mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-13 19:40:43 +00:00
- added internationalized fonts.
This still needs a bit of fixing and tweaking but most is working.
This commit is contained in:
parent
cd56fd66d2
commit
42b70a7d93
2102 changed files with 390 additions and 239 deletions
|
@ -85,9 +85,6 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
Cursor = '_';
|
||||
SpaceWidth = 0;
|
||||
FontHeight = 0;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
translateUntranslated = false;
|
||||
int FixedWidth = 0;
|
||||
|
||||
TMap<int, FGameTexture*> charMap;
|
||||
|
@ -126,6 +123,11 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
sc.MustGetValue(false);
|
||||
GlobalKerning = sc.Number;
|
||||
}
|
||||
if (sc.Compare("Altfont"))
|
||||
{
|
||||
sc.MustGetString();
|
||||
AltFontName = sc.String;
|
||||
}
|
||||
else if (sc.Compare("Scale"))
|
||||
{
|
||||
sc.MustGetValue(true);
|
||||
|
@ -154,6 +156,16 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
sc.MustGetValue(false);
|
||||
FontHeight = sc.Number;
|
||||
}
|
||||
else if (sc.Compare("minluminosity"))
|
||||
{
|
||||
sc.MustGetValue(false);
|
||||
MinLum = (int16_t)clamp(sc.Number, 0, 255);
|
||||
}
|
||||
else if (sc.Compare("maxluminosity"))
|
||||
{
|
||||
sc.MustGetValue(false);
|
||||
MaxLum = (int16_t)clamp(sc.Number, 0, 255);
|
||||
}
|
||||
else if (sc.Compare("Translationtype"))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
|
@ -302,7 +314,6 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
auto count = maxchar - minchar + 1;
|
||||
Chars.Resize(count);
|
||||
int fontheight = 0;
|
||||
int asciiheight = 0;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
|
@ -320,10 +331,6 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
{
|
||||
fontheight = height;
|
||||
}
|
||||
if (height > asciiheight && FirstChar + 1 < 128)
|
||||
{
|
||||
asciiheight = height;
|
||||
}
|
||||
}
|
||||
|
||||
auto orig = pic->GetTexture();
|
||||
|
@ -359,7 +366,6 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
}
|
||||
}
|
||||
if (FontHeight == 0) FontHeight = fontheight;
|
||||
if (AsciiHeight == 0) AsciiHeight = asciiheight;
|
||||
|
||||
FixXMoves();
|
||||
}
|
||||
|
@ -1005,8 +1011,6 @@ FFont::FFont (int lump)
|
|||
FontName = NAME_None;
|
||||
Cursor = '_';
|
||||
noTranslate = false;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -292,8 +292,7 @@ public:
|
|||
FontHeight = 16;
|
||||
SpaceWidth = 9;
|
||||
GlobalKerning = 0;
|
||||
translateUntranslated = true;
|
||||
|
||||
|
||||
Chars.Resize(LastChar - FirstChar + 1);
|
||||
for (int i = FirstChar; i <= LastChar; i++)
|
||||
{
|
||||
|
@ -360,7 +359,6 @@ public:
|
|||
FontHeight = 18;
|
||||
SpaceWidth = 9;
|
||||
GlobalKerning = -1;
|
||||
translateUntranslated = true;
|
||||
Chars.Resize(LastChar - FirstChar + 1);
|
||||
for (int i = FirstChar; i <= LastChar; i++)
|
||||
{
|
||||
|
|
|
@ -227,7 +227,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
FirstChar = 0;
|
||||
LastChar = 255; // This is to allow LoadTranslations to function. The way this is all set up really needs to be changed.
|
||||
GlobalKerning = 0;
|
||||
translateUntranslated = true;
|
||||
LastChar = 0x2122;
|
||||
|
||||
// Move the Windows-1252 characters to their proper place.
|
||||
|
|
|
@ -103,6 +103,13 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
if (font) return font;
|
||||
}
|
||||
|
||||
// This is only temporary until virtual fonts get implemented
|
||||
if (!stricmp(name, "BIGFONT"))
|
||||
{
|
||||
font = FFont::FindFont("BIGFONT15");
|
||||
if (font) return font;
|
||||
}
|
||||
|
||||
int lump = -1;
|
||||
int folderfile = -1;
|
||||
|
||||
|
|
|
@ -127,6 +127,7 @@ public:
|
|||
char GetCursor() const { return Cursor; }
|
||||
void SetCursor(char c) { Cursor = c; }
|
||||
void SetKerning(int c) { GlobalKerning = c; }
|
||||
void SetHeight(int c) { FontHeight = c; }
|
||||
bool NoTranslate() const { return noTranslate; }
|
||||
virtual void RecordAllTextureColors(uint32_t *usedcolors);
|
||||
void CheckCase();
|
||||
|
@ -145,16 +146,16 @@ protected:
|
|||
void ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height, const DVector2 &Scale);
|
||||
|
||||
EFontType Type = EFontType::Unknown;
|
||||
FName AltFontName = NAME_None;
|
||||
int FirstChar, LastChar;
|
||||
int SpaceWidth;
|
||||
int FontHeight;
|
||||
int AsciiHeight = 0;
|
||||
int GlobalKerning;
|
||||
int TranslationType = 0;
|
||||
int Displacement = 0;
|
||||
int16_t MinLum = -1, MaxLum = -1;
|
||||
char Cursor;
|
||||
bool noTranslate = false;
|
||||
bool translateUntranslated;
|
||||
bool MixedCase = false;
|
||||
bool forceremap = false;
|
||||
struct CharData
|
||||
|
@ -164,7 +165,6 @@ protected:
|
|||
};
|
||||
TArray<CharData> Chars;
|
||||
TArray<int> Translations;
|
||||
uint8_t PatchRemap[256];
|
||||
|
||||
int Lump;
|
||||
FName FontName = NAME_None;
|
||||
|
|
|
@ -59,11 +59,8 @@ int gScreenTilt;
|
|||
|
||||
FFont* DigiFont;
|
||||
|
||||
void FontSet(int id, int tile, int space)
|
||||
FFont* FontSet(const char* name, int tile, int space)
|
||||
{
|
||||
if (id < 0 || id >= kFontNum || tile < 0 || tile >= kMaxTiles)
|
||||
return;
|
||||
|
||||
GlyphSet glyphs;
|
||||
for (int i = 1; i < 96; i++)
|
||||
{
|
||||
|
@ -75,12 +72,14 @@ void FontSet(int id, int tile, int space)
|
|||
}
|
||||
|
||||
}
|
||||
const char *names[] = { "smallfont", "bigfont", "gothfont", "smallfont2", "digifont"};
|
||||
const char *defs[] = { "defsmallfont", "defbigfont", nullptr, "defsmallfont2", nullptr};
|
||||
FFont ** ptrs[] = { &SmallFont, &BigFont, nullptr, &SmallFont2, &DigiFont};
|
||||
auto fnt = new ::FFont(names[id], nullptr, defs[id], 0, 0, 0, 0, tileWidth(tile), false, false, false, &glyphs);
|
||||
fnt->SetKerning(space);
|
||||
if (ptrs[id]) *ptrs[id] = fnt;
|
||||
auto fnt = V_GetFont(name);
|
||||
if (!fnt)
|
||||
{
|
||||
fnt = new ::FFont(name, nullptr, nullptr, 0, 0, 0, 0, tileWidth(tile), false, false, false, &glyphs);
|
||||
fnt->SetKerning(space);
|
||||
|
||||
}
|
||||
return fnt;
|
||||
}
|
||||
|
||||
void viewBackupView(int nPlayer)
|
||||
|
@ -165,11 +164,16 @@ extern int dword_172CE0[16][3];
|
|||
void viewInit(void)
|
||||
{
|
||||
Printf("Initializing status bar\n");
|
||||
FontSet(0, 4096, 0);
|
||||
FontSet(1, 4192, 1);
|
||||
FontSet(2, 4288, 1);
|
||||
FontSet(3, 4384, 1);
|
||||
FontSet(4, 4480, 0);
|
||||
|
||||
FontSet("tilesmallfont", 4096, 0);
|
||||
FontSet("tilebigfont", 4192, 1);
|
||||
FontSet("gothfont", 4288, 1);
|
||||
SmallFont2 = FontSet("smallfont2", 4384, 1);
|
||||
DigiFont = FontSet("digifont", 4480, 0);
|
||||
|
||||
BigFont = V_GetFont("BIGFONT");
|
||||
SmallFont = V_GetFont("SMALLFONT");
|
||||
|
||||
|
||||
lensdata = fileSystem.LoadFile("lens.dat");
|
||||
assert(lensdata.Size() == kLensSize * kLensSize * sizeof(int));
|
||||
|
|
|
@ -55,81 +55,103 @@ void InitFonts_d()
|
|||
{
|
||||
GlyphSet fontdata;
|
||||
|
||||
// Small font
|
||||
for (int i = 0; i < 95; i++)
|
||||
if (!V_GetFont("TileSmallFont"))
|
||||
{
|
||||
auto tile = tileGetTexture(STARTALPHANUM + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
// Small font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
if (i >= 'a' && i <= 'z' && tileEqualTo(i, i - 32)) continue;
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
auto tile = tileGetTexture(STARTALPHANUM + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
if (i >= 'a' && i <= 'z' && tileEqualTo(i, i - 32)) continue;
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
new ::FFont("TileSmallFont", nullptr, nullptr, 0, 0, 0, -1, 5, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
}
|
||||
SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 5, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
|
||||
// Big font
|
||||
|
||||
// This font is VERY messy...
|
||||
fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11));
|
||||
fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11));
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i));
|
||||
for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i));
|
||||
fontdata.Insert('.', tileGetTexture(BIGPERIOD));
|
||||
fontdata.Insert(',', tileGetTexture(BIGCOMMA));
|
||||
fontdata.Insert('!', tileGetTexture(BIGX));
|
||||
fontdata.Insert('?', tileGetTexture(BIGQ));
|
||||
fontdata.Insert(';', tileGetTexture(BIGSEMI));
|
||||
fontdata.Insert(':', tileGetTexture(BIGCOLIN));
|
||||
fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69));
|
||||
fontdata.Insert('`', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('"', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
|
||||
// The texture offsets in this font are useless for font printing. This should only apply to these glyphs, not for international extensions, though.
|
||||
GlyphSet::Iterator it(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 5, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
|
||||
// Tiny font
|
||||
for (int i = 0; i < 95; i++)
|
||||
if (!V_GetFont("TileBigFont"))
|
||||
{
|
||||
auto tile = tileGetTexture(MINIFONT + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
if (i >= 'a' && i <= 'z' && tileEqualTo(i, i - 32)) continue;
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
// This font is VERY messy...
|
||||
fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11));
|
||||
fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11));
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i));
|
||||
for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i));
|
||||
fontdata.Insert('.', tileGetTexture(BIGPERIOD));
|
||||
fontdata.Insert(',', tileGetTexture(BIGCOMMA));
|
||||
fontdata.Insert('!', tileGetTexture(BIGX));
|
||||
fontdata.Insert('?', tileGetTexture(BIGQ));
|
||||
fontdata.Insert(';', tileGetTexture(BIGSEMI));
|
||||
fontdata.Insert(':', tileGetTexture(BIGCOLIN));
|
||||
fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69));
|
||||
fontdata.Insert('`', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('"', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
|
||||
// The texture offsets in this font are useless for font printing. This should only apply to these glyphs, not for international extensions, though.
|
||||
GlyphSet::Iterator it(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
new ::FFont("TileBigFont", nullptr, nullptr, 0, 0, 0, -1, 5, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
}
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 3, false, false, false, &fontdata);
|
||||
SmallFont2->SetKerning(1);
|
||||
fontdata.Clear();
|
||||
|
||||
// SBAR index font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE0 + i));
|
||||
fontdata.Insert(':', tileGetTexture(THREEBYFIVE0 + 10));
|
||||
fontdata.Insert('/', tileGetTexture(THREEBYFIVE0 + 11));
|
||||
fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!'));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator iti(fontdata);
|
||||
while (iti.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
SmallFont2 = V_GetFont("SmallFont2");
|
||||
if (!SmallFont2)
|
||||
{
|
||||
// Tiny font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(MINIFONT + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
if (i >= 'a' && i <= 'z' && tileEqualTo(i, i - 32)) continue;
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, nullptr, 0, 0, 0, -1, 3, false, false, false, &fontdata);
|
||||
SmallFont2->SetKerning(1);
|
||||
fontdata.Clear();
|
||||
}
|
||||
|
||||
fontdata.Clear();
|
||||
IndexFont = V_GetFont("IndexFont");
|
||||
if (!IndexFont)
|
||||
{
|
||||
// SBAR index font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE0 + i));
|
||||
fontdata.Insert(':', tileGetTexture(THREEBYFIVE0 + 10));
|
||||
fontdata.Insert('/', tileGetTexture(THREEBYFIVE0 + 11));
|
||||
fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!'));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator iti(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (iti.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
}
|
||||
|
||||
// digital font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator itd(fontdata);
|
||||
while (itd.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
DigiFont = V_GetFont("DigiFont");
|
||||
if (!DigiFont)
|
||||
{
|
||||
// digital font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator itd(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (itd.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
}
|
||||
|
||||
// Todo: virtualize this;
|
||||
BigFont = V_GetFont("BIGFONT");
|
||||
SmallFont = V_GetFont("SMALLFONT");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -55,72 +55,93 @@ void InitFonts_r()
|
|||
{
|
||||
GlyphSet fontdata;
|
||||
|
||||
// Small font
|
||||
for (int i = 0; i < 95; i++)
|
||||
if (!V_GetFont("TileSmallFont"))
|
||||
{
|
||||
auto tile = tileGetTexture(STARTALPHANUM + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
// Small font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
auto tile = tileGetTexture(STARTALPHANUM + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
auto SmallFont = new ::FFont("TileSmallFont", nullptr, nullptr, 0, 0, 0, -1, 10, false, false, false, &fontdata);
|
||||
SmallFont->SetKerning(2);
|
||||
fontdata.Clear();
|
||||
}
|
||||
SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
|
||||
SmallFont->SetKerning(2);
|
||||
fontdata.Clear();
|
||||
|
||||
// Big font
|
||||
|
||||
// This font is VERY messy...
|
||||
fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11));
|
||||
fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11));
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i));
|
||||
for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i));
|
||||
fontdata.Insert('.', tileGetTexture(BIGPERIOD));
|
||||
fontdata.Insert(',', tileGetTexture(BIGCOMMA));
|
||||
fontdata.Insert('!', tileGetTexture(BIGX));
|
||||
fontdata.Insert('?', tileGetTexture(BIGQ));
|
||||
fontdata.Insert(';', tileGetTexture(BIGSEMI));
|
||||
fontdata.Insert(':', tileGetTexture(BIGCOLIN));
|
||||
fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69));
|
||||
fontdata.Insert('`', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('"', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
|
||||
GlyphSet::Iterator it(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
|
||||
BigFont->SetKerning(6);
|
||||
fontdata.Clear();
|
||||
|
||||
// Tiny font
|
||||
for (int i = 0; i < 95; i++)
|
||||
if (!V_GetFont("TileBigFont"))
|
||||
{
|
||||
auto tile = tileGetTexture(MINIFONT + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
fontdata.Insert('!' + i, tile);
|
||||
// This font is VERY messy...
|
||||
fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11));
|
||||
fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11));
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i));
|
||||
for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i));
|
||||
fontdata.Insert('.', tileGetTexture(BIGPERIOD));
|
||||
fontdata.Insert(',', tileGetTexture(BIGCOMMA));
|
||||
fontdata.Insert('!', tileGetTexture(BIGX));
|
||||
fontdata.Insert('?', tileGetTexture(BIGQ));
|
||||
fontdata.Insert(';', tileGetTexture(BIGSEMI));
|
||||
fontdata.Insert(':', tileGetTexture(BIGCOLIN));
|
||||
fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68));
|
||||
fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69));
|
||||
fontdata.Insert('`', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('"', tileGetTexture(BIGAPPOS));
|
||||
fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
|
||||
GlyphSet::Iterator it(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
auto BigFont = new ::FFont("TileBigFont", nullptr, nullptr, 0, 0, 0, -1, 10, false, false, false, &fontdata);
|
||||
BigFont->SetKerning(6);
|
||||
fontdata.Clear();
|
||||
}
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 6, false, false, false, &fontdata);
|
||||
SmallFont2->SetKerning(2);
|
||||
fontdata.Clear();
|
||||
|
||||
// SBAR index font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i));
|
||||
fontdata.Insert(':', tileGetTexture(THREEBYFIVE + 10));
|
||||
fontdata.Insert('/', tileGetTexture(THREEBYFIVE + 11));
|
||||
fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!'));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
SmallFont2 = V_GetFont("SmallFont2");
|
||||
if (!SmallFont2)
|
||||
{
|
||||
// Tiny font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(MINIFONT + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
fontdata.Insert('!' + i, tile);
|
||||
}
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, nullptr, 0, 0, 0, -1, 6, false, false, false, &fontdata);
|
||||
SmallFont2->SetKerning(2);
|
||||
fontdata.Clear();
|
||||
}
|
||||
|
||||
fontdata.Clear();
|
||||
IndexFont = V_GetFont("IndexFont");
|
||||
if (!IndexFont)
|
||||
{
|
||||
// SBAR index font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i));
|
||||
fontdata.Insert(':', tileGetTexture(THREEBYFIVE + 10));
|
||||
fontdata.Insert('/', tileGetTexture(THREEBYFIVE + 11));
|
||||
fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!'));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
|
||||
// digital font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
}
|
||||
|
||||
DigiFont = V_GetFont("DigiFont");
|
||||
if (!DigiFont)
|
||||
{
|
||||
// digital font
|
||||
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i));
|
||||
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
|
||||
}
|
||||
|
||||
BigFont = V_GetFont("BIGFONT");
|
||||
SmallFont = V_GetFont("SMALLFONT");
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -57,55 +57,65 @@ BEGIN_PS_NS
|
|||
void InitFonts()
|
||||
{
|
||||
GlyphSet fontdata;
|
||||
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
|
||||
for (int i = 0; i < 26; i++)
|
||||
if (!V_GetFont("TileSmallFont"))
|
||||
{
|
||||
fontdata.Insert('A' + i, tileGetTexture(3522 + i));
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
fontdata.Insert('A' + i, tileGetTexture(3522 + i));
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
fontdata.Insert('0' + i, tileGetTexture(3555 + i));
|
||||
}
|
||||
fontdata.Insert('.', tileGetTexture(3548));
|
||||
fontdata.Insert('!', tileGetTexture(3549));
|
||||
fontdata.Insert('?', tileGetTexture(3550));
|
||||
fontdata.Insert(',', tileGetTexture(3551));
|
||||
fontdata.Insert('`', tileGetTexture(3552));
|
||||
fontdata.Insert('"', tileGetTexture(3553));
|
||||
fontdata.Insert('-', tileGetTexture(3554));
|
||||
fontdata.Insert('_', tileGetTexture(3554));
|
||||
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator it(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
auto SmallFont = new ::FFont("TileSmallFont", nullptr, nullptr, 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
SmallFont->SetKerning(1);
|
||||
SmallFont->SetHeight(11); // FFont calculates a bad value for this.
|
||||
fontdata.Clear();
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
fontdata.Insert('0' + i, tileGetTexture(3555 + i));
|
||||
}
|
||||
fontdata.Insert('.', tileGetTexture(3548));
|
||||
fontdata.Insert('!', tileGetTexture(3549));
|
||||
fontdata.Insert('?', tileGetTexture(3550));
|
||||
fontdata.Insert(',', tileGetTexture(3551));
|
||||
fontdata.Insert('`', tileGetTexture(3552));
|
||||
fontdata.Insert('"', tileGetTexture(3553));
|
||||
fontdata.Insert('-', tileGetTexture(3554));
|
||||
fontdata.Insert('_', tileGetTexture(3554));
|
||||
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator it(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
SmallFont->SetKerning(1);
|
||||
fontdata.Clear();
|
||||
|
||||
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
SmallFont2 = V_GetFont("SmallFont2");
|
||||
if (!SmallFont2)
|
||||
{
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
fontdata.Insert('A' + i, tileGetTexture(3624 + i));
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
fontdata.Insert('0' + i, tileGetTexture(3657 + i));
|
||||
}
|
||||
fontdata.Insert('!', tileGetTexture(3651));
|
||||
fontdata.Insert('"', tileGetTexture(3655));
|
||||
fontdata.Insert('\'', tileGetTexture(3654));
|
||||
fontdata.Insert('`', tileGetTexture(3654));
|
||||
fontdata.Insert('.', tileGetTexture(3650));
|
||||
fontdata.Insert(',', tileGetTexture(3653));
|
||||
fontdata.Insert('-', tileGetTexture(3656));
|
||||
fontdata.Insert('?', tileGetTexture(3652));
|
||||
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator it2(fontdata);
|
||||
GlyphSet::Pair* pair;
|
||||
while (it2.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, nullptr, 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
SmallFont2->SetKerning(1);
|
||||
}
|
||||
|
||||
BigFont = V_GetFont("BIGFONT");
|
||||
SmallFont = V_GetFont("SMALLFONT");
|
||||
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
fontdata.Insert('A' + i, tileGetTexture(3624 + i));
|
||||
}
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
fontdata.Insert('0' + i, tileGetTexture(3657 + i));
|
||||
}
|
||||
fontdata.Insert('!', tileGetTexture(3651));
|
||||
fontdata.Insert('"', tileGetTexture(3655));
|
||||
fontdata.Insert('\'', tileGetTexture(3654));
|
||||
fontdata.Insert('`', tileGetTexture(3654));
|
||||
fontdata.Insert('.', tileGetTexture(3650));
|
||||
fontdata.Insert(',', tileGetTexture(3653));
|
||||
fontdata.Insert('-', tileGetTexture(3656));
|
||||
fontdata.Insert('?', tileGetTexture(3652));
|
||||
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
|
||||
GlyphSet::Iterator it2(fontdata);
|
||||
while (it2.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
SmallFont2->SetKerning(1);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -49,57 +49,73 @@ void InitFonts()
|
|||
{
|
||||
GlyphSet fontdata;
|
||||
|
||||
// Small font
|
||||
for (int i = 0; i < 95; i++)
|
||||
if (!V_GetFont("TileSmallFont"))
|
||||
{
|
||||
auto tile = tileGetTexture(STARTALPHANUM + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
// Small font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
|
||||
// Tiny font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(2930 + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
|
||||
const int FONT_LARGE_ALPHA = 3706;
|
||||
const int FONT_LARGE_DIGIT = 3732;
|
||||
|
||||
// Big
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(FONT_LARGE_DIGIT + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('0' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(FONT_LARGE_ALPHA + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('A' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
auto tile = tileGetTexture(STARTALPHANUM + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
new ::FFont("TileSmallFont", nullptr, nullptr, 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
}
|
||||
|
||||
BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
|
||||
BigFont->SetKerning(1);
|
||||
SmallFont2 = V_GetFont("SmallFont2");
|
||||
if (!SmallFont2)
|
||||
{
|
||||
|
||||
// Tiny font
|
||||
for (int i = 0; i < 95; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(2930 + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('!' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
SmallFont2 = new ::FFont("SmallFont2", nullptr, nullptr, 0, 0, 0, -1, 4, false, false, false, &fontdata);
|
||||
fontdata.Clear();
|
||||
}
|
||||
|
||||
if (!V_GetFont("TileBigFont"))
|
||||
{
|
||||
|
||||
const int FONT_LARGE_ALPHA = 3706;
|
||||
const int FONT_LARGE_DIGIT = 3732;
|
||||
|
||||
// Big
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(FONT_LARGE_DIGIT + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('0' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
auto tile = tileGetTexture(FONT_LARGE_ALPHA + i);
|
||||
if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
|
||||
{
|
||||
fontdata.Insert('A' + i, tile);
|
||||
tile->SetOffsetsNotForFont();
|
||||
}
|
||||
}
|
||||
|
||||
auto BigFont = new ::FFont("TileBigFont", nullptr, nullptr, 0, 0, 0, -1, 10, false, false, false, &fontdata);
|
||||
BigFont->SetKerning(1);
|
||||
}
|
||||
|
||||
BigFont = V_GetFont("BIGFONT");
|
||||
SmallFont = V_GetFont("SMALLFONT");
|
||||
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
BIN
wadsrc/static/filter/blood/fonts/bigfont/0021.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0021.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0022.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0022.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0023.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0023.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0024.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0024.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0025.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0025.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0026.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0026.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0027.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0027.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0028.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0028.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0029.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0029.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/002a.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/002a.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/002b.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/002b.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/002c.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/002c.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/002d.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/002d.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/002e.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/002e.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/002f.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/002f.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0030.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0030.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0031.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0031.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0032.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0032.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0033.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0033.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0034.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0034.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0035.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0035.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0036.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0036.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0037.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0037.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0038.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0038.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0039.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0039.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/003a.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/003a.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/003b.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/003b.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/003c.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/003c.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/003d.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/003d.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/003e.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/003e.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/003f.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/003f.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0041.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0041.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0042.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0042.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0043.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0043.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0044.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0044.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0045.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0045.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0046.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0046.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0047.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0047.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0048.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0048.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0049.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0049.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/004a.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/004a.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/004b.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/004b.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/004c.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/004c.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/004d.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/004d.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/004e.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/004e.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/004f.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/004f.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0050.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0050.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0051.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0051.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0052.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0052.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0053.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0053.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0054.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0054.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0055.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0055.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0056.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0056.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0057.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0057.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0058.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0058.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/0059.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/0059.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/005a.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/005a.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/005b.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/005b.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/005c.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/005c.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/005d.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/005d.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/005e.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/005e.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/005f.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/005f.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/007b.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/007b.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/007c.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/007c.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/007d.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/007d.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/007e.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/007e.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00a1.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00a1.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00ab.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00ab.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00bb.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00bb.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00bf.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00bf.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c0.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c0.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c1.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c1.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c2.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c2.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c3.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c3.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c4.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c4.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c5.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c5.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c6.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c6.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c7.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c7.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c8.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c8.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c9.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00c9.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00ca.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00ca.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cb.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cb.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cc.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cc.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cd.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cd.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00ce.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00ce.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cf.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00cf.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d0.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d0.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d1.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d1.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d2.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d2.lmp
Normal file
Binary file not shown.
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d3.lmp
Normal file
BIN
wadsrc/static/filter/blood/fonts/bigfont/00d3.lmp
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue