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- fixed responsiveness issues with Blood's weapon selection.
This shouldn't really do anything and might point to some deeper implementation flaw.
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1 changed files with 2 additions and 1 deletions
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@ -183,6 +183,7 @@ void ctrlGetInput(void)
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gInput.keyFlags.word |= BitsToSend.word;
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gInput.useFlags.byte |= UsesToSend.byte;
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if (WeaponToSend != 0)
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gInput.newWeapon = WeaponToSend;
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BitsToSend.word = 0;
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