4;
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// if(s->yrepeat > 62)
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// fi.guts(s,JIBS6,5,myconnectindex);
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if (s->xrepeat > 32) s->xrepeat -= krand() & 7;
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if (s->yrepeat > 16) s->yrepeat -= krand() & 7;
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else
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{
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s->xrepeat = 40;
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s->yrepeat = 16;
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t[5] = -1;
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actor->temp_actor = nullptr;
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t[0] = 0;
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}
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return;
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}
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else if (t[0] != -2) getglobalz(i);
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else if (t[0] != -2) getglobalz(actor);
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if (t[0] == -2) //On top of somebody (an enemy)
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{
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makeitfall(i);
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sprite[t[5]].xvel = 0;
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auto s5 = actor->temp_actor;
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makeitfall(actor);
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s5->s.xvel = 0;
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int l = sprite[t[5]].ang;
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int l = s5->s.ang;
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s->z = sprite[t[5]].z;
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s->x = sprite[t[5]].x + (sintable[(l + 512) & 2047] >> 11);
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s->y = sprite[t[5]].y + (sintable[l & 2047] >> 11);
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s->z = s5->s.z;
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s->x = s5->s.x + (sintable[(l + 512) & 2047] >> 11);
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s->y = s5->s.y + (sintable[l & 2047] >> 11);
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s->picnum = GREENSLIME + 2 + (global_random & 1);
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@ -2600,9 +2602,9 @@ static void greenslime(int i)
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else
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{
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t[0] = -1;
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x = ldist(s, &sprite[t[5]]);
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x = ldist(actor, s5);
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if (x < 768) {
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sprite[t[5]].xrepeat = 0;
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s5->s.xrepeat = 0;
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}
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}
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}
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@ -2612,18 +2614,14 @@ static void greenslime(int i)
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//Check randomly to see of there is an actor near
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if (rnd(32))
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{
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SectIterator it(sect);
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while ((j = it.NextIndex()) >= 0)
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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switch (sprite[j].picnum)
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if (actorinfo[a2->s.picnum].flags & SFLAG_GREENSLIMEFOOD)
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{
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case LIZTROOP:
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case LIZMAN:
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case PIGCOP:
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case NEWBEAST:
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if (ldist(s, &sprite[j]) < 768 && (abs(s->z - sprite[j].z) < 8192)) //Gulp them
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if (ldist(actor, a2) < 768 && (abs(s->z - a2->s.z) < 8192)) //Gulp them
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{
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t[5] = j;
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actor->temp_actor = a2;
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t[0] = -2;
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t[1] = 0;
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return;
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@ -2639,14 +2637,14 @@ static void greenslime(int i)
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s->picnum = GREENSLIME;
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if ((krand() & 511) == 0)
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S_PlayActorSound(SLIM_ROAM, i);
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S_PlayActorSound(SLIM_ROAM, actor);
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if (t[0] == 2)
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{
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s->zvel = 0;
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s->cstat &= (65535 - 8);
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if ((sector[sect].ceilingstat & 1) || (hittype[i].ceilingz + 6144) < s->z)
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if ((sector[sect].ceilingstat & 1) || (actor->ceilingz + 6144) < s->z)
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{
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s->z += 2048;
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t[0] = 3;
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@ -2656,10 +2654,10 @@ static void greenslime(int i)
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else
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{
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s->cstat |= 8;
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makeitfall(i);
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makeitfall(actor);
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}
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if (everyothertime & 1) ssp(i, CLIPMASK0);
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if (everyothertime & 1) ssp(actor, CLIPMASK0);
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if (s->xvel > 96)
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{
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@ -2680,7 +2678,7 @@ static void greenslime(int i)
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s->yrepeat = 16 + (sintable[t[1] & 2047] >> 13);
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if (rnd(4) && (sector[sect].ceilingstat & 1) == 0 &&
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abs(hittype[i].floorz - hittype[i].ceilingz)
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abs(actor->floorz - actor->ceilingz)
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< (192 << 8))
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{
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s->zvel = 0;
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@ -2697,9 +2695,9 @@ static void greenslime(int i)
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if (s->zvel > -(2048 + 1024))
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s->zvel -= 348;
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s->z += s->zvel;
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if (s->z < hittype[i].ceilingz + 4096)
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if (s->z < actor->ceilingz + 4096)
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{
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s->z = hittype[i].ceilingz + 4096;
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s->z = actor->ceilingz + 4096;
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s->xvel = 0;
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t[0] = 2;
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}
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@ -2709,9 +2707,9 @@ static void greenslime(int i)
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{
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s->picnum = GREENSLIME + 1;
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makeitfall(i);
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makeitfall(actor);
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if (s->z > hittype[i].floorz - (8 << 8))
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if (s->z > actor->floorz - (8 << 8))
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{
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s->yrepeat -= 4;
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s->xrepeat += 2;
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@ -2722,9 +2720,9 @@ static void greenslime(int i)
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if (s->xrepeat > 8) s->xrepeat -= 4;
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}
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if (s->z > hittype[i].floorz - 2048)
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if (s->z > actor->floorz - 2048)
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{
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s->z = hittype[i].floorz - 2048;
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s->z = actor->floorz - 2048;
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t[0] = 0;
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s->xvel = 0;
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}
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@ -3196,7 +3194,7 @@ void moveactors_d(void)
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case GREENSLIME + 5:
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case GREENSLIME + 6:
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case GREENSLIME + 7:
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greenslime(i);
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greenslime(&hittype[i]);
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continue;
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case BOUNCEMINE:
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