mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Makefile: on 'clean' target, unconditionally rm -f game Lunatic objects.
The 'clean' and 'veryclean' targets are usually run without environment options. It is preferable if they clean out all object files that are possible with any. git-svn-id: https://svn.eduke32.com/eduke32@4591 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
40c2fc7d07
commit
43fd10a7ac
1 changed files with 10 additions and 6 deletions
|
@ -51,7 +51,7 @@ ifeq (1,$(USE_OPENGL))
|
||||||
ENGINE_OBJS+= polymer
|
ENGINE_OBJS+= polymer
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq (1,$(LUNATIC))
|
ifneq (0,$(LUNATIC))
|
||||||
ENGINE_OBJS+= lunatic
|
ENGINE_OBJS+= lunatic
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),DARWIN)
|
ifeq ($(PLATFORM),DARWIN)
|
||||||
|
@ -233,11 +233,12 @@ endif
|
||||||
DUKE3D_MISCDEPS=
|
DUKE3D_MISCDEPS=
|
||||||
DUKE3D_EDITOR_MISCDEPS=
|
DUKE3D_EDITOR_MISCDEPS=
|
||||||
|
|
||||||
|
# Lunatic object base names. These are not used in targets directly.
|
||||||
|
LUNATIC_COMMON_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
|
||||||
|
LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
|
||||||
|
|
||||||
## Lunatic devel
|
## Lunatic devel
|
||||||
ifneq (0,$(LUNATIC))
|
ifneq (0,$(LUNATIC))
|
||||||
LUNATIC_COMMON_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
|
|
||||||
|
|
||||||
# TODO: remove debugging modules from release build
|
# TODO: remove debugging modules from release build
|
||||||
|
|
||||||
DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_COMMON_OBJS)
|
DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_COMMON_OBJS)
|
||||||
|
@ -255,7 +256,7 @@ ifneq (0,$(LUNATIC))
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
LIBS+= -llpeg
|
LIBS+= -llpeg
|
||||||
DUKE3D_OBJS+= luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
|
DUKE3D_OBJS+= $(LUNATIC_GAME_OBJS)
|
||||||
|
|
||||||
# now, take care of having the necessary symbols (sector, wall, etc.) in the
|
# now, take care of having the necessary symbols (sector, wall, etc.) in the
|
||||||
# executable no matter what the debugging level
|
# executable no matter what the debugging level
|
||||||
|
@ -333,6 +334,7 @@ ifeq ($(MIXERTYPE),SDL)
|
||||||
DUKE3D_OBJS+= sdlmusic
|
DUKE3D_OBJS+= sdlmusic
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
## Construct file names of object files
|
||||||
|
|
||||||
COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_OBJS)))
|
COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_OBJS)))
|
||||||
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
|
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
|
||||||
|
@ -340,7 +342,9 @@ COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDIT
|
||||||
DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS)))
|
DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS)))
|
||||||
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
|
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
|
||||||
|
|
||||||
|
LUNATIC_COMMON_OBJS_EXP := $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(LUNATIC_COMMON_OBJS)))
|
||||||
|
LUNATIC_GAME_OBJS_EXP := $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(LUNATIC_GAME_OBJS)))
|
||||||
|
LUNATIC_OBJS_EXP := $(LUNATIC_COMMON_OBJS_EXP) $(LUNATIC_GAME_OBJS_EXP)
|
||||||
|
|
||||||
|
|
||||||
ifeq ($(PRETTY_OUTPUT),1)
|
ifeq ($(PRETTY_OUTPUT),1)
|
||||||
|
@ -608,7 +612,7 @@ $(ENGINE_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(DUKE3D_OBJ) $(TESTGAME_OBJ):
|
||||||
# PHONIES
|
# PHONIES
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
-rm -f $(EDUKE32) $(MAPSTER32) $(COMMON_OBJS_EXP) $(DUKE3D_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(DUKE3D_EDITOR_OBJS_EXP) $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS) core*
|
-rm -f $(EDUKE32) $(MAPSTER32) $(LUNATIC_OBJS_EXP) $(COMMON_OBJS_EXP) $(DUKE3D_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(DUKE3D_EDITOR_OBJS_EXP) $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS) core*
|
||||||
ifeq ($(PLATFORM),DARWIN)
|
ifeq ($(PLATFORM),DARWIN)
|
||||||
-rm -rf EDuke32.app Mapster32.app
|
-rm -rf EDuke32.app Mapster32.app
|
||||||
endif
|
endif
|
||||||
|
|
Loading…
Reference in a new issue