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- pass smoothratio
through to displayweapon()
.
This commit is contained in:
parent
0c12436092
commit
4499e05b06
5 changed files with 6 additions and 6 deletions
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@ -105,8 +105,8 @@ void checkweapons_d(struct player_struct* p);
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void checkweapons_r(struct player_struct* p);
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void checkweapons_r(struct player_struct* p);
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void processinput_d(int snum);
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void processinput_d(int snum);
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void processinput_r(int snum);
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void processinput_r(int snum);
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void displayweapon_d(int snum);
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void displayweapon_d(int snum, double smoothratio);
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void displayweapon_r(int snum);
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void displayweapon_r(int snum, double smoothratio);
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void displaymasks_d(int snum);
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void displaymasks_d(int snum);
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void displaymasks_r(int snum);
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void displaymasks_r(int snum);
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void think_d();
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void think_d();
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@ -109,7 +109,7 @@ struct Dispatcher
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int (*doincrements)(struct player_struct* p);
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int (*doincrements)(struct player_struct* p);
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void (*checkweapons)(struct player_struct* p);
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void (*checkweapons)(struct player_struct* p);
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void (*processinput)(int snum);
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void (*processinput)(int snum);
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void (*displayweapon)(int snum);
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void (*displayweapon)(int snum, double smoothratio);
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void (*displaymasks)(int snum);
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void (*displaymasks)(int snum);
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void (*animatesprites)(int x, int y, int a, int smoothratio);
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void (*animatesprites)(int x, int y, int a, int smoothratio);
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@ -286,7 +286,7 @@ void displayrest(double smoothratio)
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cameratext(pp->newowner);
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cameratext(pp->newowner);
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else
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else
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{
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{
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fi.displayweapon(screenpeek);
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fi.displayweapon(screenpeek, smoothratio);
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if (pp->over_shoulder_on == 0)
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if (pp->over_shoulder_on == 0)
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fi.displaymasks(screenpeek);
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fi.displaymasks(screenpeek);
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}
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}
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@ -269,7 +269,7 @@ int animateaccess(int gs,int snum)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void displayweapon_d(int snum)
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void displayweapon_d(int snum, double smoothratio)
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{
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{
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int gun_pos, looking_arc, cw;
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int gun_pos, looking_arc, cw;
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int weapon_xoffset, i, j;
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int weapon_xoffset, i, j;
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@ -109,7 +109,7 @@ void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void displayweapon_r(int snum)
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void displayweapon_r(int snum, double smoothratio)
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{
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{
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int gun_pos, looking_arc, cw;
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int gun_pos, looking_arc, cw;
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int weapon_xoffset, i, j;
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int weapon_xoffset, i, j;
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