diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index a5e3c4d1a..7c006d51c 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -8235,13 +8235,6 @@ void comlinehelp(void) signed int rancid_players = 0; char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8]; -static tokenlist rancidtokens[] = - { - { "interface", T_INTERFACE }, - { "mode", T_MODE }, - { "allow", T_ALLOW }, - }; - extern const char *getexternaladdress(void); int load_rancid_net(char *fn) @@ -8249,6 +8242,13 @@ int load_rancid_net(char *fn) int tokn; char *cmdtokptr; + tokenlist rancidtokens[] = + { + { "interface", T_INTERFACE }, + { "mode", T_MODE }, + { "allow", T_ALLOW }, + }; + scriptfile *script; script = scriptfile_fromfile(fn); @@ -8405,17 +8405,17 @@ void setup_rancid_net(char *fn) } #endif -static tokenlist grptokens[] = - { - { "loadgrp", T_LOADGRP }, - }; - int loadgroupfiles(char *fn) { int tokn; char *cmdtokptr; scriptfile *script; + tokenlist grptokens[] = + { + { "loadgrp", T_LOADGRP }, + }; + script = scriptfile_fromfile(fn); if (!script) return -1; @@ -9918,7 +9918,31 @@ void app_main(int argc,char **argv) MAIN_LOOP_RESTART: if (ud.warp_on == 0) - Logo(); + { + if (ud.multimode > 1 && boardfilename[0] != 0) + { + ud.level_number = ud.m_level_number = 7; + ud.volume_number = ud.m_volume_number; + ud.player_skill = ud.m_player_skill; + + if (ud.m_player_skill == 4) + ud.m_respawn_monsters = 1; + else ud.m_respawn_monsters = 0; + + waitforeverybody(); + + for (i=connecthead;i>=0;i=connectpoint2[i]) + { + resetweapons(i); + resetinventory(i); + } + + newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); + + if (enterlevel(MODE_GAME)) backtomenu(); + } + else Logo(); + } else if (ud.warp_on == 1) { newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); @@ -9926,20 +9950,7 @@ MAIN_LOOP_RESTART: if (enterlevel(MODE_GAME)) backtomenu(); } else vscrn(); - /* - if(ud.warp_on == 0) - Logo(); - MAIN_LOOP_RESTART: - - if(ud.warp_on == 1) - { - newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); - - if (enterlevel(MODE_GAME)) backtomenu(); - } - else if(ud.warp_on != 0) vscrn(); - */ if (ud.warp_on == 0 && playback()) { FX_StopAllSounds(); diff --git a/polymer/eduke32/source/gamedef.c b/polymer/eduke32/source/gamedef.c index 1028b9387..7f53816d2 100644 --- a/polymer/eduke32/source/gamedef.c +++ b/polymer/eduke32/source/gamedef.c @@ -4508,8 +4508,7 @@ repeatcase: } if (k < 0 || k > 10) { - initprintf("%s:%ld: error: level number exceeds maximum number of levels per episode.\n", - line_number,compilefile); + initprintf("%s:%ld: error: level number exceeds maximum number of levels per episode.\n",compilefile,line_number); error++; while (*textptr != 0x0a && *textptr != 0) textptr++; break;