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- testing some script parser improvements.
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3 changed files with 58 additions and 8 deletions
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@ -17,6 +17,7 @@
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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#include "mapinfo.h"
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#include "parsefuncs.h"
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetSkybox(int picnum, int palnum, const char** facenames, int flags);
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@ -655,15 +656,9 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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case T_ANIMTILERANGE:
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{
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SetAnim set;
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if (scriptfile_getsymbol(script,&set.tile1)) break;
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if (scriptfile_getsymbol(script,&set.tile2)) break;
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if (scriptfile_getsymbol(script,&set.speed)) break;
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if (scriptfile_getsymbol(script,&set.type)) break;
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processSetAnim("animtilerange", pos, set);
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parseAnimTileRange(*script, pos);
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break;
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}
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case T_TILEFROMTEXTURE:
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{
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auto texturepos = scriptfile_getposition(script);
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@ -113,6 +113,13 @@ public:
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void MustGetNumber(bool evaluate = false);
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bool CheckNumber(bool evaluate = false);
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bool GetNumber(int& var, bool evaluate = false)
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{
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if (!GetNumber(evaluate)) return false;
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var = Number;
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return true;
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}
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bool GetFloat(bool evaluate = false);
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void MustGetFloat(bool evaluate = false);
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bool CheckFloat(bool evaluate = false);
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48
source/core/parsefuncs.h
Normal file
48
source/core/parsefuncs.h
Normal file
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@ -0,0 +1,48 @@
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/*
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** parsefuncs.h
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** handlers for .def parser
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** only to be included by the actual parser
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**
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**---------------------------------------------------------------------------
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** Copyright 2021 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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void parseAnimTileRange(FScanner& sc, FScriptPosition& pos)
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{
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SetAnim set;
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if (!sc.GetNumber(set.tile1, true)) return;
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if (!sc.GetNumber(set.tile2, true)) return;
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if (!sc.GetNumber(set.speed, true)) return;
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if (!sc.GetNumber(set.type, true)) return;
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processSetAnim("animtilerange", pos, set);
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}
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