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- removed the palette remapping in the lookup texture generators because it is no longer needed.
Fixes #396
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1 changed files with 0 additions and 7 deletions
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@ -119,15 +119,8 @@ IHardwareTexture* PaletteManager::GetLookup(int index)
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{
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auto p = screen->CreateHardwareTexture(1);
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// Perform a 0<->255 index swap. The lookup tables are still the original data.
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TArray<uint8_t> lookup(numshades * 256, true);
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memcpy(lookup.Data(), lookups.getTable(index), lookup.Size());
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for (int i = 0; i < numshades; i++)
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{
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auto p = &lookup[i * 256];
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p[255] = p[0];
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p[0] = 0;
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}
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p->CreateTexture(lookup.Data(), 256, numshades, 15, false, "PaletteLookup");
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lookuptextures[index] = p;
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}
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