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SW: Use the old interpolation path in drawscreen if player is dead
# Conflicts: # source/sw/src/draw.cpp
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1 changed files with 2 additions and 2 deletions
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@ -2009,8 +2009,8 @@ drawscreen(PLAYERp pp)
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tx = camerapp->oposx + mulscale16(camerapp->posx - camerapp->oposx, smoothratio);
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tx = camerapp->oposx + mulscale16(camerapp->posx - camerapp->oposx, smoothratio);
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ty = camerapp->oposy + mulscale16(camerapp->posy - camerapp->oposy, smoothratio);
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ty = camerapp->oposy + mulscale16(camerapp->posy - camerapp->oposy, smoothratio);
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tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio);
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tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio);
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if (PEDANTIC_MODE ||
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if (!TEST(pp->Flags, PF_DEAD))
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pp == Player+myconnectindex && TEST(pp->Flags, PF_DEAD))
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{
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{
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tq16ang = camerapp->q16ang;
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tq16ang = camerapp->q16ang;
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tq16horiz = camerapp->q16horiz;
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tq16horiz = camerapp->q16horiz;
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