mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
More minor optimizations. Breaks savegames.
git-svn-id: https://svn.eduke32.com/eduke32@6236 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
302d6bdfd8
commit
4489e110de
8 changed files with 262 additions and 317 deletions
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@ -1912,7 +1912,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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x = A_CheckHitSprite(spriteNum, &m);
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actor[spriteNum].lastvx = x;
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actor[spriteNum].lastv.x = x;
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pSprite->ang = l;
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@ -1984,7 +1984,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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setsprite(spriteNum,(vec3_t *)pSprite);
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// if( Actor[i].lastvx != x && lTripBombControl & TRIPBOMB_TRIPWIRE)
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if (actor[spriteNum].lastvx != x && actor[spriteNum].t_data[6] != 1)
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if (actor[spriteNum].lastv.x != x && actor[spriteNum].t_data[6] != 1)
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{
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actor[spriteNum].t_data[6] = 3;
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T3(spriteNum) = 13;
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@ -5919,8 +5919,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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if ((pSector->floorstat&1) == 0 && (pSector->ceilingstat&1) == 0)
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{
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if (!S_CheckSoundPlaying(spriteNum,actor[spriteNum].lastvx))
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A_PlaySound(actor[spriteNum].lastvx,spriteNum);
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if (!S_CheckSoundPlaying(spriteNum,actor[spriteNum].lastv.x))
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A_PlaySound(actor[spriteNum].lastv.x,spriteNum);
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}
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else if (ud.monsters_off == 0 && pSector->floorpal == 0 && (pSector->floorstat&1) && rnd(8))
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{
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@ -5935,7 +5935,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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}
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if (pSprite->xvel <= 64 && (pSector->floorstat&1) == 0 && (pSector->ceilingstat&1) == 0)
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S_StopEnvSound(actor[spriteNum].lastvx,spriteNum);
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S_StopEnvSound(actor[spriteNum].lastv.x,spriteNum);
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if ((pSector->floorz-pSector->ceilingz) < (108<<8))
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{
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@ -149,7 +149,6 @@ typedef struct { int32_t id; struct action ac; } con_action_t;
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# define AC_MOVFLAGS(spr, a) ((spr)->hitag)
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#endif
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#pragma pack(push, 1)
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// (+ 40 16 16 4 8 6 8 6 4 20)
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typedef struct
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{
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@ -165,46 +164,30 @@ typedef struct
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int32_t flags; // 4b
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vec3_t bpos; // 12b
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int32_t floorz, ceilingz, lastvx, lastvy; // 16b
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int32_t floorz, ceilingz; // 8b
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vec2_t lastv; // 8b
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int32_t lasttransport; // 4b
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int16_t picnum, ang, extra, owner; // 8b
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int16_t movflag, tempang, timetosleep; // 6b
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// NOTE: 'dispicnum' is updated locally, not in sync with the game!
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int16_t actorstayput, dispicnum;
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int16_t actorstayput;
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#ifdef LUNATIC
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// Movement flags, sprite[i].hitag in C-CON:
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uint16_t movflags;
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#endif
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int16_t cgg;
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int16_t lightId, lightcount, lightmaxrange; // 6b
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uint8_t cgg, lightcount;
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int16_t lightId, lightmaxrange; // 4b
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// NOTE: 'dispicnum' is updated every frame, not in sync with game tics!
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int16_t dispicnum;
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#ifdef POLYMER
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_prlight *lightptr; // 4b/8b
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#else
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void * lightptr;
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#endif
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// pad struct to 128 bytes
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#if !defined UINTPTR_MAX
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# error Need UINTPTR_MAX define to select between 32- and 64-bit structs
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#endif
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#if UINTPTR_MAX == 0xffffffff
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/* 32-bit */
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# if !defined LUNATIC
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int8_t filler[22];
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# else
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int8_t filler[4];
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# endif
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#else
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/* 64-bit */
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# if !defined LUNATIC
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int8_t filler[18];
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# else
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/* no padding */
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#endif
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#endif
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} actor_t;
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#pragma pack(push, 1)
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// this struct needs to match the beginning of actor_t above
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typedef struct
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{
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@ -218,16 +201,18 @@ typedef struct
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int32_t flags; // 4b
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vec3_t bpos; // 12b
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int32_t floorz, ceilingz, lastvx, lastvy; // 16b
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int32_t floorz, ceilingz; // 8b
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vec2_t lastv; // 8b
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int32_t lasttransport; // 4b
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int16_t picnum, ang, extra, owner; // 8b
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int16_t movflag, tempang, timetosleep; // 6b
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int16_t actorstayput, dispicnum;
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int16_t actorstayput;
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#ifdef LUNATIC
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uint16_t movflags;
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#endif
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int16_t cgg;
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uint8_t cgg;
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spritetype sprite;
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int16_t netIndex;
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} netactor_t;
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@ -3272,7 +3272,7 @@ int A_Spawn(int spriteNum, int tileNum)
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// XXX: uh.. what?
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if (spriteNum == -1)
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spriteNum = SUBWAY;
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actor[newSprite].lastvx = spriteNum;
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actor[newSprite].lastv.x = spriteNum;
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case SE_30_TWO_WAY_TRAIN:
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if (g_netServer || numplayers > 1)
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break;
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@ -165,7 +165,7 @@ typedef struct {
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int32_t * pData;
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DukePlayer_t *pPlayer;
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actor_t * pActor;
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} vmstate_t;
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extern vmstate_t vm;
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@ -150,6 +150,17 @@ static FORCE_INLINE int32_t VM_EventCommon_(int eventNum, int spriteNum, int pla
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return returnValue;
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}
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#else
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// do not inline
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static void VM_DummySprite(void)
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{
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static uspritetype dummy_sprite;
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static actor_t dummy;
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vm.pUSprite = &dummy_sprite;
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vm.pActor = &dummy;
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vm.pData = &dummy.t_data[0];
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}
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static FORCE_INLINE int32_t VM_EventCommon_(int const eventNum, int const spriteNum, int const playerNum,
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int const playerDist, int32_t returnValue)
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{
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@ -161,7 +172,8 @@ static FORCE_INLINE int32_t VM_EventCommon_(int const eventNum, int const sprite
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0,
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&sprite[(unsigned)spriteNum],
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&actor[(unsigned)spriteNum].t_data[0],
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g_player[playerNum].ps };
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g_player[playerNum].ps,
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&actor[(unsigned) spriteNum] };
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// since we're targeting C99 and C++ now, we can interweave these to avoid
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// having to load addresses for things twice
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@ -183,13 +195,7 @@ static FORCE_INLINE int32_t VM_EventCommon_(int const eventNum, int const sprite
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// check tempvm instead of vm... this way, we are not actually loading
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// FROM vm anywhere until VM_Execute() is called
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if (EDUKE32_PREDICT_FALSE((unsigned) tempvm.spriteNum >= MAXSPRITES))
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{
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static uspritetype dummy_sprite;
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static int32_t dummy_t[ARRAY_SIZE(actor[0].t_data)];
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vm.pUSprite = &dummy_sprite;
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vm.pData = dummy_t;
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}
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VM_DummySprite();
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if ((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)
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vm.pPlayer = g_player[0].ps;
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@ -271,8 +277,8 @@ static int32_t VM_CheckSquished(void)
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if (EDUKE32_PREDICT_FALSE(vm.pSprite->pal == 1)) // frozen
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{
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actor[vm.spriteNum].picnum = SHOTSPARK1;
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actor[vm.spriteNum].extra = 1;
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vm.pActor->picnum = SHOTSPARK1;
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vm.pActor->extra = 1;
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return 0;
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}
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@ -291,20 +297,20 @@ GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
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}
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#endif
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int32_t A_Dodge(spritetype *pSprite)
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// wow, this function sucks
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static int32_t A_Dodge(spritetype * const pSprite)
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{
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vec2_t const m = *(vec2_t *)pSprite;
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vec2_t const msin = { sintable[(pSprite->ang + 512) & 2047], sintable[pSprite->ang & 2047] };
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if (A_CheckEnemySprite(pSprite) && pSprite->extra <= 0) // hack
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return 0;
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vec2_t const msin = { sintable[(pSprite->ang + 512) & 2047], sintable[pSprite->ang & 2047] };
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for (bssize_t nexti, SPRITES_OF_STAT_SAFE(STAT_PROJECTILE, i, nexti)) //weapons list
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{
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if (OW(i) == i)
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continue;
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vec2_t const b = { SX(i) - m.x, SY(i) - m.y };
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vec2_t const b = { SX(i) - pSprite->x, SY(i) - pSprite->y };
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vec2_t const v = { sintable[(SA(i) + 512) & 2047], sintable[SA(i) & 2047] };
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if (((msin.x * b.x) + (msin.y * b.y) >= 0) && ((v.x * b.x) + (v.y * b.y) < 0))
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@ -327,12 +333,12 @@ int32_t A_GetFurthestAngle(int const spriteNum, int const angDiv)
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if (pSprite->picnum != APLAYER && (AC_COUNT(actor[spriteNum].t_data)&63) > 2)
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return pSprite->ang + 1024;
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int32_t furthest_angle = 0;
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int32_t greatestd = INT32_MIN;
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int const angincs = tabledivide32_noinline(2048, angDiv);
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int32_t furthestAngle = 0;
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int32_t greatestDist = INT32_MIN;
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int const angIncs = tabledivide32_noinline(2048, angDiv);
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hitdata_t hit;
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for (bssize_t j = pSprite->ang; j < (2048 + pSprite->ang); j += angincs)
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for (bssize_t j = pSprite->ang; j < (2048 + pSprite->ang); j += angIncs)
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{
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pSprite->z -= ZOFFSET3;
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hitscan((const vec3_t *)pSprite, pSprite->sectnum,
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@ -341,19 +347,19 @@ int32_t A_GetFurthestAngle(int const spriteNum, int const angDiv)
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&hit, CLIPMASK1);
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pSprite->z += ZOFFSET3;
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int const d = klabs(hit.pos.x-pSprite->x) + klabs(hit.pos.y-pSprite->y);
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int const hitDist = klabs(hit.pos.x-pSprite->x) + klabs(hit.pos.y-pSprite->y);
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if (d > greatestd)
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if (hitDist > greatestDist)
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{
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greatestd = d;
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furthest_angle = j;
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greatestDist = hitDist;
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furthestAngle = j;
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}
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}
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return furthest_angle&2047;
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return furthestAngle&2047;
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}
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int A_FurthestVisiblePoint(int const spriteNum, uspritetype * const ts, int32_t * const dax, int32_t * const day)
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int A_FurthestVisiblePoint(int const spriteNum, uspritetype * const ts, vec2_t * const vect)
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{
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if (AC_COUNT(actor[spriteNum].t_data)&63)
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return -1;
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@ -382,8 +388,8 @@ int A_FurthestVisiblePoint(int const spriteNum, uspritetype * const ts, int32_t
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if (cansee(hit.pos.x, hit.pos.y, hit.pos.z, hit.sect,
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pnSprite->x, pnSprite->y, pnSprite->z - ZOFFSET2, pnSprite->sectnum))
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{
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*dax = hit.pos.x;
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*day = hit.pos.y;
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vect->x = hit.pos.x;
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vect->y = hit.pos.y;
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return hit.sect;
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}
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}
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@ -409,7 +415,7 @@ static void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t *
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pSprite->cstat = ocstat;
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}
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void A_GetZLimits(int spriteNum)
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void A_GetZLimits(int const spriteNum)
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{
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spritetype *const pSprite = &sprite[spriteNum];
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int32_t ceilhit, florhit;
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@ -525,9 +531,9 @@ GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags)
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if (vm.pSprite->zvel < 648)
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vm.pSprite->zvel += ((moveptr[1]<<4) - vm.pSprite->zvel)/5;
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#else
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vm.pSprite->xvel += (actor[vm.spriteNum].mv.hvel - vm.pSprite->xvel)/5;
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vm.pSprite->xvel += (vm.pActor->mv.hvel - vm.pSprite->xvel)/5;
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if (vm.pSprite->zvel < 648)
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vm.pSprite->zvel += ((actor[vm.spriteNum].mv.vvel<<4) - vm.pSprite->zvel)/5;
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vm.pSprite->zvel += ((vm.pActor->mv.vvel<<4) - vm.pSprite->zvel)/5;
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#endif
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if (A_CheckEnemySprite(vm.pSprite) && vm.pSprite->extra <= 0) // hack
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@ -547,7 +553,7 @@ GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags)
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: vm.pPlayer->i;
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int const goalAng = (sprite[vm.pSprite->owner].picnum == APLAYER)
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? getangle(actor[vm.spriteNum].lastvx - vm.pSprite->x, actor[vm.spriteNum].lastvy - vm.pSprite->y)
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? getangle(vm.pActor->lastv.x - vm.pSprite->x, vm.pActor->lastv.y - vm.pSprite->y)
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: getangle(sprite[vm.pSprite->owner].x - vm.pSprite->x, sprite[vm.pSprite->owner].y - vm.pSprite->y);
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if (vm.pSprite->xvel && vm.pSprite->picnum != DRONE)
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@ -558,10 +564,10 @@ GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags)
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{
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if (klabs(angDiff) < 256)
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{
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int const j = 128-(krand()&256);
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vm.pSprite->ang += j;
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int const angInc = 128-(krand()&256);
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vm.pSprite->ang += angInc;
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if (A_GetHitscanRange(vm.spriteNum) < 844)
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vm.pSprite->ang -= j;
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vm.pSprite->ang -= angInc;
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}
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}
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else if (elapsedTics > 18 && elapsedTics < GAMETICSPERSEC) // choose
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@ -653,10 +659,10 @@ GAMEEXEC_STATIC void VM_Move(void)
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if (AC_MOVE_ID(vm.pData) == 0 || movflags == 0)
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{
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if (deadflag || (actor[vm.spriteNum].bpos.x != vm.pSprite->x) || (actor[vm.spriteNum].bpos.y != vm.pSprite->y))
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if (deadflag || (vm.pActor->bpos.x != vm.pSprite->x) || (vm.pActor->bpos.y != vm.pSprite->y))
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{
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actor[vm.spriteNum].bpos.x = vm.pSprite->x;
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actor[vm.spriteNum].bpos.y = vm.pSprite->y;
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vm.pActor->bpos.x = vm.pSprite->x;
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vm.pActor->bpos.y = vm.pSprite->y;
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setsprite(vm.spriteNum, (vec3_t *)vm.pSprite);
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}
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return;
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@ -701,8 +707,8 @@ dead:
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if (movflags&geth) vm.pSprite->xvel += ((moveptr[0])-vm.pSprite->xvel)>>1;
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if (movflags&getv) vm.pSprite->zvel += ((moveptr[1]<<4)-vm.pSprite->zvel)>>1;
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#else
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if (movflags&geth) vm.pSprite->xvel += (actor[vm.spriteNum].mv.hvel - vm.pSprite->xvel)>>1;
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if (movflags&getv) vm.pSprite->zvel += (16*actor[vm.spriteNum].mv.vvel - vm.pSprite->zvel)>>1;
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if (movflags&geth) vm.pSprite->xvel += (vm.pActor->mv.hvel - vm.pSprite->xvel)>>1;
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if (movflags&getv) vm.pSprite->zvel += (16*vm.pActor->mv.vvel - vm.pSprite->zvel)>>1;
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#endif
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if (movflags&dodgebullet && !deadflag)
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@ -730,14 +736,14 @@ dead:
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int32_t nSectorZ;
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// NOTE: COMMANDER updates both actor[].floorz and
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// .ceilingz regardless of its zvel.
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actor[vm.spriteNum].floorz = nSectorZ = VM_GetFlorZOfSlope();
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vm.pActor->floorz = nSectorZ = VM_GetFlorZOfSlope();
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if (vm.pSprite->z > nSectorZ-ZOFFSET3)
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{
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vm.pSprite->z = nSectorZ-ZOFFSET3;
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vm.pSprite->zvel = 0;
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}
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actor[vm.spriteNum].ceilingz = nSectorZ = VM_GetCeilZOfSlope();
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vm.pActor->ceilingz = nSectorZ = VM_GetCeilZOfSlope();
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if (vm.pSprite->z < nSectorZ+(80<<8))
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{
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vm.pSprite->z = nSectorZ+(80<<8);
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@ -750,13 +756,13 @@ dead:
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// The DRONE updates either .floorz or .ceilingz, not both.
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if (vm.pSprite->zvel > 0)
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{
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actor[vm.spriteNum].floorz = nSectorZ = VM_GetFlorZOfSlope();
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vm.pActor->floorz = nSectorZ = VM_GetFlorZOfSlope();
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if (vm.pSprite->z > nSectorZ-(30<<8))
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vm.pSprite->z = nSectorZ-(30<<8);
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}
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else
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{
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actor[vm.spriteNum].ceilingz = nSectorZ = VM_GetCeilZOfSlope();
|
||||
vm.pActor->ceilingz = nSectorZ = VM_GetCeilZOfSlope();
|
||||
if (vm.pSprite->z < nSectorZ+(50<<8))
|
||||
{
|
||||
vm.pSprite->z = nSectorZ+(50<<8);
|
||||
|
@ -771,8 +777,8 @@ dead:
|
|||
// .ceilingz here.
|
||||
if (vm.pSprite->zvel > 0)
|
||||
{
|
||||
if (vm.pSprite->z > actor[vm.spriteNum].floorz)
|
||||
vm.pSprite->z = actor[vm.spriteNum].floorz;
|
||||
if (vm.pSprite->z > vm.pActor->floorz)
|
||||
vm.pSprite->z = vm.pActor->floorz;
|
||||
vm.pSprite->z += A_GetWaterZOffset(vm.spriteNum);
|
||||
}
|
||||
else if (vm.pSprite->zvel < 0)
|
||||
|
@ -817,13 +823,13 @@ dead:
|
|||
}
|
||||
}
|
||||
else if (vm.pSprite->picnum == APLAYER)
|
||||
if (vm.pSprite->z < actor[vm.spriteNum].ceilingz+ZOFFSET5)
|
||||
vm.pSprite->z = actor[vm.spriteNum].ceilingz+ZOFFSET5;
|
||||
if (vm.pSprite->z < vm.pActor->ceilingz+ZOFFSET5)
|
||||
vm.pSprite->z = vm.pActor->ceilingz+ZOFFSET5;
|
||||
|
||||
vec3_t const vect = { (spriteXvel * (sintable[(angDiff + 512) & 2047])) >> 14,
|
||||
(spriteXvel * (sintable[angDiff & 2047])) >> 14, vm.pSprite->zvel };
|
||||
|
||||
actor[vm.spriteNum].movflag = A_MoveSprite(vm.spriteNum, &vect, (A_CheckSpriteFlags(vm.spriteNum, SFLAG_NOCLIP) ? 0 : CLIPMASK0));
|
||||
vm.pActor->movflag = A_MoveSprite(vm.spriteNum, &vect, (A_CheckSpriteFlags(vm.spriteNum, SFLAG_NOCLIP) ? 0 : CLIPMASK0));
|
||||
}
|
||||
|
||||
if (!badguyp)
|
||||
|
@ -1318,11 +1324,11 @@ skip_check:
|
|||
vm.pSprite->sectnum, pPlayer->pos.x, pPlayer->pos.y,
|
||||
pPlayer->pos.z/*-((krand()&41)<<8)*/, sprite[pPlayer->i].sectnum);
|
||||
VM_CONDITIONAL(tw);
|
||||
if (tw) actor[vm.spriteNum].timetosleep = SLEEPTIME;
|
||||
if (tw) vm.pActor->timetosleep = SLEEPTIME;
|
||||
continue;
|
||||
|
||||
case CON_IFACTORNOTSTAYPUT:
|
||||
VM_CONDITIONAL(actor[vm.spriteNum].actorstayput == -1);
|
||||
VM_CONDITIONAL(vm.pActor->actorstayput == -1);
|
||||
continue;
|
||||
|
||||
case CON_IFCANSEE:
|
||||
|
@ -1357,19 +1363,19 @@ skip_check:
|
|||
// also modifies 'target' x&y if found..
|
||||
|
||||
tw = 1;
|
||||
if (A_FurthestVisiblePoint(vm.spriteNum,pSprite,&actor[vm.spriteNum].lastvx,&actor[vm.spriteNum].lastvy) == -1)
|
||||
if (A_FurthestVisiblePoint(vm.spriteNum,pSprite,&vm.pActor->lastv) == -1)
|
||||
tw = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// else, they did see it.
|
||||
// save where we were looking...
|
||||
actor[vm.spriteNum].lastvx = pSprite->x;
|
||||
actor[vm.spriteNum].lastvy = pSprite->y;
|
||||
vm.pActor->lastv.x = pSprite->x;
|
||||
vm.pActor->lastv.y = pSprite->y;
|
||||
}
|
||||
|
||||
if (tw && (vm.pSprite->statnum == STAT_ACTOR || vm.pSprite->statnum == STAT_STANDABLE))
|
||||
actor[vm.spriteNum].timetosleep = SLEEPTIME;
|
||||
vm.pActor->timetosleep = SLEEPTIME;
|
||||
|
||||
VM_CONDITIONAL(tw);
|
||||
continue;
|
||||
|
@ -1421,14 +1427,14 @@ skip_check:
|
|||
|
||||
case CON_IFPDISTL:
|
||||
VM_CONDITIONAL(vm.playerDist < *(++insptr));
|
||||
if (vm.playerDist > MAXSLEEPDIST && actor[vm.spriteNum].timetosleep == 0)
|
||||
actor[vm.spriteNum].timetosleep = SLEEPTIME;
|
||||
if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
|
||||
vm.pActor->timetosleep = SLEEPTIME;
|
||||
continue;
|
||||
|
||||
case CON_IFPDISTG:
|
||||
VM_CONDITIONAL(vm.playerDist > *(++insptr));
|
||||
if (vm.playerDist > MAXSLEEPDIST && actor[vm.spriteNum].timetosleep == 0)
|
||||
actor[vm.spriteNum].timetosleep = SLEEPTIME;
|
||||
if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
|
||||
vm.pActor->timetosleep = SLEEPTIME;
|
||||
continue;
|
||||
|
||||
case CON_ADDSTRENGTH:
|
||||
|
@ -1474,9 +1480,9 @@ skip_check:
|
|||
{
|
||||
if (vm.pSprite->pal == 1 && vm.pSprite->extra == 0) // hack for frozen
|
||||
vm.pSprite->extra++;
|
||||
vm.pSprite->pal = actor[vm.spriteNum].tempang;
|
||||
vm.pSprite->pal = vm.pActor->tempang;
|
||||
}
|
||||
actor[vm.spriteNum].tempang = 0;
|
||||
vm.pActor->tempang = 0;
|
||||
continue;
|
||||
|
||||
case CON_TOSSWEAPON:
|
||||
|
@ -1515,7 +1521,7 @@ skip_check:
|
|||
vm.pSprite->xrepeat += ksgn(tw);
|
||||
|
||||
if ((vm.pSprite->picnum == APLAYER && vm.pSprite->yrepeat < 36) || *insptr < vm.pSprite->yrepeat ||
|
||||
((vm.pSprite->yrepeat*(tilesiz[vm.pSprite->picnum].y+8))<<2) < (actor[vm.spriteNum].floorz - actor[vm.spriteNum].ceilingz))
|
||||
((vm.pSprite->yrepeat*(tilesiz[vm.pSprite->picnum].y+8))<<2) < (vm.pActor->floorz - vm.pActor->ceilingz))
|
||||
{
|
||||
tw = ((*insptr)-vm.pSprite->yrepeat)<<1;
|
||||
if (klabs(tw)) vm.pSprite->yrepeat += ksgn(tw);
|
||||
|
@ -1706,7 +1712,7 @@ skip_check:
|
|||
|
||||
case CON_SLEEPTIME:
|
||||
insptr++;
|
||||
actor[vm.spriteNum].timetosleep = (int16_t)*insptr++;
|
||||
vm.pActor->timetosleep = (int16_t)*insptr++;
|
||||
continue;
|
||||
|
||||
case CON_PAPER:
|
||||
|
@ -1717,7 +1723,7 @@ skip_check:
|
|||
case CON_ADDKILLS:
|
||||
insptr++;
|
||||
pPlayer->actors_killed += *insptr++;
|
||||
actor[vm.spriteNum].actorstayput = -1;
|
||||
vm.pActor->actorstayput = -1;
|
||||
continue;
|
||||
|
||||
case CON_LOTSOFGLASS:
|
||||
|
@ -2339,8 +2345,8 @@ nullquote:
|
|||
actor_t * const pActor = &actor[spriteNum];
|
||||
|
||||
Bmemset(&pActor->t_data, 0, sizeof pActor->t_data);
|
||||
pActor->lastvx = 0;
|
||||
pActor->lastvy = 0;
|
||||
pActor->lastv.x = 0;
|
||||
pActor->lastv.y = 0;
|
||||
pActor->timetosleep = 0;
|
||||
pActor->cgg = 0;
|
||||
pActor->movflag = 0;
|
||||
|
@ -3415,7 +3421,7 @@ nullquote:
|
|||
|
||||
case CON_IFWASWEAPON:
|
||||
insptr++;
|
||||
VM_CONDITIONAL(actor[vm.spriteNum].picnum == *insptr);
|
||||
VM_CONDITIONAL(vm.pActor->picnum == *insptr);
|
||||
continue;
|
||||
|
||||
case CON_IFAI:
|
||||
|
@ -3662,7 +3668,7 @@ nullquote:
|
|||
|
||||
case CON_IFSPAWNEDBY:
|
||||
insptr++;
|
||||
VM_CONDITIONAL(actor[vm.spriteNum].picnum == *insptr);
|
||||
VM_CONDITIONAL(vm.pActor->picnum == *insptr);
|
||||
continue;
|
||||
|
||||
case CON_WACKPLAYER:
|
||||
|
@ -3708,7 +3714,7 @@ nullquote:
|
|||
|
||||
case CON_IFGAPZL:
|
||||
insptr++;
|
||||
VM_CONDITIONAL(((actor[vm.spriteNum].floorz - actor[vm.spriteNum].ceilingz) >> 8) < *insptr);
|
||||
VM_CONDITIONAL(((vm.pActor->floorz - vm.pActor->ceilingz) >> 8) < *insptr);
|
||||
continue;
|
||||
|
||||
case CON_IFHITSPACE:
|
||||
|
@ -3768,7 +3774,7 @@ nullquote:
|
|||
case CON_SPRITEPAL:
|
||||
insptr++;
|
||||
if (vm.pSprite->picnum != APLAYER)
|
||||
actor[vm.spriteNum].tempang = vm.pSprite->pal;
|
||||
vm.pActor->tempang = vm.pSprite->pal;
|
||||
vm.pSprite->pal = *insptr++;
|
||||
continue;
|
||||
|
||||
|
@ -3789,12 +3795,12 @@ nullquote:
|
|||
|
||||
case CON_IFFLOORDISTL:
|
||||
insptr++;
|
||||
VM_CONDITIONAL((actor[vm.spriteNum].floorz - vm.pSprite->z) <= ((*insptr)<<8));
|
||||
VM_CONDITIONAL((vm.pActor->floorz - vm.pSprite->z) <= ((*insptr)<<8));
|
||||
continue;
|
||||
|
||||
case CON_IFCEILINGDISTL:
|
||||
insptr++;
|
||||
VM_CONDITIONAL((vm.pSprite->z - actor[vm.spriteNum].ceilingz) <= ((*insptr)<<8));
|
||||
VM_CONDITIONAL((vm.pSprite->z - vm.pActor->ceilingz) <= ((*insptr)<<8));
|
||||
continue;
|
||||
|
||||
case CON_PALFROM:
|
||||
|
@ -4516,8 +4522,8 @@ finish_qsprintf:
|
|||
|
||||
case CON_GETANGLETOTARGET:
|
||||
insptr++;
|
||||
// Actor[vm.spriteNum].lastvx and lastvy are last known location of target.
|
||||
Gv_SetVarX(*insptr++, getangle(actor[vm.spriteNum].lastvx-vm.pSprite->x,actor[vm.spriteNum].lastvy-vm.pSprite->y));
|
||||
// vm.pActor->lastvx and lastvy are last known location of target.
|
||||
Gv_SetVarX(*insptr++, getangle(vm.pActor->lastv.x-vm.pSprite->x,vm.pActor->lastv.y-vm.pSprite->y));
|
||||
continue;
|
||||
|
||||
case CON_ANGOFFVAR:
|
||||
|
@ -5676,7 +5682,7 @@ finish_qsprintf:
|
|||
continue;
|
||||
|
||||
case CON_IFNOTMOVING:
|
||||
VM_CONDITIONAL((actor[vm.spriteNum].movflag&49152) > 16384);
|
||||
VM_CONDITIONAL((vm.pActor->movflag&49152) > 16384);
|
||||
continue;
|
||||
|
||||
case CON_RESPAWNHITAG:
|
||||
|
@ -5723,7 +5729,7 @@ finish_qsprintf:
|
|||
|
||||
case CON_SPRITEFLAGS:
|
||||
insptr++;
|
||||
actor[vm.spriteNum].flags = Gv_GetVarX(*insptr++);
|
||||
vm.pActor->flags = Gv_GetVarX(*insptr++);
|
||||
continue;
|
||||
|
||||
case CON_GETTICKS:
|
||||
|
@ -5825,7 +5831,7 @@ void VM_UpdateAnim(int spriteNum, int32_t *pData)
|
|||
void A_Execute(int spriteNum, int playerNum, int playerDist)
|
||||
{
|
||||
vmstate_t tempvm = {
|
||||
spriteNum, playerNum, playerDist, 0, &sprite[spriteNum], &actor[spriteNum].t_data[0], g_player[playerNum].ps
|
||||
spriteNum, playerNum, playerDist, 0, &sprite[spriteNum], &actor[spriteNum].t_data[0], g_player[playerNum].ps, &actor[spriteNum]
|
||||
};
|
||||
vm = tempvm;
|
||||
|
||||
|
@ -5905,9 +5911,9 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
|
|||
case NUKEBARRELLEAKED__STATIC:
|
||||
case TRIPBOMB__STATIC:
|
||||
case EGG__STATIC:
|
||||
if (actor[vm.spriteNum].timetosleep > 1)
|
||||
actor[vm.spriteNum].timetosleep--;
|
||||
else if (actor[vm.spriteNum].timetosleep == 1)
|
||||
if (vm.pActor->timetosleep > 1)
|
||||
vm.pActor->timetosleep--;
|
||||
else if (vm.pActor->timetosleep == 1)
|
||||
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
||||
default: break;
|
||||
}
|
||||
|
@ -5925,9 +5931,9 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
|
|||
|
||||
if (A_CheckSpriteFlags(vm.spriteNum, SFLAG_USEACTIVATOR) && sector[vm.pSprite->sectnum].lotag & 16384)
|
||||
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
||||
else if (actor[vm.spriteNum].timetosleep > 1)
|
||||
actor[vm.spriteNum].timetosleep--;
|
||||
else if (actor[vm.spriteNum].timetosleep == 1)
|
||||
else if (vm.pActor->timetosleep > 1)
|
||||
vm.pActor->timetosleep--;
|
||||
else if (vm.pActor->timetosleep == 1)
|
||||
{
|
||||
// hack for 1.3D fire sprites
|
||||
if (EDUKE32_PREDICT_FALSE(g_scriptVersion == 13 && (vm.pSprite->picnum == FIRE || vm.pSprite->picnum == FIRE2)))
|
||||
|
|
|
@ -49,9 +49,8 @@ void A_LoadActor(int32_t spriteNum);
|
|||
|
||||
void A_Execute(int spriteNum, int playerNum, int playerDist);
|
||||
void A_Fall(int const spriteNum);
|
||||
int A_FurthestVisiblePoint(int const spriteNum, uspritetype * const ts,int32_t * const dax,int32_t * const day);
|
||||
int32_t A_GetFurthestAngle(int const spriteNum, int const angDiv);
|
||||
void A_GetZLimits(int spriteNum);
|
||||
void A_GetZLimits(int const spriteNum);
|
||||
int G_GetAngleDelta(int a, int na);
|
||||
void G_RestoreMapState();
|
||||
void G_SaveMapState();
|
||||
|
@ -106,7 +105,6 @@ static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNu
|
|||
|
||||
void G_GetTimeDate(int32_t * const pValues);
|
||||
int G_StartTrack(int const levelNum);
|
||||
int32_t A_Dodge(spritetype *s);
|
||||
#ifdef LUNATIC
|
||||
void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sect,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp);
|
||||
|
|
|
@ -302,8 +302,7 @@ int32_t __fastcall VM_GetActiveProjectile(int32_t const spriteNum, int32_t label
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
|
||||
{
|
||||
CON_ERRPRINTF("tried to get %s on invalid target projectile (%d) %d %d\n",
|
||||
ProjectileLabels[labelNum].name,spriteNum,vm.spriteNum,TrackerCast(vm.pSprite->picnum));
|
||||
CON_ERRPRINTF("%s invalid for projectile %d\n", ProjectileLabels[labelNum].name, spriteNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -351,8 +350,7 @@ void __fastcall VM_SetActiveProjectile(int32_t const spriteNum, int32_t const la
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
|
||||
{
|
||||
CON_ERRPRINTF("tried to set %s on invalid target projectile (%d) %d %d\n",
|
||||
ProjectileLabels[labelNum].name,spriteNum,vm.spriteNum,TrackerCast(vm.pSprite->picnum));
|
||||
CON_ERRPRINTF("%s invalid for projectile %d\n", ProjectileLabels[labelNum].name, spriteNum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -396,18 +394,10 @@ void __fastcall VM_SetActiveProjectile(int32_t const spriteNum, int32_t const la
|
|||
|
||||
int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32_t const lParm2)
|
||||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
|
||||
if (EDUKE32_PREDICT_FALSE(((unsigned) playerNum >= (unsigned) g_mostConcurrentPlayers)
|
||||
|| (PlayerLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned) lParm2 >= (unsigned) PlayerLabels[labelNum].maxParm2)))
|
||||
{
|
||||
CON_ERRPRINTF("tried to get %s on invalid target player (%d) from spr %d\n",
|
||||
PlayerLabels[labelNum].name,playerNum,vm.spriteNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(PlayerLabels[labelNum].flags & LABEL_HASPARM2 &&
|
||||
(unsigned)lParm2 >= (unsigned)PlayerLabels[labelNum].maxParm2))
|
||||
{
|
||||
CON_ERRPRINTF("tried to get invalid %s position %d on player (%d) from spr %d\n",
|
||||
PlayerLabels[labelNum].name,lParm2,playerNum,vm.spriteNum);
|
||||
CON_ERRPRINTF("%s[%d] invalid for player %d\n", PlayerLabels[labelNum].name, lParm2, playerNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -551,7 +541,6 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
case 0: labelNum = ps->pals.r; break;
|
||||
case 1: labelNum = ps->pals.g; break;
|
||||
case 2: labelNum = ps->pals.b; break;
|
||||
default: labelNum = -1; break;
|
||||
}
|
||||
break;
|
||||
case PLAYER_MAX_ACTORS_KILLED: labelNum = ps->max_actors_killed; break;
|
||||
|
@ -581,19 +570,10 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
|
||||
void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, int32_t const lParm2, int32_t const iSet)
|
||||
{
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
|
||||
if (EDUKE32_PREDICT_FALSE(((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)
|
||||
|| (PlayerLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)PlayerLabels[labelNum].maxParm2)))
|
||||
{
|
||||
CON_ERRPRINTF("tried to set %s on invalid target player (%d) from spr %d\n",
|
||||
PlayerLabels[labelNum].name,playerNum,vm.spriteNum);
|
||||
return;
|
||||
}
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(PlayerLabels[labelNum].flags & LABEL_HASPARM2 &&
|
||||
(unsigned)lParm2 >= (unsigned)PlayerLabels[labelNum].maxParm2))
|
||||
{
|
||||
CON_ERRPRINTF("tried to set invalid %s position %d on player (%d) from spr %d\n",
|
||||
PlayerLabels[labelNum].name,lParm2,playerNum,vm.spriteNum);
|
||||
CON_ERRPRINTF("%s[%d] invalid for player %d\n", PlayerLabels[labelNum].name, lParm2, playerNum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -779,7 +759,7 @@ int32_t __fastcall VM_GetPlayerInput(int32_t const playerNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetPlayerInput: invalid target player (%d) %d\n", playerNum,vm.spriteNum);
|
||||
CON_ERRPRINTF("invalid player %d\n", playerNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -803,7 +783,7 @@ void __fastcall VM_SetPlayerInput(int32_t const playerNum, int32_t const labelNu
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetPlayerInput: invalid target player (%d) %d\n", playerNum,vm.spriteNum);
|
||||
CON_ERRPRINTF("invalid player %d\n", playerNum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -827,33 +807,33 @@ int32_t __fastcall VM_GetWall(int32_t const wallNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetWall: Invalid wall %d\n", wallNum);
|
||||
CON_ERRPRINTF("invalid wall %d\n", wallNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
walltype * const w = &wall[wallNum];
|
||||
uwalltype const * const pWall = (uwalltype *)&wall[wallNum];
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
case WALL_X: labelNum = w->x; break;
|
||||
case WALL_Y: labelNum = w->y; break;
|
||||
case WALL_POINT2: labelNum = w->point2; break;
|
||||
case WALL_NEXTWALL: labelNum = w->nextwall; break;
|
||||
case WALL_NEXTSECTOR: labelNum = w->nextsector; break;
|
||||
case WALL_CSTAT: labelNum = w->cstat; break;
|
||||
case WALL_PICNUM: labelNum = w->picnum; break;
|
||||
case WALL_OVERPICNUM: labelNum = w->overpicnum; break;
|
||||
case WALL_SHADE: labelNum = w->shade; break;
|
||||
case WALL_PAL: labelNum = w->pal; break;
|
||||
case WALL_XREPEAT: labelNum = w->xrepeat; break;
|
||||
case WALL_YREPEAT: labelNum = w->yrepeat; break;
|
||||
case WALL_XPANNING: labelNum = w->xpanning; break;
|
||||
case WALL_YPANNING: labelNum = w->ypanning; break;
|
||||
case WALL_LOTAG: labelNum = (int16_t)w->lotag; break;
|
||||
case WALL_HITAG: labelNum = (int16_t)w->hitag; break;
|
||||
case WALL_ULOTAG: labelNum = w->lotag; break;
|
||||
case WALL_UHITAG: labelNum = w->hitag; break;
|
||||
case WALL_EXTRA: labelNum = w->extra; break;
|
||||
case WALL_X: labelNum = pWall->x; break;
|
||||
case WALL_Y: labelNum = pWall->y; break;
|
||||
case WALL_POINT2: labelNum = pWall->point2; break;
|
||||
case WALL_NEXTWALL: labelNum = pWall->nextwall; break;
|
||||
case WALL_NEXTSECTOR: labelNum = pWall->nextsector; break;
|
||||
case WALL_CSTAT: labelNum = pWall->cstat; break;
|
||||
case WALL_PICNUM: labelNum = pWall->picnum; break;
|
||||
case WALL_OVERPICNUM: labelNum = pWall->overpicnum; break;
|
||||
case WALL_SHADE: labelNum = pWall->shade; break;
|
||||
case WALL_PAL: labelNum = pWall->pal; break;
|
||||
case WALL_XREPEAT: labelNum = pWall->xrepeat; break;
|
||||
case WALL_YREPEAT: labelNum = pWall->yrepeat; break;
|
||||
case WALL_XPANNING: labelNum = pWall->xpanning; break;
|
||||
case WALL_YPANNING: labelNum = pWall->ypanning; break;
|
||||
case WALL_LOTAG: labelNum = (int16_t)pWall->lotag; break;
|
||||
case WALL_HITAG: labelNum = (int16_t)pWall->hitag; break;
|
||||
case WALL_ULOTAG: labelNum = pWall->lotag; break;
|
||||
case WALL_UHITAG: labelNum = pWall->hitag; break;
|
||||
case WALL_EXTRA: labelNum = pWall->extra; break;
|
||||
default: labelNum = -1;
|
||||
}
|
||||
|
||||
|
@ -864,33 +844,33 @@ void __fastcall VM_SetWall(int32_t const wallNum, int32_t const labelNum, int32_
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetWall: Invalid wall %d\n", wallNum);
|
||||
CON_ERRPRINTF("invalid wall %d\n", wallNum);
|
||||
return;
|
||||
}
|
||||
|
||||
walltype * const w = &wall[wallNum];
|
||||
walltype * const pWall = &wall[wallNum];
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
case WALL_X: w->x = iSet; break;
|
||||
case WALL_Y: w->y = iSet; break;
|
||||
case WALL_POINT2: w->point2 = iSet; break;
|
||||
case WALL_NEXTWALL: w->nextwall = iSet; break;
|
||||
case WALL_NEXTSECTOR: w->nextsector = iSet; break;
|
||||
case WALL_CSTAT: w->cstat = iSet; break;
|
||||
case WALL_PICNUM: w->picnum = iSet; break;
|
||||
case WALL_OVERPICNUM: w->overpicnum = iSet; break;
|
||||
case WALL_SHADE: w->shade = iSet; break;
|
||||
case WALL_PAL: w->pal = iSet; break;
|
||||
case WALL_XREPEAT: w->xrepeat = iSet; break;
|
||||
case WALL_YREPEAT: w->yrepeat = iSet; break;
|
||||
case WALL_XPANNING: w->xpanning = iSet; break;
|
||||
case WALL_YPANNING: w->ypanning = iSet; break;
|
||||
case WALL_LOTAG: w->lotag = (int16_t)iSet; break;
|
||||
case WALL_HITAG: w->hitag = (int16_t)iSet; break;
|
||||
case WALL_ULOTAG: w->lotag = iSet; break;
|
||||
case WALL_UHITAG: w->hitag = iSet; break;
|
||||
case WALL_EXTRA: w->extra = iSet; break;
|
||||
case WALL_X: pWall->x = iSet; break;
|
||||
case WALL_Y: pWall->y = iSet; break;
|
||||
case WALL_POINT2: pWall->point2 = iSet; break;
|
||||
case WALL_NEXTWALL: pWall->nextwall = iSet; break;
|
||||
case WALL_NEXTSECTOR: pWall->nextsector = iSet; break;
|
||||
case WALL_CSTAT: pWall->cstat = iSet; break;
|
||||
case WALL_PICNUM: pWall->picnum = iSet; break;
|
||||
case WALL_OVERPICNUM: pWall->overpicnum = iSet; break;
|
||||
case WALL_SHADE: pWall->shade = iSet; break;
|
||||
case WALL_PAL: pWall->pal = iSet; break;
|
||||
case WALL_XREPEAT: pWall->xrepeat = iSet; break;
|
||||
case WALL_YREPEAT: pWall->yrepeat = iSet; break;
|
||||
case WALL_XPANNING: pWall->xpanning = iSet; break;
|
||||
case WALL_YPANNING: pWall->ypanning = iSet; break;
|
||||
case WALL_LOTAG: pWall->lotag = (int16_t)iSet; break;
|
||||
case WALL_HITAG: pWall->hitag = (int16_t)iSet; break;
|
||||
case WALL_ULOTAG: pWall->lotag = iSet; break;
|
||||
case WALL_UHITAG: pWall->hitag = iSet; break;
|
||||
case WALL_EXTRA: pWall->extra = iSet; break;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -900,46 +880,46 @@ int32_t __fastcall VM_GetSector(int32_t const sectNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)sectNum >= (unsigned)numsectors))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetSector: Invalid sector %d\n", sectNum);
|
||||
CON_ERRPRINTF("invalid sector %d\n", sectNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
sectortype * const s = §or[sectNum];
|
||||
usectortype const * const pSector = (usectortype *)§or[sectNum];
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
case SECTOR_WALLPTR: labelNum = s->wallptr; break;
|
||||
case SECTOR_WALLNUM: labelNum = s->wallnum; break;
|
||||
case SECTOR_WALLPTR: labelNum = pSector->wallptr; break;
|
||||
case SECTOR_WALLNUM: labelNum = pSector->wallnum; break;
|
||||
|
||||
case SECTOR_CEILINGZ: labelNum = s->ceilingz; break;
|
||||
case SECTOR_CEILINGZVEL: labelNum = (GetAnimationGoal(&s->ceilingz) == -1) ? 0 : s->extra; break;
|
||||
case SECTOR_CEILINGZGOAL: labelNum = GetAnimationGoal(&s->ceilingz); break;
|
||||
case SECTOR_CEILINGZ: labelNum = pSector->ceilingz; break;
|
||||
case SECTOR_CEILINGZVEL: labelNum = (GetAnimationGoal(&pSector->ceilingz) == -1) ? 0 : pSector->extra; break;
|
||||
case SECTOR_CEILINGZGOAL: labelNum = GetAnimationGoal(&pSector->ceilingz); break;
|
||||
|
||||
case SECTOR_FLOORZ: labelNum = s->floorz; break;
|
||||
case SECTOR_FLOORZVEL: labelNum = (GetAnimationGoal(&s->floorz) == -1) ? 0 : s->extra; break;
|
||||
case SECTOR_FLOORZGOAL: labelNum = GetAnimationGoal(&s->floorz); break;
|
||||
case SECTOR_FLOORZ: labelNum = pSector->floorz; break;
|
||||
case SECTOR_FLOORZVEL: labelNum = (GetAnimationGoal(&pSector->floorz) == -1) ? 0 : pSector->extra; break;
|
||||
case SECTOR_FLOORZGOAL: labelNum = GetAnimationGoal(&pSector->floorz); break;
|
||||
|
||||
case SECTOR_CEILINGSTAT: labelNum = s->ceilingstat; break;
|
||||
case SECTOR_FLOORSTAT: labelNum = s->floorstat; break;
|
||||
case SECTOR_CEILINGPICNUM: labelNum = s->ceilingpicnum; break;
|
||||
case SECTOR_CEILINGSLOPE: labelNum = s->ceilingheinum; break;
|
||||
case SECTOR_CEILINGSHADE: labelNum = s->ceilingshade; break;
|
||||
case SECTOR_CEILINGPAL: labelNum = s->ceilingpal; break;
|
||||
case SECTOR_CEILINGXPANNING: labelNum = s->ceilingxpanning; break;
|
||||
case SECTOR_CEILINGYPANNING: labelNum = s->ceilingypanning; break;
|
||||
case SECTOR_FLOORPICNUM: labelNum = s->floorpicnum; break;
|
||||
case SECTOR_FLOORSLOPE: labelNum = s->floorheinum; break;
|
||||
case SECTOR_FLOORSHADE: labelNum = s->floorshade; break;
|
||||
case SECTOR_FLOORPAL: labelNum = s->floorpal; break;
|
||||
case SECTOR_FLOORXPANNING: labelNum = s->floorxpanning; break;
|
||||
case SECTOR_FLOORYPANNING: labelNum = s->floorypanning; break;
|
||||
case SECTOR_VISIBILITY: labelNum = s->visibility; break;
|
||||
case SECTOR_FOGPAL: labelNum = s->fogpal; break;
|
||||
case SECTOR_LOTAG: labelNum = (int16_t)s->lotag; break;
|
||||
case SECTOR_HITAG: labelNum = (int16_t)s->hitag; break;
|
||||
case SECTOR_ULOTAG: labelNum = s->lotag; break;
|
||||
case SECTOR_UHITAG: labelNum = s->hitag; break;
|
||||
case SECTOR_EXTRA: labelNum = s->extra; break;
|
||||
case SECTOR_CEILINGSTAT: labelNum = pSector->ceilingstat; break;
|
||||
case SECTOR_FLOORSTAT: labelNum = pSector->floorstat; break;
|
||||
case SECTOR_CEILINGPICNUM: labelNum = pSector->ceilingpicnum; break;
|
||||
case SECTOR_CEILINGSLOPE: labelNum = pSector->ceilingheinum; break;
|
||||
case SECTOR_CEILINGSHADE: labelNum = pSector->ceilingshade; break;
|
||||
case SECTOR_CEILINGPAL: labelNum = pSector->ceilingpal; break;
|
||||
case SECTOR_CEILINGXPANNING: labelNum = pSector->ceilingxpanning; break;
|
||||
case SECTOR_CEILINGYPANNING: labelNum = pSector->ceilingypanning; break;
|
||||
case SECTOR_FLOORPICNUM: labelNum = pSector->floorpicnum; break;
|
||||
case SECTOR_FLOORSLOPE: labelNum = pSector->floorheinum; break;
|
||||
case SECTOR_FLOORSHADE: labelNum = pSector->floorshade; break;
|
||||
case SECTOR_FLOORPAL: labelNum = pSector->floorpal; break;
|
||||
case SECTOR_FLOORXPANNING: labelNum = pSector->floorxpanning; break;
|
||||
case SECTOR_FLOORYPANNING: labelNum = pSector->floorypanning; break;
|
||||
case SECTOR_VISIBILITY: labelNum = pSector->visibility; break;
|
||||
case SECTOR_FOGPAL: labelNum = pSector->fogpal; break;
|
||||
case SECTOR_LOTAG: labelNum = (int16_t)pSector->lotag; break;
|
||||
case SECTOR_HITAG: labelNum = (int16_t)pSector->hitag; break;
|
||||
case SECTOR_ULOTAG: labelNum = pSector->lotag; break;
|
||||
case SECTOR_UHITAG: labelNum = pSector->hitag; break;
|
||||
case SECTOR_EXTRA: labelNum = pSector->extra; break;
|
||||
case SECTOR_CEILINGBUNCH:
|
||||
case SECTOR_FLOORBUNCH:
|
||||
#ifdef YAX_ENABLE
|
||||
|
@ -958,52 +938,52 @@ void __fastcall VM_SetSector(int32_t const sectNum, int32_t const labelNum, int3
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)sectNum >= (unsigned)numsectors))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetSector: Invalid sector %d\n", sectNum);
|
||||
CON_ERRPRINTF("invalid sector %d\n", sectNum);
|
||||
return;
|
||||
}
|
||||
|
||||
sectortype * const s = §or[sectNum];
|
||||
sectortype * const pSector = §or[sectNum];
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
case SECTOR_WALLPTR: s->wallptr = iSet; break;
|
||||
case SECTOR_WALLNUM: s->wallnum = iSet; break;
|
||||
case SECTOR_WALLPTR: pSector->wallptr = iSet; break;
|
||||
case SECTOR_WALLNUM: pSector->wallnum = iSet; break;
|
||||
|
||||
case SECTOR_CEILINGZ: s->ceilingz = iSet; break;
|
||||
case SECTOR_CEILINGZVEL: s->extra = iSet;
|
||||
if ((iSet = GetAnimationGoal(&s->ceilingz)) != -1)
|
||||
case SECTOR_CEILINGZ: pSector->ceilingz = iSet; break;
|
||||
case SECTOR_CEILINGZVEL: pSector->extra = iSet;
|
||||
if ((iSet = GetAnimationGoal(&pSector->ceilingz)) != -1)
|
||||
case SECTOR_CEILINGZGOAL:
|
||||
SetAnimation(sectNum, &s->ceilingz, iSet, s->extra);
|
||||
SetAnimation(sectNum, &pSector->ceilingz, iSet, pSector->extra);
|
||||
break;
|
||||
|
||||
case SECTOR_FLOORZ: s->floorz = iSet; break;
|
||||
case SECTOR_FLOORZVEL: s->extra = iSet;
|
||||
if ((iSet = GetAnimationGoal(&s->floorz)) != -1)
|
||||
case SECTOR_FLOORZ: pSector->floorz = iSet; break;
|
||||
case SECTOR_FLOORZVEL: pSector->extra = iSet;
|
||||
if ((iSet = GetAnimationGoal(&pSector->floorz)) != -1)
|
||||
case SECTOR_FLOORZGOAL:
|
||||
SetAnimation(sectNum, &s->floorz, iSet, s->extra);
|
||||
SetAnimation(sectNum, &pSector->floorz, iSet, pSector->extra);
|
||||
break;
|
||||
|
||||
case SECTOR_CEILINGSTAT: s->ceilingstat = iSet; break;
|
||||
case SECTOR_FLOORSTAT: s->floorstat = iSet; break;
|
||||
case SECTOR_CEILINGPICNUM: s->ceilingpicnum = iSet; break;
|
||||
case SECTOR_CEILINGSLOPE: s->ceilingheinum = iSet; break;
|
||||
case SECTOR_CEILINGSHADE: s->ceilingshade = iSet; break;
|
||||
case SECTOR_CEILINGPAL: s->ceilingpal = iSet; break;
|
||||
case SECTOR_CEILINGXPANNING: s->ceilingxpanning = iSet; break;
|
||||
case SECTOR_CEILINGYPANNING: s->ceilingypanning = iSet; break;
|
||||
case SECTOR_FLOORPICNUM: s->floorpicnum = iSet; break;
|
||||
case SECTOR_FLOORSLOPE: s->floorheinum = iSet; break;
|
||||
case SECTOR_FLOORSHADE: s->floorshade = iSet; break;
|
||||
case SECTOR_FLOORPAL: s->floorpal = iSet; break;
|
||||
case SECTOR_FLOORXPANNING: s->floorxpanning = iSet; break;
|
||||
case SECTOR_FLOORYPANNING: s->floorypanning = iSet; break;
|
||||
case SECTOR_VISIBILITY: s->visibility = iSet; break;
|
||||
case SECTOR_FOGPAL: s->fogpal = iSet; break;
|
||||
case SECTOR_LOTAG: s->lotag = (int16_t) iSet; break;
|
||||
case SECTOR_HITAG: s->hitag = (int16_t) iSet; break;
|
||||
case SECTOR_ULOTAG: s->lotag = iSet; break;
|
||||
case SECTOR_UHITAG: s->hitag = iSet; break;
|
||||
case SECTOR_EXTRA: s->extra = iSet; break;
|
||||
case SECTOR_CEILINGSTAT: pSector->ceilingstat = iSet; break;
|
||||
case SECTOR_FLOORSTAT: pSector->floorstat = iSet; break;
|
||||
case SECTOR_CEILINGPICNUM: pSector->ceilingpicnum = iSet; break;
|
||||
case SECTOR_CEILINGSLOPE: pSector->ceilingheinum = iSet; break;
|
||||
case SECTOR_CEILINGSHADE: pSector->ceilingshade = iSet; break;
|
||||
case SECTOR_CEILINGPAL: pSector->ceilingpal = iSet; break;
|
||||
case SECTOR_CEILINGXPANNING: pSector->ceilingxpanning = iSet; break;
|
||||
case SECTOR_CEILINGYPANNING: pSector->ceilingypanning = iSet; break;
|
||||
case SECTOR_FLOORPICNUM: pSector->floorpicnum = iSet; break;
|
||||
case SECTOR_FLOORSLOPE: pSector->floorheinum = iSet; break;
|
||||
case SECTOR_FLOORSHADE: pSector->floorshade = iSet; break;
|
||||
case SECTOR_FLOORPAL: pSector->floorpal = iSet; break;
|
||||
case SECTOR_FLOORXPANNING: pSector->floorxpanning = iSet; break;
|
||||
case SECTOR_FLOORYPANNING: pSector->floorypanning = iSet; break;
|
||||
case SECTOR_VISIBILITY: pSector->visibility = iSet; break;
|
||||
case SECTOR_FOGPAL: pSector->fogpal = iSet; break;
|
||||
case SECTOR_LOTAG: pSector->lotag = (int16_t) iSet; break;
|
||||
case SECTOR_HITAG: pSector->hitag = (int16_t) iSet; break;
|
||||
case SECTOR_ULOTAG: pSector->lotag = iSet; break;
|
||||
case SECTOR_UHITAG: pSector->hitag = iSet; break;
|
||||
case SECTOR_EXTRA: pSector->extra = iSet; break;
|
||||
case SECTOR_CEILINGBUNCH:
|
||||
case SECTOR_FLOORBUNCH:
|
||||
default: break;
|
||||
|
@ -1012,17 +992,10 @@ void __fastcall VM_SetSector(int32_t const sectNum, int32_t const labelNum, int3
|
|||
|
||||
void __fastcall VM_SetSprite(int32_t const spriteNum, int32_t const labelNum, int32_t const lParm2, int32_t const iSet)
|
||||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
|
||||
if (EDUKE32_PREDICT_FALSE(((unsigned)spriteNum >= MAXSPRITES) ||
|
||||
(ActorLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)ActorLabels[labelNum].maxParm2)))
|
||||
{
|
||||
CON_ERRPRINTF("tried to set %s on invalid target sprite (%d) from spr %d pic %d\n",
|
||||
ActorLabels[labelNum].name,spriteNum,vm.spriteNum,TrackerCast(vm.pSprite->picnum));
|
||||
return;
|
||||
}
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(ActorLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)ActorLabels[labelNum].maxParm2))
|
||||
{
|
||||
CON_ERRPRINTF("tried to set invalid %s position %d on sprite (%d) from spr %d\n",
|
||||
ActorLabels[labelNum].name,lParm2,spriteNum,vm.spriteNum);
|
||||
CON_ERRPRINTF("%s[%d] invalid for sprite %d\n", ActorLabels[labelNum].name, lParm2, spriteNum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1065,8 +1038,8 @@ void __fastcall VM_SetSprite(int32_t const spriteNum, int32_t const labelNum, in
|
|||
case ACTOR_HTTIMETOSLEEP: actor[spriteNum].timetosleep = iSet; break;
|
||||
case ACTOR_HTFLOORZ: actor[spriteNum].floorz = iSet; break;
|
||||
case ACTOR_HTCEILINGZ: actor[spriteNum].ceilingz = iSet; break;
|
||||
case ACTOR_HTLASTVX: actor[spriteNum].lastvx = iSet; break;
|
||||
case ACTOR_HTLASTVY: actor[spriteNum].lastvy = iSet; break;
|
||||
case ACTOR_HTLASTVX: actor[spriteNum].lastv.x = iSet; break;
|
||||
case ACTOR_HTLASTVY: actor[spriteNum].lastv.y = iSet; break;
|
||||
case ACTOR_HTBPOSX: actor[spriteNum].bpos.x = iSet; break;
|
||||
case ACTOR_HTBPOSY: actor[spriteNum].bpos.y = iSet; break;
|
||||
case ACTOR_HTBPOSZ: actor[spriteNum].bpos.z = iSet; break;
|
||||
|
@ -1089,18 +1062,10 @@ void __fastcall VM_SetSprite(int32_t const spriteNum, int32_t const labelNum, in
|
|||
|
||||
int32_t __fastcall VM_GetSprite(int32_t const spriteNum, int32_t labelNum, int32_t const lParm2)
|
||||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
|
||||
if (EDUKE32_PREDICT_FALSE(((unsigned) spriteNum >= MAXSPRITES) ||
|
||||
(ActorLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned) lParm2 >= (unsigned) ActorLabels[labelNum].maxParm2)))
|
||||
{
|
||||
CON_ERRPRINTF("tried to get %s on invalid target sprite (%d) from spr %d pic %d\n",
|
||||
ActorLabels[labelNum].name,spriteNum,vm.spriteNum,TrackerCast(vm.pSprite->picnum));
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(ActorLabels[labelNum].flags & LABEL_HASPARM2 &&
|
||||
(unsigned)lParm2 >= (unsigned)ActorLabels[labelNum].maxParm2))
|
||||
{
|
||||
CON_ERRPRINTF("tried to get invalid %s position %d on sprite (%d) from spr %d\n",
|
||||
ActorLabels[labelNum].name,lParm2,spriteNum,vm.spriteNum);
|
||||
CON_ERRPRINTF("%s[%d] invalid for sprite %d\n", ActorLabels[labelNum].name, lParm2, spriteNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -1143,8 +1108,8 @@ int32_t __fastcall VM_GetSprite(int32_t const spriteNum, int32_t labelNum, int32
|
|||
case ACTOR_HTTIMETOSLEEP: labelNum = actor[spriteNum].timetosleep; break;
|
||||
case ACTOR_HTFLOORZ: labelNum = actor[spriteNum].floorz; break;
|
||||
case ACTOR_HTCEILINGZ: labelNum = actor[spriteNum].ceilingz; break;
|
||||
case ACTOR_HTLASTVX: labelNum = actor[spriteNum].lastvx; break;
|
||||
case ACTOR_HTLASTVY: labelNum = actor[spriteNum].lastvy; break;
|
||||
case ACTOR_HTLASTVX: labelNum = actor[spriteNum].lastv.x; break;
|
||||
case ACTOR_HTLASTVY: labelNum = actor[spriteNum].lastv.y; break;
|
||||
case ACTOR_HTBPOSX: labelNum = actor[spriteNum].bpos.x; break;
|
||||
case ACTOR_HTBPOSY: labelNum = actor[spriteNum].bpos.y; break;
|
||||
case ACTOR_HTBPOSZ: labelNum = actor[spriteNum].bpos.z; break;
|
||||
|
@ -1171,17 +1136,15 @@ int32_t __fastcall VM_GetTsprite(int32_t const spriteNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetTsprite: invalid target sprite (%d) %d %d\n", spriteNum, vm.spriteNum, TrackerCast(vm.pSprite->picnum));
|
||||
error:
|
||||
CON_ERRPRINTF("invalid sprite %d or no tsprite\n", spriteNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
uspritetype * const tspr = spriteext[spriteNum].tspr;
|
||||
uspritetype const * const tspr = spriteext[spriteNum].tspr;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(!tspr))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetTsprite: Internal bug, tsprite is unavailable\n");
|
||||
return -1;
|
||||
}
|
||||
goto error;
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
|
@ -1220,17 +1183,15 @@ void __fastcall VM_SetTsprite(int32_t const spriteNum, int32_t const labelNum, i
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum >= MAXSPRITES))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetTsprite: invalid target sprite (%d) %d %d\n", spriteNum, vm.spriteNum, TrackerCast(vm.pSprite->picnum));
|
||||
error:
|
||||
CON_ERRPRINTF("invalid sprite %d or no tsprite\n", spriteNum);
|
||||
return;
|
||||
}
|
||||
|
||||
uspritetype * const tspr = spriteext[spriteNum].tspr;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(!tspr))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetTsprite: Internal bug, tsprite is unavailable\n");
|
||||
return;
|
||||
}
|
||||
goto error;
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
|
@ -1266,17 +1227,15 @@ int32_t __fastcall VM_GetProjectile(int32_t const tileNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetProjectile: invalid projectile (%d)\n", tileNum);
|
||||
error:
|
||||
CON_ERRPRINTF("invalid projectile %d\n", tileNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
projectile_t * const proj = g_tile[tileNum].proj;
|
||||
projectile_t const * const proj = g_tile[tileNum].proj;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(!proj))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetProjectile: no projectile defined for tile %d\n", tileNum);
|
||||
return -1;
|
||||
}
|
||||
goto error;
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
|
@ -1320,17 +1279,15 @@ void __fastcall VM_SetProjectile(int32_t const tileNum, int32_t const labelNum,
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned) tileNum >= MAXTILES))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetProjectile: invalid projectile (%d)\n", tileNum);
|
||||
error:
|
||||
CON_ERRPRINTF("invalid projectile %d\n", tileNum);
|
||||
return;
|
||||
}
|
||||
|
||||
projectile_t * const proj = g_tile[tileNum].proj;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE(!proj))
|
||||
{
|
||||
CON_ERRPRINTF("VM_SetProjectile: no projectile defined for tile %d\n", tileNum);
|
||||
return;
|
||||
}
|
||||
goto error;
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
|
@ -1371,7 +1328,7 @@ int32_t __fastcall VM_GetTileData(int32_t const tileNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetTileData: invalid tile (%d)\n", tileNum);
|
||||
CON_ERRPRINTF("invalid tile %d\n", tileNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -1398,14 +1355,13 @@ int32_t __fastcall VM_GetPalData(int32_t const palNum, int32_t labelNum)
|
|||
{
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)palNum >= MAXPALOOKUPS))
|
||||
{
|
||||
CON_ERRPRINTF("VM_GetPalData: invalid pal (%d)\n", palNum);
|
||||
CON_ERRPRINTF("invalid palette %d\n", palNum);
|
||||
return -1;
|
||||
}
|
||||
|
||||
switch (labelNum)
|
||||
{
|
||||
case PALDATA_NOFLOORPAL: labelNum = g_noFloorPal[palNum]; break;
|
||||
|
||||
default: labelNum = -1; break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1263,8 +1263,8 @@ void Net_CopyToNet(int32_t i, netactor_t *netactor)
|
|||
netactor->timetosleep = actor[i].timetosleep;
|
||||
netactor->flags = actor[i].flags;
|
||||
netactor->floorz = actor[i].floorz;
|
||||
netactor->lastvx = actor[i].lastvx;
|
||||
netactor->lastvy = actor[i].lastvy;
|
||||
netactor->lastv.x = actor[i].lastv.x;
|
||||
netactor->lastv.y = actor[i].lastv.y;
|
||||
netactor->lasttransport = actor[i].lasttransport;
|
||||
netactor->actorstayput = actor[i].actorstayput;
|
||||
netactor->cgg = actor[i].cgg;
|
||||
|
@ -1303,8 +1303,8 @@ void Net_CopyFromNet(int32_t i, netactor_t *netactor)
|
|||
actor[i].timetosleep = netactor->timetosleep;
|
||||
actor[i].flags = netactor->flags;
|
||||
actor[i].floorz = netactor->floorz;
|
||||
actor[i].lastvx = netactor->lastvx;
|
||||
actor[i].lastvy = netactor->lastvy;
|
||||
actor[i].lastv.x = netactor->lastv.x;
|
||||
actor[i].lastv.y = netactor->lastv.y;
|
||||
actor[i].lasttransport = netactor->lasttransport;
|
||||
actor[i].actorstayput = netactor->actorstayput;
|
||||
actor[i].cgg = netactor->cgg;
|
||||
|
@ -1331,8 +1331,8 @@ int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2)
|
|||
//actor1->timetosleep != actor2->timetosleep ||
|
||||
actor1->flags != actor2->flags ||
|
||||
actor1->floorz != actor2->floorz ||
|
||||
actor1->lastvx != actor2->lastvx ||
|
||||
actor1->lastvy != actor2->lastvy ||
|
||||
actor1->lastv.x != actor2->lastv.x ||
|
||||
actor1->lastv.y != actor2->lastv.y ||
|
||||
actor1->lasttransport != actor2->lasttransport ||
|
||||
actor1->actorstayput != actor2->actorstayput ||
|
||||
//actor1->cgg != actor2->cgg ||
|
||||
|
|
Loading…
Reference in a new issue