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Try walldist + 8 instead of walldist << 1 in clipupdatesector()
git-svn-id: https://svn.eduke32.com/eduke32@7807 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -976,7 +976,7 @@ static void clipupdatesector(vec2_t const &pos, int16_t * const sectnum, int con
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// check floor curbs here?
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for (int j = startwall; j < endwall; j++, uwal++)
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if (uwal->nextsector >= 0 && getwalldist(pos, j) <= (walldist << 1))
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if (uwal->nextsector >= 0 && getwalldist(pos, j) <= (walldist + 8))
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bfirst_search_try(sectlist, sectbitmap, &nsecs, uwal->nextsector);
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}
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