- fixed responsiveness issues with Blood's weapon selection.

This shouldn't really do anything and might point to some deeper implementation flaw.
This commit is contained in:
Christoph Oelckers 2020-08-04 00:06:36 +02:00
parent b0c1140649
commit 41cc5cac34

View file

@ -183,6 +183,7 @@ void ctrlGetInput(void)
gInput.keyFlags.word |= BitsToSend.word;
gInput.useFlags.byte |= UsesToSend.byte;
if (WeaponToSend != 0)
gInput.newWeapon = WeaponToSend;
BitsToSend.word = 0;