mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- flamethrowerflame
This commit is contained in:
parent
44fc4f9243
commit
441ed6bdc5
1 changed files with 34 additions and 35 deletions
|
@ -2735,19 +2735,19 @@ static void greenslime(DDukeActor *actor)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void flamethrowerflame(int i)
|
||||
static void flamethrowerflame(DDukeActor *actor)
|
||||
{
|
||||
spritetype* s = &sprite[i];
|
||||
auto t = &hittype[i].temp_data[0];
|
||||
auto s = &actor->s;
|
||||
int* t = &actor->temp_data[0];
|
||||
int sect = s->sectnum;
|
||||
int x, j;
|
||||
int p = findplayer(s, &x);
|
||||
execute(i, p, x);
|
||||
int x;
|
||||
int p = findplayer(&actor->s, &x);
|
||||
execute(actor, p, x);
|
||||
t[0]++;
|
||||
if (sector[sect].lotag == 2)
|
||||
{
|
||||
sprite[fi.spawn(i, EXPLOSION2)].shade = 127;
|
||||
deletesprite(i);
|
||||
spawn(actor, EXPLOSION2)->s.shade = 127;
|
||||
deletesprite(actor);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2757,7 +2757,7 @@ static void flamethrowerflame(int i)
|
|||
int xvel = s->xvel;
|
||||
int zvel = s->zvel;
|
||||
|
||||
getglobalz(i);
|
||||
getglobalz(actor);
|
||||
|
||||
int ds = t[0] / 6;
|
||||
if (s->xrepeat < 80)
|
||||
|
@ -2767,54 +2767,53 @@ static void flamethrowerflame(int i)
|
|||
t[3] = krand() % 10;
|
||||
if (t[0] > 30)
|
||||
{
|
||||
sprite[fi.spawn(i, EXPLOSION2)].shade = 127;
|
||||
deletesprite(i);
|
||||
spawn(actor, EXPLOSION2)->s.shade = 127;
|
||||
deletesprite(actor);
|
||||
return;
|
||||
}
|
||||
|
||||
j = fi.movesprite(i, (xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
|
||||
(xvel * (sintable[s->ang & 2047])) >> 14, s->zvel, CLIPMASK1);
|
||||
Collision coll;
|
||||
movesprite_ex(actor, (xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
|
||||
(xvel * (sintable[s->ang & 2047])) >> 14, s->zvel, CLIPMASK1, coll);
|
||||
|
||||
if (s->sectnum < 0)
|
||||
{
|
||||
deletesprite(i);
|
||||
deletesprite(actor);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((j & kHitTypeMask) != kHitSprite)
|
||||
if (coll.type != kHitSprite)
|
||||
{
|
||||
if (s->z < hittype[i].ceilingz)
|
||||
if (s->z < actor->ceilingz)
|
||||
{
|
||||
j = kHitSector | (s->sectnum);
|
||||
coll.setSector(s->sectnum);
|
||||
s->zvel = -1;
|
||||
}
|
||||
else if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1)
|
||||
|| (s->z > hittype[i].floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
|
||||
else if ((s->z > actor->floorz && sector[s->sectnum].lotag != 1)
|
||||
|| (s->z > actor->floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
|
||||
{
|
||||
j = kHitSector | (s->sectnum);
|
||||
coll.setSector(s->sectnum);
|
||||
if (sector[s->sectnum].lotag != 1)
|
||||
s->zvel = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (j != 0) {
|
||||
if (coll.type != 0) {
|
||||
s->xvel = s->yvel = s->zvel = 0;
|
||||
if ((j & kHitTypeMask) == kHitSprite)
|
||||
if (coll.type == kHitSprite)
|
||||
{
|
||||
j &= (MAXSPRITES - 1);
|
||||
fi.checkhitsprite((short)j, i);
|
||||
if (sprite[j].picnum == APLAYER)
|
||||
S_PlayActorSound(j, PISTOL_BODYHIT);
|
||||
fi.checkhitsprite(coll.actor->GetIndex(), actor->GetIndex());
|
||||
if (coll.actor->s.picnum == APLAYER)
|
||||
S_PlayActorSound(actor->GetIndex(), PISTOL_BODYHIT);
|
||||
}
|
||||
else if ((j & kHitTypeMask) == kHitWall)
|
||||
else if (coll.type == kHitWall)
|
||||
{
|
||||
j &= (MAXWALLS - 1);
|
||||
setsprite(i, dax, day, daz);
|
||||
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
|
||||
setsprite(actor, dax, day, daz);
|
||||
fi.checkhitwall(actor->GetIndex(), coll.index, s->x, s->y, s->z, s->picnum);
|
||||
}
|
||||
else if ((j & kHitTypeMask) == kHitSector)
|
||||
else if (coll.type == kHitSector)
|
||||
{
|
||||
setsprite(i, dax, day, daz);
|
||||
setsprite(actor, dax, day, daz);
|
||||
if (s->zvel < 0)
|
||||
fi.checkhitceiling(s->sectnum);
|
||||
}
|
||||
|
@ -2822,12 +2821,12 @@ static void flamethrowerflame(int i)
|
|||
if (s->xrepeat >= 10)
|
||||
{
|
||||
x = s->extra;
|
||||
fi.hitradius(&hittype[i], rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||||
fi.hitradius(actor, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = s->extra + (global_random & 3);
|
||||
fi.hitradius(&hittype[i], (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
||||
fi.hitradius(actor, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3088,7 +3087,7 @@ void moveactors_d(void)
|
|||
switch (s->picnum)
|
||||
{
|
||||
case FLAMETHROWERFLAME:
|
||||
if (isWorldTour()) flamethrowerflame(i);
|
||||
if (isWorldTour()) flamethrowerflame(&hittype[i]);
|
||||
continue;
|
||||
|
||||
case DUCK:
|
||||
|
|
Loading…
Reference in a new issue