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last one + this one: A couple of tweaks against accidental overwriting of maps. - first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a new map - When saving with Ctrl-S, query the user for confirmation and also show the file name where the map will be written - when going into the ESC-menu, print the file name where the map will be written on pressing 'S' above the '(S)ave' text git-svn-id: https://svn.eduke32.com/eduke32@2096 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -114,7 +114,7 @@ const char *mapster32_fullpath;
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char *testplay_addparam = 0;
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static char boardfilename[BMAX_PATH], selectedboardfilename[BMAX_PATH];
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extern char levelname[BMAX_PATH]; // in astub.c XXX: clean up this mess!!!
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//extern char levelname[BMAX_PATH]; // in astub.c XXX: clean up this mess!!!
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static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
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static int32_t numdirs=0, numfiles=0;
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@ -62,7 +62,7 @@ static int32_t g_fillCurSector = 0;
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static char g_modDir[BMAX_PATH];
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char defsfilename[BMAX_PATH] = "duke3d.def";
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char levelname[BMAX_PATH];
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static char levelname[BMAX_PATH];
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// static char *startwin_labeltext = "Starting Mapster32...";
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static char *setupfilename = "mapster32.cfg";
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