- replacing sprite[sn] in checkhitsprite_d.

This commit is contained in:
Christoph Oelckers 2020-10-24 06:20:21 +02:00
parent faa4248c5c
commit 4443234126

View file

@ -1025,10 +1025,11 @@ void checkhitsprite_d(int i, int sn)
{ {
int j, k, p; int j, k, p;
auto targ = &hittype[i]; auto targ = &hittype[i];
auto proj = &hittype[sn];
i &= (MAXSPRITES - 1); i &= (MAXSPRITES - 1);
spritetype* s = &sprite[i]; spritetype* s = &sprite[i];
auto tspr = &sprite[sn]; auto pspr = &sprite[sn];
switch (s->picnum) switch (s->picnum)
{ {
@ -1051,11 +1052,11 @@ void checkhitsprite_d(int i, int sn)
break; break;
case QUEBALL: case QUEBALL:
case STRIPEBALL: case STRIPEBALL:
if (tspr->picnum == QUEBALL || tspr->picnum == STRIPEBALL) if (pspr->picnum == QUEBALL || pspr->picnum == STRIPEBALL)
{ {
tspr->xvel = (s->xvel >> 1) + (s->xvel >> 2); pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
tspr->ang -= (s->ang << 1) + 1024; pspr->ang -= (s->ang << 1) + 1024;
s->ang = getangle(s->x - tspr->x, s->y - tspr->y) - 512; s->ang = getangle(s->x - pspr->x, s->y - pspr->y) - 512;
if (S_CheckSoundPlaying(POOLBALLHIT) < 2) if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
S_PlayActorSound(POOLBALLHIT, targ); S_PlayActorSound(POOLBALLHIT, targ);
} }
@ -1064,7 +1065,7 @@ void checkhitsprite_d(int i, int sn)
if (krand() & 3) if (krand() & 3)
{ {
s->xvel = 164; s->xvel = 164;
s->ang = sprite[sn].ang; s->ang = pspr->ang;
} }
else else
{ {
@ -1078,7 +1079,7 @@ void checkhitsprite_d(int i, int sn)
case TIRE: case TIRE:
case CONE: case CONE:
case BOX: case BOX:
switch (sprite[sn].picnum) switch (pspr->picnum)
{ {
case RADIUSEXPLOSION: case RADIUSEXPLOSION:
case RPG: case RPG:
@ -1096,7 +1097,7 @@ void checkhitsprite_d(int i, int sn)
break; break;
case CACTUS: case CACTUS:
// case CACTUSBROKE: // case CACTUSBROKE:
switch (sprite[sn].picnum) switch (pspr->picnum)
{ {
case RADIUSEXPLOSION: case RADIUSEXPLOSION:
case RPG: case RPG:
@ -1147,7 +1148,7 @@ void checkhitsprite_d(int i, int sn)
case FUELPOD: case FUELPOD:
case SOLARPANNEL: case SOLARPANNEL:
case ANTENNA: case ANTENNA:
if (actorinfo[SHOTSPARK1].scriptaddress && sprite[sn].extra != ScriptCode[actorinfo[SHOTSPARK1].scriptaddress]) if (actorinfo[SHOTSPARK1].scriptaddress && pspr->extra != ScriptCode[actorinfo[SHOTSPARK1].scriptaddress])
{ {
for (j = 0; j < 15; j++) for (j = 0; j < 15; j++)
EGS(s->sectnum, s->x, s->y, sector[s->sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64, EGS(s->sectnum, s->x, s->y, sector[s->sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64,
@ -1322,7 +1323,7 @@ void checkhitsprite_d(int i, int sn)
S_PlayActorSound(s->lotag, targ); S_PlayActorSound(s->lotag, targ);
spawn(targ, s->hitag); spawn(targ, s->hitag);
case SPACEMARINE: case SPACEMARINE:
s->extra -= sprite[sn].extra; s->extra -= pspr->extra;
if (s->extra > 0) break; if (s->extra > 0) break;
s->ang = krand() & 2047; s->ang = krand() & 2047;
fi.shoot(i, BLOODSPLAT1); fi.shoot(i, BLOODSPLAT1);
@ -1375,21 +1376,21 @@ void checkhitsprite_d(int i, int sn)
if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0) if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
break; break;
if ((sprite[sn].picnum == FREEZEBLAST || sprite[sn].owner != i) && s->statnum != 4) if ((pspr->picnum == FREEZEBLAST || pspr->owner != i) && s->statnum != 4)
{ {
if (badguy(targ) == 1) if (badguy(targ) == 1)
{ {
if (isWorldTour() && s->picnum == FIREFLY && s->xrepeat < 48) if (isWorldTour() && s->picnum == FIREFLY && s->xrepeat < 48)
break; break;
if (sprite[sn].picnum == RPG) sprite[sn].extra <<= 1; if (pspr->picnum == RPG) pspr->extra <<= 1;
if ((s->picnum != DRONE) && (s->picnum != ROTATEGUN) && (s->picnum != COMMANDER) && (s->picnum < GREENSLIME || s->picnum > GREENSLIME + 7)) if ((s->picnum != DRONE) && (s->picnum != ROTATEGUN) && (s->picnum != COMMANDER) && (s->picnum < GREENSLIME || s->picnum > GREENSLIME + 7))
if (sprite[sn].picnum != FREEZEBLAST) if (pspr->picnum != FREEZEBLAST)
//if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine. //if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
{ {
j = fi.spawn(sn, JIBS6); j = fi.spawn(sn, JIBS6);
if (sprite[sn].pal == 6) if (pspr->pal == 6)
sprite[j].pal = 6; sprite[j].pal = 6;
sprite[j].z += (4 << 8); sprite[j].z += (4 << 8);
sprite[j].xvel = 16; sprite[j].xvel = 16;
@ -1397,7 +1398,7 @@ void checkhitsprite_d(int i, int sn)
sprite[j].ang += 32 - (krand() & 63); sprite[j].ang += 32 - (krand() & 63);
} }
j = sprite[sn].owner; j = pspr->owner;
if (j >= 0 && sprite[j].picnum == APLAYER && s->picnum != ROTATEGUN && s->picnum != DRONE) if (j >= 0 && sprite[j].picnum == APLAYER && s->picnum != ROTATEGUN && s->picnum != DRONE)
if (ps[sprite[j].yvel].curr_weapon == SHOTGUN_WEAPON) if (ps[sprite[j].yvel].curr_weapon == SHOTGUN_WEAPON)
@ -1411,8 +1412,8 @@ void checkhitsprite_d(int i, int sn)
if (s->picnum != TANK && !bossguy(&sprite[i]) && s->picnum != RECON && s->picnum != ROTATEGUN) if (s->picnum != TANK && !bossguy(&sprite[i]) && s->picnum != RECON && s->picnum != ROTATEGUN)
{ {
if ((s->cstat & 48) == 0) if ((s->cstat & 48) == 0)
s->ang = (sprite[sn].ang + 1024) & 2047; s->ang = (pspr->ang + 1024) & 2047;
s->xvel = -(sprite[sn].extra << 2); s->xvel = -(pspr->extra << 2);
short j = s->sectnum; short j = s->sectnum;
pushmove(&s->x, &s->y, &s->z, &j, 128L, (4L << 8), (4L << 8), CLIPMASK0); pushmove(&s->x, &s->y, &s->z, &j, 128L, (4L << 8), (4L << 8), CLIPMASK0);
if (j != s->sectnum && j >= 0 && j < MAXSECTORS) if (j != s->sectnum && j >= 0 && j < MAXSECTORS)
@ -1424,17 +1425,17 @@ void checkhitsprite_d(int i, int sn)
changespritestat(targ, 1); changespritestat(targ, 1);
targ->timetosleep = SLEEPTIME; targ->timetosleep = SLEEPTIME;
} }
if ((s->xrepeat < 24 || s->picnum == SHARK) && sprite[sn].picnum == SHRINKSPARK) return; if ((s->xrepeat < 24 || s->picnum == SHARK) && pspr->picnum == SHRINKSPARK) return;
} }
if (s->statnum != 2) if (s->statnum != 2)
{ {
if (sprite[sn].picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && sprite[sn].owner == i))) if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && pspr->owner == i)))
return; return;
int hitpic = sprite[sn].picnum; int hitpic = pspr->picnum;
if (sprite[sprite[sn].owner].picnum == APLAYER) if (sprite[pspr->owner].picnum == APLAYER)
{ {
if (s->picnum == APLAYER && ud.coop != 0 && ud.ffire == 0) if (s->picnum == APLAYER && ud.coop != 0 && ud.ffire == 0)
return; return;
@ -1444,9 +1445,9 @@ void checkhitsprite_d(int i, int sn)
} }
hittype[i].picnum = hitpic; hittype[i].picnum = hitpic;
hittype[i].extra += sprite[sn].extra; hittype[i].extra += pspr->extra;
hittype[i].ang = sprite[sn].ang; hittype[i].ang = pspr->ang;
hittype[i].owner = sprite[sn].owner; hittype[i].owner = pspr->owner;
} }
if (s->statnum == 10) if (s->statnum == 10)
@ -1470,12 +1471,12 @@ void checkhitsprite_d(int i, int sn)
} }
} }
if (s->xrepeat < 24 && sprite[sn].picnum == SHRINKSPARK) if (s->xrepeat < 24 && pspr->picnum == SHRINKSPARK)
return; return;
if (sprite[hittype[i].owner].picnum != APLAYER) if (sprite[hittype[i].owner].picnum != APLAYER)
if (ud.player_skill >= 3) if (ud.player_skill >= 3)
sprite[sn].extra += (sprite[sn].extra >> 1); pspr->extra += (pspr->extra >> 1);
} }
} }